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<hr><h1>driver_opengl_vertex_buffer_hard.cpp</h1><a href="driver__opengl__vertex__buffer__hard_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html">driver_opengl_vertex_buffer_hard.h</a>"</font>
00029 
00030 
00031 <font class="keyword">using</font>   <font class="keyword">namespace </font>std;
00032 <font class="keyword">using</font>   <font class="keyword">namespace </font>NLMISC;
00033 
00034 <font class="keyword">namespace </font>NL3D 
00035 {
00036 
00037 
00038 
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// ***************************************************************************</font>
00041 <font class="comment">// ***************************************************************************</font>
00042 <font class="comment">//</font>
00043 <font class="comment">// VBHard interface for both NVidia / ATI extension.</font>
00044 <font class="comment">//</font>
00045 <font class="comment">// ***************************************************************************</font>
00046 <font class="comment">// ***************************************************************************</font>
00047 <font class="comment">// ***************************************************************************</font>
00048 
00049 
00050 
00051 <font class="comment">// ***************************************************************************</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1IVertexArrayRange.html#a0">00052</a> IVertexArrayRange::IVertexArrayRange(CDriverGL *drv)
00053 {
00054         <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>= drv;
00055 }
00056 <font class="comment">// ***************************************************************************</font>
<a name="l00057"></a><a class="code" href="classNL3D_1_1IVertexArrayRange.html#a1">00057</a> IVertexArrayRange::~IVertexArrayRange()
00058 {
00059 }
00060 
00061 <font class="comment">// ***************************************************************************</font>
<a name="l00062"></a><a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#a0">00062</a> IVertexBufferHardGL::IVertexBufferHardGL(CDriverGL *drv)
00063 {
00064         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>= drv;
00065         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m0">NVidiaVertexBufferHard</a>= <font class="keyword">false</font>;
00066         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m1">ATIVertexBufferHard</a>= <font class="keyword">false</font>;
00067         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a>= <font class="keyword">false</font>;
00068 }
00069 <font class="comment">// ***************************************************************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#a1">00070</a> IVertexBufferHardGL::~IVertexBufferHardGL()
00071 {
00072 }
00073 
00074 
00075 
00076 <font class="comment">// ***************************************************************************</font>
00077 <font class="comment">// ***************************************************************************</font>
00078 <font class="comment">// ***************************************************************************</font>
00079 <font class="comment">//</font>
00080 <font class="comment">// NVidia implementation</font>
00081 <font class="comment">//</font>
00082 <font class="comment">// ***************************************************************************</font>
00083 <font class="comment">// ***************************************************************************</font>
00084 <font class="comment">// ***************************************************************************</font>
00085 
00086 
00087 
00088 <font class="comment">// ***************************************************************************</font>
00089 <font class="comment">// CVertexArrayRangeNVidia</font>
00090 <font class="comment">// ***************************************************************************</font>
00091 
00092 
00093 <font class="comment">// ***************************************************************************</font>
<a name="l00094"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a0">00094</a> CVertexArrayRangeNVidia::CVertexArrayRangeNVidia(CDriverGL *drv) : IVertexArrayRange(drv)
00095 {
00096         <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= NULL;
00097         <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>= 0;
00098 }
00099 
00100 
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00102"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_0">00102</a> <font class="keywordtype">bool</font>                    CVertexArrayRangeNVidia::allocate(uint32 size, IDriver::TVBHardType vbType)
00103 {
00104         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>==NULL);
00105 
00106 <font class="preprocessor">#ifdef  NL_OS_WINDOWS</font>
00107 <font class="preprocessor"></font>        <font class="comment">// try to allocate AGP or VRAM data.</font>
00108         <font class="keywordflow">switch</font>(vbType)
00109         {
00110         <font class="keywordflow">case</font> IDriver::VBHardAGP: 
00111                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= wglAllocateMemoryNV(size, 0, 0, 0.5f);
00112                 <font class="keywordflow">break</font>;
00113         <font class="keywordflow">case</font> IDriver::VBHardVRAM:
00114                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= wglAllocateMemoryNV(size, 0, 0, 1.0f);
00115                 <font class="keywordflow">break</font>;
00116         };
00117 <font class="preprocessor">#endif  // NL_OS_WINDOWS</font>
00118 <font class="preprocessor"></font>
00119 
00120         <font class="comment">// init the allocator.</font>
00121         <font class="keywordflow">if</font>(_VertexArrayPtr)
00122         {
00123                 <font class="comment">/* Init with an alignment of 8. Not sure it is usefull, but GDC01_Performance.pdf papers talks about</font>
