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<hr><h1>driver_user.h</h1><a href="driver__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_DRIVER_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DRIVER_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="u__driver_8h.html">nel/3d/u_driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="event__mouse__listener_8h.html">3d/event_mouse_listener.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="register__3d_8h.html">3d/register_3d.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="font__manager_8h.html">3d/font_manager.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="material__user_8h.html">3d/material_user.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="ptr__set_8h.html">3d/ptr_set.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="shape__bank__user_8h.html">3d/shape_bank_user.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="light__user_8h.html">3d/light_user.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="mesh__skin__manager_8h.html">3d/mesh_skin_manager.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="async__texture__manager_8h.html">3d/async_texture_manager.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="lod__character__manager_8h.html">3d/lod_character_manager.h</a>"</font>
00045
<a name="l00046"></a><a class="code" href="driver__user_8h.html#a0">00046</a> <font class="preprocessor">#define NL3D_MEM_DRIVER NL_ALLOC_CONTEXT( 3dDrv )</font>
00047 <font class="preprocessor"></font>
00048 <font class="keyword">namespace </font>NL3D
00049 {
00050
00051
00052 <font class="keyword">class </font>CTextureUser;
00053 <font class="keyword">class </font>CTextContextUser;
00054 <font class="keyword">class </font>CSceneUser;
00055
00056
00057 <font class="comment">// ***************************************************************************</font>
<a name="l00063"></a><a class="code" href="classNL3D_1_1CDriverUser.html">00063</a> <font class="comment"></font><font class="keyword">class </font>CDriverUser : <font class="keyword">public</font> UDriver
00064 {
00065 <font class="comment">// **********************</font>
00066 <font class="keyword">protected</font>:
<a name="l00067"></a><a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html">00067</a> <font class="keyword">struct </font>CMatrixContext
00068 {
<a name="l00069"></a><a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m0">00069</a> CScissor <a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m0">Scissor</a>; <font class="comment">// Init to fullscreen.</font>
<a name="l00070"></a><a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m1">00070</a> CViewport <a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m1">Viewport</a>; <font class="comment">// Init to fullscreen.</font>
<a name="l00071"></a><a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m2">00071</a> CFrustum <a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m2">Frustum</a>;
<a name="l00072"></a><a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m3">00072</a> CMatrix <a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m3">ViewMatrix</a>;
<a name="l00073"></a><a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m4">00073</a> CMatrix <a class="code" href="structNL3D_1_1CDriverUser_1_1CMatrixContext.html#m4">ModelMatrix</a>;
00074 };
00075
00076
00077 <font class="keyword">protected</font>:
<a name="l00078"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n0">00078</a> IDriver *<a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>;
<a name="l00079"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n1">00079</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n1">_WindowInit</a>;
<a name="l00080"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n2">00080</a> CMatrixContext <a class="code" href="classNL3D_1_1CDriverUser.html#n2">_CurrentMatrixContext</a>;
<a name="l00081"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n3">00081</a> CFontManager <a class="code" href="classNL3D_1_1CDriverUser.html#n3">_FontManager</a>;
00082 <font class="comment">// Components List.</font>
<a name="l00083"></a><a class="code" href="classNL3D_1_1CDriverUser.html#t0">00083</a> <font class="keyword">typedef</font> CPtrSet<CTextureUser> <a class="code" href="classNL3D_1_1CDriverUser.html#t0">TTextureSet</a>;
<a name="l00084"></a><a class="code" href="classNL3D_1_1CDriverUser.html#t1">00084</a> <font class="keyword">typedef</font> CPtrSet<CMaterialUser> <a class="code" href="classNL3D_1_1CDriverUser.html#t1">TMaterialSet</a>;
