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<hr><h1>driver_opengl_vertex.cpp</h1><a href="driver__opengl__vertex_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00009 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00010 <font class="comment"> *</font>
00011 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00012 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00013 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00014 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00015 <font class="comment"> * any later version.</font>
00016 <font class="comment"></font>
00017 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00018 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00019 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00020 <font class="comment"> * General Public License for more details.</font>
00021 <font class="comment"></font>
00022 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00023 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00024 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00025 <font class="comment"> * MA 02111-1307, USA.</font>
00026 <font class="comment"> */</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html">driver_opengl_vertex_buffer_hard.h</a>"</font>
00032 
00033 
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036 
00037 
00038 
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// Flags for software vertex skinning.</font>
<a name="l00041"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a0">00041</a> <font class="preprocessor">#define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE  3</font>
<a name="l00042"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a1">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE  1</font>
<a name="l00043"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a2">00043</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_DRV_SOFTSKIN_VCOMPUTED             0</font>
00044 <font class="preprocessor"></font><font class="comment">// 3 means "vertex may need compute".</font>
00045 <font class="comment">// 1 means "Primitive say vertex must be computed".</font>
00046 <font class="comment">// 0 means "vertex is computed".</font>
00047 
00048 
00049 <font class="comment">// 500K min.</font>
<a name="l00050"></a><a class="code" href="driver__opengl__vertex_8cpp.html#a3">00050</a> <font class="preprocessor">#define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE               (512*1024)</font>
00051 <font class="preprocessor"></font>
00052 
00053 
00054 <font class="keyword">namespace </font>NL3D
00055 {
00056 
00057 
00058 
00059 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c1">00060</a> <font class="keywordtype">bool</font> CDriverGL::setupVertexBuffer(CVertexBuffer&amp; VB)
00061 {
00062         <font class="comment">// 1. Retrieve/Create driver shader.</font>
00063         <font class="comment">//==================================</font>
00064         <font class="keywordflow">if</font> (!VB.DrvInfos)
00065         {
00066                 <font class="comment">// insert into driver list. (so it is deleted when driver is deleted).</font>
00067                 <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a>      it= <a class="code" href="classNL3D_1_1IDriver.html#n3">_VBDrvInfos</a>.insert(<a class="code" href="classNL3D_1_1IDriver.html#n3">_VBDrvInfos</a>.end());
00068                 <font class="comment">// create and set iterator, for future deletion.</font>
00069                 *it= VB.DrvInfos= <font class="keyword">new</font> CVBDrvInfosGL(<font class="keyword">this</font>, it);
00070         }
00071 
00072         <font class="comment">// 2. If necessary, do modifications.</font>
00073         <font class="comment">//==================================</font>
00074         <font class="keywordflow">if</font>( VB.getTouchFlags()!=0 )
00075         {
00076                 <font class="comment">// nop</font>
00077                 <font class="comment">// OK!</font>
00078                 VB.resetTouchFlags();
00079         }
00080 
00081 
00082         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00083 }
00084 
00085 
00086 <font class="comment">// ***************************************************************************</font>
<a name="l00087"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a44">00087</a> <font class="keywordtype">bool</font> CDriverGL::activeVertexBuffer(CVertexBuffer&amp; VB, uint first, uint end)
00088 {
00089         <font class="comment">// NB: must duplicate changes in activeVertexBufferHard()</font>
00090 
00091         uint32  flags;
00092 
00093         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#c1">setupVertexBuffer</a>(VB))
00094                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00095 
00096         <font class="keywordflow">if</font> (VB.getNumVertices()==0)
00097                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00098 
00099         <a class="code" href="debug_8h.html#a6">nlassert</a>(end&lt;=VB.getNumVertices());
00100         <a class="code" href="debug_8h.html#a6">nlassert</a>(first&lt;=end);
00101 
00102         <font class="comment">// Get VB flags, to setup matrixes and arrays.</font>
00103         flags=VB.getVertexFormat();
00104 
00105 
00106         <font class="comment">// 2. Setup Arrays.</font>
00107         <font class="comment">//===================</font>
00108 
00109         <font class="comment">// Fence mgt.</font>
00110         <a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">fenceOnCurVBHardIfNeeded</a>(NULL);
00111 
00112         <font class="comment">// For MultiPass Material.</font>
00113         <a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>.setupVertexBuffer(VB);
00114 
00115         <font class="comment">// Disable the current vertexBufferHard if setuped.</font>
00116         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00117                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;disable();
00118 
00119         <font class="comment">// Setup the OpenGL arrays.</font>
00120         <a class="code" href="classNL3D_1_1CDriverGL.html#c18">setupGlArrays</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>);
00121 
00122 
00123         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00124 }
00125 
00126 
00127 <font class="comment">// ***************************************************************************</font>
<a name="l00128"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a43">00128</a> <font class="keywordtype">bool</font>            CDriverGL::activeVertexBuffer(CVertexBuffer&amp; VB)
00129 {
00130         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#a43">activeVertexBuffer</a>(VB, 0, VB.getNumVertices());
00131 }
00132 
00133 
00134 <font class="comment">// ***************************************************************************</font>
<a name="l00135"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a46">00135</a> <font class="keywordtype">bool</font> CDriverGL::render(CPrimitiveBlock&amp; PB, CMaterial&amp; Mat)
00136 {       
00137         <font class="comment">// update matrix and Light in OpenGL if needed</font>
00138         <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00139 
00140         <font class="comment">// setup material</font>
00141         <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00142                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00143 
00144 
00145         <font class="comment">// render primitives.</font>
00146         <font class="comment">//==============================</font>
00147         <font class="comment">// start multipass.</font>
00148         uint    nPass;
00149         nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00150         <font class="comment">// draw all passes.</font>
00151         <font class="keywordflow">for</font>(uint pass=0;pass&lt;nPass; pass++)
00152         {
00153                 <font class="comment">// setup the pass.</font>
00154                 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);                
00155                 <font class="comment">// draw the primitives.</font>
00156                 <font class="keywordflow">if</font>(PB.getNumTri()!=0)
00157                         glDrawElements(GL_TRIANGLES,3*PB.getNumTri(),GL_UNSIGNED_INT,PB.getTriPointer());
00158                 <font class="keywordflow">if</font>(PB.getNumQuad()!=0)
00159                         glDrawElements(GL_QUADS,4*PB.getNumQuad(),GL_UNSIGNED_INT,PB.getQuadPointer());
00160                 <font class="keywordflow">if</font>(PB.getNumLine()!=0)
00161                         glDrawElements(GL_LINES,2*PB.getNumLine(),GL_UNSIGNED_INT,PB.getLinePointer());
00162         }
00163         <font class="comment">// end multipass.</font>
00164         <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00165 
00166 
00167         <font class="comment">// Profiling.</font>
00168         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NLines+= PB.getNumLine();
00169         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NTriangles+= PB.getNumTri();
00170         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NQuads+= PB.getNumQuad();
00171         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NLines+= PB.getNumLine() * nPass;
00172         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NTriangles+= PB.getNumTri() * nPass;
00173         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NQuads+= PB.getNumQuad() * nPass;
00174 
00175         <font class="comment">// We have render some prims. inform the VBHard.</font>
00176         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00177                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;GPURenderingAfterFence= <font class="keyword">true</font>;