00124 <font class="comment">                  "Data arrays must be 8-byte aligned". Don't know what "Data" is.</font>
00125 <font class="comment">                */</font>
00126                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>, size, 8);
00127 
00128                 <font class="comment">// set the size</font>
00129                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>= size;
00130         }
00131 
00132 
00133         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>!=NULL;
00134 }
00135 
00136 
00137 <font class="comment">// ***************************************************************************</font>
<a name="l00138"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_3">00138</a> uint                    CVertexArrayRangeNVidia::sizeAllocated()<font class="keyword"> const</font>
00139 <font class="keyword"></font>{
00140         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>;
00141 }
00142 
00143 
00144 <font class="comment">// ***************************************************************************</font>
<a name="l00145"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_1">00145</a> <font class="keywordtype">void</font>                    CVertexArrayRangeNVidia::free()
00146 {
00147         <font class="comment">// release the ptr.</font>
00148         <font class="keywordflow">if</font>(_VertexArrayPtr)
00149         {
00150                 <font class="comment">// reset the allocator.</font>
00151                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a2">reset</a>();
00152 
00153 
00154                 <font class="comment">// Free special memory.</font>
00155 <font class="preprocessor">#ifdef  NL_OS_WINDOWS</font>
00156 <font class="preprocessor"></font>                wglFreeMemoryNV(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>);
00157 <font class="preprocessor">#endif  // NL_OS_WINDOWS</font>
00158 <font class="preprocessor"></font>
00159 
00160                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= NULL;
00161                 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>= 0;
00162         }
00163 }
00164 
00165 
00166 <font class="comment">// ***************************************************************************</font>
<a name="l00167"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a1">00167</a> <font class="keywordtype">void</font>                    CVertexArrayRangeNVidia::enable()
00168 {
00169         <font class="comment">// if not already enabled.</font>
00170         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange!=<font class="keyword">this</font>)
00171         {
00172                 <font class="comment">// Setup the ptrs only if differnets from last time (may rarely happens)</font>
00173                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARSize != <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a> || <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARPtr != <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>)
00174                 {
00175                         <font class="comment">// Yoyo: fucking NVidia Bug ?? must do this strange thing, this ensure that it is correclty setuped.</font>
00176                         glFinish();
00177                         <a class="code" href="driver__opengl__extension_8h.html#a42">nglVertexArrayRangeNV</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>, <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>);
00178                         glEnableClientState(GL_VERTEX_ARRAY_RANGE_NV);
00179                         glVertexPointer(3,GL_FLOAT, 0, <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>);
00180                         <font class="comment">// cache.</font>
00181                         <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARSize= <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>;
00182                         <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARPtr= <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>;
00183                 }
00184                 <font class="comment">// enable VAR. NB: flush is unesufull, so don't flush if extension is OK</font>
00185                 glEnableClientState(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_Extensions.NVStateVARWithoutFlush);
00186                 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= <font class="keyword">this</font>;
00187         }
00188 }
00189 
00190 
00191 <font class="comment">// ***************************************************************************</font>
<a name="l00192"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a2">00192</a> <font class="keywordtype">void</font>                    CVertexArrayRangeNVidia::disable()
00193 {
00194         <font class="comment">// if not already disabled.</font>
00195         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange!=NULL)
00196         {
00197                 <font class="comment">// just disable the state, don't change VAR ptr setup.</font>
00198                 <font class="comment">// NB: flush is unesufull, so don't flush if extension is OK</font>
00199                 glDisableClientState(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_Extensions.NVStateVARWithoutFlush);
00200                 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= NULL;
00201         }
00202 }
00203 
00204 
00205 <font class="comment">// ***************************************************************************</font>
<a name="l00206"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c1">00206</a> <font class="keywordtype">void</font>                    *CVertexArrayRangeNVidia::allocateVB(uint32 size)
00207 {
00208         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(size);
00209 }
00210 
00211 
00212 <font class="comment">// ***************************************************************************</font>