<a name="l00085"></a><a class="code" href="classNL3D_1_1CDriverUser.html#t2">00085</a> <font class="keyword">typedef</font> CPtrSet<CTextContextUser> <a class="code" href="classNL3D_1_1CDriverUser.html#t2">TTextContextSet</a>;
<a name="l00086"></a><a class="code" href="classNL3D_1_1CDriverUser.html#t3">00086</a> <font class="keyword">typedef</font> CPtrSet<CSceneUser> <a class="code" href="classNL3D_1_1CDriverUser.html#t3">TSceneSet</a>;
<a name="l00087"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n4">00087</a> <a class="code" href="classNL3D_1_1CDriverUser.html#t0">TTextureSet</a> <a class="code" href="classNL3D_1_1CDriverUser.html#n4">_Textures</a>;
<a name="l00088"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n5">00088</a> <a class="code" href="classNL3D_1_1CDriverUser.html#t1">TMaterialSet</a> <a class="code" href="classNL3D_1_1CDriverUser.html#n5">_Materials</a>;
<a name="l00089"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n6">00089</a> <a class="code" href="classNL3D_1_1CDriverUser.html#t2">TTextContextSet</a> <a class="code" href="classNL3D_1_1CDriverUser.html#n6">_TextContexts</a>;
<a name="l00090"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n7">00090</a> <a class="code" href="classNL3D_1_1CDriverUser.html#t3">TSceneSet</a> <a class="code" href="classNL3D_1_1CDriverUser.html#n7">_Scenes</a>;
<a name="l00091"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n8">00091</a> CShapeBankUser <a class="code" href="classNL3D_1_1CDriverUser.html#n8">_ShapeBank</a>;
00092 <font class="comment">// There is one MeshSkinManager per driver, and for all scenes.</font>
<a name="l00093"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n9">00093</a> CMeshSkinManager <a class="code" href="classNL3D_1_1CDriverUser.html#n9">_MeshSkinManager</a>;
00094 <font class="comment">// There is one AsyncTextureManager per driver, and for all scenes</font>
<a name="l00095"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n10">00095</a> CAsyncTextureManager <a class="code" href="classNL3D_1_1CDriverUser.html#n10">_AsyncTextureManager</a>;
00096 <font class="comment">// There is one LodCharacterManager per driver, and for all scenes</font>
<a name="l00097"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n11">00097</a> CLodCharacterManager <a class="code" href="classNL3D_1_1CDriverUser.html#n11">_LodCharacterManager</a>;
00098
00099 <font class="comment">// For 2D/3D Interface.</font>
<a name="l00100"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n12">00100</a> CVertexBuffer <a class="code" href="classNL3D_1_1CDriverUser.html#n12">_VBFlat</a>;
<a name="l00101"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n13">00101</a> CVertexBuffer <a class="code" href="classNL3D_1_1CDriverUser.html#n13">_VBColor</a>;
<a name="l00102"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n14">00102</a> CVertexBuffer <a class="code" href="classNL3D_1_1CDriverUser.html#n14">_VBUv</a>;
<a name="l00103"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n15">00103</a> CVertexBuffer <a class="code" href="classNL3D_1_1CDriverUser.html#n15">_VBColorUv</a>;
<a name="l00104"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n17">00104</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CDriverUser.html#n16">_PBLine</a>, <a class="code" href="classNL3D_1_1CDriverUser.html#n17">_PBTri</a>, <a class="code" href="classNL3D_1_1CDriverUser.html#n18">_PBQuad</a>;
00105
<a name="l00106"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n19">00106</a> CVertexBuffer <a class="code" href="classNL3D_1_1CDriverUser.html#n19">_VBQuadsColUv</a>;
00107 <font class="comment">// For security, texture are initUnlit() at init()/release().</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n20">00108</a> CMaterialUser <a class="code" href="classNL3D_1_1CDriverUser.html#n20">_MatFlat</a>;
<a name="l00109"></a><a class="code" href="classNL3D_1_1CDriverUser.html#n21">00109</a> CMaterialUser <a class="code" href="classNL3D_1_1CDriverUser.html#n21">_MatText</a>;
00110
00111
00112 <font class="comment">// StaticInit</font>
00113 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#q0">_StaticInit</a>;
00114
00115 <font class="keyword">protected</font>:
00116 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#b0">setupMatrixContext</a>();
00117 CMaterial &<a class="code" href="classNL3D_1_1CDriverUser.html#b1">convMat</a>(UMaterial &mat);
00118
00119
00120 <font class="comment">// **********************</font>
00121 <font class="keyword">public</font>:
00122
00123
00125 <font class="comment">// @{</font>
00126 <a class="code" href="classNL3D_1_1CDriverUser.html#z435_0">CDriverUser</a>();
00127 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z435_1">~CDriverUser</a>();
