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<hr><h1>driver_opengl_states.cpp</h1><a href="driver__opengl__states_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
00027 
00028 
00029 <font class="comment">// ***************************************************************************</font>
00030 <font class="comment">// define it For Debug purpose only. Normal use is to hide this line</font>
00031 <font class="comment">//#define               NL3D_GLSTATE_DISABLE_CACHE</font>
00032 
00033 <font class="keyword">namespace </font>NL3D 
00034 {
00035 
00036 <font class="comment">// ***************************************************************************</font>
<a name="l00037"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a0">00037</a>         CDriverGLStates::CDriverGLStates()
00038 {
00039         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a>= <font class="keyword">false</font>;
00040 }
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a1">00044</a> <font class="keywordtype">void</font>                    CDriverGLStates::init(<font class="keywordtype">bool</font> supportTextureCubeMap)
00045 {
00046         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a>= supportTextureCubeMap;
00047 
00048         <font class="comment">// By default all arrays are disabled.</font>
00049         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a>= <font class="keyword">false</font>;
00050         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a>= <font class="keyword">false</font>;
00051         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a>= <font class="keyword">false</font>;
00052         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a>= <font class="keyword">false</font>;      
00053         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a>= <font class="keyword">false</font>;
00054         uint    i;
00055         <font class="keywordflow">for</font>(i=0; i&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; i++)
00056         {
00057                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[i]= <font class="keyword">false</font>;
00058         }
00059         <font class="keywordflow">for</font>(i=0; i&lt;CVertexBuffer::NumValue; i++)
00060         {
00061                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[i]= <font class="keyword">false</font>;
00062         }
00063 }
00064 
00065 
00066 <font class="comment">// ***************************************************************************</font>
<a name="l00067"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a2">00067</a> <font class="keywordtype">void</font>                    CDriverGLStates::forceDefaults(uint nbStages)
00068 {
00069         <font class="comment">// Enable / disable.</font>
00070         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a>= <font class="keyword">false</font>;
00071         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a>= <font class="keyword">true</font>;
00072         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a>= <font class="keyword">false</font>;
00073         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a>= <font class="keyword">false</font>;
00074         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a>= <font class="keyword">true</font>;
00075         <font class="comment">// setup GLStates.</font>
00076         glDisable(GL_BLEND);
00077         glEnable(GL_CULL_FACE);
00078         glDisable(GL_ALPHA_TEST);
00079         glDisable(GL_LIGHTING);
00080         glDepthMask(GL_TRUE);
00081 
00082         <font class="comment">// Func.</font>
00083         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>= GL_SRC_ALPHA;
00084         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>= GL_ONE_MINUS_SRC_ALPHA;
00085         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>= GL_LEQUAL;
00086         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>= 0.5f;
00087         <font class="comment">// setup GLStates.</font>
00088         glBlendFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>);
00089         glDepthFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>);
00090         glAlphaFunc(GL_GREATER, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>);
00091 
00092         <font class="comment">// Materials.</font>
00093         uint32                  packedOne= (CRGBA(255,255,255,255)).getPacked();
00094         uint32                  packedZero= (CRGBA(0,0,0,255)).getPacked();
00095         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a>= packedZero;
00096         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a>= packedOne;
00097         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a>= packedOne;
00098         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a>= packedZero;
00099         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>= 1;
00100 
00101         <font class="comment">// Lighted vertex color</font>
00102         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>=<font class="keyword">false</font>;
00103         glDisable(GL_COLOR_MATERIAL);
00104 
00105         <font class="comment">// setup GLStates.</font>
00106         <font class="keyword">static</font> <font class="keyword">const</font> GLfloat            one[4]= {1,1,1,1};
00107         <font class="keyword">static</font> <font class="keyword">const</font> GLfloat            zero[4]= {0,0,0,1};
00108         glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, zero);
00109         glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, one);
00110         glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, one);
00111         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, zero);
00112         glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>);
00113         
00114 
00115         <font class="comment">// TexModes</font>
00116         uint stage;
00117         <font class="keywordflow">for</font>(stage=0;stage&lt;nbStages; stage++)
00118         {
00119                 <font class="comment">// disable texturing.</font>