<a name="l00213"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a3">00213</a> <font class="keywordtype">void</font>                    CVertexArrayRangeNVidia::freeVB(<font class="keywordtype">void</font>    *ptr)
00214 {
00215         <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
00216 }
00217 
00218 
00219 <font class="comment">// ***************************************************************************</font>
<a name="l00220"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_2">00220</a> IVertexBufferHardGL             *CVertexArrayRangeNVidia::createVBHardGL(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices)
00221 {
00222         <font class="comment">// create a NVidia VBHard</font>
00223         CVertexBufferHardGLNVidia       *newVbHard= <font class="keyword">new</font> CVertexBufferHardGLNVidia(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>);
00224 
00225         <font class="comment">// Init the format of the VB.</font>
00226         newVbHard-&gt;initFormat(vertexFormat, typeArray, numVertices);
00227 
00228         <font class="comment">// compute size to allocate.</font>
00229         uint32  size= newVbHard-&gt;getVertexSize() * newVbHard-&gt;getNumVertices();
00230 
00231         <font class="comment">// try to allocate</font>
00232         <font class="keywordtype">void</font>    *vertexPtr;
00233         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c0">allocated</a>() )
00234         {
00235                  vertexPtr= <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c1">allocateVB</a>(size);
00236         }
00237 
00238         <font class="comment">// If allocation fails.</font>
00239         <font class="keywordflow">if</font>( !vertexPtr )
00240         {
00241                 <font class="comment">// just destroy this object (no free()).</font>
00242                 <font class="keyword">delete</font> newVbHard;
00243                 <font class="keywordflow">return</font> NULL;
00244         }
00245         <font class="keywordflow">else</font>
00246         {
00247                 <font class="comment">// Ok, setup, and allocate the fence.</font>
00248                 newVbHard-&gt;initGL(<font class="keyword">this</font>, vertexPtr);
00249                 <font class="keywordflow">return</font> newVbHard;
00250         }
00251 }
00252 
00253 
00254 <font class="comment">// ***************************************************************************</font>
00255 <font class="comment">// CVertexBufferHardGLNVidia</font>
00256 <font class="comment">// ***************************************************************************</font>
00257 
00258 
00259 <font class="comment">// ***************************************************************************</font>
<a name="l00260"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a0">00260</a> CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia(CDriverGL *drv) : IVertexBufferHardGL(drv)
00261 {
00262         <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>= NULL;
00263         <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>= NULL;
00264 
00265         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a>= <font class="keyword">false</font>;
00266         <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a>= <font class="keyword">false</font>;
00267 
00268         <font class="comment">// Flag our type</font>
00269         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m0">NVidiaVertexBufferHard</a>= <font class="keyword">true</font>;
00270 }
00271 
00272 
00273 <font class="comment">// ***************************************************************************</font>
<a name="l00274"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a1">00274</a> CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia()
00275 {
00276         <font class="keywordflow">if</font>(_VertexArrayRange)
00277         {
00278                 <font class="comment">// Destroy Fence.</font>
00279                 <font class="comment">// First wait for completion.</font>
00280                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a>();
00281                 <font class="comment">// then delete.</font>
00282                 <a class="code" href="driver__opengl__extension_8h.html#a43">nglDeleteFencesNV</a>(1, &amp;<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>);
00283 
00284                 <font class="comment">// Then free the VAR.</font>
00285                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>-&gt;freeVB(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>);
00286                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>= NULL;
00287                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>= NULL;
00288         }
00289 }
00290 
00291 
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a2">00293</a> <font class="keywordtype">void</font>            CVertexBufferHardGLNVidia::initGL(CVertexArrayRangeNVidia *var, <font class="keywordtype">void</font> *vertexPtr)
00294 {
00295         <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>= var;
00296         <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>= vertexPtr;
00297         <a class="code" href="driver__opengl__extension_8h.html#a44">nglGenFencesNV</a>(1, &amp;<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>);
00298 }
00299 
00300 
00301 <font class="comment">// ***************************************************************************</font>
<a name="l00302"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_0">00302</a> <font class="keywordtype">void</font>            *CVertexBufferHardGLNVidia::lock()
00303 {
00304         <font class="comment">// sync the 3d card with the system.</font>
00305 
00306         <font class="comment">// Ensure the GPU has finished with the current VBHard.</font>
00307         <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a>();