00128 <font class="comment">// @}</font>
00129
00130
00132 <font class="comment">// @{</font>
00133
00135 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UDriver.html#s0">TModeList</a> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_0">enumModes</a>();
00136
00137 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_1">disableHardwareVertexProgram</a>();
00138 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_2">disableHardwareVertexArrayAGP</a>();
00139 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_3">disableHardwareTextureShader</a>();
00140
00142 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_4">setDisplay</a>(<font class="keyword">const</font> CMode &mode) ;
00144 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_5">release</a>() ;
00145
00147 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_6">activate</a>(<font class="keywordtype">void</font>);
00149 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z436_7">isActive</a>();
00150
00151 <font class="comment">// @}</font>
00152
00153
00155 <font class="comment">// @{</font>
00157 <font class="comment"> virtual void clearRGBABuffer(CRGBA col= CRGBA(255,255,255,255));</font>
00159 <font class="comment"> virtual void clearZBuffer();</font>
00161 <font class="comment"> virtual void clearBuffers(CRGBA col= CRGBA(255,255,255,255));</font>
00163 <font class="comment"> virtual void swapBuffers();</font>
00164
00165 <font class="comment">// @}</font>
00166
00167
00168
00170 <font class="comment">// @{</font>
00171 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z438_0">fogEnabled</a>();
00172 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z438_1">enableFog</a>(<font class="keywordtype">bool</font> enable);
00174 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z438_2">setupFog</a>(<font class="keywordtype">float</font> start, <font class="keywordtype">float</font> end, CRGBA color);
00175 <font class="comment">// @}</font>
00176
00178 <font class="comment">// @{</font>
00179 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z439_0">setLight</a> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> ULight& light);
00180 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z439_1">enableLight</a> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keywordtype">bool</font> enable=<font class="keyword">true</font>);
00181 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z439_2">setAmbientColor</a> (CRGBA color);
00182 <font class="comment">// @}</font>
00183
00184
00186 <font class="comment">// @{</font>
00188 <font class="comment"> virtual UScene *createScene() ;</font>
00190 <font class="comment"> virtual void deleteScene(UScene *scene) ;</font>
00191 <font class="comment">// @}</font>
00192
00193
00194
00196 <font class="comment">// @{</font>
00197
00199 <font class="keyword">virtual</font> UTextContext *<a class="code" href="classNL3D_1_1CDriverUser.html#z441_0">createTextContext</a>(<font class="keyword">const</font> std::string fontFileName, <font class="keyword">const</font> std::string fontExFileName = <font class="stringliteral">""</font>) ;
00201 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z441_1">deleteTextContext</a>(UTextContext *textContext) ;
00203 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z441_2">setFontManagerMaxMemory</a>(uint maxMem) ;
00205 <font class="keyword">virtual</font> std::string <a class="code" href="classNL3D_1_1CDriverUser.html#z441_3">getFontManagerCacheInformation</a>() <font class="keyword">const</font> ;
00206
00207
00211 <font class="keyword">virtual</font> UTextureFile *<a class="code" href="classNL3D_1_1CDriverUser.html#z441_4">createTextureFile</a>(<font class="keyword">const</font> std::string &<a class="code" href="cf__lexical_8cpp.html#a95">file</a>) ;
00213 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z441_5">deleteTextureFile</a>(UTextureFile *textfile) ;
00215 <font class="keyword">virtual</font> UTextureRaw *<a class="code" href="classNL3D_1_1CDriverUser.html#z441_6">createTextureRaw</a>() ;
00217 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z441_7">deleteTextureRaw</a>(UTextureRaw *textraw) ;
00219 <font class="keyword">virtual</font> UMaterial *<a class="code" href="classNL3D_1_1CDriverUser.html#z441_8">createMaterial</a>() ;
00221 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z441_9">deleteMaterial</a>(UMaterial *mat) ;
00222 <font class="comment">// @}</font>
00223
00224
00226
00229 <font class="comment">// @{</font>
00230
00233 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_0">setScissor</a>(<font class="keyword">const</font> CScissor &);