00120                 <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00121                 glDisable(GL_TEXTURE_2D);
00122                 <font class="keywordflow">if</font>(_TextureCubeMapSupported)
00123                         glDisable(GL_TEXTURE_CUBE_MAP_ARB);
00124                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[stage]= <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>;
00125 
00126                 <font class="comment">// Tex gen init</font>
00127                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage] = <font class="keyword">false</font>;
00128                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[stage] = GL_SPHERE_MAP;
00129                 glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00130                 glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00131                 glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00132                 glDisable( GL_TEXTURE_GEN_S );
00133                 glDisable( GL_TEXTURE_GEN_T );
00134                 glDisable( GL_TEXTURE_GEN_R );
00135         }
00136 
00137         <font class="comment">// ActiveTexture current texture to 0.</font>
00138         <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB);
00139         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>= 0;
00140         <a class="code" href="driver__opengl__extension_8h.html#a1">nglClientActiveTextureARB</a>(GL_TEXTURE0_ARB);
00141         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>= 0;
00142 
00143         <font class="comment">// Depth range</font>
00144         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a> = 0;
00145         glDepthRange (0, 1);
00146 }
00147 
00148 
00149 
00150 <font class="comment">// ***************************************************************************</font>
<a name="l00151"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_0">00151</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableBlend(uint enable)
00152 {
00153         <font class="comment">// If different from current setup, update.</font>
00154         <font class="keywordtype">bool</font>    enabled= (enable!=0);
00155 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00156 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a> )
00157 <font class="preprocessor">#endif</font>
00158 <font class="preprocessor"></font>        {
00159                 <font class="comment">// new state.</font>
00160                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a>= enabled;
00161                 <font class="comment">// Setup GLState.</font>
00162                 <font class="keywordflow">if</font>(_CurBlend)
00163                         glEnable(GL_BLEND);
00164                 <font class="keywordflow">else</font>
00165                         glDisable(GL_BLEND);
00166         }
00167 }
00168 
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_1">00170</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableCullFace(uint enable)
00171 {
00172         <font class="comment">// If different from current setup, update.</font>
00173         <font class="keywordtype">bool</font>    enabled= (enable!=0);
00174 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00175 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a> )
00176 <font class="preprocessor">#endif</font>
00177 <font class="preprocessor"></font>        {
00178                 <font class="comment">// new state.</font>
00179                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a>= enabled;
00180                 <font class="comment">// Setup GLState.</font>
00181                 <font class="keywordflow">if</font>(_CurCullFace)
00182                         glEnable(GL_CULL_FACE);
00183                 <font class="keywordflow">else</font>
00184                         glDisable(GL_CULL_FACE);
00185         }
00186 }
00187 
00188 <font class="comment">// ***************************************************************************</font>
<a name="l00189"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_2">00189</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableAlphaTest(uint enable)
00190 {
00191         <font class="comment">// If different from current setup, update.</font>
00192         <font class="keywordtype">bool</font>    enabled= (enable!=0);
00193 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00194 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a> )
00195 <font class="preprocessor">#endif</font>
00196 <font class="preprocessor"></font>        {
00197                 <font class="comment">// new state.</font>
00198                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a>= enabled;
00199 
00200                 <font class="comment">// Setup GLState.</font>
00201                 <font class="keywordflow">if</font>(_CurAlphaTest)
00202                 {
00203                         glEnable(GL_ALPHA_TEST);
00204                 }
00205                 <font class="keywordflow">else</font>
00206                 {
00207                         glDisable(GL_ALPHA_TEST);
00208                 }
00209         }
00210 }
00211 
00212 <font class="comment">// ***************************************************************************</font>
<a name="l00213"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_3">00213</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableLighting(uint enable)
00214 {
00215         <font class="comment">// If different from current setup, update.</font>
00216         <font class="keywordtype">bool</font>    enabled= (enable!=0);
00217 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00218 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a> )
00219 <font class="preprocessor">#endif</font>
00220 <font class="preprocessor"></font>        {
00221                 <font class="comment">// new state.</font>
00222                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a>= enabled;
00223                 <font class="comment">// Setup GLState.</font>
00224                 <font class="keywordflow">if</font>(_CurLighting)