00178 
00179         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00180 
00181 
00182 }
00183 
00184 
00185 <font class="comment">// ***************************************************************************</font>
<a name="l00186"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a47">00186</a> <font class="keywordtype">void</font>    CDriverGL::renderTriangles(CMaterial&amp; Mat, uint32 *tri, uint32 ntris)
00187 {
00188         <font class="comment">// update matrix and Light in OpenGL if needed</font>
00189         <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00190 
00191         <font class="comment">// setup material</font>
00192         <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00193                 <font class="keywordflow">return</font>;
00194 
00195         
00196         <font class="comment">// render primitives.</font>
00197         <font class="comment">//==============================</font>
00198         <font class="comment">// start multipass.</font>
00199         uint    nPass;
00200         nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00201         <font class="comment">// draw all passes.</font>
00202         <font class="keywordflow">for</font>(uint pass=0;pass&lt;nPass; pass++)
00203         {
00204                 <font class="comment">// setup the pass.</font>
00205                 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00206                 <font class="comment">// draw the primitives.</font>
00207                 <font class="keywordflow">if</font>(ntris!=0)
00208                         glDrawElements(GL_TRIANGLES,3*ntris,GL_UNSIGNED_INT, tri);
00209         }
00210         <font class="comment">// end multipass.</font>
00211         <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00212 
00213 
00214         <font class="comment">// Profiling.</font>
00215         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NTriangles+= ntris;
00216         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NTriangles+= ntris * nPass;
00217 
00218         <font class="comment">// We have render some prims. inform the VBHard.</font>
00219         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00220                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;GPURenderingAfterFence= <font class="keyword">true</font>;
00221 }
00222 
00223 
00224 <font class="comment">// ***************************************************************************</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a48">00225</a> <font class="keywordtype">void</font>    CDriverGL::renderSimpleTriangles(uint32 *tri, uint32 ntris)
00226 {
00227         <a class="code" href="debug_8h.html#a6">nlassert</a>(ntris&gt;0);
00228 
00229         <font class="comment">// update matrix and Light in OpenGL if needed</font>
00230         <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00231 
00232 
00233         <font class="comment">// Don't setup any material here.</font>
00234         
00235         <font class="comment">// render primitives.</font>
00236         <font class="comment">//==============================</font>
00237         <font class="comment">// NO MULTIPASS HERE!!</font>
00238         <font class="comment">// draw the primitives. (nb: ntrsi&gt;0).</font>
00239         glDrawElements(GL_TRIANGLES,3*ntris,GL_UNSIGNED_INT, tri);
00240 
00241         <font class="comment">// Profiling.</font>
00242         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NTriangles+= ntris;
00243         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NTriangles+= ntris;
00244 
00245         <font class="comment">// We have render some prims. inform the VBHard.</font>
00246         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00247                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;GPURenderingAfterFence= <font class="keyword">true</font>;
00248 }
00249 
00250 
00251 <font class="comment">// ***************************************************************************</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a49">00252</a> <font class="keywordtype">void</font>    CDriverGL::renderPoints(CMaterial&amp; Mat, uint32 numPoints)
00253 {
00254         <font class="comment">// update matrix and Light in OpenGL if needed</font>
00255         <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00256 
00257         <font class="comment">// setup material</font>
00258         <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00259                 <font class="keywordflow">return</font>; 
00260 
00261 
00262         <font class="comment">// render primitives.</font>
00263         <font class="comment">//==============================</font>
00264         <font class="comment">// start multipass.</font>
00265         uint    nPass;
00266         nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00267         <font class="comment">// draw all passes.</font>
00268         <font class="keywordflow">for</font>(uint pass=0;pass&lt;nPass; pass++)
00269         {
00270                 <font class="comment">// setup the pass.</font>
00271                 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00272                 <font class="comment">// draw the primitives.</font>
00273                 <font class="keywordflow">if</font>(numPoints)
00274                         glDrawArrays(GL_POINTS,0, numPoints);
00275         }
00276         <font class="comment">// end multipass.</font>
00277         <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00278 
00279 
00280         <font class="comment">// Profiling.</font>
00281         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NPoints+= numPoints;
00282         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NPoints+= numPoints * nPass;
00283 
00284         <font class="comment">// We have render some prims. inform the VBHard.</font>
00285         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00286                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;GPURenderingAfterFence= <font class="keyword">true</font>;
00287 }
00288 
00289 
00290 
00291 
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a50">00293</a> <font class="keywordtype">void</font>    CDriverGL::renderQuads(CMaterial&amp; Mat, uint32 startIndex, uint32 numQuads)
00294 {
00295         <font class="comment">// update matrix and Light in OpenGL if needed</font>
00296         <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
00297 
00298         <font class="comment">// setup material</font>
00299         <font class="keywordflow">if</font> ( !<a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(Mat) )
00300                 <font class="keywordflow">return</font>; 
00301 
00302 
00303         <font class="comment">// render primitives.</font>
00304         <font class="comment">//==============================</font>
00305         <font class="comment">// start multipass.</font>
00306         uint    nPass;
00307         nPass= <a class="code" href="classNL3D_1_1CDriverGL.html#z406_0">beginMultiPass</a>();
00308         <font class="comment">// draw all passes.</font>
00309         <font class="keywordflow">for</font>(uint pass=0;pass&lt;nPass; pass++)
00310         {
00311                 <font class="comment">// setup the pass.</font>
00312                 <a class="code" href="classNL3D_1_1CDriverGL.html#z406_1">setupPass</a>(pass);
00313                 <font class="comment">// draw the primitives.</font>
00314                 <font class="keywordflow">if</font>(numQuads)
00315                         glDrawArrays(GL_QUADS, startIndex &lt;&lt; 2, numQuads &lt;&lt; 2) ;
00316         }
00317         <font class="comment">// end multipass.</font>
00318         <a class="code" href="classNL3D_1_1CDriverGL.html#z406_2">endMultiPass</a>();
00319 
00320 
00321         <font class="comment">// Profiling.</font>
00322         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.NQuads  += numQuads ;
00323         <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.NQuads += numQuads  * nPass;
00324 
00325         <font class="comment">// We have render some prims. inform the VBHard.</font>
00326         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00327                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;GPURenderingAfterFence= <font class="keyword">true</font>;
00328 }
00329 
00330 
00331 <font class="comment">// ***************************************************************************</font>
<a name="l00332"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c14">00332</a> <font class="keywordtype">void</font>            CDriverGL::setupUVPtr(uint stage, CVertexBufferInfo &amp;VB, uint uvId)
00333 {
00334         <font class="comment">// sould not be called with vertex program Array setuped.</font>
00335         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>);
00336 
00337         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(stage);
00338         <font class="keywordflow">if</font> (VB.VertexFormat &amp; (CVertexBuffer::TexCoord0Flag&lt;&lt;uvId))
00339         {
00340                 <font class="comment">// Check type, if not supported, just ignore</font>
00341                 <font class="keywordflow">if</font> (VB.Type[CVertexBuffer::TexCoord0+uvId]==CVertexBuffer::Float2)
00342                 {
00343                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">true</font>);
00344                         <font class="comment">// Setup ATI VBHard or std ptr.</font>
00345                         <font class="keywordflow">if</font>(VB.ATIVBHardMode)
00346                                 <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, VB.VertexSize, 
