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<hr><h1>font_manager.cpp</h1><a href="font__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include &lt;string&gt;</font>
00029 <font class="preprocessor">#include &lt;sstream&gt;</font>
00030 
00031 <font class="preprocessor">#include "<a class="code" href="font__manager_8h.html">3d/font_manager.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="computed__string_8h.html">3d/computed_string.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00039 
00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00041 
00042 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00043 
00044 <font class="keyword">namespace </font>NL3D {
00045 
00046 
00047 
00048 <font class="comment">/*------------------------------------------------------------------*\</font>
00049 <font class="comment">                                                        getFontMaterial()</font>
00050 <font class="comment">\*------------------------------------------------------------------*/</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CFontManager.html#a3">00051</a> CMaterial* CFontManager::getFontMaterial()
00052 {
00053         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> == NULL)
00054         {
00055                 <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> = <font class="keyword">new</font> CTextureFont;
00056         }
00057 
00058         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a> == NULL)
00059         {
00060                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>= <font class="keyword">new</font> CMaterial;
00061                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;initUnlit();
00062                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setSrcBlend(CMaterial::srcalpha);
00063                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setDstBlend(CMaterial::invsrcalpha);
00064                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setBlend(<font class="keyword">true</font>);
00065                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setTexture(0, <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a>);
00066                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;texEnvOpRGB(0, CMaterial::Replace);
00067                 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;texEnvArg0RGB(0, CMaterial::Diffuse, CMaterial::SrcColor);
00068         }
00069         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>;
00070 }
00071 
00072 
00073 
00078 <font class="comment">/*</font>
00079 <font class="comment">template  &lt;class T&gt; static void NL3DcomputeString (CFontManager *fm, const std::basic_string&lt;T&gt; &amp;s,</font>
00080 <font class="comment">                                CFontGenerator *fontGen,</font>
00081 <font class="comment">                                const NLMISC::CRGBA &amp;color,</font>
00082 <font class="comment">                                uint32 fontSize,</font>
00083 <font class="comment">                                IDriver *driver,</font>
00084 <font class="comment">                                CComputedString &amp;output,</font>
00085 <font class="comment">                                bool    keep800x600Ratio)</font>
00086 <font class="comment">{</font>
00087 <font class="comment"></font>
00088 <font class="comment">        float FontRatio = 1.0;</font>
00089 <font class="comment">        uint32 width, height;</font>
00090 <font class="comment"></font>
00091 <font class="comment">        output.Color = color;</font>
00092 <font class="comment">        driver-&gt;getWindowSize (width, height);</font>
00093 <font class="comment">        if (height &gt; 0)</font>
00094 <font class="comment">                FontRatio = FontRatio / height;</font>
00095 <font class="comment">        </font>
00096 <font class="comment">        // resize fontSize if window not of 800x600.</font>
00097 <font class="comment">        if (keep800x600Ratio)</font>
00098 <font class="comment">        {</font>
00099 <font class="comment">                // keep the 800*600 ratio</font>
00100 <font class="comment">                fontSize = (uint32)floor(fontSize*height/600.f);</font>
00101 <font class="comment">                fontSize = max(fontSize, (uint32)2);</font>
00102 <font class="comment">        }</font>
00103 <font class="comment">        </font>
00104 <font class="comment">        // Setting vertices format</font>
00105 <font class="comment">        output.Vertices.setNumVertices (4 * s.size());</font>
00106 <font class="comment">        </font>
00107 <font class="comment">        // 1 character &lt;-&gt; 1 primitive block</font>
00108 <font class="comment">        sint32 penx = 0, dx;</font>
00109 <font class="comment">        sint32 penz = 0, dz;</font>
00110 <font class="comment">        float x1, z1, x2, z2;</font>
00111 <font class="comment">        float u1, v1, u2, v2;</font>
00112 <font class="comment">        CMaterial               *pMatFont = fm-&gt;getFontMaterial();</font>
00113 <font class="comment">        CTextureFont    *pTexFont = (CTextureFont*)(pMatFont-&gt;getTexture (0));</font>
00114 <font class="comment">        float hlfW = 0.5f / pTexFont-&gt;getWidth();</font>
