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<hr><h1>fasthls_modifier.cpp</h1><a href="fasthls__modifier_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 
00027 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="fasthls__modifier_8h.html">3d/fasthls_modifier.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="bitmap_8h.html">nel/misc/bitmap.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="system__info_8h.html">nel/misc/system_info.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="algo_8h.html">nel/misc/algo.h</a>"</font>
00033 
00034 
00035 <font class="keyword">using</font>   <font class="keyword">namespace </font>std;
00036 <font class="keyword">using</font>   <font class="keyword">namespace </font>NLMISC;
00037 
00038 
00039 <font class="keyword">namespace </font>NL3D 
00040 {
00041 
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00043"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#r0">00043</a> CFastHLSModifier        *CFastHLSModifier::_Instance= NULL;
00044 
00045 
00046 <font class="comment">// ***************************************************************************</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#c0">00047</a> CFastHLSModifier::CFastHLSModifier()
00048 {
00049         uint i;
00050         <font class="comment">// build the HueTable.</font>
00051         <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CFastHLSModifier.html#u1u0">HueTableSize</a>;i++)
00052         {
00053                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o0">_HueTable</a>[i].buildFromHLS(360.0f*i/<a class="code" href="classNL3D_1_1CFastHLSModifier.html#u1u0">HueTableSize</a>, 0.5f, 1);
00054         }
00055         <font class="comment">// build conversion from uint16 to HLS.</font>
00056         <font class="keywordflow">for</font>(i=0;i&lt;65536;i++)
00057         {
00058                 CRGBA   col;
00059                 col.set565(i);
00060                 <font class="keywordtype">float</font>   h,<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00061                 col.convertToHLS(h,<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00062                 h= (float)floor(255*(h/360.f)+0.5f);
00063                 <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>= (float)floor(255*<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>+0.5f);
00064                 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>= (float)floor(255*<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>+0.5f);
00065                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(h,0,255);
00066                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>,0,255);
00067                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,0,255);
00068                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o1">_Color16ToHLS</a>[i].<a class="code" href="structNL3D_1_1CFastHLSModifier_1_1CHLSA.html#m0">H</a>= (uint8)h;
00069                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o1">_Color16ToHLS</a>[i].<a class="code" href="structNL3D_1_1CFastHLSModifier_1_1CHLSA.html#m1">L</a>= (uint8)<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
00070                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o1">_Color16ToHLS</a>[i].<a class="code" href="structNL3D_1_1CFastHLSModifier_1_1CHLSA.html#m2">S</a>= (uint8)<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00071                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o1">_Color16ToHLS</a>[i].<a class="code" href="structNL3D_1_1CFastHLSModifier_1_1CHLSA.html#m3">A</a>= 255;
00072         }
00073 }
00074 
00075 
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#d0">00077</a> CFastHLSModifier        &amp;CFastHLSModifier::getInstance()
00078 {
00079         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CFastHLSModifier.html#r0">_Instance</a>)
00080                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#r0">_Instance</a>= <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CFastHLSModifier.html#c0">CFastHLSModifier</a>;
00081         <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CFastHLSModifier.html#r0">_Instance</a>;
00082 }
00083 
00084 
00085 <font class="comment">// ***************************************************************************</font>
<a name="l00086"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#a0">00086</a> CRGBA           CFastHLSModifier::convert(uint H, uint L, uint S)
00087 {
00088         <font class="keyword">static</font>  CRGBA   gray(128,128,128);
00089         L+= L&gt;&gt;7;
00090         S+= S&gt;&gt;7;
00091         <font class="comment">// H.</font>
00092         CRGBA   col= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o0">_HueTable</a>[H];
00093         <font class="comment">// S.</font>
00094         col.blendFromuiRGBOnly(gray, col, S);
00095         <font class="comment">// L.</font>
00096         <font class="keywordflow">if</font>(L&lt;=128)
00097         {
00098                 col.modulateFromuiRGBOnly(col, L*2);
00099         }
00100         <font class="keywordflow">else</font>
00101         {
00102                 col.blendFromuiRGBOnly(col, CRGBA::White, (L-128)*2 );
00103         }
00104 
00105         <font class="keywordflow">return</font> col;
00106 }
00107 
00108 
00109 <font class="comment">// ***************************************************************************</font>
<a name="l00110"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#a3">00110</a> uint16          CFastHLSModifier::applyHLSMod(uint16 colorIn, uint8 dHue, uint dLum, uint dSat)
00111 {
00112         <font class="keyword">static</font>  uint64  mmBlank = 0;
00113         <font class="keyword">static</font>  uint64  mmOne   = 0x00FF00FF00FF00FF;