00225                         glEnable(GL_LIGHTING);
00226                 <font class="keywordflow">else</font>
00227                         glDisable(GL_LIGHTING);
00228         }
00229 }
00230 
00231 <font class="comment">// ***************************************************************************</font>
<a name="l00232"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_4">00232</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableZWrite(uint enable)
00233 {
00234         <font class="comment">// If different from current setup, update.</font>
00235         <font class="keywordtype">bool</font>    enabled= (enable!=0);
00236 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00237 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a> )
00238 <font class="preprocessor">#endif</font>
00239 <font class="preprocessor"></font>        {
00240                 <font class="comment">// new state.</font>
00241                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a>= enabled;
00242                 <font class="comment">// Setup GLState.</font>
00243                 <font class="keywordflow">if</font>(_CurZWrite)
00244                         glDepthMask(GL_TRUE);
00245                 <font class="keywordflow">else</font>
00246                         glDepthMask(GL_FALSE);
00247         }
00248 }
00249 
00250 
00251 
00252 <font class="comment">// ***************************************************************************</font>
<a name="l00253"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a3">00253</a> <font class="keywordtype">void</font>                    CDriverGLStates::blendFunc(GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, GLenum dst)
00254 {
00255         <font class="comment">// If different from current setup, update.</font>
00256 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00257 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>!= <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a> || dst!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a> )
00258 <font class="preprocessor">#endif</font>
00259 <font class="preprocessor"></font>        {
00260                 <font class="comment">// new state.</font>
00261                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00262                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>= dst;
00263                 <font class="comment">// Setup GLState.</font>
00264                 glBlendFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>);
00265         }
00266 }
00267 
00268 <font class="comment">// ***************************************************************************</font>
<a name="l00269"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a4">00269</a> <font class="keywordtype">void</font>                    CDriverGLStates::depthFunc(GLenum zcomp)
00270 {
00271         <font class="comment">// If different from current setup, update.</font>
00272 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00273 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( zcomp != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a> )
00274 <font class="preprocessor">#endif</font>
00275 <font class="preprocessor"></font>        {
00276                 <font class="comment">// new state.</font>
00277                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>= zcomp;
00278                 <font class="comment">// Setup GLState.</font>
00279                 glDepthFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>);
00280         }
00281 }
00282 
00283 
00284 <font class="comment">// ***************************************************************************</font>
<a name="l00285"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a5">00285</a> <font class="keywordtype">void</font>                    CDriverGLStates::alphaFunc(<font class="keywordtype">float</font> threshold)
00286 {
00287 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00288 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(threshold != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>)
00289 <font class="preprocessor">#endif</font>
00290 <font class="preprocessor"></font>        {
00291                 <font class="comment">// new state</font>
00292                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>= threshold;
00293                 <font class="comment">// setup function.</font>
00294                 glAlphaFunc(GL_GREATER, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>);
00295         }
00296 }
00297 
00298 
00299 <font class="comment">// ***************************************************************************</font>
<a name="l00300"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_0">00300</a> <font class="keywordtype">void</font>                    CDriverGLStates::setEmissive(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00301 {
00302 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00303 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a> )
00304 <font class="preprocessor">#endif</font>
00305 <font class="preprocessor"></font>        {
00306                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a>= packedColor;
00307                 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
00308         }
00309 }
00310 
00311 <font class="comment">// ***************************************************************************</font>
<a name="l00312"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_1">00312</a> <font class="keywordtype">void</font>                    CDriverGLStates::setAmbient(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00313 {
00314 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00315 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a> )
00316 <font class="preprocessor">#endif</font>
00317 <font class="preprocessor"></font>        {
00318                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a>= packedColor;
00319                 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
00320         }
00321 }
00322 
00323 <font class="comment">// ***************************************************************************</font>