00115 <font class="comment">        float hlfH = 0.5f / pTexFont-&gt;getHeight();</font>
00116 <font class="comment">        float hlfPix = 0.5f;</font>
00117 <font class="comment">        if (height &gt; 0)</font>
00118 <font class="comment">                hlfPix = hlfPix / height;</font>
00119 <font class="comment">        CTextureFont::SLetterKey k;</font>
00120 <font class="comment"></font>
00121 <font class="comment">        output.StringHeight = 0;</font>
00122 <font class="comment">        uint j = 0;</font>
00123 <font class="comment">        for (uint i = 0; i &lt; s.size(); i++)</font>
00124 <font class="comment">        {</font>
00125 <font class="comment">                // Creating font</font>
00126 <font class="comment">                k.Char = s[i];</font>
00127 <font class="comment">                k.FontGenerator = fontGen;</font>
00128 <font class="comment">                k.Size = fontSize;</font>
00129 <font class="comment">                CTextureFont::SLetterInfo *pLI = pTexFont-&gt;getLetterInfo (k);</font>
00130 <font class="comment">                if(pLI != NULL)</font>
00131 <font class="comment">                {</font>
00132 <font class="comment">                        if ((pLI-&gt;CharWidth &gt; 0) &amp;&amp; (pLI-&gt;CharHeight &gt; 0))</font>
00133 <font class="comment">                        {</font>
00134 <font class="comment">                                // Creating vertices</font>
00135 <font class="comment">                                dx = pLI-&gt;Left;</font>
00136 <font class="comment">                                dz = -((sint32)pLI-&gt;CharHeight-(sint32)(pLI-&gt;Top));</font>
00137 <font class="comment">                                u1 = pLI-&gt;U - hlfW;</font>
00138 <font class="comment">                                v1 = pLI-&gt;V - hlfH;</font>
00139 <font class="comment">                                u2 = pLI-&gt;U + ((float)pLI-&gt;CharWidth) / pTexFont-&gt;getWidth() + hlfW;</font>
00140 <font class="comment">                                v2 = pLI-&gt;V + ((float)pLI-&gt;CharHeight) / pTexFont-&gt;getHeight() + hlfH;</font>
00141 <font class="comment"></font>
00142 <font class="comment">                                x1 = (penx + dx) * FontRatio - hlfPix;</font>
00143 <font class="comment">                                z1 = (penz + dz) * FontRatio - hlfPix;</font>
00144 <font class="comment">                                x2 = (penx + dx + (sint32)pLI-&gt;CharWidth)  * FontRatio + hlfPix;</font>
00145 <font class="comment">                                z2 = (penz + dz + (sint32)pLI-&gt;CharHeight) * FontRatio + hlfPix;</font>
00146 <font class="comment"></font>
00147 <font class="comment">                                output.Vertices.setVertexCoord  (j, x1, 0, z1);</font>
00148 <font class="comment">                                output.Vertices.setTexCoord             (j, 0, u1, v2);</font>
00149 <font class="comment">                                ++j;</font>
00150 <font class="comment"></font>
00151 <font class="comment">                                output.Vertices.setVertexCoord  (j, x2, 0, z1);</font>
00152 <font class="comment">                                output.Vertices.setTexCoord             (j, 0, u2, v2);</font>
00153 <font class="comment">                                ++j;</font>
00154 <font class="comment"></font>
00155 <font class="comment">                                output.Vertices.setVertexCoord  (j, x2, 0, z2); </font>
00156 <font class="comment">                                output.Vertices.setTexCoord             (j, 0, u2, v1);</font>
00157 <font class="comment">                                ++j;</font>
00158 <font class="comment"></font>
00159 <font class="comment">                                output.Vertices.setVertexCoord  (j, x1, 0, z2); </font>
00160 <font class="comment">                                output.Vertices.setTexCoord             (j, 0, u1, v1);</font>
00161 <font class="comment">                                ++j;</font>
00162 <font class="comment">                                </font>
00163 <font class="comment">                                if (z2 &gt; output.StringHeight) </font>
00164 <font class="comment">                                        output.StringHeight = z2;</font>
00165 <font class="comment">                        }</font>
00166 <font class="comment">                        penx += pLI-&gt;AdvX;</font>
00167 <font class="comment">                }</font>
00168 <font class="comment"></font>
00169 <font class="comment">                // Building Material</font>
00170 <font class="comment">                output.Material = pMatFont;</font>
00171 <font class="comment">        }</font>
00172 <font class="comment">        output.Vertices.setNumVertices (j);</font>
00173 <font class="comment"></font>
00174 <font class="comment">        output.StringWidth = penx * FontRatio;</font>
00175 <font class="comment">}</font>
00176 <font class="comment">  */</font>
00177 
00178 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string&lt;char&gt; &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00179                                 CFontGenerator *fontGen,
00180                                 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
