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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>env_effect.h</h1><a href="env__effect_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 <font class="preprocessor">#error "Deprecated"</font>
00026 <font class="preprocessor"></font>
00027 <font class="preprocessor">#ifndef NL_ENV_EFFECT_H</font>
00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ENV_EFFECT_H</font>
00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00032 <font class="preprocessor">#include "bounding_shape.h"</font>
00033
00034 <font class="keyword">namespace </font>NLSOUND {
00035
00036
00038 <font class="keyword">enum</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>
00039 {
00040 <a class="code" href="namespaceNLSOUND.html#a87a42">ENVEFFECT_GENERIC</a>,
00041 <a class="code" href="namespaceNLSOUND.html#a87a43">ENVEFFECT_PADDEDCELL</a>,
00042 <a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>,
00043 <a class="code" href="namespaceNLSOUND.html#a87a45">ENVEFFECT_BATHROOM</a>,
00044 <a class="code" href="namespaceNLSOUND.html#a87a46">ENVEFFECT_LIVINGROOM</a>,
00045 <a class="code" href="namespaceNLSOUND.html#a87a47">ENVEFFECT_STONEROOM</a>,
00046 <a class="code" href="namespaceNLSOUND.html#a87a48">ENVEFFECT_AUDITORIUM</a>,
00047 <a class="code" href="namespaceNLSOUND.html#a87a49">ENVEFFECT_CONCERTHALL</a>,
00048 <a class="code" href="namespaceNLSOUND.html#a87a50">ENVEFFECT_CAVE</a>,
00049 <a class="code" href="namespaceNLSOUND.html#a87a51">ENVEFFECT_ARENA</a>,
00050 <a class="code" href="namespaceNLSOUND.html#a87a52">ENVEFFECT_HANGAR</a>,
00051 <a class="code" href="namespaceNLSOUND.html#a87a53">ENVEFFECT_CARPETEDHALLWAY</a>,
00052 <a class="code" href="namespaceNLSOUND.html#a87a54">ENVEFFECT_HALLWAY</a>,
00053 <a class="code" href="namespaceNLSOUND.html#a87a55">ENVEFFECT_STONECORRIDOR</a>,
00054 <a class="code" href="namespaceNLSOUND.html#a87a56">ENVEFFECT_ALLEY</a>,
00055 <a class="code" href="namespaceNLSOUND.html#a87a57">ENVEFFECT_FOREST</a>,
00056 <a class="code" href="namespaceNLSOUND.html#a87a58">ENVEFFECT_CITY</a>,
00057 <a class="code" href="namespaceNLSOUND.html#a87a59">ENVEFFECT_MOUNTAINS</a>,
00058 <a class="code" href="namespaceNLSOUND.html#a87a60">ENVEFFECT_QUARRY</a>,
00059 <a class="code" href="namespaceNLSOUND.html#a87a61">ENVEFFECT_PLAIN</a>,
00060 <a class="code" href="namespaceNLSOUND.html#a87a62">ENVEFFECT_PARKINGLOT</a>,
00061 <a class="code" href="namespaceNLSOUND.html#a87a63">ENVEFFECT_SEWERPIPE</a>,
00062 <a class="code" href="namespaceNLSOUND.html#a87a64">ENVEFFECT_UNDERWATER</a>,
00063 <a class="code" href="namespaceNLSOUND.html#a87a65">ENVEFFECT_DRUGGED</a>,
00064 <a class="code" href="namespaceNLSOUND.html#a87a66">ENVEFFECT_DIZZY</a>,
00065 <a class="code" href="namespaceNLSOUND.html#a87a67">ENVEFFECT_PSYCHOTIC</a>,
00066
00067 <a class="code" href="namespaceNLSOUND.html#a87a68">ENVEFFECT_COUNT</a>
00068 }; <font class="comment">// Note: must follow the EAX enum</font>
00069
00070
<a name="l00072"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html">00072</a> <font class="keyword">struct </font>TEnvEffectRoom
00073 {
<a name="l00074"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">00074</a> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>;
<a name="l00075"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">00075</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>;
00076
<a name="l00078"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">00078</a> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">TEnvEffectRoom</a>( <font class="keyword">const</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>& preset=<a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>, <font class="keywordtype">float</font> size=7.5 ) : <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>(preset), <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>(size) {}
00079
<a name="l00081"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">00081</a> <font class="keywordtype">void</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">serial</a> ( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )
00082 {
00083 uint8 preset8 = (uint8)<a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>; <font class="comment">// out</font>
00084 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( preset8 );
00085 <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a> = (TEnvEffectPreset)preset8; <font class="comment">// in</font>
00086 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a> );
00087 }
00088 };
00089
00090
<a name="l00098"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html">00098</a> <font class="keyword">class </font>CEnvEffect
00099 {
00100 <font class="keyword">public</font>:
00101
00103 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a0">CEnvEffect</a>();
<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">00105</a> <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">~CEnvEffect</a>() {}
<a name="l00107"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">00107</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )
00108 {
00109 <font class="comment">// If you change this, increment the version number in serialFileHeader()</font>
00110 s.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> );
00111 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a> );
00112 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a> );
00113 }
00115 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d0">serialFileHeader</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint32& nb );
00117 <font class="keyword">static</font> uint32 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d1">load</a>( std::vector<CEnvEffect*>& container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> );
00118
<a name="l00120"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">include</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos ) { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>->include( pos ); }
00122 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a4">selectEnv</a>( <font class="keyword">const</font> std::string& tag );
<a name="l00124"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">00124</a> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">getEnvNum</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>[<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>].Preset; }
00126 <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a6">getEnvSize</a>() <font class="keyword">const</font>;
00127
00128
00133 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a7">addEnvNum</a>( <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> std::string& tag=<font class="stringliteral">""</font>, <font class="keywordtype">float</font> customsize=-1.0f );
<a name="l00135"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">00135</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">getBoundingShape</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>; }
<a name="l00137"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">00137</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">setBoundingShape</a>( IBoundingShape *bs ) { <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> = bs; }
00139 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d2">save</a>( <font class="keyword">const</font> std::vector<CEnvEffect>& container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> );
00140
00141
00142 <font class="keyword">private</font>:
00143
00144 <font class="comment">// Index of the current environment type</font>
<a name="l00145"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">00145</a> uint8 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>;
00146
00147 <font class="comment">// Types of environment</font>
<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">00148</a> std::vector<TEnvEffectRoom> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>;
00149
00150 <font class="comment">// Environment tags (indicate which env to select)</font>
<a name="l00151"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">00151</a> std::vector<std::string> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a>;
00152
00153 <font class="comment">// Bounding shape</font>
<a name="l00154"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">00154</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>;
00155 };
00156
00157
00158 } <font class="comment">// NLSOUND</font>
00159
00160
00161 <font class="preprocessor">#endif // NL_ENV_EFFECT_H</font>
00162 <font class="preprocessor"></font>
00163 <font class="comment">/* End of env_effect.h */</font>
00164
00165
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