<a name="l00324"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_2">00324</a> <font class="keywordtype">void</font>                    CDriverGLStates::setDiffuse(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00325 {
00326 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00327 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> )
00328 <font class="preprocessor">#endif</font>
00329 <font class="preprocessor"></font>        {
00330                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a>= packedColor;
00331                 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
00332         }
00333 }
00334 
00335 <font class="comment">// ***************************************************************************</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_3">00336</a> <font class="keywordtype">void</font>                    CDriverGLStates::setSpecular(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00337 {
00338 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00339 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a> )
00340 <font class="preprocessor">#endif</font>
00341 <font class="preprocessor"></font>        {
00342                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a>= packedColor;
00343                 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
00344         }
00345 }
00346 
00347 <font class="comment">// ***************************************************************************</font>
<a name="l00348"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_4">00348</a> <font class="keywordtype">void</font>                    CDriverGLStates::setShininess(<font class="keywordtype">float</font> shin)
00349 {
00350 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00351 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( shin != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a> )
00352 <font class="preprocessor">#endif</font>
00353 <font class="preprocessor"></font>        {
00354                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>= shin;
00355                 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shin);
00356         }
00357 }
00358 
00359 
00360 <font class="comment">// ***************************************************************************</font>
00361 <font class="keyword">static</font> <font class="keywordtype">void</font>     <a class="code" href="namespaceNL3D.html#a345">convColor</a>(CRGBA col, GLfloat glcol[4])
00362 {
00363         <font class="keyword">static</font>  <font class="keyword">const</font> <font class="keywordtype">float</font>     OO255= 1.0f/255;
00364         glcol[0]= col.R*OO255;
00365         glcol[1]= col.G*OO255;
00366         glcol[2]= col.B*OO255;
00367         glcol[3]= col.A*OO255;
00368 }
00369 
00370 <font class="comment">// ***************************************************************************</font>
<a name="l00371"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_5">00371</a> <font class="keywordtype">void</font>                    CDriverGLStates::setVertexColorLighted(<font class="keywordtype">bool</font> enable)
00372 {
00373 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00374 <font class="preprocessor"></font>        <font class="keywordflow">if</font>( enable != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>)
00375 <font class="preprocessor">#endif</font>
00376 <font class="preprocessor"></font>        {
00377                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>= enable;
00378 
00379                 <font class="keywordflow">if</font> (_VertexColorLighted)
00380                 {
00381                         glEnable (GL_COLOR_MATERIAL);
00382                         glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
00383                 }
00384                 <font class="keywordflow">else</font>
00385                 {
00386                         glDisable (GL_COLOR_MATERIAL);
00387                         <font class="comment">// Since we leave glColorMaterial mode, GL diffuse is now scracth. reset him to current value.</font>
00388                         CRGBA   diffCol;
00389                         diffCol.R= (uint8)((<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> &gt;&gt; 24) &amp; 255);
00390                         diffCol.G= (uint8)((<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> &gt;&gt; 16) &amp; 255);
00391                         diffCol.B= (uint8)((<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> &gt;&gt;  8) &amp; 255);
00392                         diffCol.A= (uint8)((_CurDiffuse      ) &amp; 255);
00393                         GLfloat glColor[4];
00394                         <a class="code" href="namespaceNL3D.html#a345">convColor</a>(diffCol, glColor);
00395                         glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, glColor);
00396                 }
00397         }
00398 }
00399 
00400 <font class="comment">// ***************************************************************************</font>
<a name="l00401"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_6">00401</a> <font class="keywordtype">void</font>            CDriverGLStates::setDepthRange (<font class="keywordtype">float</font> zDelta)
00402 {
00403 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00404 <font class="preprocessor"></font>        <font class="keywordflow">if</font> (zDelta != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a>)
00405 <font class="preprocessor">#endif</font>
00406 <font class="preprocessor"></font>        {               
00407                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a> = zDelta;
00408 
00409                 <font class="comment">// Setup the range</font>
00410                 glDepthRange (zDelta, 1+zDelta);
00411         }
00412 }
00413 
00414 <font class="comment">// ***************************************************************************</font>
<a name="l00415"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_7">00415</a> <font class="keywordtype">void</font>            CDriverGLStates::enableTexGen (uint stage, <font class="keywordtype">bool</font> enable)