00114         <font class="keyword">static</font>  uint64  mmGray  = 0x0080008000800080;
00115         <font class="keyword">static</font>  uint64  mmInterpBufer[4]= {0,0,0,0x00FF00FF00FF00FF};
00116 
00117         <font class="comment">/*</font>
00118 <font class="comment">                dLum is actually 0xFFFFFF00 + realDLum</font>
00119 <font class="comment">                dSat is actually 0xFFFFFF00 + realDSat</font>
00120 <font class="comment">        */</font>
00121 
00122         uint16  retVal;
00123 
00124 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00125 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(CSystemInfo::hasMMX())
00126         {
00127                 __asm
00128                 {
00129                         mov                     edi, <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> mmInterpBufer
00130                         mov                     ecx, <font class="keyword">this</font>
00131 
00132                         <font class="comment">// get HLS in edx.</font>
00133                         mov                     eax, 0
00134                         mov                     ebx, 0
00135                         lea                     esi, [ecx]<font class="keyword">this</font>._Color16ToHLS
00136                         mov                     ax, colorIn
00137                         mov                     edx, [esi+ eax*4]
00138 
00139                         <font class="comment">// apply dh to H (ie dl!). Auto-wrap.</font>
00140                         add                     dl, dHue
00141                         <font class="comment">// get the color into mm0</font>
00142                         mov                     bl, dl
00143                         lea                     esi, [ecx]<font class="keyword">this</font>._HueTable
00144                         movd            mm0, [esi+ ebx*4]
00145                         punpcklbw       mm0, mmBlank
00146 
00147                         <font class="comment">// get L into eax and S into ebx</font>
00148                         mov                     eax, edx
00149                         mov                     ebx, edx
00150                         shr                     eax, 8
00151                         shr                     ebx, 16
00152                         and                     eax, 255
00153                         and                     ebx, 255
00154                         <font class="comment">// add dLum/dSat and clamp to 1.</font>
00155                         add                     eax, dLum
00156                         sbb                     ecx, ecx        <font class="comment">// ecx= FFFFFFFF if carry.</font>
00157                         add                     ebx, dSat
00158                         sbb                     edx, edx
00159                         or                      eax, ecx        <font class="comment">// eax= FFFFFFFF if carry was set</font>
00160                         or                      ebx, edx
00161                         <font class="comment">// add Magic delta, and clamp to 0.</font>
00162                         add                     eax, 256
00163                         sbb                     ecx, ecx        <font class="comment">// ecx= 0 if carry not set =&gt; result below 0.</font>
00164                         add                     ebx, 256
00165                         sbb                     edx, edx
00166                         and                     eax, ecx        <font class="comment">// eax= 0 if result was below 0</font>
00167                         and                     ebx, edx
00168 
00169                         <font class="comment">// Load Sat/(1-Sat) into MMX</font>
00170                         movd            mm2, ebx
00171                         movq            mm3, mmOne
00172                         punpckldq       mm2, mm2        <font class="comment">// mm2= 0000 00AA 0000 00AA</font>
00173                         packssdw        mm2, mm2        <font class="comment">// mm2= 00AA 00AA 00AA 00AA</font>
00174                         movq            mm1, mmGray
00175                         psubusw         mm3, mm2                <font class="comment">// mm3= 1-sat.</font>
00176                         <font class="comment">// combine Color and Sat</font>
00177                         pmullw          mm0, mm2        <font class="comment">// mm0= color*sat</font>
00178                         pmullw          mm1, mm3        <font class="comment">// mm1= gray*(1-sat)</font>
00179                         paddusw         mm0, mm1        <font class="comment">// mm0= color saturated</font>
00180                         <font class="comment">// shift and store into the buffer for Luminance interpolation</font>
00181                         psrlw       mm0, 8
00182                         movq            [edi+ 8], mm0
00183                         movq            [edi+ 16], mm0
00184 
00185                         <font class="comment">// use edx as index for luminance: 0: L=0 to 127. 1: L=128 to 255.</font>
00186                         mov                     edx, eax
00187                         shl                     eax, 1
00188                         shr                     edx, 7
00189                         and                     eax, 255                <font class="comment">// 0-127 and 128-255 transform auto to 0-254</font>
00190                         <font class="comment">// expand 0-254 to 0-255</font>
00191                         mov                     ecx, eax
00192                         shl                     edx, 4
00193                         shr                     ecx, 7
