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<hr><h1>driver_opengl_vertex.cpp</h1><a href="driver__opengl__vertex_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00009 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00010 <font class="comment"> *</font>
00011 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00012 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00013 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00014 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00015 <font class="comment"> * any later version.</font>
00016 <font class="comment"></font>
00017 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00018 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00019 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00020 <font class="comment"> * General Public License for more details.</font>
00021 <font class="comment"></font>
00022 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00023 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00024 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00025 <font class="comment"> * MA 02111-1307, USA.</font>
00026 <font class="comment"> */</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
00029
00030 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html">driver_opengl_vertex_buffer_hard.h</a>"</font>
00032
00033
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036
00037
00038
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// Flags for software vertex skinning.</font>
<a name="l00041"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a0">00041</a> <font class="preprocessor">#define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE 3</font>
<a name="l00042"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a1">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE 1</font>
<a name="l00043"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a2">00043</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_DRV_SOFTSKIN_VCOMPUTED 0</font>
00044 <font class="preprocessor"></font><font class="comment">// 3 means "vertex may need compute".</font>
00045 <font class="comment">// 1 means "Primitive say vertex must be computed".</font>
00046 <font class="comment">// 0 means "vertex is computed".</font>
00047
00048
00049 <font class="comment">// 500K min.</font>
<a name="l00050"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a3">00050</a> <font class="preprocessor">#define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE (512*1024)</font>
00051 <font class="preprocessor"></font>
00052
00053
00054 <font class="keyword">namespace </font>NL3D
00055 {
00056
00057
00058
00059 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c1">00060</a> <font class="keywordtype">bool</font> CDriverGL::setupVertexBuffer(CVertexBuffer& VB)
00061 {
00062 <font class="comment">// 1. Retrieve/Create driver shader.</font>
00063 <font class="comment">//==================================</font>
00064 <font class="keywordflow">if</font> (!VB.DrvInfos)
00065 {
00066 <font class="comment">// insert into driver list. (so it is deleted when driver is deleted).</font>
00067 <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> it= <a class="code" href="classNL3D_1_1IDriver.html#n3">_VBDrvInfos</a>.insert(<a class="code" href="classNL3D_1_1IDriver.html#n3">_VBDrvInfos</a>.end());
00068 <font class="comment">// create and set iterator, for future deletion.</font>
00069 *it= VB.DrvInfos= <font class="keyword">new</font> CVBDrvInfosGL(<font class="keyword">this</font>, it);
00070 }
00071
00072 <font class="comment">// 2. If necessary, do modifications.</font>
00073 <font class="comment">//==================================</font>
00074 <font class="keywordflow">if</font>( VB.getTouchFlags()!=0 )
00075 {
00076 <font class="comment">// nop</font>
00077 <font class="comment">// OK!</font>
00078 VB.resetTouchFlags();
00079 }
00080
00081
00082 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00083 }
00084
00085
00086 <font class="comment">// ***************************************************************************</font>
<a name="l00087"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a44">00087</a> <font class="keywordtype">bool</font> CDriverGL::activeVertexBuffer(CVertexBuffer& VB, uint first, uint end)
00088 {
00089 <font class="comment">// NB: must duplicate changes in activeVertexBufferHard()</font>
00090
00091 uint32 flags;
00092
00093 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#c1">setupVertexBuffer</a>(VB))
00094 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00095
00096 <font class="keywordflow">if</font> (VB.getNumVertices()==0)
00097 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00098
00099 <a class="code" href="debug_8h.html#a6">nlassert</a>(end<=VB.getNumVertices());
00100 <a class="code" href="debug_8h.html#a6">nlassert</a>(first<=end);
00101
00102 <font class="comment">// Get VB flags, to setup matrixes and arrays.</font>
00103 flags=VB.getVertexFormat();
00104
00105
00106 <font class="comment">// 2. Setup Arrays.</font>
00107 <font class="comment">//===================</font>
00108
00109 <font class="comment">// Fence mgt.</font>
00110 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">fenceOnCurVBHardIfNeeded</a>(NULL);
00111
00112 <font class="comment">// For MultiPass Material.</font>
00113 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>.setupVertexBuffer(VB);
00114
00115 <font class="comment">// Disable the current vertexBufferHard if setuped.</font>
00116 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00117 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->disable();
00118
00119 <font class="comment">// Setup the OpenGL arrays.</font>
00120 <a class="code" href="classNL3D_1_1CDriverGL.html#c18">setupGlArrays</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>);
00121
00122
00123 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00124 }
00125
00126
00127 <font class="comment">// ***************************************************************************</font>
<a name="l00128"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a43">00128</a> <font class="keywordtype">bool</font> CDriverGL::activeVertexBuffer(CVertexBuffer& VB)
00129 {
00130 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#a43">activeVertexBuffer</a>(VB, 0, VB.getNumVertices());
00131 }
00132
00133
00134 <font class="comment">// ***************************************************************************</font>
<a name="l00135"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a46">00135</a> <font class="keywordtype">bool</font> CDriverGL::render(CPrimitiveBlock& PB, CMaterial& Mat)
00136 {
00137 <font class="comment">// update matrix and Light in OpenGL if needed</font>
00138 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00139
00140 <font class="comment">// setup material</font>
00141 <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00142 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00143
00144
00145 <font class="comment">// render primitives.</font>
00146 <font class="comment">//==============================</font>
00147 <font class="comment">// start multipass.</font>
00148 uint nPass;
00149 nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00150 <font class="comment">// draw all passes.</font>
00151 <font class="keywordflow">for</font>(uint pass=0;pass<nPass; pass++)
00152 {
00153 <font class="comment">// setup the pass.</font>
00154 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00155 <font class="comment">// draw the primitives.</font>
00156 <font class="keywordflow">if</font>(PB.getNumTri()!=0)
00157 glDrawElements(GL_TRIANGLES,3*PB.getNumTri(),GL_UNSIGNED_INT,PB.getTriPointer());
00158 <font class="keywordflow">if</font>(PB.getNumQuad()!=0)