00234 <font class="keyword">virtual</font> CScissor <a class="code" href="classNL3D_1_1CDriverUser.html#z442_1">getScissor</a>();
00237 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_2">setViewport</a>(<font class="keyword">const</font> CViewport &);
00238 <font class="keyword">virtual</font> CViewport <a class="code" href="classNL3D_1_1CDriverUser.html#z442_3">getViewport</a>();
00241 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_4">setFrustum</a>(<font class="keyword">const</font> CFrustum &frust) ;
00242 <font class="keyword">virtual</font> CFrustum <a class="code" href="classNL3D_1_1CDriverUser.html#z442_5">getFrustum</a>() ;
00246 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_6">setViewMatrix</a>(<font class="keyword">const</font> CMatrix &mat) ;
00247 <font class="keyword">virtual</font> CMatrix <a class="code" href="classNL3D_1_1CDriverUser.html#z442_7">getViewMatrix</a>() ;
00250 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_8">setModelMatrix</a>(<font class="keyword">const</font> CMatrix &mat) ;
00251 <font class="keyword">virtual</font> CMatrix <a class="code" href="classNL3D_1_1CDriverUser.html#z442_9">getModelMatrix</a>() ;
00252
00253
00257 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_10">setMatrixMode2D</a>(<font class="keyword">const</font> CFrustum &frust) ;
00262 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z442_11">setMatrixMode3D</a>(UCamera &camera) ;
00263
00264 <font class="comment">// @}</font>
00265
00266
00268
00272 <font class="comment">// @{</font>
00273
00275 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_0">drawLine</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> &tri, UMaterial &mat) ;
00277 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_0">drawLine</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CLineColor.html">NLMISC::CLineColor</a> &tri, UMaterial &mat) ;
00279 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_0">drawLine</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CLineUV.html">NLMISC::CLineUV</a> &tri, UMaterial &mat) ;
00281 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_0">drawLine</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CLineColorUV.html">NLMISC::CLineColorUV</a> &tri, UMaterial &mat) ;
00282
00284 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_4">drawTriangle</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &tri, UMaterial &mat) ;
00286 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_4">drawTriangle</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangleColor.html">NLMISC::CTriangleColor</a> &tri, UMaterial &mat) ;
00288 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_4">drawTriangle</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangleUV.html">NLMISC::CTriangleUV</a> &tri, UMaterial &mat) ;
00290 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_4">drawTriangle</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangleColorUV.html">NLMISC::CTriangleColorUV</a> &tri, UMaterial &mat) ;
00291
00293 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuad.html">NLMISC::CQuad</a> &tri, UMaterial &mat) ;
00295 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuadColor.html">NLMISC::CQuadColor</a> &tri, UMaterial &mat) ;
00297 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuadUV.html">NLMISC::CQuadUV</a> &tri, UMaterial &mat) ;
00299 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuadColorUV.html">NLMISC::CQuadColorUV</a> &tri, UMaterial &mat) ;
00300
00301 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_12">drawQuads</a>(<font class="keyword">const</font> std::vector<NLMISC::CQuadColorUV> &tri, UMaterial &mat) ;
00302 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_12">drawQuads</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuadColorUV.html">NLMISC::CQuadColorUV</a> *quads, uint32 nbQuads, UMaterial &mat) ;
00303
00304 <font class="comment">// @}</font>
00305
00306
00308
00310 <font class="comment">// @{</font>
00311
00313 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z444_0">drawBitmap</a> (<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, <font class="keyword">class</font> UTexture& texture, <font class="keywordtype">bool</font> <a class="code" href="namespaceNLMISC.html#a286">blend</a>=<font class="keyword">true</font>, CRGBA col= CRGBA(255,255,255,255)) ;
00315 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_0">drawLine</a> (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, CRGBA col= CRGBA(255,255,255,255)) ;
00317 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_4">drawTriangle</a> (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, <font class="keywordtype">float</font> x2, <font class="keywordtype">float</font> y2, CRGBA col) ;