00416 {
00417 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00418 <font class="preprocessor"></font>        <font class="keywordflow">if</font> (enable != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage])
00419 <font class="preprocessor">#endif</font>
00420 <font class="preprocessor"></font>        {               
00421                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage] = enable;
00422 
00423                 <font class="comment">// Enable the tex gen</font>
00424                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage])
00425                 {
00426                         glEnable( GL_TEXTURE_GEN_S );
00427                         glEnable( GL_TEXTURE_GEN_T );
00428                         glEnable( GL_TEXTURE_GEN_R );
00429                 }
00430                 <font class="keywordflow">else</font>
00431                 {
00432                         glDisable( GL_TEXTURE_GEN_S );
00433                         glDisable( GL_TEXTURE_GEN_T );
00434                         glDisable( GL_TEXTURE_GEN_R );
00435                 }
00436         }
00437 }
00438 
00439 <font class="comment">// ***************************************************************************</font>
<a name="l00440"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_8">00440</a> <font class="keywordtype">void</font>            CDriverGLStates::setTexGenMode (uint stage, GLint mode)
00441 {
00442 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00443 <font class="preprocessor"></font>        <font class="keywordflow">if</font> (mode != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[stage])
00444 <font class="preprocessor">#endif</font>
00445 <font class="preprocessor"></font>        {               
00446                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[stage] = mode;
00447 
00448                 glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, mode);
00449                 glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, mode);
00450                 glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, mode);
00451         }
00452 }
00453 
00454 
00455 
00456 
00457 <font class="comment">// ***************************************************************************</font>
<a name="l00458"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_5">00458</a> <font class="keywordtype">void</font>                    CDriverGLStates::resetTextureMode()
00459 {
00460         glDisable(GL_TEXTURE_2D);
00461         <font class="keywordflow">if</font> (_TextureCubeMapSupported)
00462         {
00463                 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
00464         }
00465         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>]= <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>;
00466 }
00467 
00468 
00469 <font class="comment">// ***************************************************************************</font>
<a name="l00470"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_4">00470</a> <font class="keywordtype">void</font>                    CDriverGLStates::setTextureMode(TTextureMode texMode)
00471 {       
00472         <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a>    oldTexMode = <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>];
00473         <font class="keywordflow">if</font>(oldTexMode != texMode)
00474         {
00475                 <font class="comment">// Disable first old mode.</font>
00476                 <font class="keywordflow">if</font>(oldTexMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a>)
00477                         glDisable(GL_TEXTURE_2D);
00478                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(oldTexMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a>)
00479                 {
00480                         <font class="keywordflow">if</font>(_TextureCubeMapSupported)
00481                                 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
00482                         <font class="keywordflow">else</font>
00483                                 glDisable(GL_TEXTURE_2D);
00484                 }
00485 
00486                 <font class="comment">// Enable new mode.</font>
00487                 <font class="keywordflow">if</font>(texMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a>)
00488                         glEnable(GL_TEXTURE_2D);
00489                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(texMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a>)
00490                 {
00491                         <font class="keywordflow">if</font>(_TextureCubeMapSupported)
00492                                 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
00493                         <font class="keywordflow">else</font>
00494                                 glDisable(GL_TEXTURE_2D);
00495                 }
00496 
00497                 <font class="comment">// new mode.</font>
00498                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>]= texMode;
00499         }
00500 }
00501 
00502 
00503 <font class="comment">// ***************************************************************************</font>
<a name="l00504"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_1">00504</a> <font class="keywordtype">void</font>                    CDriverGLStates::activeTextureARB(uint stage)
00505 {
00506         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a> != stage )
00507         {
00508                 <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00509                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>= stage;
00510         }
00511 }
00512 
00513 <font class="comment">// ***************************************************************************</font>
<a name="l00514"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_2">00514</a> <font class="keywordtype">void</font>                    CDriverGLStates::forceActiveTextureARB(uint stage)
00515 {       