00308         <font class="comment">// If the user lock an activated VBHard, after rendering some primitives, we must stall the CPU</font>
00309         <font class="keywordflow">if</font>(GPURenderingAfterFence)
00310         {
00311                 <font class="comment">// Set a fence at the current position in the command stream.</font>
00312                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a4">setFence</a>();
00313                 <font class="comment">// wait for him to finish.</font>
00314                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a>();
00315                 <font class="comment">// And so the GPU render all our primitives.</font>
00316                 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a>= <font class="keyword">false</font>;
00317         }
00318 
00319 
00320         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>;
00321 }
00322 
00323 
00324 <font class="comment">// ***************************************************************************</font>
<a name="l00325"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">00325</a> <font class="keywordtype">void</font>            CVertexBufferHardGLNVidia::unlock()
00326 {
00327         <font class="comment">// no op.</font>
00328 }
00329 
00330 <font class="comment">// ***************************************************************************</font>
<a name="l00331"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_2">00331</a> <font class="keywordtype">void</font>            CVertexBufferHardGLNVidia::unlock(uint startVert, uint endVert)
00332 {
00333         <font class="comment">// no op.</font>
00334         <font class="comment">// NB: start-end only usefull for ATI ext.</font>
00335 }
00336 
00337 <font class="comment">// ***************************************************************************</font>
<a name="l00338"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_3">00338</a> <font class="keywordtype">void</font>                    CVertexBufferHardGLNVidia::enable()
00339 {
00340         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != <font class="keyword">this</font>)
00341         {
00342                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>);
00343                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>-&gt;enable();
00344                 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= <font class="keyword">this</font>;
00345         }
00346 }
00347 
00348 
00349 <font class="comment">// ***************************************************************************</font>
<a name="l00350"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_4">00350</a> <font class="keywordtype">void</font>                    CVertexBufferHardGLNVidia::disable()
00351 {
00352         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != NULL)
00353         {
00354                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>);
00355                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>-&gt;disable();
00356                 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= NULL;
00357         }
00358 }
00359 
00360 
00361 <font class="comment">// ***************************************************************************</font>
<a name="l00362"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a4">00362</a> <font class="keywordtype">void</font>                    CVertexBufferHardGLNVidia::setFence()
00363 {
00364         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a3">isFenceSet</a>())
00365         {
00366                 <a class="code" href="driver__opengl__extension_8h.html#a49">nglSetFenceNV</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a144">GL_ALL_COMPLETED_NV</a>);
00367                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a>= <font class="keyword">true</font>;
00368         }
00369 }
00370 
00371 <font class="comment">// ***************************************************************************</font>
<a name="l00372"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">00372</a> <font class="keywordtype">void</font>                    CVertexBufferHardGLNVidia::finishFence()
00373 {
00374         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a3">isFenceSet</a>())
00375         {
00376                 <font class="comment">// Stall CPU while the fence command is not reached in the GPU command stream.</font>
00377                 <a class="code" href="driver__opengl__extension_8h.html#a48">nglFinishFenceNV</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>);
00378                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a>= <font class="keyword">false</font>;
00379         }
00380 }
00381 
00382 
00383 
00384 <font class="comment">// ***************************************************************************</font>
00385 <font class="comment">// ***************************************************************************</font>
00386 <font class="comment">// ***************************************************************************</font>
00387 <font class="comment">//</font>
00388 <font class="comment">// ATI implementation</font>
00389 <font class="comment">//</font>
00390 <font class="comment">// ***************************************************************************</font>
00391 <font class="comment">// ***************************************************************************</font>
00392 <font class="comment">// ***************************************************************************</font>
00393 
00394 
00395 <font class="comment">// ***************************************************************************</font>
00396 <font class="comment">// CVertexArrayRangeATI</font>
00397 <font class="comment">// ***************************************************************************</font>
00398 
00399 