00347                                         VB.ATIVertexObjectId, VB.ATIValueOffset[CVertexBuffer::TexCoord0+uvId]);
00348                         <font class="keywordflow">else</font>
00349                                 glTexCoordPointer(2,GL_FLOAT,VB.VertexSize,VB.ValuePtr[CVertexBuffer::TexCoord0+uvId]);
00350                 }
00351                 <font class="keywordflow">else</font>
00352                 {
00353                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00354                 }
00355         }
00356         <font class="keywordflow">else</font>
00357                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00358 }
00359 
00360 
00361 <font class="comment">// ***************************************************************************</font>
<a name="l00362"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a45">00362</a> <font class="keywordtype">void</font>            CDriverGL::mapTextureStageToUV(uint stage, uint uv)
00363 {
00364         <font class="comment">// Just call it for last VertexBuffer setuped.</font>
00365         <a class="code" href="classNL3D_1_1CDriverGL.html#c14">setupUVPtr</a>(stage, <a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>, uv);
00366 }
00367 
00368 
00369 
00370 <font class="comment">// ***************************************************************************</font>
00371 <font class="comment">// ***************************************************************************</font>
00372 <font class="comment">// VertexBufferHard</font>
00373 <font class="comment">// ***************************************************************************</font>
00374 <font class="comment">// ***************************************************************************</font>
00375 
00376 
00377 <font class="comment">// ***************************************************************************</font>
<a name="l00378"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a36">00378</a> <font class="keywordtype">bool</font>                    CDriverGL::supportVertexBufferHard()<font class="keyword"> const</font>
00379 <font class="keyword"></font>{
00380         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_7">_SupportVBHard</a>;
00381 }
00382 
00383 
00384 <font class="comment">// ***************************************************************************</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a37">00385</a> <font class="keywordtype">bool</font>                    CDriverGL::slowUnlockVertexBufferHard()<font class="keyword"> const</font>
00386 <font class="keyword"></font>{
00387         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_8">_SlowUnlockVBHard</a>;
00388 }
00389 
00390 
00391 <font class="comment">// ***************************************************************************</font>
<a name="l00392"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a38">00392</a> uint                    CDriverGL::getMaxVerticesByVertexBufferHard()<font class="keyword"> const</font>
00393 <font class="keyword"></font>{
00394         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>;
00395 }
00396 
00397 
00398 <font class="comment">// ***************************************************************************</font>
<a name="l00399"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a40">00399</a> IVertexBufferHard       *CDriverGL::createVertexBufferHard(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices, IDriver::TVBHardType vbType)
00400 {
00401         <font class="comment">// choose the VertexArrayRange of good type</font>
00402         IVertexArrayRange       *vertexArrayRange= NULL;
00403         <font class="keywordflow">switch</font>(vbType)
00404         {
00405         <font class="keywordflow">case</font> IDriver::VBHardAGP: 
00406                 vertexArrayRange= <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>;
00407                 <font class="keywordflow">break</font>;
00408         <font class="keywordflow">case</font> IDriver::VBHardVRAM:
00409                 vertexArrayRange= <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>;
00410                 <font class="keywordflow">break</font>;
00411         };
00412 
00413         <font class="comment">// If this one at least created (an extension support it).</font>
00414         <font class="keywordflow">if</font>( !vertexArrayRange )
00415                 <font class="keywordflow">return</font> NULL;
00416         <font class="keywordflow">else</font>
00417         {
00418                 <font class="comment">// check max vertex</font>
00419                 <font class="keywordflow">if</font>(numVertices &gt; <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>)
00420                         <font class="keywordflow">return</font> NULL;
00421 
00422                 <font class="comment">// Create a CVertexBufferHardGL</font>
00423                 IVertexBufferHardGL             *vb;
00424                 <font class="comment">// let the VAR create the vbhard.</font>
00425                 vb= vertexArrayRange-&gt;createVBHardGL(vertexFormat, typeArray, numVertices);
00426                 <font class="comment">// if fails</font>
00427                 <font class="keywordflow">if</font>(!vb)
00428                 {
00429                         <font class="keywordflow">return</font> NULL;
00430                 }
00431                 <font class="keywordflow">else</font>
00432                 {
00433                         <font class="comment">// insert in list.</font>
00434                         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.insert(vb);
00435                 }
00436         }
00437 }
00438 
00439 
00440 <font class="comment">// ***************************************************************************</font>
<a name="l00441"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a41">00441</a> <font class="keywordtype">void</font>                    CDriverGL::deleteVertexBufferHard(IVertexBufferHard *VB)
00442 {
00443         <font class="comment">// If one _CurrentVertexBufferHard enabled, first End its drawning, and disable it.</font>
00444         <font class="comment">// This is very important, because after deletion, the space is free. </font>
00445         <font class="comment">// If the GPU has not finisehd his drawing, and if any allocation occurs on this free space, and if </font>
00446         <font class="comment">// the user locks to fill this space (feww!) Then some data crash may results....</font>
00447         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
00448         {
00449                 <font class="comment">// Must ensure it has ended any drawing</font>
00450                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;lock();
00451                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;unlock();
00452                 <font class="comment">// disable the VBHard.</font>
00453                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;disable();
00454         }
00455 
00456         <font class="comment">// Then just delete the VBuffer hard from list.</font>
00457         <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.erase(safe_cast&lt;IVertexBufferHardGL*&gt;(VB));
00458 }
00459 
00460 
00461 
00462 <font class="comment">// ***************************************************************************</font>
<a name="l00463"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a42">00463</a> <font class="keywordtype">void</font>                    CDriverGL::activeVertexBufferHard(IVertexBufferHard *iVB)
00464 {
00465         <font class="comment">// NB: must duplicate changes in activeVertexBuffer()</font>
00466 
00467         <a class="code" href="debug_8h.html#a6">nlassert</a>(iVB);
00468         IVertexBufferHardGL             *VB= safe_cast&lt;IVertexBufferHardGL*&gt;(iVB);
00469 
00470         uint32  flags;
00471 
00472         <font class="keywordflow">if</font> (VB-&gt;getNumVertices()==0)
00473                 <font class="keywordflow">return</font>;
00474 
00475         <font class="comment">// Get VB flags, to setup matrixes and arrays.</font>
00476         flags=VB-&gt;getVertexFormat();
00477 
00478 
00479         <font class="comment">// 2. Setup Arrays.</font>
00480         <font class="comment">//===================</font>
00481 
00482         <font class="comment">// Fence mgt.</font>
00483         <a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">fenceOnCurVBHardIfNeeded</a>(VB);
00484 
00485         <font class="comment">// For MultiPass Material.</font>
00486         <a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>.setupVertexBufferHard(*VB);
00487 
00488         <font class="comment">// Enable the vertexArrayRange of this array.</font>
00489         VB-&gt;enable();
00490 
00491         <font class="comment">// Setup the OpenGL arrays.</font>
00492         <a class="code" href="classNL3D_1_1CDriverGL.html#c18">setupGlArrays</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">_LastVB</a>);
00493 
00494 }
00495 
00496 
00497 <font class="comment">// ***************************************************************************</font>
<a name="l00498"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r1">00498</a> <font class="keyword">const</font> uint              CDriverGL::NumCoordinatesType[CVertexBuffer::NumType]=
00499 {
00500         1,      <font class="comment">// Double1</font>
00501         1,      <font class="comment">// Float1</font>
00502         1,      <font class="comment">// Short1</font>
00503         2,      <font class="comment">// Double2</font>
00504         2,      <font class="comment">// Float2</font>
00505         2,      <font class="comment">// Short2</font>
00506         3,      <font class="comment">// Double3</font>