00194                         add                     eax, ecx
00195 
00196                         <font class="comment">// Combine color and Luminance into MMX. interpolate 0-&gt;col or col-&gt;white according to edx.</font>
00197                         <font class="comment">// Load Lum/(1-Lum) into MMX</font>
00198                         movd            mm2, eax
00199                         movq            mm3, mmOne
00200                         punpckldq       mm2, mm2        <font class="comment">// mm2= 0000 00AA 0000 00AA</font>
00201                         packssdw        mm2, mm2        <font class="comment">// mm2= 00AA 00AA 00AA 00AA</font>
00202                         psubusw         mm3, mm2        <font class="comment">// mm3= 1-lum.</font>
00203                         <font class="comment">// Combine color and Sat into MMX</font>
00204                         movq            mm0, [edi+ edx]
00205                         movq            mm1, [edi+ edx + 8]
00206                         pmullw          mm0, mm3        <font class="comment">// mm0= color0*(1-lum)</font>
00207                         pmullw          mm1, mm2        <font class="comment">// mm1= color1*lum</font>
00208                         paddusw         mm0, mm1        <font class="comment">// mm0= final color</font>
00209 
00210                         <font class="comment">// shift and unpack</font>
00211                         psrlw       mm0, 8
00212                         packuswb    mm0, mm0
00213                         movd            eax, mm0
00214 
00215                         <font class="comment">// pack to 16bits.</font>
00216                         mov                     ebx, eax
00217                         mov                     ecx, eax
00218                         shl                     eax, 8          <font class="comment">// Red</font>
00219                         shr                     ebx, 5          <font class="comment">// Green</font>
00220                         shr                     ecx, 19         <font class="comment">// Blue</font>
00221                         and                     eax, 0xF800
00222                         and                     ebx, 0x07E0
00223                         and                     ecx, 0x001F
00224                         or                      eax, ebx
00225                         or                      eax, ecx
00226 
00227                         mov                     retVal, ax
00228                 }
00229         }
00230         <font class="keywordflow">else</font>
00231 <font class="preprocessor">#endif  // NL_OS_WINDOWS</font>
00232 <font class="preprocessor"></font>        {
00233                 CHLSA   hls= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#o1">_Color16ToHLS</a>[colorIn];
00234                 <font class="comment">// apply (C version) Dhue, dLum and dSat</font>
00235                 hls.<a class="code" href="structNL3D_1_1CFastHLSModifier_1_1CHLSA.html#m0">H</a>= (uint8)(hls.H + dHue);
00236                 sint    <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>= (sint)hls.L + (sint)(dLum-0xFFFFFF00);
00237                 fastClamp8(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00238                 hls.L= <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00239                 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>= (sint)hls.S + (sint)(dSat-0xFFFFFF00);
00240                 fastClamp8(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00241                 hls.S= <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00242 
00243                 CRGBA   ret= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#a0">convert</a>(hls.H, hls.L, hls.S);
00244                 retVal= ret.get565();
00245         }
00246 
00247         <font class="keywordflow">return</font> retVal;
00248 }
00249 
00250 
00251 <font class="comment">// ***************************************************************************</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#c1">00252</a> <font class="keywordtype">void</font>            CFastHLSModifier::convertDDSBitmapDXTC1Or1A(CBitmap &amp;dst, <font class="keyword">const</font> CBitmap &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 dh, uint dLum, uint dSat)
00253 {
00254         uint    W= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getWidth();
00255         uint    H= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getHeight();
00256 
00257         <font class="keyword">const</font> uint8     *srcPix= &amp;(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixels()[0]);
00258         uint8           *dstPix= &amp;(dst.getPixels()[0]);
00259         uint    numBlock= (W*H)/16;
00260 
00261         <font class="comment">/*</font>
00262 <font class="comment">                need to swap color and bits for DXTC1 or DXTC1A.</font>
00263 <font class="comment">        */</font>
00264 
00265         <font class="keyword">static</font> uint32   bitLUT[8]= { 
00266                 1,0,3,2,                        <font class="comment">// reverse std order</font>
00267                 1,0,2,3,                        <font class="comment">// reverse order for "special 0/black packing"</font>
00268         };
00269 
00270         <font class="comment">// Do not use alpha mask for now.</font>
00271         <font class="keywordflow">for</font>(;numBlock&gt;0;numBlock--)
00272         {
00273                 uint16  srcCol0= ((uint16*)srcPix)[0];
00274                 uint16  srcCol1= ((uint16*)srcPix)[1];
00275                 <font class="keywordtype">bool</font>    srcSign= srcCol0&gt;srcCol1;
00276                 <font class="comment">// apply modifiers for 2 colors.</font>
