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<hr><h1>env_effect.h</h1><a href="env__effect_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 <font class="preprocessor">#error "Deprecated"</font>
00026 <font class="preprocessor"></font>
00027 <font class="preprocessor">#ifndef NL_ENV_EFFECT_H</font>
00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ENV_EFFECT_H</font>
00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00032 <font class="preprocessor">#include "bounding_shape.h"</font>
00033 
00034 <font class="keyword">namespace </font>NLSOUND {
00035 
00036 
00038 <font class="keyword">enum</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>
00039 {
00040     <a class="code" href="namespaceNLSOUND.html#a87a42">ENVEFFECT_GENERIC</a>,
00041     <a class="code" href="namespaceNLSOUND.html#a87a43">ENVEFFECT_PADDEDCELL</a>,
00042     <a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>,
00043     <a class="code" href="namespaceNLSOUND.html#a87a45">ENVEFFECT_BATHROOM</a>,
00044     <a class="code" href="namespaceNLSOUND.html#a87a46">ENVEFFECT_LIVINGROOM</a>,
00045     <a class="code" href="namespaceNLSOUND.html#a87a47">ENVEFFECT_STONEROOM</a>,
00046     <a class="code" href="namespaceNLSOUND.html#a87a48">ENVEFFECT_AUDITORIUM</a>,
00047     <a class="code" href="namespaceNLSOUND.html#a87a49">ENVEFFECT_CONCERTHALL</a>,
00048     <a class="code" href="namespaceNLSOUND.html#a87a50">ENVEFFECT_CAVE</a>,
00049     <a class="code" href="namespaceNLSOUND.html#a87a51">ENVEFFECT_ARENA</a>,
00050     <a class="code" href="namespaceNLSOUND.html#a87a52">ENVEFFECT_HANGAR</a>,
00051     <a class="code" href="namespaceNLSOUND.html#a87a53">ENVEFFECT_CARPETEDHALLWAY</a>,
00052     <a class="code" href="namespaceNLSOUND.html#a87a54">ENVEFFECT_HALLWAY</a>,
00053     <a class="code" href="namespaceNLSOUND.html#a87a55">ENVEFFECT_STONECORRIDOR</a>,
00054     <a class="code" href="namespaceNLSOUND.html#a87a56">ENVEFFECT_ALLEY</a>,
00055     <a class="code" href="namespaceNLSOUND.html#a87a57">ENVEFFECT_FOREST</a>,
00056     <a class="code" href="namespaceNLSOUND.html#a87a58">ENVEFFECT_CITY</a>,
00057     <a class="code" href="namespaceNLSOUND.html#a87a59">ENVEFFECT_MOUNTAINS</a>,
00058     <a class="code" href="namespaceNLSOUND.html#a87a60">ENVEFFECT_QUARRY</a>,
00059     <a class="code" href="namespaceNLSOUND.html#a87a61">ENVEFFECT_PLAIN</a>,
00060     <a class="code" href="namespaceNLSOUND.html#a87a62">ENVEFFECT_PARKINGLOT</a>,
00061     <a class="code" href="namespaceNLSOUND.html#a87a63">ENVEFFECT_SEWERPIPE</a>,
00062     <a class="code" href="namespaceNLSOUND.html#a87a64">ENVEFFECT_UNDERWATER</a>,
00063     <a class="code" href="namespaceNLSOUND.html#a87a65">ENVEFFECT_DRUGGED</a>,
00064     <a class="code" href="namespaceNLSOUND.html#a87a66">ENVEFFECT_DIZZY</a>,
00065     <a class="code" href="namespaceNLSOUND.html#a87a67">ENVEFFECT_PSYCHOTIC</a>,
00066 
00067     <a class="code" href="namespaceNLSOUND.html#a87a68">ENVEFFECT_COUNT</a>
00068 }; <font class="comment">// Note: must follow the EAX enum</font>
00069 
00070 
<a name="l00072"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html">00072</a> <font class="keyword">struct </font>TEnvEffectRoom
00073 {
<a name="l00074"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">00074</a>         <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>        <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>;
<a name="l00075"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">00075</a>         <font class="keywordtype">float</font>                           <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>;
00076 
<a name="l00078"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">00078</a>         <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">TEnvEffectRoom</a>( <font class="keyword">const</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>&amp; preset=<a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>, <font class="keywordtype">float</font> size=7.5 ) : <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>(preset), <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>(size) {}
00079 
<a name="l00081"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">00081</a>         <font class="keywordtype">void</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">serial</a> ( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )
00082         {
00083                 uint8 preset8 = (uint8)<a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>; <font class="comment">// out</font>
00084                 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( preset8 );
00085                 <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a> = (TEnvEffectPreset)preset8; <font class="comment">// in</font>
00086                 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a> );
00087         }
00088 };
00089 
00090 
<a name="l00098"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html">00098</a> <font class="keyword">class </font>CEnvEffect
00099 {
00100 <font class="keyword">public</font>:
00101 
00103         <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a0">CEnvEffect</a>();
<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">00105</a>         <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">~CEnvEffect</a>() {}
<a name="l00107"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">00107</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )
00108         {
00109                 <font class="comment">// If you change this, increment the version number in serialFileHeader()</font>
00110                 s.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> );
00111                 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a> );
00112                 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a> );
00113         }
00115         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d0">serialFileHeader</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint32&amp; nb );
00117         <font class="keyword">static</font> uint32   <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d1">load</a>( std::vector&lt;CEnvEffect*&gt;&amp; container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> );
00118 
<a name="l00120"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">00120</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">include</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>-&gt;include( pos ); }
00122         <font class="keywordtype">void</font>                    <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a4">selectEnv</a>( <font class="keyword">const</font> std::string&amp; tag );
<a name="l00124"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">00124</a>         <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">getEnvNum</a>()<font class="keyword"> const              </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>[<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>].Preset; }
00126         <font class="keywordtype">float</font>                   <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a6">getEnvSize</a>() <font class="keyword">const</font>;
00127 
00128 
00133         <font class="keywordtype">void</font>                    <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a7">addEnvNum</a>( <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> std::string&amp; tag=<font class="stringliteral">""</font>, <font class="keywordtype">float</font> customsize=-1.0f );
<a name="l00135"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">00135</a>         IBoundingShape  *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">getBoundingShape</a>()             { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>; }
<a name="l00137"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">00137</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">setBoundingShape</a>( IBoundingShape *bs ) { <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> = bs; }
00139         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d2">save</a>( <font class="keyword">const</font> std::vector&lt;CEnvEffect&gt;&amp; container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> );
00140 
00141 
00142 <font class="keyword">private</font>:
00143 
00144         <font class="comment">// Index of the current environment type</font>
<a name="l00145"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">00145</a>         uint8                                                   <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>;
00146 
00147         <font class="comment">// Types of environment</font>
<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">00148</a>         std::vector&lt;TEnvEffectRoom&gt;             <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>;
00149 
00150         <font class="comment">// Environment tags (indicate which env to select)</font>
<a name="l00151"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">00151</a>         std::vector&lt;std::string&gt;                <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a>;
00152 
00153         <font class="comment">// Bounding shape</font>
<a name="l00154"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">00154</a>         IBoundingShape                                  *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>;
00155 };
00156 
00157 
00158 } <font class="comment">// NLSOUND</font>
00159 
00160 
00161 <font class="preprocessor">#endif // NL_ENV_EFFECT_H</font>
00162 <font class="preprocessor"></font>
00163 <font class="comment">/* End of env_effect.h */</font>
00164 
00165         
</pre></div>

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