00400 <font class="comment">// ***************************************************************************</font>
<a name="l00401"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a0">00401</a> CVertexArrayRangeATI::CVertexArrayRangeATI(CDriverGL *drv) : IVertexArrayRange(drv)
00402 {
00403         <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>= <font class="keyword">false</font>;
00404         <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>= 0;
00405         <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>= 0;
00406 }
00407 <font class="comment">// ***************************************************************************</font>
<a name="l00408"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_0">00408</a> <font class="keywordtype">bool</font>                                    CVertexArrayRangeATI::allocate(uint32 size, IDriver::TVBHardType vbType)
00409 {
00410         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>);
00411 
00412         <font class="comment">// try to allocate AGP (suppose mean ATI dynamic) or VRAM (suppose mean ATI static) data.</font>
00413         <font class="keywordflow">switch</font>(vbType)
00414         {
00415         <font class="keywordflow">case</font> IDriver::VBHardAGP: 
00416                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>= <a class="code" href="driver__opengl__extension_8h.html#a172">nglNewObjectBufferATI</a>(size, NULL, <a class="code" href="driver__opengl__extension__def_8h.html#a334">GL_DYNAMIC_ATI</a>);
00417                 <font class="keywordflow">break</font>;
00418         <font class="keywordflow">case</font> IDriver::VBHardVRAM:
00419                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>= <a class="code" href="driver__opengl__extension_8h.html#a172">nglNewObjectBufferATI</a>(size, NULL, <a class="code" href="driver__opengl__extension__def_8h.html#a333">GL_STATIC_ATI</a>);
00420                 <font class="keywordflow">break</font>;
00421         };
00422 
00423 
00424         <font class="comment">// init the allocator, if success</font>
00425         <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension_8h.html#a173">nglIsObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>) )
00426         {
00427                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>= <font class="keyword">true</font>;
00428                 <font class="comment">/* Init with an alignment of 8. Not sure if it is usefull.</font>
00429 <font class="comment">                        Init With a FAKE memory starting at NL3D_DRV_ATI_FAKE_MEM_START</font>
00430 <font class="comment">                */</font>
00431                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>((<font class="keywordtype">void</font>*)<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>, size, 8);
00432 
00433                 <font class="comment">// set the size</font>
00434                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>= size;
00435 
00436                 <font class="comment">// Ok!</font>
00437                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00438         }
00439         <font class="keywordflow">else</font>
00440         {
00441                 <font class="comment">// failure.</font>
00442                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00443         }
00444 }
00445 <font class="comment">// ***************************************************************************</font>
<a name="l00446"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_3">00446</a> uint                                    CVertexArrayRangeATI::sizeAllocated()<font class="keyword"> const</font>
00447 <font class="keyword"></font>{
00448         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>;
00449 }
00450 <font class="comment">// ***************************************************************************</font>
<a name="l00451"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_1">00451</a> <font class="keywordtype">void</font>                                    CVertexArrayRangeATI::free()
00452 {
00453         <font class="comment">// release the ptr.</font>
00454         <font class="keywordflow">if</font>(_Allocated)
00455         {
00456                 <font class="comment">// reset the allocator.</font>
00457                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a2">reset</a>();
00458 
00459                 <font class="comment">// Free special memory.</font>
00460                 <a class="code" href="driver__opengl__extension_8h.html#a177">nglDeleteObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>);
00461 
00462                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>= <font class="keyword">false</font>;
00463                 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>= 0;
00464         }
00465 }
00466 <font class="comment">// ***************************************************************************</font>
<a name="l00467"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_2">00467</a> IVertexBufferHardGL             *CVertexArrayRangeATI::createVBHardGL(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices)
00468 {
00469         <font class="comment">// create a ATI VBHard</font>
00470         CVertexBufferHardGLATI  *newVbHard= <font class="keyword">new</font> CVertexBufferHardGLATI(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>);
00471 
00472         <font class="comment">// Init the format of the VB.</font>
00473         newVbHard-&gt;initFormat(vertexFormat, typeArray, numVertices);
00474 
00475         <font class="comment">// compute size to allocate.</font>
00476         uint32  size= newVbHard-&gt;getVertexSize() * newVbHard-&gt;getNumVertices();
00477 
00478         <font class="comment">// try to allocate</font>
00479         <font class="keywordtype">void</font>    *vertexPtr =NULL;
00480         <font class="keywordflow">if</font>( _Allocated )
00481         {