00507         3,      <font class="comment">// Float3</font>
00508         3,      <font class="comment">// Short3</font>
00509         4,      <font class="comment">// Double4</font>
00510         4,      <font class="comment">// Float4</font>
00511         4,      <font class="comment">// Short4</font>
00512         4       <font class="comment">// UChar4</font>
00513 };
00514 
00515 
00516 <font class="comment">// ***************************************************************************</font>
<a name="l00517"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r2">00517</a> <font class="keyword">const</font> uint              CDriverGL::GLType[CVertexBuffer::NumType]=
00518 {
00519         GL_DOUBLE,      <font class="comment">// Double1</font>
00520         GL_FLOAT,       <font class="comment">// Float1</font>
00521         GL_SHORT,       <font class="comment">// Short1</font>
00522         GL_DOUBLE,      <font class="comment">// Double2</font>
00523         GL_FLOAT,       <font class="comment">// Float2</font>
00524         GL_SHORT,       <font class="comment">// Short2</font>
00525         GL_DOUBLE,      <font class="comment">// Double3</font>
00526         GL_FLOAT,       <font class="comment">// Float3</font>
00527         GL_SHORT,       <font class="comment">// Short3</font>
00528         GL_DOUBLE,      <font class="comment">// Double4</font>
00529         GL_FLOAT,       <font class="comment">// Float4</font>
00530         GL_SHORT,       <font class="comment">// Short4</font>
00531         GL_UNSIGNED_BYTE        <font class="comment">// UChar4</font>
00532 };
00533 
00534 
00535 <font class="comment">// ***************************************************************************</font>
<a name="l00536"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r3">00536</a> <font class="keyword">const</font> uint              CDriverGL::GLVertexAttribIndex[CVertexBuffer::NumValue]=
00537 {
00538         0,      <font class="comment">// Position</font>
00539         2,      <font class="comment">// Normal</font>
00540         8,      <font class="comment">// TexCoord0</font>
00541         9,      <font class="comment">// TexCoord1</font>
00542         10,     <font class="comment">// TexCoord2</font>
00543         11,     <font class="comment">// TexCoord3</font>
00544         12,     <font class="comment">// TexCoord4</font>
00545         13,     <font class="comment">// TexCoord5</font>
00546         14,     <font class="comment">// TexCoord6</font>
00547         15,     <font class="comment">// TexCoord7</font>
00548         3,      <font class="comment">// PrimaryColor</font>
00549         4,      <font class="comment">// SecondaryColor</font>
00550         1,      <font class="comment">// Weight</font>
00551         6,      <font class="comment">// Empty (PaletteSkin)</font>
00552         5,      <font class="comment">// Fog</font>
00553         7,      <font class="comment">// Empty</font>
00554 };
00555 
00556 
00557 
00558 <font class="comment">// ***************************************************************************</font>
<a name="l00559"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c19">00559</a> <font class="keywordtype">void</font>            CDriverGL::setupGlArraysStd(CVertexBufferInfo &amp;vb)
00560 {
00561         uint32  flags= vb.VertexFormat;
00562         <font class="comment">// setup vertex ptr.</font>
00563         <font class="comment">//-----------</font>
00564         uint numVertexCoord = CVertexBuffer::NumComponentsType[vb.Type[CVertexBuffer::Position]];
00565         <a class="code" href="debug_8h.html#a6">nlassert</a> (numVertexCoord &gt;= 2);
00566 
00567         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexArray(<font class="keyword">true</font>);
00568         <font class="comment">// Setup ATI VBHard or std ptr.</font>
00569         <font class="keywordflow">if</font>(vb.ATIVBHardMode)
00570                 <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_VERTEX_ARRAY, numVertexCoord, GL_FLOAT, vb.VertexSize, 
00571                         vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Position]);
00572         <font class="keywordflow">else</font>
00573                 glVertexPointer(numVertexCoord, GL_FLOAT, vb.VertexSize, vb.ValuePtr[CVertexBuffer::Position]);
00574 
00575 
00576         <font class="comment">// setup normal ptr.</font>
00577         <font class="comment">//-----------</font>
00578         <font class="comment">// Check for normal param in vertex buffer</font>
00579         <font class="keywordflow">if</font> (flags &amp; CVertexBuffer::NormalFlag)
00580         {
00581                 <font class="comment">// Check type</font>
00582                 <a class="code" href="debug_8h.html#a6">nlassert</a> (vb.Type[CVertexBuffer::Normal]==CVertexBuffer::Float3);
00583 
00584                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">true</font>);
00585                 <font class="comment">// Setup ATI VBHard or std ptr.</font>
00586                 <font class="keywordflow">if</font>(vb.ATIVBHardMode)
00587                         <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_NORMAL_ARRAY, 3, GL_FLOAT, vb.VertexSize, 
00588                                 vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Normal]);
00589                 <font class="keywordflow">else</font>
00590                         glNormalPointer(GL_FLOAT, vb.VertexSize, vb.ValuePtr[CVertexBuffer::Normal]);
00591         }
00592         <font class="keywordflow">else</font>
00593         {
00594                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">false</font>);
00595         }
00596 
00597 
00598         <font class="comment">// Setup Color</font>
00599         <font class="comment">//-----------</font>
00600         <font class="comment">// Check for color param in vertex buffer</font>
00601         <font class="keywordflow">if</font> (flags &amp; CVertexBuffer::PrimaryColorFlag)
00602         {
00603                 <font class="comment">// Check type</font>
00604                 <a class="code" href="debug_8h.html#a6">nlassert</a> (vb.Type[CVertexBuffer::PrimaryColor]==CVertexBuffer::UChar4);
00605 
00606                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">true</font>);
00607                 <font class="comment">// Setup ATI VBHard or std ptr.</font>
00608                 <font class="keywordflow">if</font>(vb.ATIVBHardMode)
00609                         <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, vb.VertexSize, 
00610                                 vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::PrimaryColor]);
00611                 <font class="keywordflow">else</font>
00612                         glColorPointer(4,GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[CVertexBuffer::PrimaryColor]);
00613         }
00614         <font class="keywordflow">else</font>
00615                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00616 
00617 
00618         <font class="comment">// Setup Uvs</font>
00619         <font class="comment">//-----------</font>
00620         <font class="keywordflow">for</font>(sint i=0; i&lt;<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); i++)
00621         {
00622                 <font class="comment">// normal behavior: each texture has its own UV.</font>
00623                 <a class="code" href="classNL3D_1_1CDriverGL.html#c14">setupUVPtr</a>(i, vb, i);
00624         }
00625 }
00626 
00627 
00628 
00629 <font class="comment">// ***************************************************************************</font>
<a name="l00630"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c22">00630</a> <font class="keywordtype">void</font>            CDriverGL::toggleGlArraysForNVVertexProgram()
00631 {
00632         <font class="comment">// If change of setup type, must disable olds.</font>
00633         <font class="comment">//=======================</font>
00634 
00635         <font class="comment">// If last was a VertexProgram setup, and now it is a standard GL array setup.</font>
00636         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> &amp;&amp; !<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00637         {
00638                                 
00639                 <font class="comment">// Disable all VertexAttribs.</font>
00640                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>&lt;CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00641                 {
00642                         <font class="comment">// Index</font>
00643                         uint glIndex=<a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00644                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">false</font>);
00645                 }
00646                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00647                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">false</font>);               
00648 
00649                 <font class="comment">// no more a vertex program setup.</font>
00650                 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">false</font>;
00651         }
00652 
00653         <font class="comment">// If last was a standard GL array setup, and now it is a VertexProgram setup.</font>
00654         <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> &amp;&amp; <a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00655         {
00656                 <font class="comment">// Disable all standards ptrs.</font>
00657                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexArray(<font class="keyword">false</font>);
00658                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">false</font>);
