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<hr><h1>driver_opengl_states.cpp</h1><a href="driver__opengl__states_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
00027
00028
00029 <font class="comment">// ***************************************************************************</font>
00030 <font class="comment">// define it For Debug purpose only. Normal use is to hide this line</font>
00031 <font class="comment">//#define NL3D_GLSTATE_DISABLE_CACHE</font>
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036 <font class="comment">// ***************************************************************************</font>
<a name="l00037"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a0">00037</a> CDriverGLStates::CDriverGLStates()
00038 {
00039 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a>= <font class="keyword">false</font>;
00040 }
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a1">00044</a> <font class="keywordtype">void</font> CDriverGLStates::init(<font class="keywordtype">bool</font> supportTextureCubeMap)
00045 {
00046 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a>= supportTextureCubeMap;
00047
00048 <font class="comment">// By default all arrays are disabled.</font>
00049 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a>= <font class="keyword">false</font>;
00050 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a>= <font class="keyword">false</font>;
00051 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a>= <font class="keyword">false</font>;
00052 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a>= <font class="keyword">false</font>;
00053 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a>= <font class="keyword">false</font>;
00054 uint i;
00055 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; i++)
00056 {
00057 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[i]= <font class="keyword">false</font>;
00058 }
00059 <font class="keywordflow">for</font>(i=0; i<CVertexBuffer::NumValue; i++)
00060 {
00061 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[i]= <font class="keyword">false</font>;
00062 }
00063 }
00064
00065
00066 <font class="comment">// ***************************************************************************</font>
<a name="l00067"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a2">00067</a> <font class="keywordtype">void</font> CDriverGLStates::forceDefaults(uint nbStages)
00068 {
00069 <font class="comment">// Enable / disable.</font>
00070 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a>= <font class="keyword">false</font>;
00071 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a>= <font class="keyword">true</font>;
00072 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a>= <font class="keyword">false</font>;
00073 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a>= <font class="keyword">false</font>;
00074 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a>= <font class="keyword">true</font>;
00075 <font class="comment">// setup GLStates.</font>
00076 glDisable(GL_BLEND);
00077 glEnable(GL_CULL_FACE);
00078 glDisable(GL_ALPHA_TEST);
00079 glDisable(GL_LIGHTING);
00080 glDepthMask(GL_TRUE);
00081
00082 <font class="comment">// Func.</font>
00083 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>= GL_SRC_ALPHA;
00084 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>= GL_ONE_MINUS_SRC_ALPHA;
00085 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>= GL_LEQUAL;
00086 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>= 0.5f;
00087 <font class="comment">// setup GLStates.</font>
00088 glBlendFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>);
00089 glDepthFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>);
00090 glAlphaFunc(GL_GREATER, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>);
00091
00092 <font class="comment">// Materials.</font>
00093 uint32 packedOne= (CRGBA(255,255,255,255)).getPacked();
00094 uint32 packedZero= (CRGBA(0,0,0,255)).getPacked();
00095 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a>= packedZero;
00096 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a>= packedOne;
00097 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a>= packedOne;
00098 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a>= packedZero;
00099 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>= 1;
00100
00101 <font class="comment">// Lighted vertex color</font>
00102 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>=<font class="keyword">false</font>;
00103 glDisable(GL_COLOR_MATERIAL);
00104
00105 <font class="comment">// setup GLStates.</font>
00106 <font class="keyword">static</font> <font class="keyword">const</font> GLfloat one[4]= {1,1,1,1};
00107 <font class="keyword">static</font> <font class="keyword">const</font> GLfloat zero[4]= {0,0,0,1};
00108 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, zero);
00109 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, one);
00110 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, one);
00111 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, zero);
00112 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>);
00113
00114
00115 <font class="comment">// TexModes</font>
00116 uint stage;
00117 <font class="keywordflow">for</font>(stage=0;stage<nbStages; stage++)
00118 {
00119 <font class="comment">// disable texturing.</font>
00120 <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00121 glDisable(GL_TEXTURE_2D);
00122 <font class="keywordflow">if</font>(_TextureCubeMapSupported)