00516         <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00517         <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>= stage;        
00518 }
00519 
00520 
00521 <font class="comment">// ***************************************************************************</font>
<a name="l00522"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_0">00522</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableVertexArray(<font class="keywordtype">bool</font> enable)
00523 {
00524         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a> != enable)
00525         {
00526                 <font class="keywordflow">if</font>(enable)
00527                         glEnableClientState(GL_VERTEX_ARRAY);
00528                 <font class="keywordflow">else</font>
00529                         glDisableClientState(GL_VERTEX_ARRAY);
00530                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a>= enable;
00531         }
00532 }
00533 <font class="comment">// ***************************************************************************</font>
<a name="l00534"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_1">00534</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableNormalArray(<font class="keywordtype">bool</font> enable)
00535 {
00536         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a> != enable)
00537         {
00538                 <font class="keywordflow">if</font>(enable)
00539                         glEnableClientState(GL_NORMAL_ARRAY);
00540                 <font class="keywordflow">else</font>
00541                         glDisableClientState(GL_NORMAL_ARRAY);
00542                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a>= enable;
00543         }
00544 }
00545 <font class="comment">// ***************************************************************************</font>
<a name="l00546"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_2">00546</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableWeightArray(<font class="keywordtype">bool</font> enable)
00547 {
00548         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a> != enable)
00549         {
00550                 <font class="keywordflow">if</font>(enable)
00551                         glEnableClientState(GL_VERTEX_WEIGHTING_EXT);
00552                 <font class="keywordflow">else</font>
00553                         glDisableClientState(GL_VERTEX_WEIGHTING_EXT);
00554                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a>= enable;
00555         }
00556 }
00557 <font class="comment">// ***************************************************************************</font>
<a name="l00558"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_3">00558</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableColorArray(<font class="keywordtype">bool</font> enable)
00559 {
00560         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a> != enable)
00561         {
00562                 <font class="keywordflow">if</font>(enable)
00563                         glEnableClientState(GL_COLOR_ARRAY);
00564                 <font class="keywordflow">else</font>
00565                         glDisableClientState(GL_COLOR_ARRAY);
00566                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a>= enable;
00567         }
00568 }
00569 
00570 
00571 <font class="comment">// ***************************************************************************</font>
<a name="l00572"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_4">00572</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableSecondaryColorArray(<font class="keywordtype">bool</font> enable)
00573 {
00574         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a> != enable)
00575         {
00576                 <font class="keywordflow">if</font>(enable)
00577                         glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
00578                 <font class="keywordflow">else</font>
00579                         glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
00580                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a>= enable;
00581         }
00582 }
00583 
00584 <font class="comment">// ***************************************************************************</font>
<a name="l00585"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_5">00585</a> <font class="keywordtype">void</font>                    CDriverGLStates::clientActiveTextureARB(uint stage)
00586 {
00587         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a> != stage )
00588         {
00589                 <a class="code" href="driver__opengl__extension_8h.html#a1">nglClientActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00590                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>= stage;
00591         }
00592 }
00593 
00594 <font class="comment">// ***************************************************************************</font>
<a name="l00595"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_6">00595</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableTexCoordArray(<font class="keywordtype">bool</font> enable)
00596 {
00597         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>] != enable)
00598         {
00599                 <font class="keywordflow">if</font>(enable)
00600                         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
00601                 <font class="keywordflow">else</font>
00602                         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
00603                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>]= enable;
00604         }
00605 }
00606 
00607 <font class="comment">// ***************************************************************************</font>
<a name="l00608"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_7">00608</a> <font class="keywordtype">void</font>                    CDriverGLStates::enableVertexAttribArray(uint glIndex, <font class="keywordtype">bool</font> enable)
00609 {
00610         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex] != enable)
00611         {