00659                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00660                 <font class="keywordflow">for</font>(sint i=0; i&lt;<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); i++)
00661                 {
00662                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(i);
00663                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00664                 }
00665 
00666 
00667                 <font class="comment">// now, vertex program setup.</font>
00668                 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">true</font>;
00669         }
00670 }
00671 
00672 
00673 <font class="comment">// ***************************************************************************</font>
<a name="l00674"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c23">00674</a> <font class="keywordtype">void</font>            CDriverGL::toggleGlArraysForEXTVertexShader()
00675 {
00676         <font class="comment">// If change of setup type, must disable olds.</font>
00677         <font class="comment">//=======================</font>
00678 
00679 
00680         <font class="comment">// If last was a VertexProgram setup, and now it is a standard GL array setup.</font>
00681         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> &amp;&amp; !<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00682         {
00683                 CVertexProgram *vp = <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a>;
00684                 <font class="keywordflow">if</font> (vp)
00685                 {               
00686                         <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> *drvInfo = NLMISC::safe_cast&lt;CVertexProgamDrvInfosGL *&gt;((<a class="code" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a> *) vp-&gt;_DrvInfo);
00687                         <font class="keywordflow">if</font> (drvInfo)
00688                         {
00689                                 <font class="comment">// Disable all VertexAttribs.</font>
00690                                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>&lt;CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00691                                 {
00692                                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArrayForEXTVertexShader(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keyword">false</font>, drvInfo-&gt;Variants);
00693                                 }
00694                         }                                                                               
00695                 }
00696                 <font class="comment">// no more a vertex program setup.</font>
00697                 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">false</font>;
00698         }
00699 
00700         <font class="comment">// If last was a standard GL array setup, and now it is a VertexProgram setup.</font>
00701         <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a> &amp;&amp; <a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> () )
00702         {
00703                 <font class="comment">// Disable all standards ptrs.</font>
00704                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexArray(<font class="keyword">false</font>);
00705                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableNormalArray(<font class="keyword">false</font>);
00706                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00707                 <font class="keywordflow">for</font>(sint i=0; i&lt;<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); i++)
00708                 {
00709                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(i);
00710                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableTexCoordArray(<font class="keyword">false</font>);
00711                 }
00712 
00713 
00714                 <font class="comment">// now, vertex program setup.</font>
00715                 <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>= <font class="keyword">true</font>;
00716         }
00717 }
00718 
00719 <font class="comment">// ***************************************************************************</font>
<a name="l00720"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c20">00720</a> <font class="keywordtype">void</font>            CDriverGL::setupGlArraysForNVVertexProgram(CVertexBufferInfo &amp;vb)
00721 {                       
00722         uint32  flags= vb.VertexFormat;
00723         
00724         <font class="comment">// For each value</font>
00725         <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>&lt;CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00726         {
00727                 <font class="comment">// Flag</font>
00728                 uint16 flag=1&lt;&lt;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00729 
00730                 <font class="comment">// Type</font>
00731                 CVertexBuffer::TType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>=vb.Type[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00732 
00733                 <font class="comment">// Index</font>
00734                 uint glIndex=<a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00735 
00736                 <font class="comment">// Not setuped value and used</font>
00737                 <font class="keywordflow">if</font> (flags &amp; flag)
00738                 {
00739                         <font class="comment">/* OpenGL Driver Bug with VertexProgram, UChar4 type, and VertexArrayRange.</font>
00740 <font class="comment">                                Don't work and lead to very poor performance (1/10) (VAR is "disabled").</font>
00741 <font class="comment">                        */</font>
00742                         <font class="comment">// Test if can use glColorPointer() / glSecondaryColorPointerEXT() instead.</font>
00743                         <font class="keywordflow">if</font>( (glIndex==3 || glIndex==4) )
00744                         {
00745                                 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> == CVertexBuffer::UChar4 )
00746                                 {
00747                                         <font class="comment">// Must disable VertexAttrib array.</font>
00748                                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">false</font>);
00749 
00750                                         <font class="comment">// Active this value, with standard gl calls</font>
00751                                         <font class="keywordflow">if</font>(glIndex==3)
00752                                         {
00753                                                 <font class="comment">// Primary color</font>
00754                                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">true</font>);
00755                                                 glColorPointer(4,GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00756                                         }
00757                                         <font class="keywordflow">else</font>
00758                                         {
00759                                                 <font class="comment">// Secondary color</font>
00760                                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">true</font>);
00761                                                 <a class="code" href="driver__opengl__extension_8h.html#a170">nglSecondaryColorPointerEXT</a>(4,GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00762                                         }
00763                                 }
00764                                 <font class="keywordflow">else</font>
00765                                 {
00766                                         <font class="comment">// Can use normal VertexAttribArray.</font>
00767                                         <font class="comment">// Disable first standard Color Array.</font>
00768                                         <font class="keywordflow">if</font>(glIndex==3)
00769                                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00770                                         <font class="keywordflow">else</font>
00771                                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">false</font>);
00772 
00773                                         <font class="comment">// Active this value</font>
00774                                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">true</font>);
00775                                         <a class="code" href="driver__opengl__extension_8h.html#a77">nglVertexAttribPointerNV</a> (glIndex, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00776                                 }
00777                         }
00778                         <font class="comment">// Else normal case, can't do anything for other values with UChar4....</font>
00779                         <font class="keywordflow">else</font>
00780                         {
00781                                 <font class="comment">// Active this value</font>
00782                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">true</font>);
00783                                 <a class="code" href="driver__opengl__extension_8h.html#a77">nglVertexAttribPointerNV</a> (glIndex, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00784                         }
00785                 }
00786                 <font class="keywordflow">else</font>
00787                 {
00788                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArray(glIndex, <font class="keyword">false</font>);
