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<hr><h1>env_sound_user.h</h1><a href="env__sound__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_ENV_SOUND_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ENV_SOUND_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__env__sound_8h.html">nel/sound/u_env_sound.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="source__user_8h.html">source_user.h</a>"</font>
00032 <font class="preprocessor">#include <vector></font>
00033
00034
00035 <font class="keyword">namespace </font>NLSOUND {
00036
00037
00038 <font class="keyword">class </font>CListenerUser;
00039 <font class="keyword">class </font>IPlayable;
00040 <font class="keyword">class </font>IBoundingShape;
00041
00042
00043 <font class="comment">// Number of environment channels</font>
<a name="l00044"></a><a class="code" href="env__sound__user_8h.html#a0">00044</a> <font class="preprocessor">#define MAX_ENV_CHANNELS 3</font>
<a name="l00045"></a><a class="code" href="env__sound__user_8h.html#a1">00045</a> <font class="preprocessor"></font><font class="preprocessor">#define AMBIANT_CH1 0</font>
<a name="l00046"></a><a class="code" href="env__sound__user_8h.html#a2">00046</a> <font class="preprocessor"></font><font class="preprocessor">#define AMBIANT_CH2 1</font>
<a name="l00047"></a><a class="code" href="env__sound__user_8h.html#a3">00047</a> <font class="preprocessor"></font><font class="preprocessor">#define SPARSE_CH 2</font>
00048 <font class="preprocessor"></font>
00049
<a name="l00082"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html">00082</a> <font class="keyword">class </font>CEnvSoundUser : <font class="keyword">public</font> UEnvSound
00083 {
00084 <font class="keyword">public</font>:
00085
00087 <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a0">CEnvSoundUser</a>();
00088
00090 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a1">~CEnvSoundUser</a>();
00091
00092
00094 <font class="comment">//void serial( NLMISC::IStream& s );</font>
00096 <font class="comment"> //static void serialFileHeader( NLMISC::IStream& s );</font>
00098 <font class="comment"> //static uint32 load( CEnvSoundUser* &envSoundTreeRoot, NLMISC::IStream& s );</font>
00099
00100
00102 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a2">getPos</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos ) <font class="keyword">const</font>;
00104 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a3">setPos</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos );
00106 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a4">selectEnv</a>( <font class="keyword">const</font> <font class="keywordtype">char</font> *tag, <font class="keywordtype">bool</font> children_too=<font class="keyword">false</font> ) ;
00108 <font class="keyword">virtual</font> std::vector<UEnvSound*>& <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a5">getChildren</a>();
00109
00110
00112 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a6">recompute</a>();
00114 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a7">update</a>();
00115
00116
00118 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a8">play</a>( <font class="keywordtype">bool</font> children_too=<font class="keyword">false</font> );
00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a9">stop</a>( <font class="keywordtype">bool</font> children_too=<font class="keyword">false</font> );
<a name="l00122"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a10">00122</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a10">mustPlay</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o0">_Play</a>; }
00123
00124
00126 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a11">setProperties</a>( <font class="keywordtype">bool</font> transition, IBoundingShape *bshape );
00128 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a12">addChild</a>( <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a0">CEnvSoundUser</a> *child );
00132 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a13">addEnvTag</a>( IPlayable *source, <font class="keyword">const</font> std::string& tag=<font class="stringliteral">""</font> );
00134 <font class="comment">//static void save( CEnvSoundUser *envSoundTreeRoot, NLMISC::IStream& s );</font>
<a name="l00136"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a14">00136</a> <font class="comment"> IBoundingShape *getBoundingShape() { return _BoundingShape; }</font>
<a name="l00138"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a15">00138</a> <font class="comment"> IPlayable *getSource() { return _Source; }</font>
<a name="l00140"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a16">00140</a> <font class="comment"> CEnvSoundUser *getParent() { return _Parent; }</font>
00141
00142 <font class="keyword">protected</font>:
00143
00144 <font class="comment">// Return true if the envsound is a leaf in the hierarchy tree</font>
00145 <font class="comment">//bool isLeaf() const { return _Children.empty(); }</font>
00146
<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b0">00148</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b0">isRoot</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o6">_Parent</a>==NULL; }
00149
00150 <font class="comment">// Enable/disable the source and set general gain if enabled, and reset the source mark (recursive)</font>
00151 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b1">applySourcesMarks</a>();
00152
00154 <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a0">CEnvSoundUser</a> *<a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b2">findCurrentEnv</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& listenerpos );
00155
00159 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b3">markSources</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& listenerpos, <font class="keywordtype">float</font> gain );
00160
00162 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b4">getCount</a>() <font class="keyword">const</font>;
00163
00165 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b5">playSub</a>( <font class="keywordtype">bool</font> children_too=<font class="keyword">false</font> );
00166
00168 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#b6">stopSub</a>( <font class="keywordtype">bool</font> children_too=<font class="keyword">false</font> );
00169
00170
00171 <font class="keyword">private</font>:
00172
00173 <font class="comment">// Must play or not</font>
<a name="l00174"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o0">00174</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o0">_Play</a>;
00175
00176 <font class="comment">// Current sound source (3D source or ambiant source) and all possible sources</font>
<a name="l00177"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o1">00177</a> IPlayable *<a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o1">_Source</a>;
<a name="l00178"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o2">00178</a> std::vector<IPlayable*> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o2">_SrcBank</a>;
<a name="l00179"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o3">00179</a> std::vector<std::string> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o3">_Tags</a>;
00180
00181 <font class="comment">// Area</font>
<a name="l00182"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o4">00182</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o4">_BoundingShape</a>;
00183
00184 <font class="comment">// Transition shape ?</font>
<a name="l00185"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o5">00185</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o5">_Transition</a>;
00186
00187 <font class="comment">// Hierarchy</font>
<a name="l00188"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o6">00188</a> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#a0">CEnvSoundUser</a> *<a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o6">_Parent</a>;
<a name="l00189"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o7">00189</a> std::vector<CEnvSoundUser*> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o7">_Children</a>;
00190
00191 <font class="comment">// Playing preparation</font>
<a name="l00192"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o8">00192</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o8">_Mark</a>;
<a name="l00193"></a><a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o9">00193</a> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CEnvSoundUser.html#o9">_Gain</a>;
00194
00195 };
00196
00197
00198 } <font class="comment">// NLSOUND</font>
00199
00200
00201 <font class="preprocessor">#endif // NL_ENV_SOUND_USER_H</font>
00202 <font class="preprocessor"></font>
00203 <font class="comment">/* End of env_sound_user.h */</font>
</pre></div>
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