00159 glDrawElements(GL_QUADS,4*PB.getNumQuad(),GL_UNSIGNED_INT,PB.getQuadPointer());
00160 <font class="keywordflow">if</font>(PB.getNumLine()!=0)
00161 glDrawElements(GL_LINES,2*PB.getNumLine(),GL_UNSIGNED_INT,PB.getLinePointer());
00162 }
00163 <font class="comment">// end multipass.</font>
00164 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00165
00166
00167 <font class="comment">// Profiling.</font>
00168 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NLines+= PB.getNumLine();
00169 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NTriangles+= PB.getNumTri();
00170 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NQuads+= PB.getNumQuad();
00171 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NLines+= PB.getNumLine() * nPass;
00172 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NTriangles+= PB.getNumTri() * nPass;
00173 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NQuads+= PB.getNumQuad() * nPass;
00174
00175 <font class="comment">// We have render some prims. inform the VBHard.</font>
00176 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00177 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->GPURenderingAfterFence= <font class="keyword">true</font>;
00178
00179 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00180
00181
00182 }
00183
00184
00185 <font class="comment">// ***************************************************************************</font>
<a name="l00186"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a47">00186</a> <font class="keywordtype">void</font> CDriverGL::renderTriangles(CMaterial& Mat, uint32 *tri, uint32 ntris)
00187 {
00188 <font class="comment">// update matrix and Light in OpenGL if needed</font>
00189 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00190
00191 <font class="comment">// setup material</font>
00192 <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00193 <font class="keywordflow">return</font>;
00194
00195
00196 <font class="comment">// render primitives.</font>
00197 <font class="comment">//==============================</font>
00198 <font class="comment">// start multipass.</font>
00199 uint nPass;
00200 nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00201 <font class="comment">// draw all passes.</font>
00202 <font class="keywordflow">for</font>(uint pass=0;pass<nPass; pass++)
00203 {
00204 <font class="comment">// setup the pass.</font>
00205 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00206 <font class="comment">// draw the primitives.</font>
00207 <font class="keywordflow">if</font>(ntris!=0)
00208 glDrawElements(GL_TRIANGLES,3*ntris,GL_UNSIGNED_INT, tri);
00209 }
00210 <font class="comment">// end multipass.</font>
00211 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00212
00213
00214 <font class="comment">// Profiling.</font>
00215 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NTriangles+= ntris;
00216 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NTriangles+= ntris * nPass;
00217
00218 <font class="comment">// We have render some prims. inform the VBHard.</font>
00219 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00220 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->GPURenderingAfterFence= <font class="keyword">true</font>;
00221 }
00222
00223
00224 <font class="comment">// ***************************************************************************</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a48">00225</a> <font class="keywordtype">void</font> CDriverGL::renderSimpleTriangles(uint32 *tri, uint32 ntris)
00226 {
00227 <a class="code" href="debug_8h.html#a6">nlassert</a>(ntris>0);
00228
00229 <font class="comment">// update matrix and Light in OpenGL if needed</font>
00230 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00231
00232
00233 <font class="comment">// Don't setup any material here.</font>
00234
00235 <font class="comment">// render primitives.</font>
00236 <font class="comment">//==============================</font>
00237 <font class="comment">// NO MULTIPASS HERE!!</font>
00238 <font class="comment">// draw the primitives. (nb: ntrsi>0).</font>
00239 glDrawElements(GL_TRIANGLES,3*ntris,GL_UNSIGNED_INT, tri);
00240
00241 <font class="comment">// Profiling.</font>
00242 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NTriangles+= ntris;
00243 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NTriangles+= ntris;
00244
00245 <font class="comment">// We have render some prims. inform the VBHard.</font>
00246 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00247 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->GPURenderingAfterFence= <font class="keyword">true</font>;
00248 }
00249
00250
00251 <font class="comment">// ***************************************************************************</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a49">00252</a> <font class="keywordtype">void</font> CDriverGL::renderPoints(CMaterial& Mat, uint32 numPoints)
00253 {
00254 <font class="comment">// update matrix and Light in OpenGL if needed</font>
00255 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00256
00257 <font class="comment">// setup material</font>
00258 <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00259 <font class="keywordflow">return</font>;
00260
00261
00262 <font class="comment">// render primitives.</font>
00263 <font class="comment">//==============================</font>
00264 <font class="comment">// start multipass.</font>
00265 uint nPass;
00266 nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00267 <font class="comment">// draw all passes.</font>
00268 <font class="keywordflow">for</font>(uint pass=0;pass<nPass; pass++)
00269 {
00270 <font class="comment">// setup the pass.</font>
00271 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00272 <font class="comment">// draw the primitives.</font>
00273 <font class="keywordflow">if</font>(numPoints)
00274 glDrawArrays(GL_POINTS,0, numPoints);
00275 }
00276 <font class="comment">// end multipass.</font>
00277 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00278
00279
00280 <font class="comment">// Profiling.</font>
00281 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NPoints+= numPoints;
00282 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NPoints+= numPoints * nPass;
00283
00284 <font class="comment">// We have render some prims. inform the VBHard.</font>
00285 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00286 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->GPURenderingAfterFence= <font class="keyword">true</font>;
00287 }
00288
00289
00290
00291
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a50">00293</a> <font class="keywordtype">void</font> CDriverGL::renderQuads(CMaterial& Mat, uint32 startIndex, uint32 numQuads)
00294 {
00295 <font class="comment">// update matrix and Light in OpenGL if needed</font>
00296 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00297
00298 <font class="comment">// setup material</font>
00299 <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00300 <font class="keywordflow">return</font>;
00301
00302
00303 <font class="comment">// render primitives.</font>
00304 <font class="comment">//==============================</font>
00305 <font class="comment">// start multipass.</font>
00306 uint nPass;
00307 nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00308 <font class="comment">// draw all passes.</font>
00309 <font class="keywordflow">for</font>(uint pass=0;pass<nPass; pass++)
00310 {
00311 <font class="comment">// setup the pass.</font>
00312 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00313 <font class="comment">// draw the primitives.</font>
00314 <font class="keywordflow">if</font>(numQuads)
00315 glDrawArrays(GL_QUADS, startIndex << 2, numQuads << 2) ;
00316 }