00482                  vertexPtr= <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#c0">allocateVB</a>(size);
00483         }
00484 
00485         <font class="comment">// If allocation fails.</font>
00486         <font class="keywordflow">if</font>( !vertexPtr )
00487         {
00488                 <font class="comment">// just destroy this object (no free()).</font>
00489                 <font class="keyword">delete</font> newVbHard;
00490                 <font class="keywordflow">return</font> NULL;
00491         }
00492         <font class="keywordflow">else</font>
00493         {
00494                 <font class="comment">// Then try to create a RAM mirror in the VB.</font>
00495                 <font class="keywordflow">if</font>( newVbHard-&gt;createRAMMirror(size) )
00496                 {
00497                         <font class="comment">// Ok, setup</font>
00498                         newVbHard-&gt;initGL(<font class="keyword">this</font>, vertexPtr);
00499                         <font class="keywordflow">return</font> newVbHard;
00500                 }
00501                 <font class="keywordflow">else</font>
00502                 {
00503                         <font class="comment">// Discard the VB.</font>
00504                         <font class="keyword">delete</font> newVbHard;
00505                         <font class="keywordflow">return</font> NULL;
00506                 }
00507         }
00508 }
00509 <font class="comment">// ***************************************************************************</font>
<a name="l00510"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a1">00510</a> <font class="keywordtype">void</font>                    CVertexArrayRangeATI::enable()
00511 {
00512         <font class="comment">// No-op for ATI !!!</font>
00513         <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= <font class="keyword">this</font>;
00514 }
00515 <font class="comment">// ***************************************************************************</font>
<a name="l00516"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a2">00516</a> <font class="keywordtype">void</font>                    CVertexArrayRangeATI::disable()
00517 {
00518         <font class="comment">// No-op for ATI !!!</font>
00519         <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= NULL;
00520 }
00521 <font class="comment">// ***************************************************************************</font>
<a name="l00522"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#c0">00522</a> <font class="keywordtype">void</font>                    *CVertexArrayRangeATI::allocateVB(uint32 size)
00523 {
00524         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(size);
00525 }
00526 <font class="comment">// ***************************************************************************</font>
<a name="l00527"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a3">00527</a> <font class="keywordtype">void</font>                    CVertexArrayRangeATI::freeVB(<font class="keywordtype">void</font>       *ptr)
00528 {
00529         <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
00530 }
00531 
00532 
00533 <font class="comment">// ***************************************************************************</font>
00534 <font class="comment">// CVertexBufferHardGLATI</font>
00535 <font class="comment">// ***************************************************************************</font>
00536 
00537 
00538 <font class="comment">// ***************************************************************************</font>
<a name="l00539"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a0">00539</a> CVertexBufferHardGLATI::CVertexBufferHardGLATI(CDriverGL *drv) : IVertexBufferHardGL(drv)
00540 {
00541         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>= NULL;
00542         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>= NULL;
00543         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>= NULL;
00544         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= 0;
00545 
00546         <font class="comment">// Flag our type</font>
00547         <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m1">ATIVertexBufferHard</a>= <font class="keyword">true</font>;
00548 }
00549 
00550 
00551 <font class="comment">// ***************************************************************************</font>
<a name="l00552"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a1">00552</a> CVertexBufferHardGLATI::~CVertexBufferHardGLATI()
00553 {
00554         <font class="keywordflow">if</font>(_VertexArrayRange)
00555         {
00556                 <font class="comment">// free the VAR.</font>
00557                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>-&gt;freeVB(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>);
00558                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>= NULL;
00559                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>= NULL;
00560         }
00561 
00562         <font class="keywordflow">if</font>(_RAMMirrorVertexPtr)
00563         {
00564                 <font class="keyword">delete</font> [] ((uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>);
00565                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>= NULL;
00566                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= 0;
00567         }
00568 }
00569 
00570 
00571 <font class="comment">// ***************************************************************************</font>
<a name="l00572"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a2">00572</a> <font class="keywordtype">bool</font>            CVertexBufferHardGLATI::createRAMMirror(uint memSize)
00573 {
00574         <font class="comment">// delete old if any</font>
00575         <font class="keywordflow">if</font>(_RAMMirrorVertexPtr)
00576         {
00577                 free(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>);