00181                                 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00182                                 IDriver *driver,
00183                                 CComputedString &amp;output,
00184                                 <font class="keywordtype">bool</font>    keep800x600Ratio)
00185 {
00186 
00187         <font class="keywordtype">float</font> FontRatio = 1.0;
00188         <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00189 
00190         output.Color = color;
00191         driver-&gt;getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>);
00192         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
00193                 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00194         
00195         <font class="comment">// resize fontSize if window not of 800x600.</font>
00196         <font class="keywordflow">if</font> (keep800x600Ratio)
00197         {
00198                 <font class="comment">// keep the 800*600 ratio</font>
00199                 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f);
00200                 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2);
00201         }
00202         
00203         <font class="comment">// Setting vertices format</font>
00204         output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size());
00205         
00206         <font class="comment">// 1 character &lt;-&gt; 1 primitive block</font>
00207         <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx;
00208         <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz;
00209         <font class="keywordtype">float</font> x1, z1, x2, z2;
00210         <font class="keywordtype">float</font> u1, v1, u2, v2;
00211         CMaterial               *pMatFont = fm-&gt;getFontMaterial();
00212         CTextureFont    *pTexFont = (CTextureFont*)(pMatFont-&gt;getTexture (0));
00213         <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont-&gt;getWidth();
00214         <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont-&gt;getHeight();
00215         <font class="keywordtype">float</font> hlfPix = 0.5f;
00216         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
00217                 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00218         CTextureFont::SLetterKey k;
00219 
00220         output.StringHeight = 0;
00221         <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0;
00222         <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++)
00223         {
00224                 <font class="comment">// Creating font</font>
00225                 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i];
00226                 k.FontGenerator = fontGen;
00227                 k.Size = fontSize;
00228                 CTextureFont::SLetterInfo *pLI = pTexFont-&gt;getLetterInfo (k);
00229                 <font class="keywordflow">if</font>(pLI != NULL)
00230                 {
00231                         <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a> = pLI-&gt;CharWidth - 1;
00232                         <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> = pLI-&gt;CharHeight - 1;
00233                         <font class="keywordflow">if</font> ((pLI-&gt;CharWidth &gt; 0) &amp;&amp; (pLI-&gt;CharHeight &gt; 0))
00234                         {
00235                                 <font class="comment">// Creating vertices</font>
00236                                 dx = pLI-&gt;Left;
00237                                 dz = -(<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>-(sint32)(pLI-&gt;Top));
00238                                 u1 = pLI-&gt;U - hlfW;
00239                                 v1 = pLI-&gt;V - hlfH;
00240                                 u2 = pLI-&gt;U + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) / pTexFont-&gt;getWidth() + hlfW;
00241                                 v2 = pLI-&gt;V + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) / pTexFont-&gt;getHeight() + hlfH;
00242 
00243                                 x1 = (penx + dx) * FontRatio - hlfPix;
00244                                 z1 = (penz + dz) * FontRatio - hlfPix;
00245                                 x2 = (penx + dx + <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>)  * FontRatio + hlfPix;
00246                                 z2 = (penz + dz + <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) * FontRatio + hlfPix;
00247 
00248                                 output.Vertices.setVertexCoord  (j, x1, 0, z1);
00249                                 output.Vertices.setTexCoord             (j, 0, u1, v2);
00250                                 ++j;
00251 
00252                                 output.Vertices.setVertexCoord  (j, x2, 0, z1);
00253                                 output.Vertices.setTexCoord             (j, 0, u2, v2);
00254                                 ++j;
00255 
00256                                 output.Vertices.setVertexCoord  (j, x2, 0, z2); 
00257                                 output.Vertices.setTexCoord             (j, 0, u2, v1);
00258                                 ++j;
00259 
00260                                 output.Vertices.setVertexCoord  (j, x1, 0, z2); 
00261                                 output.Vertices.setTexCoord             (j, 0, u1, v1);