00317 <font class="comment">// end multipass.</font>
00318 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00319
00320
00321 <font class="comment">// Profiling.</font>
00322 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NQuads += numQuads ;
00323 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NQuads += numQuads * nPass;
00324
00325 <font class="comment">// We have render some prims. inform the VBHard.</font>
00326 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00327 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->GPURenderingAfterFence= <font class="keyword">true</font>;
00328 }
00329
00330
00331 <font class="comment">// ***************************************************************************</font>
<a name="l00332"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c14">00332</a> <font class="keywordtype">void</font> CDriverGL::setupUVPtr(uint stage, CVertexBufferInfo &VB, uint uvId)
00333 {
00334 <font class="comment">// sould not be called with vertex program Array setuped.</font>
00335 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>);
00336
00337 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(stage);
00338 <font class="keywordflow">if</font> (VB.VertexFormat & (CVertexBuffer::TexCoord0Flag<<uvId))
00339 {
00340 <font class="comment">// Check type, if not supported, just ignore</font>
00341 <font class="keywordflow">if</font> (VB.Type[CVertexBuffer::TexCoord0+uvId]==CVertexBuffer::Float2)
00342 {
00343 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">true</font>);
00344 <font class="comment">// Setup ATI VBHard or std ptr.</font>
00345 <font class="keywordflow">if</font>(VB.ATIVBHardMode)
00346 <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, VB.VertexSize,
00347 VB.ATIVertexObjectId, VB.ATIValueOffset[CVertexBuffer::TexCoord0+uvId]);
00348 <font class="keywordflow">else</font>
00349 glTexCoordPointer(2,GL_FLOAT,VB.VertexSize,VB.ValuePtr[CVertexBuffer::TexCoord0+uvId]);
00350 }
00351 <font class="keywordflow">else</font>
00352 {
00353 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00354 }
00355 }
00356 <font class="keywordflow">else</font>
00357 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00358 }
00359
00360
00361 <font class="comment">// ***************************************************************************</font>
<a name="l00362"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a45">00362</a> <font class="keywordtype">void</font> CDriverGL::mapTextureStageToUV(uint stage, uint uv)
00363 {
00364 <font class="comment">// Just call it for last VertexBuffer setuped.</font>
00365 <a class="code" href="classNL3D_1_1CDriverGL.html#c14">setupUVPtr</a>(stage, <a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>, uv);
00366 }
00367
00368
00369
00370 <font class="comment">// ***************************************************************************</font>
00371 <font class="comment">// ***************************************************************************</font>
00372 <font class="comment">// VertexBufferHard</font>
00373 <font class="comment">// ***************************************************************************</font>
00374 <font class="comment">// ***************************************************************************</font>
00375
00376
00377 <font class="comment">// ***************************************************************************</font>
<a name="l00378"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a36">00378</a> <font class="keywordtype">bool</font> CDriverGL::supportVertexBufferHard()<font class="keyword"> const</font>
00379 <font class="keyword"></font>{
00380 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_7">_SupportVBHard</a>;
00381 }
00382
00383
00384 <font class="comment">// ***************************************************************************</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a37">00385</a> <font class="keywordtype">bool</font> CDriverGL::slowUnlockVertexBufferHard()<font class="keyword"> const</font>
00386 <font class="keyword"></font>{
00387 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_8">_SlowUnlockVBHard</a>;
00388 }
00389
00390
00391 <font class="comment">// ***************************************************************************</font>
<a name="l00392"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a38">00392</a> uint CDriverGL::getMaxVerticesByVertexBufferHard()<font class="keyword"> const</font>
00393 <font class="keyword"></font>{
00394 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>;
00395 }
00396
00397
00398 <font class="comment">// ***************************************************************************</font>
<a name="l00399"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a40">00399</a> IVertexBufferHard *CDriverGL::createVertexBufferHard(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices, IDriver::TVBHardType vbType)
00400 {
00401 <font class="comment">// choose the VertexArrayRange of good type</font>
00402 IVertexArrayRange *vertexArrayRange= NULL;
00403 <font class="keywordflow">switch</font>(vbType)
00404 {
00405 <font class="keywordflow">case</font> IDriver::VBHardAGP:
00406 vertexArrayRange= <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>;
00407 <font class="keywordflow">break</font>;
00408 <font class="keywordflow">case</font> IDriver::VBHardVRAM:
00409 vertexArrayRange= <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>;
00410 <font class="keywordflow">break</font>;
00411 };
00412
00413 <font class="comment">// If this one at least created (an extension support it).</font>
00414 <font class="keywordflow">if</font>( !vertexArrayRange )
00415 <font class="keywordflow">return</font> NULL;
00416 <font class="keywordflow">else</font>
00417 {
00418 <font class="comment">// check max vertex</font>
00419 <font class="keywordflow">if</font>(numVertices > <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>)
00420 <font class="keywordflow">return</font> NULL;
00421
00422 <font class="comment">// Create a CVertexBufferHardGL</font>
00423 IVertexBufferHardGL *vb;
00424 <font class="comment">// let the VAR create the vbhard.</font>
00425 vb= vertexArrayRange->createVBHardGL(vertexFormat, typeArray, numVertices);
00426 <font class="comment">// if fails</font>
00427 <font class="keywordflow">if</font>(!vb)
00428 {
00429 <font class="keywordflow">return</font> NULL;
00430 }
00431 <font class="keywordflow">else</font>
00432 {
00433 <font class="comment">// insert in list.</font>
00434 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.insert(vb);
00435 }
00436 }
00437 }
00438
00439
00440 <font class="comment">// ***************************************************************************</font>
<a name="l00441"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a41">00441</a> <font class="keywordtype">void</font> CDriverGL::deleteVertexBufferHard(IVertexBufferHard *VB)
00442 {
00443 <font class="comment">// If one _CurrentVertexBufferHard enabled, first End its drawning, and disable it.</font>
00444 <font class="comment">// This is very important, because after deletion, the space is free. </font>
00445 <font class="comment">// If the GPU has not finisehd his drawing, and if any allocation occurs on this free space, and if </font>
00446 <font class="comment">// the user locks to fill this space (feww!) Then some data crash may results....</font>
00447 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00448 {
00449 <font class="comment">// Must ensure it has ended any drawing</font>
00450 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->lock();
00451 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->unlock();
00452 <font class="comment">// disable the VBHard.</font>