00123 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
00124 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[stage]= <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>;
00125
00126 <font class="comment">// Tex gen init</font>
00127 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage] = <font class="keyword">false</font>;
00128 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[stage] = GL_SPHERE_MAP;
00129 glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00130 glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00131 glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00132 glDisable( GL_TEXTURE_GEN_S );
00133 glDisable( GL_TEXTURE_GEN_T );
00134 glDisable( GL_TEXTURE_GEN_R );
00135 }
00136
00137 <font class="comment">// ActiveTexture current texture to 0.</font>
00138 <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB);
00139 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>= 0;
00140 <a class="code" href="driver__opengl__extension_8h.html#a1">nglClientActiveTextureARB</a>(GL_TEXTURE0_ARB);
00141 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>= 0;
00142
00143 <font class="comment">// Depth range</font>
00144 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a> = 0;
00145 glDepthRange (0, 1);
00146 }
00147
00148
00149
00150 <font class="comment">// ***************************************************************************</font>
<a name="l00151"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_0">00151</a> <font class="keywordtype">void</font> CDriverGLStates::enableBlend(uint enable)
00152 {
00153 <font class="comment">// If different from current setup, update.</font>
00154 <font class="keywordtype">bool</font> enabled= (enable!=0);
00155 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00156 <font class="preprocessor"></font> <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a> )
00157 <font class="preprocessor">#endif</font>
00158 <font class="preprocessor"></font> {
00159 <font class="comment">// new state.</font>
00160 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a>= enabled;
00161 <font class="comment">// Setup GLState.</font>
00162 <font class="keywordflow">if</font>(_CurBlend)
00163 glEnable(GL_BLEND);
00164 <font class="keywordflow">else</font>
00165 glDisable(GL_BLEND);
00166 }
00167 }
00168
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_1">00170</a> <font class="keywordtype">void</font> CDriverGLStates::enableCullFace(uint enable)
00171 {
00172 <font class="comment">// If different from current setup, update.</font>
00173 <font class="keywordtype">bool</font> enabled= (enable!=0);
00174 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00175 <font class="preprocessor"></font> <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a> )
00176 <font class="preprocessor">#endif</font>
00177 <font class="preprocessor"></font> {
00178 <font class="comment">// new state.</font>
00179 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a>= enabled;
00180 <font class="comment">// Setup GLState.</font>
00181 <font class="keywordflow">if</font>(_CurCullFace)
00182 glEnable(GL_CULL_FACE);
00183 <font class="keywordflow">else</font>
00184 glDisable(GL_CULL_FACE);
00185 }
00186 }
00187
00188 <font class="comment">// ***************************************************************************</font>
<a name="l00189"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_2">00189</a> <font class="keywordtype">void</font> CDriverGLStates::enableAlphaTest(uint enable)
00190 {
00191 <font class="comment">// If different from current setup, update.</font>
00192 <font class="keywordtype">bool</font> enabled= (enable!=0);
00193 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00194 <font class="preprocessor"></font> <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a> )
00195 <font class="preprocessor">#endif</font>
00196 <font class="preprocessor"></font> {
00197 <font class="comment">// new state.</font>
00198 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a>= enabled;
00199
00200 <font class="comment">// Setup GLState.</font>
00201 <font class="keywordflow">if</font>(_CurAlphaTest)
00202 {
00203 glEnable(GL_ALPHA_TEST);
00204 }
00205 <font class="keywordflow">else</font>
00206 {
00207 glDisable(GL_ALPHA_TEST);
00208 }
00209 }
00210 }
00211
00212 <font class="comment">// ***************************************************************************</font>
<a name="l00213"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_3">00213</a> <font class="keywordtype">void</font> CDriverGLStates::enableLighting(uint enable)
00214 {
00215 <font class="comment">// If different from current setup, update.</font>
00216 <font class="keywordtype">bool</font> enabled= (enable!=0);
00217 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00218 <font class="preprocessor"></font> <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a> )
00219 <font class="preprocessor">#endif</font>
00220 <font class="preprocessor"></font> {
00221 <font class="comment">// new state.</font>
00222 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a>= enabled;
00223 <font class="comment">// Setup GLState.</font>
00224 <font class="keywordflow">if</font>(_CurLighting)
00225 glEnable(GL_LIGHTING);
00226 <font class="keywordflow">else</font>
00227 glDisable(GL_LIGHTING);
00228 }
00229 }
00230
00231 <font class="comment">// ***************************************************************************</font>
<a name="l00232"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z419_4">00232</a> <font class="keywordtype">void</font> CDriverGLStates::enableZWrite(uint enable)