00612                 <font class="keywordflow">if</font>(enable)
00613                         glEnableClientState(glIndex+<a class="code" href="driver__opengl__extension__def_8h.html#a36">GL_VERTEX_ATTRIB_ARRAY0_NV</a>);
00614                 <font class="keywordflow">else</font>
00615                         glDisableClientState(glIndex+<a class="code" href="driver__opengl__extension__def_8h.html#a36">GL_VERTEX_ATTRIB_ARRAY0_NV</a>);
00616                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex]= enable;
00617         }
00618 }
00619 
00620 
00621 <font class="comment">// ***************************************************************************</font>
<a name="l00622"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_8">00622</a> <font class="keywordtype">void</font> CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, <font class="keywordtype">bool</font> enable, uint *variants)
00623 {
00624         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex] != enable)
00625         {               
00626                 <font class="keywordflow">switch</font>(glIndex)
00627                 {
00628                         <font class="keywordflow">case</font> 0: <font class="comment">// position </font>
00629                                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_0">enableVertexArray</a>(enable);
00630                         <font class="keywordflow">break</font>;
00631                         <font class="keywordflow">case</font> 1: <font class="comment">// skin weight</font>
00632                                 <font class="keywordflow">if</font>(enable)
00633                                         <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSSkinWeightVariant]);
00634                                 <font class="keywordflow">else</font>
00635                                         <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSSkinWeightVariant]);     
00636                         <font class="keywordflow">break</font>;
00637                         <font class="keywordflow">case</font> 2: <font class="comment">// normal</font>
00638                                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_1">enableNormalArray</a>(enable);
00639                         <font class="keywordflow">break</font>;
00640                         <font class="keywordflow">case</font> 3: <font class="comment">// color</font>
00641                                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_3">enableColorArray</a>(enable);
00642                         <font class="keywordflow">break</font>;
00643                         <font class="keywordflow">case</font> 4: <font class="comment">// secondary color</font>
00644                                 <font class="keywordflow">if</font>(enable)
00645                                         <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSSecondaryColorVariant]);
00646                                 <font class="keywordflow">else</font>
00647                                         <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSSecondaryColorVariant]); 
00648                         <font class="keywordflow">break</font>;
00649                         <font class="keywordflow">case</font> 5: <font class="comment">// fog coordinate</font>
00650                                 <font class="keywordflow">if</font>(enable)
00651                                         <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSFogCoordsVariant]);
00652                                 <font class="keywordflow">else</font>
00653                                         <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSFogCoordsVariant]);
00654                         <font class="keywordflow">break</font>;
00655                         <font class="keywordflow">case</font> 6: <font class="comment">// palette skin</font>
00656                                 <font class="keywordflow">if</font>(enable)
00657                                         <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSPaletteSkinVariant]);
00658                                 <font class="keywordflow">else</font>
00659                                         <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSPaletteSkinVariant]);
00660                         <font class="keywordflow">break</font>;
00661                         <font class="keywordflow">case</font> 7: <font class="comment">// empty</font>
00662                                 <a class="code" href="debug_8h.html#a12">nlstop</a>
00663                         <font class="keywordflow">break</font>;
00664                         <font class="keywordflow">case</font> 8:
00665                         <font class="keywordflow">case</font> 9:
00666                         <font class="keywordflow">case</font> 10:
00667                         <font class="keywordflow">case</font> 11:
00668                         <font class="keywordflow">case</font> 12:
00669                         <font class="keywordflow">case</font> 13:
00670                         <font class="keywordflow">case</font> 14:
00671                         <font class="keywordflow">case</font> 15:
00672                                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_5">clientActiveTextureARB</a>(glIndex - 8);
00673                                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_6">enableTexCoordArray</a>(enable);
00674                         <font class="keywordflow">break</font>;
00675                         <font class="keywordflow">default</font>:
00676                                 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// invalid value</font>
00677                         <font class="keywordflow">break</font>;
00678                 }               
00679                 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex]= enable;
00680         }       
00681 }
00682 
00683 
00684 
00685 } <font class="comment">// NL3D</font>
</pre></div>

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