00319 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a> (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, CRGBA col) ;
00321 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z443_8">drawQuad</a> (<font class="keywordtype">float</font> xcenter, <font class="keywordtype">float</font> ycenter, <font class="keywordtype">float</font> radius, CRGBA col) ;
00323 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z444_5">drawWiredQuad</a> (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, CRGBA col) ;
00325 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z444_5">drawWiredQuad</a> (<font class="keywordtype">float</font> xcenter, <font class="keywordtype">float</font> ycenter, <font class="keywordtype">float</font> radius, CRGBA col) ;
00326
00327 <font class="comment">// @}</font>
00328
00329
00330
00332 <font class="comment">// @{</font>
00333 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CDriverUser.html#z445_0">getImplementationVersion</a> () <font class="keyword">const</font>;
00334 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="classNL3D_1_1CDriverUser.html#z445_1">getDriverInformation</a> ();
00335 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="classNL3D_1_1CDriverUser.html#z445_2">getVideocardInformation</a> ();
00336 <font class="keyword">virtual</font> sint <a class="code" href="classNL3D_1_1CDriverUser.html#z445_3">getNbTextureStages</a>();
00337 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z445_4">getWindowSize</a> (uint32 &<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint32 &<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00338 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CDriverUser.html#z445_5">getWindowWidth</a> ();
00339 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CDriverUser.html#z445_6">getWindowHeight</a> ();
00340 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z445_7">getBuffer</a> (CBitmap &bitmap) ;
00341 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z445_8">getZBuffer</a> (std::vector<float> &zbuffer) ;
00342 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z445_9">getBufferPart</a> (CBitmap &bitmap, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &rect) ;
00343 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z445_10">getZBufferPart</a> (std::vector<float> &zbuffer, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &rect) ;
00344 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z445_11">fillBuffer</a> (CBitmap &bitmap);
00345 <font class="comment">// @}</font>
00346
00347
00349 <font class="comment">// @{</font>
00350 <font class="keyword">virtual</font> <a class="code" href="structNLMISC_1_1IMouseDevice.html">NLMISC::IMouseDevice</a> *<a class="code" href="classNL3D_1_1CDriverUser.html#z446_0">enableLowLevelMouse</a>(<font class="keywordtype">bool</font> enable);
00351 <font class="comment">//</font>
00352 <font class="keyword">virtual</font> <a class="code" href="structNLMISC_1_1IKeyboardDevice.html">NLMISC::IKeyboardDevice</a> *<a class="code" href="classNL3D_1_1CDriverUser.html#z446_1">enableLowLevelKeyboard</a>(<font class="keywordtype">bool</font> enable) ;
00353 <font class="keyword">virtual</font> <a class="code" href="structNLMISC_1_1IInputDeviceManager.html">NLMISC::IInputDeviceManager</a> *<a class="code" href="classNL3D_1_1CDriverUser.html#z446_2">getLowLevelInputDeviceManager</a>();
00355 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z446_3">showCursor</a> (<font class="keywordtype">bool</font> b);
00357 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z446_4">setMousePos</a> (<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00359 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z446_5">setCapture</a> (<font class="keywordtype">bool</font> b);
00360 <font class="comment">// @}</font>
00361
00362
00364 <font class="comment">// @{</font>
00365
00375 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UDriver.html#s29">TMessageBoxId</a> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_0">systemMessageBox</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* message, <font class="keyword">const</font> <font class="keywordtype">char</font>* title, <a class="code" href="classNL3D_1_1UDriver.html#s30">TMessageBoxType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>=<a class="code" href="classNL3D_1_1UDriver.html#s30s9">okType</a>, <a class="code" href="classNL3D_1_1UDriver.html#s31">TMessageBoxIcon</a> icon=<a class="code" href="classNL3D_1_1UDriver.html#s31s16">noIcon</a>);
00376
00377