00233 {
00234 <font class="comment">// If different from current setup, update.</font>
00235 <font class="keywordtype">bool</font> enabled= (enable!=0);
00236 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00237 <font class="preprocessor"></font> <font class="keywordflow">if</font>( enabled != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a> )
00238 <font class="preprocessor">#endif</font>
00239 <font class="preprocessor"></font> {
00240 <font class="comment">// new state.</font>
00241 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a>= enabled;
00242 <font class="comment">// Setup GLState.</font>
00243 <font class="keywordflow">if</font>(_CurZWrite)
00244 glDepthMask(GL_TRUE);
00245 <font class="keywordflow">else</font>
00246 glDepthMask(GL_FALSE);
00247 }
00248 }
00249
00250
00251
00252 <font class="comment">// ***************************************************************************</font>
<a name="l00253"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a3">00253</a> <font class="keywordtype">void</font> CDriverGLStates::blendFunc(GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, GLenum dst)
00254 {
00255 <font class="comment">// If different from current setup, update.</font>
00256 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00257 <font class="preprocessor"></font> <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>!= <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a> || dst!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a> )
00258 <font class="preprocessor">#endif</font>
00259 <font class="preprocessor"></font> {
00260 <font class="comment">// new state.</font>
00261 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00262 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>= dst;
00263 <font class="comment">// Setup GLState.</font>
00264 glBlendFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>);
00265 }
00266 }
00267
00268 <font class="comment">// ***************************************************************************</font>
<a name="l00269"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a4">00269</a> <font class="keywordtype">void</font> CDriverGLStates::depthFunc(GLenum zcomp)
00270 {
00271 <font class="comment">// If different from current setup, update.</font>
00272 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00273 <font class="preprocessor"></font> <font class="keywordflow">if</font>( zcomp != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a> )
00274 <font class="preprocessor">#endif</font>
00275 <font class="preprocessor"></font> {
00276 <font class="comment">// new state.</font>
00277 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>= zcomp;
00278 <font class="comment">// Setup GLState.</font>
00279 glDepthFunc(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>);
00280 }
00281 }
00282
00283
00284 <font class="comment">// ***************************************************************************</font>
<a name="l00285"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#a5">00285</a> <font class="keywordtype">void</font> CDriverGLStates::alphaFunc(<font class="keywordtype">float</font> threshold)
00286 {
00287 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00288 <font class="preprocessor"></font> <font class="keywordflow">if</font>(threshold != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>)
00289 <font class="preprocessor">#endif</font>
00290 <font class="preprocessor"></font> {
00291 <font class="comment">// new state</font>
00292 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>= threshold;
00293 <font class="comment">// setup function.</font>
00294 glAlphaFunc(GL_GREATER, <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>);
00295 }
00296 }
00297
00298
00299 <font class="comment">// ***************************************************************************</font>
<a name="l00300"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_0">00300</a> <font class="keywordtype">void</font> CDriverGLStates::setEmissive(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00301 {
00302 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00303 <font class="preprocessor"></font> <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a> )
00304 <font class="preprocessor">#endif</font>
00305 <font class="preprocessor"></font> {
00306 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a>= packedColor;
00307 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
00308 }
00309 }
00310
00311 <font class="comment">// ***************************************************************************</font>
<a name="l00312"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_1">00312</a> <font class="keywordtype">void</font> CDriverGLStates::setAmbient(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00313 {
00314 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00315 <font class="preprocessor"></font> <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a> )
00316 <font class="preprocessor">#endif</font>
00317 <font class="preprocessor"></font> {
00318 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a>= packedColor;
00319 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
00320 }
00321 }
00322
00323 <font class="comment">// ***************************************************************************</font>
<a name="l00324"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_2">00324</a> <font class="keywordtype">void</font> CDriverGLStates::setDiffuse(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00325 {