00789                         <font class="comment">/* OpenGL Driver Bug with VertexProgram, UChar4 type, and VertexArrayRange.</font>
00790 <font class="comment">                                Must also disable colorArray in standard gl calls.</font>
00791 <font class="comment">                        */</font>
00792                         <font class="keywordflow">if</font>(glIndex==3)
00793                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableColorArray(<font class="keyword">false</font>);
00794                         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(glIndex==4)
00795                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableSecondaryColorArray(<font class="keyword">false</font>);
00796                 }
00797         }
00798 }
00799 
00800 
00801 <font class="comment">// ***************************************************************************</font>
<a name="l00802"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c21">00802</a> <font class="keywordtype">void</font>            CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &amp;vb)
00803 {
00804 
00805         CVertexProgram *vp = <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a>;
00806         <font class="keywordflow">if</font> (!vp) <font class="keywordflow">return</font>;                
00807         <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> *drvInfo = NLMISC::safe_cast&lt;CVertexProgamDrvInfosGL *&gt;((<a class="code" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a> *) vp-&gt;_DrvInfo);
00808         <font class="keywordflow">if</font> (!drvInfo) <font class="keywordflow">return</font>;
00809         
00810         uint32  flags= vb.VertexFormat;
00811 
00812         <font class="comment">// For each value</font>
00813         <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>&lt;CVertexBuffer::NumValue; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>++)
00814         {
00815                 <font class="comment">// Flag</font>
00816                 uint16 flag=1&lt;&lt;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00817 
00818                 <font class="comment">// Type</font>
00819                 CVertexBuffer::TType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>=vb.Type[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00820 
00821                 <font class="comment">// Index</font>
00822                 uint glIndex=<a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>];
00823 
00824                 <font class="comment">// Not setuped value and used</font>
00825                 <font class="keywordflow">if</font> (flags &amp; flag &amp; drvInfo-&gt;UsedVertexComponents)
00826                 {                                               
00827                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArrayForEXTVertexShader(glIndex, <font class="keyword">true</font>, drvInfo-&gt;Variants);
00828                         <font class="comment">// use variant or open gl standard array</font>
00829                         <font class="keywordflow">switch</font>(value)
00830                         {
00831                                         <font class="keywordflow">case</font> CVertexBuffer::Position: <font class="comment">// position </font>
00832                                         {                                       
00833                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] &gt;= 2);
00834                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_VERTEX_ARRAY, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Position]);
00835                                             <font class="keywordflow">else</font>                 glVertexPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00836                                         }
00837                                         <font class="keywordflow">break</font>;
00838                                         <font class="keywordflow">case</font> CVertexBuffer::Weight: <font class="comment">// skin weight</font>
00839                                         {
00840                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00841                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo-&gt;Variants[CDriverGL::EVSSkinWeightVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Weight]);
00842                                             <font class="keywordflow">else</font>                 <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo-&gt;Variants[CDriverGL::EVSSkinWeightVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00843                                         }
00844                                         <font class="keywordflow">break</font>;
00845                                         <font class="keywordflow">case</font> CVertexBuffer::Normal: <font class="comment">// normal</font>
00846                                         {
00847                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 3); <font class="comment">// must have 3 components for normals</font>
00848                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_NORMAL_ARRAY, 3, <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00849                                             <font class="keywordflow">else</font>                 glNormalPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[CVertexBuffer::Normal]);                                              
00850                                         }
00851                                         <font class="keywordflow">break</font>;
00852                                         <font class="keywordflow">case</font> CVertexBuffer::PrimaryColor: <font class="comment">// color</font>
00853                                         {
00854                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] &gt;= 3); <font class="comment">// must have 3 or 4 components for primary color</font>
00855                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_COLOR_ARRAY, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::PrimaryColor]);
00856                                             <font class="keywordflow">else</font>                 glColorPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00857                                         }                                               
00858                                         <font class="keywordflow">break</font>;
00859                                         <font class="keywordflow">case</font> CVertexBuffer::SecondaryColor: <font class="comment">// secondary color</font>
00860                                         {                                                               
00861                                                 <font class="comment">// implemented using a variant, as not available with EXTVertexShader</font>
00862                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00863                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo-&gt;Variants[CDriverGL::EVSSecondaryColorVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::SecondaryColor]);
00864                                             <font class="keywordflow">else</font>                 <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo-&gt;Variants[CDriverGL::EVSSecondaryColorVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);                                                                                                 
00865                                         }                                               
00866                                         <font class="keywordflow">break</font>;
00867                                         <font class="keywordflow">case</font> CVertexBuffer::Fog: <font class="comment">// fog coordinate</font>
00868                                         {
00869                                                 <font class="comment">// implemented using a variant</font>
00870                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00871                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo-&gt;Variants[CDriverGL::EVSFogCoordsVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::Fog]);
00872                                                 <font class="keywordflow">else</font>                 <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo-&gt;Variants[CDriverGL::EVSFogCoordsVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00873                                         }                                               
00874                                         <font class="keywordflow">break</font>;
00875                                         <font class="keywordflow">case</font> CVertexBuffer::PaletteSkin: <font class="comment">// palette skin</font>
00876                                         {                                       
00877                                                 <font class="comment">// implemented using a variant</font>
00878                                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>] == 4); <font class="comment">// variant, only 4 component supported</font>
00879                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a181">nglVariantArrayObjectATI</a>(drvInfo-&gt;Variants[CDriverGL::EVSPaletteSkinVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[CVertexBuffer::PaletteSkin]);
00880                                                 <font class="keywordflow">else</font>                 <a class="code" href="driver__opengl__extension_8h.html#a131">nglVariantPointerEXT</a>(drvInfo-&gt;Variants[CDriverGL::EVSPaletteSkinVariant], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00881                                         }
00882                                         <font class="keywordflow">break</font>;