00262                                 ++j;
00263                                 
00264                                 <font class="keywordflow">if</font> (fabsf(z1-z2) &gt; output.StringHeight) 
00265                                         output.StringHeight = fabsf(z1-z2);
00266                         }
00267                         penx += pLI-&gt;AdvX;
00268                 }
00269 
00270                 <font class="comment">// Building Material</font>
00271                 output.Material = pMatFont;
00272         }
00273         output.Vertices.setNumVertices (j);
00274 
00275         output.StringWidth = penx * FontRatio;
00276 }
00277 <font class="comment">// ---------------------------------------------------------------------------------------</font>
00278 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string&lt;ucchar&gt; &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00279                                 CFontGenerator *fontGen,
00280                                 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
00281                                 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00282                                 IDriver *driver,
00283                                 CComputedString &amp;output,
00284                                 <font class="keywordtype">bool</font>    keep800x600Ratio)
00285 {
00286 
00287         <font class="keywordtype">float</font> FontRatio = 1.0;
00288         <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00289 
00290         output.Color = color;
00291         driver-&gt;getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>);
00292         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
00293                 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00294         
00295         <font class="comment">// resize fontSize if window not of 800x600.</font>
00296         <font class="keywordflow">if</font> (keep800x600Ratio)
00297         {
00298                 <font class="comment">// keep the 800*600 ratio</font>
00299                 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f);
00300                 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2);
00301         }
00302         
00303         <font class="comment">// Setting vertices format</font>
00304         output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size());
00305         
00306         <font class="comment">// 1 character &lt;-&gt; 1 primitive block</font>
00307         <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx;
00308         <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz;
00309         <font class="keywordtype">float</font> x1, z1, x2, z2;
00310         <font class="keywordtype">float</font> u1, v1, u2, v2;
00311         <font class="keywordtype">float</font> maxZ=-1.0f, minZ=1.0f;
00312         CMaterial               *pMatFont = fm-&gt;getFontMaterial();
00313         CTextureFont    *pTexFont = (CTextureFont*)(pMatFont-&gt;getTexture (0));
00314         <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont-&gt;getWidth();
00315         <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont-&gt;getHeight();
00316         <font class="keywordtype">float</font> hlfPix = 0.5f;
00317         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
00318                 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00319         CTextureFont::SLetterKey k;
00320 
00321         output.StringHeight = 0;
00322         <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0;
00323         <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++)
00324         {
00325                 <font class="comment">// Creating font</font>
00326                 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i];
00327                 k.FontGenerator = fontGen;
00328                 k.Size = fontSize;
00329                 CTextureFont::SLetterInfo *pLI = pTexFont-&gt;getLetterInfo (k);
00330                 <font class="keywordflow">if</font>(pLI != NULL)
00331                 {
00332                         <font class="keywordflow">if</font> ((pLI-&gt;CharWidth &gt; 0) &amp;&amp; (pLI-&gt;CharHeight &gt; 0))
00333                         {
00334                                 <font class="comment">// Creating vertices</font>
00335                                 dx = pLI-&gt;Left;
00336                                 dz = -((sint32)pLI-&gt;CharHeight-(sint32)(pLI-&gt;Top));
00337                                 u1 = pLI-&gt;U - hlfW;
00338                                 v1 = pLI-&gt;V - hlfH;
00339                                 u2 = pLI-&gt;U + ((float)pLI-&gt;CharWidth) / pTexFont-&gt;getWidth() + hlfW;
00340                                 v2 = pLI-&gt;V + ((float)pLI-&gt;CharHeight) / pTexFont-&gt;getHeight() + hlfH;
00341 
00342                                 x1 = (penx + dx) * FontRatio - hlfPix;
00343                                 z1 = (penz + dz) * FontRatio - hlfPix;
00344                                 x2 = (penx + dx + (sint32)pLI-&gt;CharWidth)  * FontRatio + hlfPix;
00345                                 z2 = (penz + dz + (sint32)pLI-&gt;CharHeight) * FontRatio + hlfPix;
00346 
00347                                 output.Vertices.setVertexCoord  (j, x1, 0, z1);