00277                 uint16  dstCol0= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#a3">applyHLSMod</a>(srcCol0, dh,dLum,dSat);
00278                 uint16  dstCol1= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#a3">applyHLSMod</a>(srcCol1, dh,dLum,dSat);
00279                 <font class="keywordtype">bool</font>    dstSign= dstCol0&gt;dstCol1;
00280                 <font class="keywordflow">if</font>((uint)dstSign!=(uint)srcSign)
00281                 {
00282                         swap(dstCol0,dstCol1);
00283                         <font class="comment">// must change bits too!</font>
00284                         uint32  srcBits= ((uint32*)srcPix)[1];
00285                         uint32  dstBits= 0;
00286                         <font class="comment">// take correct lut according to original sign</font>
00287                         uint32  *lut;
00288                         <font class="keywordflow">if</font>(srcCol0&gt;srcCol1)
00289                                 lut= bitLUT;
00290                         <font class="keywordflow">else</font>
00291                                 lut= bitLUT+4;
00292 
00293                         <font class="comment">// for all bits, transpose with lut.</font>
00294 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00295 <font class="preprocessor"></font>                        __asm
00296                         {
00297                                 mov             eax, srcBits
00298                                 mov             esi, lut
00299                                 mov             edx, 0
00300                                 mov             ecx, 16
00301                                 <font class="comment">// prepare 1st.</font>
00302                                 rol             eax, 2
00303                                 mov             ebx, eax
00304                                 and             ebx, 2
00305                                 <font class="comment">// do it 16 times.</font>
00306                         myLoop:
00307                                 or              edx, [esi+ebx*4]
00308                                 rol             eax, 2
00309                                 rol             edx, 2
00310                                 mov             ebx, eax
00311                                 and             ebx, 2
00312                                 dec             ecx
00313                                 jnz             myLoop
00314 
00315                                 ror             edx, 2
00316                                 mov             dstBits, edx
00317                         }
00318 <font class="preprocessor">#else</font>
00319 <font class="preprocessor"></font>                        <font class="keywordflow">for</font>(uint n=16;n&gt;0;n--)
00320                         {
00321                                 <font class="comment">// transform the id.</font>
00322                                 uint    <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= srcBits&amp;3;
00323                                 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= lut[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
00324                                 <font class="comment">// write.</font>
00325                                 dstBits|= <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&lt;&lt;30;
00326                                 <font class="comment">// don't decal last</font>
00327                                 <font class="keywordflow">if</font>(n&gt;1)
00328                                         dstBits&gt;&gt;=2;
00329                         }
00330 <font class="preprocessor">#endif</font>
00331 <font class="preprocessor"></font>
00332                         <font class="comment">// store </font>
00333                         ((uint32*)dstPix)[1]= dstBits;
00334                 }
00335                 <font class="keywordflow">else</font>
00336                         <font class="comment">// just copy bits</font>
00337                         ((uint32*)dstPix)[1]= ((uint32*)srcPix)[3];
00338                 ((uint16*)dstPix)[0]= dstCol0;
00339                 ((uint16*)dstPix)[1]= dstCol1;
00340                 <font class="comment">// skip.</font>
00341                 srcPix+= 8;
00342                 dstPix+= 8;
00343         }
00344 
00345         <font class="comment">// Must end MMX, for applyHLSMod()</font>
00346 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00347 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(CSystemInfo::hasMMX())
00348                 _asm    emms;
00349 <font class="preprocessor">#endif</font>
00350 <font class="preprocessor"></font>
00351 }
00352 
00353 <font class="comment">// ***************************************************************************</font>
<a name="l00354"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#c2">00354</a> <font class="keywordtype">void</font>            CFastHLSModifier::convertDDSBitmapDXTC3Or5(CBitmap &amp;dst, <font class="keyword">const</font> CBitmap &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 dh, uint dLum, uint dSat)
00355 {
00356         uint    W= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getWidth();
00357         uint    H= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getHeight();
00358 
00359         <font class="keyword">const</font> uint8     *srcPix= &amp;(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixels()[0]);
00360         uint8           *dstPix= &amp;(dst.getPixels()[0]);
00361         uint    numBlock= (W*H)/16;
00362 
00363         <font class="comment">/*</font>
00364 <font class="comment">                NB: don't need to swap color and bits for DXTC3 or DXTC5.</font>
00365 <font class="comment">        */</font>