00453 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->disable();
00454 }
00455
00456 <font class="comment">// Then just delete the VBuffer hard from list.</font>
00457 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.erase(safe_cast<IVertexBufferHardGL*>(VB));
00458 }
00459
00460
00461
00462 <font class="comment">// ***************************************************************************</font>
<a name="l00463"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a42">00463</a> <font class="keywordtype">void</font> CDriverGL::activeVertexBufferHard(IVertexBufferHard *iVB)
00464 {
00465 <font class="comment">// NB: must duplicate changes in activeVertexBuffer()</font>
00466
00467 <a class="code" href="debug_8h.html#a6">nlassert</a>(iVB);
00468 IVertexBufferHardGL *VB= safe_cast<IVertexBufferHardGL*>(iVB);
00469
00470 uint32 flags;
00471
00472 <font class="keywordflow">if</font> (VB->getNumVertices()==0)
00473 <font class="keywordflow">return</font>;
00474
00475 <font class="comment">// Get VB flags, to setup matrixes and arrays.</font>
00476 flags=VB->getVertexFormat();
00477
00478
00479 <font class="comment">// 2. Setup Arrays.</font>
00480 <font class="comment">//===================</font>
00481
00482 <font class="comment">// Fence mgt.</font>
00483 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">fenceOnCurVBHardIfNeeded</a>(VB);
00484
00485 <font class="comment">// For MultiPass Material.</font>
00486 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>.setupVertexBufferHard(*VB);
00487
00488 <font class="comment">// Enable the vertexArrayRange of this array.</font>
00489 VB->enable();
00490
00491 <font class="comment">// Setup the OpenGL arrays.</font>
00492 <a class="code" href="classNL3D_1_1CDriverGL.html#c18">setupGlArrays</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>);
00493
00494 }
00495
00496
00497 <font class="comment">// ***************************************************************************</font>
<a name="l00498"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r1">00498</a> <font class="keyword">const</font> uint CDriverGL::NumCoordinatesType[CVertexBuffer::NumType]=
00499 {
00500 1, <font class="comment">// Double1</font>
00501 1, <font class="comment">// Float1</font>
00502 1, <font class="comment">// Short1</font>
00503 2, <font class="comment">// Double2</font>
00504 2, <font class="comment">// Float2</font>
00505 2, <font class="comment">// Short2</font>
00506 3, <font class="comment">// Double3</font>
00507 3, <font class="comment">// Float3</font>
00508 3, <font class="comment">// Short3</font>
00509 4, <font class="comment">// Double4</font>
00510 4, <font class="comment">// Float4</font>
00511 4, <font class="comment">// Short4</font>
00512 4 <font class="comment">// UChar4</font>
00513 };
00514
00515
00516 <font class="comment">// ***************************************************************************</font>
<a name="l00517"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r2">00517</a> <font class="keyword">const</font> uint CDriverGL::GLType[CVertexBuffer::NumType]=
00518 {
00519 GL_DOUBLE, <font class="comment">// Double1</font>
00520 GL_FLOAT, <font class="comment">// Float1</font>
00521 GL_SHORT, <font class="comment">// Short1</font>
00522 GL_DOUBLE, <font class="comment">// Double2</font>
00523 GL_FLOAT, <font class="comment">// Float2</font>
00524 GL_SHORT, <font class="comment">// Short2</font>
00525 GL_DOUBLE, <font class="comment">// Double3</font>
00526 GL_FLOAT, <font class="comment">// Float3</font>
00527 GL_SHORT, <font class="comment">// Short3</font>
00528 GL_DOUBLE, <font class="comment">// Double4</font>
00529 GL_FLOAT, <font class="comment">// Float4</font>
00530 GL_SHORT, <font class="comment">// Short4</font>
00531 GL_UNSIGNED_BYTE <font class="comment">// UChar4</font>
00532 };
00533
00534
00535 <font class="comment">// ***************************************************************************</font>
<a name="l00536"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r3">00536</a> <font class="keyword">const</font> uint CDriverGL::GLVertexAttribIndex[CVertexBuffer::NumValue]=
00537 {
00538 0, <font class="comment">// Position</font>
00539 2, <font class="comment">// Normal</font>
00540 8, <font class="comment">// TexCoord0</font>
00541 9, <font class="comment">// TexCoord1</font>
00542 10, <font class="comment">// TexCoord2</font>
00543 11, <font class="comment">// TexCoord3</font>
00544 12, <font class="comment">// TexCoord4</font>
00545 13, <font class="comment">// TexCoord5</font>
00546 14, <font class="comment">// TexCoord6</font>
00547 15, <font class="comment">// TexCoord7</font>
00548 3, <font class="comment">// PrimaryColor</font>
00549 4, <font class="comment">// SecondaryColor</font>
00550 1, <font class="comment">// Weight</font>
00551 6, <font class="comment">// Empty (PaletteSkin)</font>
00552 5, <font class="comment">// Fog</font>
00553 7, <font class="comment">// Empty</font>
00554 };
00555
00556
00557
00558 <font class="comment">// ***************************************************************************</font>
<a name="l00559"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c19">00559</a> <font class="keywordtype">void</font> CDriverGL::setupGlArraysStd(CVertexBufferInfo &vb)
00560 {
00561 uint32 flags= vb.VertexFormat;
00562 <font class="comment">// setup vertex ptr.</font>
00563 <font class="comment">//-----------</font>
00564 uint numVertexCoord = CVertexBuffer::NumComponentsType[vb.Type[CVertexBuffer::Position]];
00565 <a class="code" href="debug_8h.html#a6">nlassert</a> (numVertexCoord >= 2);
00566
00567 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexArray(<font class="keyword">true</font>);
00568 <font class="comment">// Setup ATI VBHard or std ptr.</font>
00569 <font class="keywordflow">if</font>(vb.ATIVBHardMode)
00570 <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_VERTEX_ARRAY, numVertexCoord, GL_FLOAT, vb.VertexSize,
00571 vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Position]);
00572 <font class="keywordflow">else</font>
00573 glVertexPointer(numVertexCoord, GL_FLOAT, vb.VertexSize, vb.ValuePtr[CVertexBuffer::Position]);
00574
00575
00576 <font class="comment">// setup normal ptr.</font>
00577 <font class="comment">//-----------</font>
00578 <font class="comment">// Check for normal param in vertex buffer</font>
00579 <font class="keywordflow">if</font> (flags & CVertexBuffer::NormalFlag)
00580 {
00581 <font class="comment">// Check type</font>
00582 <a class="code" href="debug_8h.html#a6">nlassert</a> (vb.Type[CVertexBuffer::Normal]==CVertexBuffer::Float3);
00583
00584 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">true</font>);
00585 <font class="comment">// Setup ATI VBHard or std ptr.</font>
00586 <font class="keywordflow">if</font>(vb.ATIVBHardMode)
00587 <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_NORMAL_ARRAY, 3, GL_FLOAT, vb.VertexSize,
00588 vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Normal]);
00589 <font class="keywordflow">else</font>
00590 glNormalPointer(GL_FLOAT, vb.VertexSize, vb.ValuePtr[CVertexBuffer::Normal]);
00591 }
00592 <font class="keywordflow">else</font>
00593 {
00594 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">false</font>);
00595 }
00596
00597
00598 <font class="comment">// Setup Color</font>
00599 <font class="comment">//-----------</font>
00600 <font class="comment">// Check for color param in vertex buffer</font>
00601 <font class="keywordflow">if</font> (flags & CVertexBuffer::PrimaryColorFlag)
00602 {
00603 <font class="comment">// Check type</font>
00604 <a class="code" href="debug_8h.html#a6">nlassert</a> (vb.Type[CVertexBuffer::PrimaryColor]==CVertexBuffer::UChar4);
00605
00606 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">true</font>);