00883                                         <font class="keywordflow">case</font> CVertexBuffer::Empty: <font class="comment">// empty</font>
00884                                                 <a class="code" href="debug_8h.html#a12">nlstop</a>
00885                                         <font class="keywordflow">break</font>;
00886                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord0:
00887                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord1:
00888                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord2:
00889                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord3:
00890                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord4:
00891                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord5:
00892                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord6:
00893                                         <font class="keywordflow">case</font> CVertexBuffer::TexCoord7:
00894                                         {                       
00895                                                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.clientActiveTextureARB(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> - CVertexBuffer::TexCoord0);
00896                                                 <font class="keywordflow">if</font>(vb.ATIVBHardMode) <a class="code" href="driver__opengl__extension_8h.html#a178">nglArrayObjectATI</a>(GL_TEXTURE_COORD_ARRAY, <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ATIVertexObjectId, vb.ATIValueOffset[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]);
00897                                                 <font class="keywordflow">else</font> glTexCoordPointer(<a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>], vb.VertexSize, vb.ValuePtr[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> ]);
00898                                         }
00899                                         <font class="keywordflow">break</font>;
00900                                         <font class="keywordflow">default</font>:
00901                                                 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// invalid value</font>
00902                                         <font class="keywordflow">break</font>;                                  
00903                         }                       
00904                 }
00905                 <font class="keywordflow">else</font>
00906                 {
00907                         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableVertexAttribArrayForEXTVertexShader(glIndex, <font class="keyword">false</font>, drvInfo-&gt;Variants);
00908                 }
00909         }       
00910 }
00911 
00912 
00913 
00914 <font class="comment">// ***************************************************************************</font>
<a name="l00915"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c18">00915</a> <font class="keywordtype">void</font>            CDriverGL::setupGlArrays(CVertexBufferInfo &amp;vb)
00916 {
00917         uint32  flags= vb.VertexFormat;
00918 
00923         <font class="comment">// Standard case (NVVertexProgram or no vertex program case)</font>
00924         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram || !<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
00925         {       
00926                 <a class="code" href="classNL3D_1_1CDriverGL.html#c22">toggleGlArraysForNVVertexProgram</a>();
00927                 <font class="comment">// Use a vertex program ?</font>
00928                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> ())
00929                 {
00930                         <a class="code" href="classNL3D_1_1CDriverGL.html#c19">setupGlArraysStd</a>(vb);
00931                 }
00932                 <font class="keywordflow">else</font>
00933                 {               
00934                         <a class="code" href="classNL3D_1_1CDriverGL.html#c20">setupGlArraysForNVVertexProgram</a>(vb);
00935                 }
00936         }       
00937         <font class="keywordflow">else</font> <font class="comment">// EXTVertexShader case</font>
00938         {
00939                 <a class="code" href="classNL3D_1_1CDriverGL.html#c23">toggleGlArraysForEXTVertexShader</a>();
00940                 <font class="comment">// Use a vertex program ?</font>
00941                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> ())
00942                 {
00943                         <a class="code" href="classNL3D_1_1CDriverGL.html#c19">setupGlArraysStd</a>(vb);
00944                 }
00945                 <font class="keywordflow">else</font>
00946                 {               
00947                         <a class="code" href="classNL3D_1_1CDriverGL.html#c21">setupGlArraysForEXTVertexShader</a>(vb);
00948                 }               
00949         }
00950         
00951         <font class="comment">// Reset specials flags.</font>
00952         <a class="code" href="classNL3D_1_1CDriverGL.html#z407_10">_LastVertexSetupIsLightMap</a>= <font class="keyword">false</font>;
00953 }
00954 
00955 
00956 <font class="comment">// ***************************************************************************</font>
<a name="l00957"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#a0">00957</a> <font class="keywordtype">void</font>            CVertexBufferInfo::setupVertexBuffer(CVertexBuffer &amp;vb)
00958 {
00959         sint    i;
00960         uint    flags= vb.getVertexFormat();
00961         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>= flags;
00962         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
00963         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
00964         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m3">NumWeight</a>= vb.getNumWeight();
00965 
00966         <font class="comment">// No VBhard.</font>
00967         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">ATIVBHardMode</a>= <font class="keyword">false</font>;
00968 
00969         <font class="comment">// Get value pointer</font>
00970         <font class="keywordflow">for</font> (i=0; i&lt;CVertexBuffer::NumValue; i++)
00971         {
00972                 <font class="comment">// Value used ?</font>
00973                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>&amp;(1&lt;&lt;i))
00974                 {
00975                         <font class="comment">// Get the pointer</font>
00976                         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m5">ValuePtr</a>[i]=vb.getValueEx ((CVertexBuffer::TValue)i);
00977 
00978                         <font class="comment">// Type of the value</font>
00979                         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">Type</a>[i]=vb.getValueType (i);
00980                 }
00981         }
00982 }
00983 
00984 
00985 <font class="comment">// ***************************************************************************</font>
<a name="l00986"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#a1">00986</a> <font class="keywordtype">void</font>            CVertexBufferInfo::setupVertexBufferHard(IVertexBufferHardGL &amp;vb)
00987 {
00988         sint    i;
00989         uint    flags= vb.getVertexFormat();
00990         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>= flags;
00991         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
00992         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
00993         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m3">NumWeight</a>= vb.getNumWeight();
00994 
00995         <font class="comment">// Not ATI VBHard by default</font>
00996         <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">ATIVBHardMode</a>= <font class="keyword">false</font>;
00997 
00998         <font class="comment">// Setup differs from ATI or NVidia VBHard.</font>
00999         <font class="keywordflow">if</font>(vb.NVidiaVertexBufferHard)
01000         {
01001                 CVertexBufferHardGLNVidia       &amp;vbHardNV= static_cast&lt;CVertexBufferHardGLNVidia&amp;&gt;(vb);
01002 
01003                 <font class="comment">// Get value pointer</font>
01004                 <font class="keywordflow">for</font> (i=0; i&lt;CVertexBuffer::NumValue; i++)
01005                 {
01006                         <font class="comment">// Value used ?</font>
01007                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>&amp;(1&lt;&lt;i))
01008                         {
01009                                 <font class="comment">// Get the pointer</font>
01010                                 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m5">ValuePtr</a>[i]= vbHardNV.getNVidiaValueEx(i);
01011 
01012                                 <font class="comment">// Type of the value</font>
01013                                 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">Type</a>[i]= vbHardNV.getValueType (i);
01014                         }
01015                 }
01016         }
01017         <font class="keywordflow">else</font>
01018         {
01019                 <a class="code" href="debug_8h.html#a6">nlassert</a>(vb.ATIVertexBufferHard);
01020                 CVertexBufferHardGLATI  &amp;vbHardATI= static_cast&lt;CVertexBufferHardGLATI&amp;&gt;(vb);
01021 
01022                 <font class="comment">// special setup in setupGlArrays()...</font>
01023                 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">ATIVBHardMode</a>= <font class="keyword">true</font>;
01024 
01025                 <font class="comment">// store the VertexObject Id.</font>