00366 
00367         <font class="comment">// Do not use alpha mask for now.</font>
00368         <font class="keywordflow">for</font>(;numBlock&gt;0;numBlock--)
00369         {
00370                 uint16  srcCol0= ((uint16*)srcPix)[4];
00371                 uint16  srcCol1= ((uint16*)srcPix)[5];
00372                 <font class="comment">// apply modifiers for 2 colors.</font>
00373                 ((uint16*)dstPix)[4]= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#a3">applyHLSMod</a>(srcCol0, dh,dLum,dSat);
00374                 ((uint16*)dstPix)[5]= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#a3">applyHLSMod</a>(srcCol1, dh,dLum,dSat);
00375                 <font class="comment">// just copy bits</font>
00376                 ((uint32*)dstPix)[3]= ((uint32*)srcPix)[3];
00377                 <font class="comment">// copy alpha part.</font>
00378                 ((uint32*)dstPix)[0]= ((uint32*)srcPix)[0];
00379                 ((uint32*)dstPix)[1]= ((uint32*)srcPix)[1];
00380                 <font class="comment">// skip bits and alpha part.</font>
00381                 srcPix+= 16;
00382                 dstPix+= 16;
00383         }
00384 
00385         <font class="comment">// Must end MMX, for applyHLSMod()</font>
00386 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00387 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(CSystemInfo::hasMMX())
00388                 _asm    emms;
00389 <font class="preprocessor">#endif</font>
00390 <font class="preprocessor"></font>}
00391 
00392 <font class="comment">// ***************************************************************************</font>
<a name="l00393"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#a2">00393</a> <font class="keywordtype">void</font>            CFastHLSModifier::convertDDSBitmap(CBitmap &amp;dst, <font class="keyword">const</font> CBitmap &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 dh, sint dl, sint ds)
00394 {
00395         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==dst.getPixelFormat());
00396         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getWidth()==dst.getWidth() &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getHeight()==dst.getHeight());
00397 
00398         <font class="comment">// Magic add clamp.</font>
00399         uint    dLum= 0xFFFFFF00 + dl;
00400         uint    dSat= 0xFFFFFF00 + ds;
00401 
00402         <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==CBitmap::DXTC1 || <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==CBitmap::DXTC1Alpha)
00403                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#c1">convertDDSBitmapDXTC1Or1A</a>(dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, dh, dLum, dSat);
00404         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==CBitmap::DXTC3 || <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==CBitmap::DXTC5)
00405                 <a class="code" href="classNL3D_1_1CFastHLSModifier.html#c2">convertDDSBitmapDXTC3Or5</a>(dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, dh, dLum, dSat);
00406         <font class="keywordflow">else</font>
00407         {
00408                 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00409         }
00410 }
00411 
00412 
00413 <font class="comment">// ***************************************************************************</font>
<a name="l00414"></a><a class="code" href="classNL3D_1_1CFastHLSModifier.html#a1">00414</a> <font class="keywordtype">void</font>            CFastHLSModifier::convertRGBABitmap(CBitmap &amp;dst, <font class="keyword">const</font> CBitmap &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 dh, sint dl, sint ds)
00415 {
00416         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==dst.getPixelFormat());
00417         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixelFormat()==CBitmap::RGBA);
00418 
00419         uint    W= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getWidth();
00420         uint    H= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getHeight();
00421 
00422         <font class="keyword">const</font> CRGBA     *srcPix= (<font class="keyword">const</font> CRGBA*)&amp;(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.getPixels()[0]);
00423         CRGBA           *dstPix= (CRGBA*)&amp;(dst.getPixels()[0]);
00424         uint    numPix= W*H;
00425 
00426         <font class="comment">// Do not use alpha mask for now.</font>
00427         <font class="keywordflow">for</font>(;numPix&gt;0;numPix--)
00428         {
00429                 <font class="keywordtype">float</font>   H,L,S;
00430                 srcPix-&gt;convertToHLS(H,L,S);
00431                 H*= 256.f/360.f;
00432                 L*= 255.f;
00433                 S*= 255.f;
00434                 H+= dh+0.5f;
00435                 L+= dl+0.5f;
00436                 S+= ds+0.5f;
00437                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(H, 0, 255);
00438                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(L, 0, 255);
00439                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(S, 0, 255);
00440                 uint8   H8= (uint8)<a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(H);
00441                 uint8   L8= (uint8)<a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(L);
00442                 uint8   S8= (uint8)<a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(S);
00443                 *dstPix= <a class="code" href="classNL3D_1_1CFastHLSModifier.html#a0">convert</a>(H8, L8, S8);
00444                 srcPix++;
00445                 dstPix++;
00446         }
00447 }
00448 
00449 
00450 } <font class="comment">// NL3D</font>
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