00607 <font class="comment">// Setup ATI VBHard or std ptr.</font>
00608 <font class="keywordflow">if</font>(vb.ATIVBHardMode)
00609 <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, vb.VertexSize,
00610 vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::PrimaryColor]);
00611 <font class="keywordflow">else</font>
00612 glColorPointer(4,GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[CVertexBuffer::PrimaryColor]);
00613 }
00614 <font class="keywordflow">else</font>
00615 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00616
00617
00618 <font class="comment">// Setup Uvs</font>
00619 <font class="comment">//-----------</font>
00620 <font class="keywordflow">for</font>(sint i=0; i<<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); i++)
00621 {
00622 <font class="comment">// normal behavior: each texture has its own UV.</font>
00623 <a class="code" href="classNL3D_1_1CDriverGL.html#c14">setupUVPtr</a>(i, vb, i);
00624 }
00625 }
00626
00627
00628
00629 <font class="comment">// ***************************************************************************</font>
<a name="l00630"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c22">00630</a> <font class="keywordtype">void</font> CDriverGL::toggleGlArraysForNVVertexProgram()
00631 {
00632 <font class="comment">// If change of setup type, must disable olds.</font>
00633 <font class="comment">//=======================</font>
00634
00635 <font class="comment">// If last was a VertexProgram setup, and now it is a standard GL array setup.</font>
00636 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> && !<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00637 {
00638
00639 <font class="comment">// Disable all VertexAttribs.</font>
00640 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a><CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00641 {
00642 <font class="comment">// Index</font>
00643 uint glIndex=<a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00644 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">false</font>);
00645 }
00646 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00647 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">false</font>);
00648
00649 <font class="comment">// no more a vertex program setup.</font>
00650 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">false</font>;
00651 }
00652
00653 <font class="comment">// If last was a standard GL array setup, and now it is a VertexProgram setup.</font>
00654 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> && <a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00655 {
00656 <font class="comment">// Disable all standards ptrs.</font>
00657 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexArray(<font class="keyword">false</font>);
00658 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">false</font>);
00659 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00660 <font class="keywordflow">for</font>(sint i=0; i<<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); i++)
00661 {
00662 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(i);
00663 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00664 }
00665
00666
00667 <font class="comment">// now, vertex program setup.</font>
00668 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">true</font>;
00669 }
00670 }
00671
00672
00673 <font class="comment">// ***************************************************************************</font>
<a name="l00674"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c23">00674</a> <font class="keywordtype">void</font> CDriverGL::toggleGlArraysForEXTVertexShader()
00675 {
00676 <font class="comment">// If change of setup type, must disable olds.</font>
00677 <font class="comment">//=======================</font>
00678
00679
00680 <font class="comment">// If last was a VertexProgram setup, and now it is a standard GL array setup.</font>
00681 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> && !<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00682 {
00683 CVertexProgram *vp = <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a>;
00684 <font class="keywordflow">if</font> (vp)
00685 {
00686 <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> *drvInfo = NLMISC::safe_cast<CVertexProgamDrvInfosGL *>((<a class="code" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a> *) vp->_DrvInfo);
00687 <font class="keywordflow">if</font> (drvInfo)
00688 {
00689 <font class="comment">// Disable all VertexAttribs.</font>
00690 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a><CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00691 {
00692 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArrayForEXTVertexShader(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keyword">false</font>, drvInfo->Variants);
00693 }
00694 }
00695 }
00696 <font class="comment">// no more a vertex program setup.</font>
00697 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">false</font>;
00698 }
00699
00700 <font class="comment">// If last was a standard GL array setup, and now it is a VertexProgram setup.</font>
00701 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> && <a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00702 {
00703 <font class="comment">// Disable all standards ptrs.</font>
00704 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexArray(<font class="keyword">false</font>);
00705 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">false</font>);
00706 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00707 <font class="keywordflow">for</font>(sint i=0; i<<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); i++)
00708 {
00709 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(i);
00710 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00711 }
00712
00713
00714 <font class="comment">// now, vertex program setup.</font>
00715 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">true</font>;
00716 }
00717 }
00718
00719 <font class="comment">// ***************************************************************************</font>
<a name="l00720"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c20">00720</a> <font class="keywordtype">void</font> CDriverGL::setupGlArraysForNVVertexProgram(CVertexBufferInfo &vb)
00721 {
00722 uint32 flags= vb.VertexFormat;
00723
00724 <font class="comment">// For each value</font>
00725 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a><CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00726 {
00727 <font class="comment">// Flag</font>
00728 uint16 flag=1<<<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00729
00730 <font class="comment">// Type</font>
00731 CVertexBuffer::TType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>=vb.Type[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00732
00733 <font class="comment">// Index</font>
00734 uint glIndex=<a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00735
00736 <font class="comment">// Not setuped value and used</font>
00737 <font class="keywordflow">if</font> (flags & flag)
00738 {
00739 <font class="comment">/* OpenGL Driver Bug with VertexProgram, UChar4 type, and VertexArrayRange.</font>
00740 <font class="comment"> Don't work and lead to very poor performance (1/10) (VAR is "disabled").</font>
00741 <font class="comment"> */</font>
00742 <font class="comment">// Test if can use glColorPointer() / glSecondaryColorPointerEXT() instead.</font>
00743 <font class="keywordflow">if</font>( (glIndex==3 || glIndex==4) )
00744 {
00745 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> == CVertexBuffer::UChar4 )
00746 {
00747 <font class="comment">// Must disable VertexAttrib array.</font>
00748 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">false</font>);
00749