00384 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_1">setPolygonMode</a> (<a class="code" href="classNL3D_1_1UDriver.html#s32">TPolygonMode</a> mode);
00385 <font class="keyword">virtual</font> U3dMouseListener* <a class="code" href="classNL3D_1_1CDriverUser.html#z447_2">create3dMouseListener</a> ();
00386 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_3">delete3dMouseListener</a> (U3dMouseListener *listener);
00387 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UDriver.html#s32">TPolygonMode</a> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_4">getPolygonMode</a> () ;
00388 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_5">forceDXTCCompression</a>(<font class="keywordtype">bool</font> dxtcComp);
00389 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_6">forceTextureResize</a>(uint divisor);
00390 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z447_7">setMonitorColorProperties</a> (<font class="keyword">const</font> CMonitorColorProperties &properties);
00391 <font class="comment">// @}</font>
00392
00394 <font class="comment">// @{</font>
<a name="l00396"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z448_0">00396</a> <font class="comment"> virtual UShapeBank* getShapeBank()</font>
00397 {
00398 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a>
00399 <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CDriverUser.html#n8">_ShapeBank</a>;
00400 }
00401 <font class="comment">// @}</font>
00402
00403
00405 <font class="comment">// @{</font>
00406
00407 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z449_0">profileRenderedPrimitives</a>(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut);
00408
00409 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CDriverUser.html#z449_1">profileAllocatedTextureMemory</a>();
00410
00411 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CDriverUser.html#z449_2">profileSetupedMaterials</a>() <font class="keyword">const</font>;
00412
00413 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CDriverUser.html#z449_3">profileSetupedModelMatrix</a>() <font class="keyword">const</font>;
00414
00415 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z449_4">enableUsedTextureMemorySum</a> (<font class="keywordtype">bool</font> enable);
00416
00417 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CDriverUser.html#z449_5">getUsedTextureMemory</a>() <font class="keyword">const</font>;
00418
00419 <font class="comment">// @}</font>
00420
00421
00423 <font class="comment">// @{</font>
00424 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z450_0">setupAsyncTextureLod</a>(uint baseLevel, uint maxLevel);
00425 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z450_1">setupAsyncTextureMaxUploadPerFrame</a>(uint maxup);
00426 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z450_2">setupMaxTotalAsyncTextureSize</a>(uint maxText);
00427 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z450_3">setupMaxHLSColoringPerFrame</a>(uint maxCol);
00428 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z450_4">updateAsyncTexture</a>();
00429 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CDriverUser.html#z450_5">getTotalAsyncTextureSizeAsked</a>() <font class="keyword">const</font>;
00430 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CDriverUser.html#z450_6">getLastAsyncTextureSizeGot</a>() <font class="keyword">const</font>;
00431 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z450_7">loadHLSBank</a>(<font class="keyword">const</font> std::string &fileName);
00432 <font class="comment">// @}</font>
00433
00434
00435 <font class="keyword">public</font>:
00437 <font class="comment">// @{</font>
<a name="l00438"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z451_0">00438</a> IDriver *<a class="code" href="classNL3D_1_1CDriverUser.html#z451_0">getDriver</a>()
00439 {
00440 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a>
00441 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>;
00442 }
<a name="l00443"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z451_1">00443</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverUser.html#z451_1">restoreMatrixContext</a>()
00444 {
00445 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a>
00446 <a class="code" href="classNL3D_1_1CDriverUser.html#b0">setupMatrixContext</a>();
00447 }
00448 <font class="comment">// @}</font>
00449
00450 };
00451
00452
00453 } <font class="comment">// NL3D</font>
00454
00455
00456 <font class="preprocessor">#endif // NL_DRIVER_USER_H</font>
00457 <font class="preprocessor"></font>
00458 <font class="comment">/* End of driver_user.h */</font>
</pre></div>
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