00348                                 output.Vertices.setTexCoord             (j, 0, u1, v2);
00349                                 ++j;
00350 
00351                                 output.Vertices.setVertexCoord  (j, x2, 0, z1);
00352                                 output.Vertices.setTexCoord             (j, 0, u2, v2);
00353                                 ++j;
00354 
00355                                 output.Vertices.setVertexCoord  (j, x2, 0, z2); 
00356                                 output.Vertices.setTexCoord             (j, 0, u2, v1);
00357                                 ++j;
00358 
00359                                 output.Vertices.setVertexCoord  (j, x1, 0, z2); 
00360                                 output.Vertices.setTexCoord             (j, 0, u1, v1);
00361                                 ++j;
00362                                 
00363                                 <font class="keywordflow">if</font> (z1 &lt; minZ) minZ = z1;
00364                                 <font class="keywordflow">if</font> (z2 &gt; maxZ) maxZ = z2;
00365                         }
00366                         penx += pLI-&gt;AdvX;
00367                 }
00368 
00369                 <font class="comment">// Building Material</font>
00370                 output.Material = pMatFont;
00371         }
00372         output.Vertices.setNumVertices (j);
00373 
00374         output.StringWidth = penx * FontRatio;
00375         output.StringHeight = maxZ - minZ;
00376         output.StringLine = fabsf(minZ);
00377 }
00378 
00379 
00380 
00381 <font class="comment">/*------------------------------------------------------------------*\</font>
00382 <font class="comment">                                                        computeString()</font>
00383 <font class="comment">\*------------------------------------------------------------------*/</font>
<a name="l00384"></a><a class="code" href="classNL3D_1_1CFontManager.html#a4">00384</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> std::string &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00385                                                                   CFontGenerator *fontGen,
00386                                                                   <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
00387                                                                   <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00388                                                                   IDriver *driver,
00389                                                                   CComputedString &amp;output,
00390                                                                   <font class="keywordtype">bool</font>  keep800x600Ratio)
00391 {
00392         <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (<font class="keyword">this</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, fontGen, color, fontSize, driver, output,keep800x600Ratio);
00393 }
00394 
00395 
00396 <font class="comment">/*------------------------------------------------------------------*\</font>
00397 <font class="comment">                                                        computeString()</font>
00398 <font class="comment">\*------------------------------------------------------------------*/</font>
<a name="l00399"></a><a class="code" href="classNL3D_1_1CFontManager.html#a5">00399</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> <a class="code" href="classucstring.html">ucstring</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00400                                                                   CFontGenerator *fontGen,
00401                                                                   <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
00402                                                                   <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00403                                                                   IDriver *driver,
00404                                                                   CComputedString &amp;output,
00405                                                                   <font class="keywordtype">bool</font>  keep800x600Ratio)
00406 {
00407         <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (<font class="keyword">this</font>, s, fontGen, color, fontSize, driver, output,keep800x600Ratio);
00408 }
00409 
00410 
<a name="l00411"></a><a class="code" href="classNL3D_1_1CFontManager.html#a6">00411</a> string CFontManager::getCacheInformation()<font class="keyword"> const</font>
00412 <font class="keyword"></font>{
00413         stringstream ss;
00414 
00415         ss &lt;&lt; <font class="stringliteral">"MaxMemory: "</font> &lt;&lt; (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o1">_MaxMemory</a> &lt;&lt; <font class="stringliteral">" MemSize: "</font> &lt;&lt; (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o0">_MemSize</a> &lt;&lt; <font class="stringliteral">" NbChar: "</font> &lt;&lt; (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o2">_NbChar</a>;
00416 
00417         <font class="keywordflow">return</font> ss.str();
00418 }
00419 
00420 
00421 
00422 
00423 
00424 } <font class="comment">// NL3D</font>
</pre></div>

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