00750 <font class="comment">// Active this value, with standard gl calls</font>
00751 <font class="keywordflow">if</font>(glIndex==3)
00752 {
00753 <font class="comment">// Primary color</font>
00754 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">true</font>);
00755 glColorPointer(4,GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00756 }
00757 <font class="keywordflow">else</font>
00758 {
00759 <font class="comment">// Secondary color</font>
00760 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">true</font>);
00761 <a class="code" href="driver__opengl__extension_8h.html#a170">nglSecondaryColorPointerEXT</a>(4,GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00762 }
00763 }
00764 <font class="keywordflow">else</font>
00765 {
00766 <font class="comment">// Can use normal VertexAttribArray.</font>
00767 <font class="comment">// Disable first standard Color Array.</font>
00768 <font class="keywordflow">if</font>(glIndex==3)
00769 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00770 <font class="keywordflow">else</font>
00771 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">false</font>);
00772
00773 <font class="comment">// Active this value</font>
00774 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">true</font>);
00775 <a class="code" href="driver__opengl__extension_8h.html#a77">nglVertexAttribPointerNV</a> (glIndex, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00776 }
00777 }
00778 <font class="comment">// Else normal case, can't do anything for other values with UChar4....</font>
00779 <font class="keywordflow">else</font>
00780 {
00781 <font class="comment">// Active this value</font>
00782 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">true</font>);
00783 <a class="code" href="driver__opengl__extension_8h.html#a77">nglVertexAttribPointerNV</a> (glIndex, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00784 }
00785 }
00786 <font class="keywordflow">else</font>
00787 {
00788 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">false</font>);
00789 <font class="comment">/* OpenGL Driver Bug with VertexProgram, UChar4 type, and VertexArrayRange.</font>
00790 <font class="comment"> Must also disable colorArray in standard gl calls.</font>
00791 <font class="comment"> */</font>
00792 <font class="keywordflow">if</font>(glIndex==3)
00793 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00794 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(glIndex==4)
00795 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">false</font>);
00796 }
00797 }
00798 }
00799
00800
00801 <font class="comment">// ***************************************************************************</font>
<a name="l00802"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c21">00802</a> <font class="keywordtype">void</font> CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
00803 {
00804
00805 CVertexProgram *vp = <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a>;
00806 <font class="keywordflow">if</font> (!vp) <font class="keywordflow">return</font>;
00807 <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> *drvInfo = NLMISC::safe_cast<CVertexProgamDrvInfosGL *>((<a class="code" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a> *) vp->_DrvInfo);
00808 <font class="keywordflow">if</font> (!drvInfo) <font class="keywordflow">return</font>;
00809
00810 uint32 flags= vb.VertexFormat;
00811
00812 <font class="comment">// For each value</font>
00813 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a><CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00814 {
00815 <font class="comment">// Flag</font>
00816 uint16 flag=1<<<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00817
00818 <font class="comment">// Type</font>
00819 CVertexBuffer::TType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>=vb.Type[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00820
00821 <font class="comment">// Index</font>
00822 uint glIndex=<a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00823
00824 <font class="comment">// Not setuped value and used</font>
00825 <font class="keywordflow">if</font> (flags & flag & drvInfo->UsedVertexComponents)
00826 {
00827 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArrayForEXTVertexShader(glIndex, <font class="keyword">true</font>, drvInfo->Variants);
00828 <font class="comment">// use variant or open gl standard array</font>
00829 <font class="keywordflow">switch</font>(value)
00830 {
00831 <font class="keywordflow">case</font> CVertexBuffer::Position: <font class="comment">// position </font>
00832 {
00833 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] >= 2);
00834 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_VERTEX_ARRAY, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Position]);
00835 <font class="keywordflow">else</font> glVertexPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00836 }
00837 <font class="keywordflow">break</font>;
00838 <font class="keywordflow">case</font> CVertexBuffer::Weight: <font class="comment">// skin weight</font>
00839 {
00840 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00841 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo->Variants[CDriverGL::EVSSkinWeightVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Weight]);
00842 <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo->Variants[CDriverGL::EVSSkinWeightVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00843 }
00844 <font class="keywordflow">break</font>;
00845 <font class="keywordflow">case</font> CVertexBuffer::Normal: <font class="comment">// normal</font>
00846 {
00847 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 3); <font class="comment">// must have 3 components for normals</font>
00848 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_NORMAL_ARRAY, 3, <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00849 <font class="keywordflow">else</font> glNormalPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[CVertexBuffer::Normal]);
00850 }
00851 <font class="keywordflow">break</font>;
00852 <font class="keywordflow">case</font> CVertexBuffer::PrimaryColor: <font class="comment">// color</font>
00853 {
00854 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] >= 3); <font class="comment">// must have 3 or 4 components for primary color</font>
00855 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_COLOR_ARRAY, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::PrimaryColor]);
00856 <font class="keywordflow">else</font> glColorPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00857 }
00858 <font class="keywordflow">break</font>;
00859 <font class="keywordflow">case</font> CVertexBuffer::SecondaryColor: <font class="comment">// secondary color</font>
00860 {
00861 <font class="comment">// implemented using a variant, as not available with EXTVertexShader</font>
00862 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00863 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo->Variants[CDriverGL::EVSSecondaryColorVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::SecondaryColor]);
00864 <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo->Variants[CDriverGL::EVSSecondaryColorVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00865 }
00866 <font class="keywordflow">break</font>;
00867 <font class="keywordflow">case</font> CVertexBuffer::Fog: <font class="comment">// fog coordinate</font>
00868 {
00869 <font class="comment">// implemented using a variant</font>
00870 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00871 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo->Variants[CDriverGL::EVSFogCoordsVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Fog]);
00872 <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo->Variants[CDriverGL::EVSFogCoordsVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00873 }