00578                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>= NULL;
00579                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= 0;
00580         }
00581         <font class="comment">// create</font>
00582         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a> = (<font class="keywordtype">void</font>*)<font class="keyword">new</font> uint8[memSize];
00583         <font class="keywordflow">if</font>(_RAMMirrorVertexPtr)
00584         {
00585                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= memSize;
00586                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00587         }
00588         <font class="keywordflow">else</font>
00589                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00590 }
00591 
00592 
00593 <font class="comment">// ***************************************************************************</font>
<a name="l00594"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a3">00594</a> <font class="keywordtype">void</font>            CVertexBufferHardGLATI::initGL(CVertexArrayRangeATI *var, <font class="keywordtype">void</font> *vertexPtr)
00595 {
00596         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>= var;
00597         <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>= vertexPtr;
00598 }
00599 
00600 
00601 <font class="comment">// ***************************************************************************</font>
<a name="l00602"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_0">00602</a> <font class="keywordtype">void</font>            *CVertexBufferHardGLATI::lock()
00603 {
00604         <font class="comment">// return directly the mirror one. =&gt; client will write into RAM.</font>
00605         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>;
00606 }
00607 
00608 
00609 <font class="comment">// ***************************************************************************</font>
<a name="l00610"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">00610</a> <font class="keywordtype">void</font>            CVertexBufferHardGLATI::unlock()
00611 {
00612         <font class="comment">// Copy All mirror into the ATI Vertex Object</font>
00613         <a class="code" href="driver__opengl__extension_8h.html#a174">nglUpdateObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a>(), (uint)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a> - <a class="code" href="driver__opengl__vertex__buffer__hard_8h.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>,
00614                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>, <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a335">GL_PRESERVE_ATI</a>);
00615 }
00616 
00617 
00618 <font class="comment">// ***************************************************************************</font>
<a name="l00619"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_2">00619</a> <font class="keywordtype">void</font>            CVertexBufferHardGLATI::unlock(uint startVert, uint endVert)
00620 {
00621         <font class="comment">// clamp endVert.</font>
00622         <font class="keywordflow">if</font>(endVert&gt;<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>())
00623                 endVert=<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>();
00624 
00625         <font class="comment">// verify bound.</font>
00626         <font class="keywordflow">if</font>(startVert&gt;=endVert)
00627                 <font class="keywordflow">return</font>;
00628 
00629         <font class="comment">// Copy a subset of the mirror into the ATI Vertex Object</font>
00630         uint    size= (endVert-startVert)*<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>();
00631         uint    srcOffStart= startVert*<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>();
00632         uint    dstOffStart= ((uint)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a> - <a class="code" href="driver__opengl__vertex__buffer__hard_8h.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>) + srcOffStart;
00633         <font class="comment">// copy.</font>
00634         <a class="code" href="driver__opengl__extension_8h.html#a174">nglUpdateObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a>(), dstOffStart,
00635                 size, (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a> + srcOffStart, <a class="code" href="driver__opengl__extension__def_8h.html#a335">GL_PRESERVE_ATI</a>);
00636 }
00637 
00638 
00639 <font class="comment">// ***************************************************************************</font>
<a name="l00640"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_3">00640</a> <font class="keywordtype">void</font>                    CVertexBufferHardGLATI::enable()
00641 {
00642         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != <font class="keyword">this</font>)
00643         {
00644                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>);
00645                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>-&gt;enable();
00646                 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= <font class="keyword">this</font>;
00647         }
00648 }
00649 
00650 
00651 <font class="comment">// ***************************************************************************</font>
<a name="l00652"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_4">00652</a> <font class="keywordtype">void</font>                    CVertexBufferHardGLATI::disable()
00653 {
00654         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != NULL)
00655         {
00656                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>);
00657                 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>-&gt;disable();
00658                 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= NULL;
00659         }
00660 }
00661 
00662 
00663 }
00664 
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