01026                 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m7">ATIVertexObjectId</a>= vbHardATI.getATIVertexObjectId();
01027 
01028                 <font class="comment">// Get value offset</font>
01029                 <font class="keywordflow">for</font> (i=0; i&lt;CVertexBuffer::NumValue; i++)
01030                 {
01031                         <font class="comment">// Value used ?</font>
01032                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">VertexFormat</a>&amp;(1&lt;&lt;i))
01033                         {
01034                                 <font class="comment">// Get the pointer</font>
01035                                 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m8">ATIValueOffset</a>[i]= vbHardATI.getATIValueOffset(i);
01036 
01037                                 <font class="comment">// Type of the value</font>
01038                                 <a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">Type</a>[i]= vbHardATI.getValueType (i);
01039                         }
01040                 }
01041         }
01042 }
01043 
01044 
01045 
01046 <font class="comment">// ***************************************************************************</font>
<a name="l01047"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_0">01047</a> <font class="keywordtype">void</font>                    CDriverGL::resetVertexArrayRange()
01048 {
01049         <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
01050         {
01051                 <font class="comment">// Must ensure it has ended any drawing</font>
01052                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;lock();
01053                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;unlock();
01054                 <font class="comment">// disable it</font>
01055                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;disable();
01056         }
01057         <font class="comment">// Clear any VertexBufferHard created.</font>
01058         <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.clear();
01059 
01060         <font class="comment">// After, Clear the 2 vertexArrayRange, if any.</font>
01061         <font class="keywordflow">if</font>(_AGPVertexArrayRange)
01062                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>-&gt;free();
01063         <font class="keywordflow">if</font>(_VRAMVertexArrayRange)
01064                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>-&gt;free();
01065 }
01066 
01067 
01068 <font class="comment">// ***************************************************************************</font>
<a name="l01069"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a39">01069</a> <font class="keywordtype">bool</font>                    CDriverGL::initVertexArrayRange(uint agpMem, uint vramMem)
01070 {
01071         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CDriverGL.html#a36">supportVertexBufferHard</a>())
01072                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01073 
01074         <font class="comment">// must be supported</font>
01075         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a> || !<a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>)
01076                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01077 
01078         <font class="comment">// First, reset any VBHard created.</font>
01079         <a class="code" href="classNL3D_1_1CDriverGL.html#z411_0">resetVertexArrayRange</a>();
01080         <font class="keywordtype">bool</font>    ok= <font class="keyword">true</font>;
01081 
01082         <font class="comment">// Try to allocate AGPMemory.</font>
01083         <font class="keywordflow">if</font>(agpMem&gt;0)
01084         {
01085                 agpMem&amp;= ~15;   <font class="comment">// ensure 16-bytes aligned mem count (maybe usefull :) ).</font>
01086                 agpMem= max(agpMem, (uint)<a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>);
01087                 <font class="keywordflow">while</font>(agpMem&gt;= <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01088                 {
01089                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>-&gt;allocate(agpMem, IDriver::VBHardAGP))
01090                         {
01091                                 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: %.d vertices supported"</font>, <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>);
01092                                 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: Success to allocate %.1f Mo of AGP VAR Ram"</font>, agpMem / 1000000.f);
01093                                 <font class="keywordflow">break</font>;
01094                         }
01095                         <font class="keywordflow">else</font>
01096                         {
01097                                 agpMem/=2;
01098                                 agpMem &amp;=~15;
01099                         }
01100                 }
01101 
01102                 <font class="keywordflow">if</font>(agpMem&lt; <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01103                 {
01104                         <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: %.d vertices supported"</font>, <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>);
01105                         <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"VAR: Failed to allocate %.1f Mo of AGP VAR Ram"</font>, <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a> / 1000000.f);
01106                         ok= <font class="keyword">false</font>;
01107                 }
01108         }
01109 
01110 
01111         <font class="comment">// Try to allocate VRAMMemory.</font>
01112         <font class="keywordflow">if</font>(vramMem&gt;0)
01113         {
01114                 vramMem&amp;= ~15;  <font class="comment">// ensure 16-bytes aligned mem count (maybe usefull :) ).</font>
01115                 vramMem= max(vramMem, (uint)<a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>);
01116                 <font class="keywordflow">while</font>(vramMem&gt;= <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01117                 {
01118                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>-&gt;allocate(vramMem, IDriver::VBHardVRAM))
01119                                 <font class="keywordflow">break</font>;
01120                         <font class="keywordflow">else</font>
01121                         {
01122                                 vramMem/=2;
01123                                 vramMem &amp;=~15;
01124                         }
01125                 }
01126 
01127                 <font class="keywordflow">if</font>(vramMem&lt; <a class="code" href="driver__opengl__vertex_8cpp.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>)
01128                 {
01129                         ok= <font class="keyword">false</font>;
01130                 }
01131         }
01132 
01133 
01134         <font class="keywordflow">return</font> ok;
01135 }
01136 
01137 
01138 <font class="comment">// ***************************************************************************</font>
<a name="l01139"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">01139</a> <font class="keywordtype">void</font>                            CDriverGL::fenceOnCurVBHardIfNeeded(IVertexBufferHardGL *newVBHard)
01140 {
01141         <font class="comment">// If old is not a VBHard, or if not a NVidia VBHard, no-op.</font>
01142         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>==NULL || !<a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>-&gt;NVidiaVertexBufferHard )
01143                 <font class="keywordflow">return</font>;
01144 
01145         <font class="comment">// if we do not activate the same (NB: newVBHard==NULL if not a VBHard).</font>
01146         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>!=newVBHard)
01147         {
01148                 <font class="comment">// get NVidia interface</font>
01149                 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_13">CVertexBufferHardGLNVidia</a>       *vbHardNV= static_cast&lt;CVertexBufferHardGLNVidia*&gt;(_CurrentVertexBufferHard);
01150 
01151                 <font class="comment">// If some render() have been done with this VB.</font>
01152                 <font class="keywordflow">if</font>( vbHardNV-&gt;GPURenderingAfterFence )
01153                 {
01154                         <font class="comment">// If an old fence is activated, we wait for him.</font>
01155                         <font class="comment">/* NB: performance issue: maybe a wait for nothing in some cases like this one:</font>
01156 <font class="comment">                                render with VBHard_A    ---- end with a fence</font>
01157 <font class="comment">                                render with VBHard_B    ....</font>
01158 <font class="comment">                                render with VBHard_A    ---- end: must finish prec fence before setting a new one.</font>
01159 <font class="comment"></font>
01160 <font class="comment">                                This is not a hard issue, if we suppose first A is finished to be rendered during render of VBHard_B.</font>
01161 <font class="comment">                        */</font>
01162                         vbHardNV-&gt;finishFence();
01163                         <font class="comment">// Since we won't work with this VB for a long time, we set a fence.</font>
01164                         vbHardNV-&gt;setFence();
01165                         vbHardNV-&gt;GPURenderingAfterFence= <font class="keyword">false</font>;
01166                 }
01167         }
01168 }
01169 
01170 
01171 } <font class="comment">// NL3D</font>
</pre></div>

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