00874 <font class="keywordflow">break</font>;
00875 <font class="keywordflow">case</font> CVertexBuffer::PaletteSkin: <font class="comment">// palette skin</font>
00876 {
00877 <font class="comment">// implemented using a variant</font>
00878 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00879 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo->Variants[CDriverGL::EVSPaletteSkinVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::PaletteSkin]);
00880 <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo->Variants[CDriverGL::EVSPaletteSkinVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00881 }
00882 <font class="keywordflow">break</font>;
00883 <font class="keywordflow">case</font> CVertexBuffer::Empty: <font class="comment">// empty</font>
00884 <a class="code" href="debug_8h.html#a12">nlstop</a>
00885 <font class="keywordflow">break</font>;
00886 <font class="keywordflow">case</font> CVertexBuffer::TexCoord0:
00887 <font class="keywordflow">case</font> CVertexBuffer::TexCoord1:
00888 <font class="keywordflow">case</font> CVertexBuffer::TexCoord2:
00889 <font class="keywordflow">case</font> CVertexBuffer::TexCoord3:
00890 <font class="keywordflow">case</font> CVertexBuffer::TexCoord4:
00891 <font class="keywordflow">case</font> CVertexBuffer::TexCoord5:
00892 <font class="keywordflow">case</font> CVertexBuffer::TexCoord6:
00893 <font class="keywordflow">case</font> CVertexBuffer::TexCoord7:
00894 {
00895 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> - CVertexBuffer::TexCoord0);
00896 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_TEXTURE_COORD_ARRAY, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00897 <font class="keywordflow">else</font> glTexCoordPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> ]);
00898 }
00899 <font class="keywordflow">break</font>;
00900 <font class="keywordflow">default</font>:
00901 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// invalid value</font>
00902 <font class="keywordflow">break</font>;
00903 }
00904 }
00905 <font class="keywordflow">else</font>
00906 {
00907 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArrayForEXTVertexShader(glIndex, <font class="keyword">false</font>, drvInfo->Variants);
00908 }
00909 }
00910 }
00911
00912
00913
00914 <font class="comment">// ***************************************************************************</font>
<a name="l00915"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c18">00915</a> <font class="keywordtype">void</font> CDriverGL::setupGlArrays(CVertexBufferInfo &vb)
00916 {
00917 uint32 flags= vb.VertexFormat;
00918
00923 <font class="comment">// Standard case (NVVertexProgram or no vertex program case)</font>
00924 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram || !<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
00925 {
00926 <a class="code" href="classNL3D_1_1CDriverGL.html#c22">toggleGlArraysForNVVertexProgram</a>();
00927 <font class="comment">// Use a vertex program ?</font>
00928 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> ())
00929 {
00930 <a class="code" href="classNL3D_1_1CDriverGL.html#c19">setupGlArraysStd</a>(vb);
00931 }
00932 <font class="keywordflow">else</font>
00933 {
00934 <a class="code" href="classNL3D_1_1CDriverGL.html#c20">setupGlArraysForNVVertexProgram</a>(vb);
00935 }
00936 }
00937 <font class="keywordflow">else</font> <font class="comment">// EXTVertexShader case</font>
00938 {
00939 <a class="code" href="classNL3D_1_1CDriverGL.html#c23">toggleGlArraysForEXTVertexShader</a>();
00940 <font class="comment">// Use a vertex program ?</font>
00941 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> ())
00942 {
00943 <a class="code" href="classNL3D_1_1CDriverGL.html#c19">setupGlArraysStd</a>(vb);
00944 }
00945 <font class="keywordflow">else</font>
00946 {
00947 <a class="code" href="classNL3D_1_1CDriverGL.html#c21">setupGlArraysForEXTVertexShader</a>(vb);
00948 }
00949 }
00950
00951 <font class="comment">// Reset specials flags.</font>
00952 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_10">_LastVertexSetupIsLightMap</a>= <font class="keyword">false</font>;
00953 }
00954
00955
00956 <font class="comment">// ***************************************************************************</font>
<a name="l00957"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#a0">00957</a> <font class="keywordtype">void</font> CVertexBufferInfo::setupVertexBuffer(CVertexBuffer &vb)
00958 {
00959 sint i;
00960 uint flags= vb.getVertexFormat();
00961 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>= flags;
00962 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
00963 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
00964 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m3">NumWeight</a>= vb.getNumWeight();
00965
00966 <font class="comment">// No VBhard.</font>
00967 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">ATIVBHardMode</a>= <font class="keyword">false</font>;
00968
00969 <font class="comment">// Get value pointer</font>
00970 <font class="keywordflow">for</font> (i=0; i<CVertexBuffer::NumValue; i++)
00971 {
00972 <font class="comment">// Value used ?</font>
00973 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>&(1<<i))
00974 {
00975 <font class="comment">// Get the pointer</font>
00976 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m5">ValuePtr</a>[i]=vb.getValueEx ((CVertexBuffer::TValue)i);
00977
00978 <font class="comment">// Type of the value</font>
00979 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">Type</a>[i]=vb.getValueType (i);
00980 }
00981 }
00982 }
00983
00984
00985 <font class="comment">// ***************************************************************************</font>
<a name="l00986"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#a1">00986</a> <font class="keywordtype">void</font> CVertexBufferInfo::setupVertexBufferHard(IVertexBufferHardGL &vb)
00987 {
00988 sint i;
00989 uint flags= vb.getVertexFormat();
00990 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>= flags;
00991 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
00992 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
00993 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m3">NumWeight</a>= vb.getNumWeight();
00994
00995 <font class="comment">// Not ATI VBHard by default</font>
00996 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">ATIVBHardMode</a>= <font class="keyword">false</font>;
00997
00998 <font class="comment">// Setup differs from ATI or NVidia VBHard.</font>
00999 <font class="keywordflow">if</font>(vb.NVidiaVertexBufferHard)
01000 {
01001 CVertexBufferHardGLNVidia &vbHardNV= static_cast<CVertexBufferHardGLNVidia&>(vb);
01002
01003 <font class="comment">// Get value pointer</font>
01004 <font class="keywordflow">for</font> (i=0; i<CVertexBuffer::NumValue; i++)
01005 {
01006 <font class="comment">// Value used ?</font>
01007 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>&(1<<i))
01008 {
01009 <font class="comment">// Get the pointer</font>
01010 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m5">ValuePtr</a>[i]= vbHardNV.getNVidiaValueEx(i);
01011
01012 <font class="comment">// Type of the value</font>
01013 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">Type</a>[i]= vbHardNV.getValueType (i);
01014 }
01015 }
01016 }
01017 <font class="keywordflow">else</font>
01018 {
01019 <a class="code" href="debug_8h.html#a6">nlassert</a>(vb.ATIVertexBufferHard);
01020 CVertexBufferHardGLATI &vbHardATI= static_cast<CVertexBufferHardGLATI&>(vb);
01021
01022 <font class="comment">// special setup in setupGlArrays()...</font>
01023 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">ATIVBHardMode</a>= <font class="keyword">true</font>;
01024
01025 <font class="comment">// store the VertexObject Id.</font>
01026 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m7">ATIVertexObjectId</a>= vbHardATI.getATIVertexObjectId();
01027
01028 <font class="comment">// Get value offset</font>
01029 <font class="keywordflow">for</font> (i=0; i<CVertexBuffer::NumValue; i++)
01030 {
01031 <font class="comment">// Value used ?</font>
01032 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>&(1<<i))
01033 {
01034 <font class="comment">// Get the pointer</font>
01035 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m8">ATIValueOffset</a>[i]= vbHardATI.getATIValueOffset(i);
01036
01037 <font class="comment">// Type of the value</font>
01038 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">Type</a>[i]= vbHardATI.getValueType (i);
01039 }
01040 }
01041 }
01042 }
01043
01044
01045
01046 <font class="comment">// ***************************************************************************</font>
<a name="l01047"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_0">01047</a> <font class="keywordtype">void</font> CDriverGL::resetVertexArrayRange()
01048 {
01049 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
01050 {
01051 <font class="comment">// Must ensure it has ended any drawing</font>
01052 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->lock();
01053 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->unlock();
01054 <font class="comment">// disable it</font>
01055 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->disable();
01056 }
01057 <font class="comment">// Clear any VertexBufferHard created.</font>
01058 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.clear();
01059
01060 <font class="comment">// After, Clear the 2 vertexArrayRange, if any.</font>
01061 <font class="keywordflow">if</font>(_AGPVertexArrayRange)
01062 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>->free();
01063 <font class="keywordflow">if</font>(_VRAMVertexArrayRange)
01064 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>->free();
01065 }
01066
01067
01068 <font class="comment">// ***************************************************************************</font>
<a name="l01069"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a39">01069</a> <font class="keywordtype">bool</font> CDriverGL::initVertexArrayRange(uint agpMem, uint vramMem)
01070 {
01071 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CDriverGL.html#a36">supportVertexBufferHard</a>())
01072 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01073
01074 <font class="comment">// must be supported</font>
01075 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a> || !<a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>)
01076 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01077
01078 <font class="comment">// First, reset any VBHard created.</font>
01079 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_0">resetVertexArrayRange</a>();
01080 <font class="keywordtype">bool</font> ok= <font class="keyword">true</font>;
01081
01082 <font class="comment">// Try to allocate AGPMemory.</font>
01083 <font class="keywordflow">if</font>(agpMem>0)
01084 {
01085 agpMem&= ~15; <font class="comment">// ensure 16-bytes aligned mem count (maybe usefull :) ).</font>
01086 agpMem= max(agpMem, (uint)<a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>);
01087 <font class="keywordflow">while</font>(agpMem>= <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01088 {
01089 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>->allocate(agpMem, IDriver::VBHardAGP))
01090 {
01091 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: %.d vertices supported"</font>, <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>);
01092 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: Success to allocate %.1f Mo of AGP VAR Ram"</font>, agpMem / 1000000.f);
01093 <font class="keywordflow">break</font>;
01094 }
01095 <font class="keywordflow">else</font>
01096 {
01097 agpMem/=2;
01098 agpMem &=~15;
01099 }
01100 }
01101
01102 <font class="keywordflow">if</font>(agpMem< <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01103 {
01104 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: %.d vertices supported"</font>, <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>);
01105 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: Failed to allocate %.1f Mo of AGP VAR Ram"</font>, <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a> / 1000000.f);
01106 ok= <font class="keyword">false</font>;
01107 }
01108 }
01109
01110
01111 <font class="comment">// Try to allocate VRAMMemory.</font>
01112 <font class="keywordflow">if</font>(vramMem>0)
01113 {
01114 vramMem&= ~15; <font class="comment">// ensure 16-bytes aligned mem count (maybe usefull :) ).</font>
01115 vramMem= max(vramMem, (uint)<a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>);
01116 <font class="keywordflow">while</font>(vramMem>= <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01117 {
01118 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>->allocate(vramMem, IDriver::VBHardVRAM))
01119 <font class="keywordflow">break</font>;
01120 <font class="keywordflow">else</font>
01121 {
01122 vramMem/=2;
01123 vramMem &=~15;
01124 }
01125 }
01126
01127 <font class="keywordflow">if</font>(vramMem< <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01128 {
01129 ok= <font class="keyword">false</font>;
01130 }
01131 }
01132
01133
01134 <font class="keywordflow">return</font> ok;
01135 }
01136
01137
01138 <font class="comment">// ***************************************************************************</font>
<a name="l01139"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">01139</a> <font class="keywordtype">void</font> CDriverGL::fenceOnCurVBHardIfNeeded(IVertexBufferHardGL *newVBHard)
01140 {
01141 <font class="comment">// If old is not a VBHard, or if not a NVidia VBHard, no-op.</font>
01142 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>==NULL || !<a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->NVidiaVertexBufferHard )
01143 <font class="keywordflow">return</font>;
01144
01145 <font class="comment">// if we do not activate the same (NB: newVBHard==NULL if not a VBHard).</font>
01146 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>!=newVBHard)
01147 {
01148 <font class="comment">// get NVidia interface</font>
01149 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_13">CVertexBufferHardGLNVidia</a> *vbHardNV= static_cast<CVertexBufferHardGLNVidia*>(_CurrentVertexBufferHard);
01150
01151 <font class="comment">// If some render() have been done with this VB.</font>
01152 <font class="keywordflow">if</font>( vbHardNV->GPURenderingAfterFence )
01153 {
01154 <font class="comment">// If an old fence is activated, we wait for him.</font>
01155 <font class="comment">/* NB: performance issue: maybe a wait for nothing in some cases like this one:</font>
01156 <font class="comment"> render with VBHard_A ---- end with a fence</font>
01157 <font class="comment"> render with VBHard_B ....</font>
01158 <font class="comment"> render with VBHard_A ---- end: must finish prec fence before setting a new one.</font>
01159 <font class="comment"></font>
01160 <font class="comment"> This is not a hard issue, if we suppose first A is finished to be rendered during render of VBHard_B.</font>
01161 <font class="comment"> */</font>
01162 vbHardNV->finishFence();
01163 <font class="comment">// Since we won't work with this VB for a long time, we set a fence.</font>
01164 vbHardNV->setFence();
01165 vbHardNV->GPURenderingAfterFence= <font class="keyword">false</font>;
01166 }
01167 }
01168 }
01169
01170
01171 } <font class="comment">// NL3D</font>
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