00326 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00327 <font class="preprocessor"></font> <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> )
00328 <font class="preprocessor">#endif</font>
00329 <font class="preprocessor"></font> {
00330 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a>= packedColor;
00331 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
00332 }
00333 }
00334
00335 <font class="comment">// ***************************************************************************</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_3">00336</a> <font class="keywordtype">void</font> CDriverGLStates::setSpecular(uint32 packedColor, <font class="keyword">const</font> GLfloat color[4])
00337 {
00338 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00339 <font class="preprocessor"></font> <font class="keywordflow">if</font>( packedColor!=<a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a> )
00340 <font class="preprocessor">#endif</font>
00341 <font class="preprocessor"></font> {
00342 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a>= packedColor;
00343 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
00344 }
00345 }
00346
00347 <font class="comment">// ***************************************************************************</font>
<a name="l00348"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_4">00348</a> <font class="keywordtype">void</font> CDriverGLStates::setShininess(<font class="keywordtype">float</font> shin)
00349 {
00350 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00351 <font class="preprocessor"></font> <font class="keywordflow">if</font>( shin != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a> )
00352 <font class="preprocessor">#endif</font>
00353 <font class="preprocessor"></font> {
00354 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>= shin;
00355 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shin);
00356 }
00357 }
00358
00359
00360 <font class="comment">// ***************************************************************************</font>
00361 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a345">convColor</a>(CRGBA col, GLfloat glcol[4])
00362 {
00363 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> OO255= 1.0f/255;
00364 glcol[0]= col.R*OO255;
00365 glcol[1]= col.G*OO255;
00366 glcol[2]= col.B*OO255;
00367 glcol[3]= col.A*OO255;
00368 }
00369
00370 <font class="comment">// ***************************************************************************</font>
<a name="l00371"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_5">00371</a> <font class="keywordtype">void</font> CDriverGLStates::setVertexColorLighted(<font class="keywordtype">bool</font> enable)
00372 {
00373 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00374 <font class="preprocessor"></font> <font class="keywordflow">if</font>( enable != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>)
00375 <font class="preprocessor">#endif</font>
00376 <font class="preprocessor"></font> {
00377 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>= enable;
00378
00379 <font class="keywordflow">if</font> (_VertexColorLighted)
00380 {
00381 glEnable (GL_COLOR_MATERIAL);
00382 glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
00383 }
00384 <font class="keywordflow">else</font>
00385 {
00386 glDisable (GL_COLOR_MATERIAL);
00387 <font class="comment">// Since we leave glColorMaterial mode, GL diffuse is now scracth. reset him to current value.</font>
00388 CRGBA diffCol;
00389 diffCol.R= (uint8)((<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> >> 24) & 255);
00390 diffCol.G= (uint8)((<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> >> 16) & 255);
00391 diffCol.B= (uint8)((<a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a> >> 8) & 255);
00392 diffCol.A= (uint8)((_CurDiffuse ) & 255);
00393 GLfloat glColor[4];
00394 <a class="code" href="namespaceNL3D.html#a345">convColor</a>(diffCol, glColor);
00395 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, glColor);
00396 }
00397 }
00398 }
00399
00400 <font class="comment">// ***************************************************************************</font>
<a name="l00401"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_6">00401</a> <font class="keywordtype">void</font> CDriverGLStates::setDepthRange (<font class="keywordtype">float</font> zDelta)
00402 {
00403 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00404 <font class="preprocessor"></font> <font class="keywordflow">if</font> (zDelta != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a>)
00405 <font class="preprocessor">#endif</font>
00406 <font class="preprocessor"></font> {
00407 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a> = zDelta;
00408
00409 <font class="comment">// Setup the range</font>
00410 glDepthRange (zDelta, 1+zDelta);
00411 }
00412 }
00413
00414 <font class="comment">// ***************************************************************************</font>
<a name="l00415"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_7">00415</a> <font class="keywordtype">void</font> CDriverGLStates::enableTexGen (uint stage, <font class="keywordtype">bool</font> enable)
00416 {
00417 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00418 <font class="preprocessor"></font> <font class="keywordflow">if</font> (enable != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage])
00419 <font class="preprocessor">#endif</font>
00420 <font class="preprocessor"></font> {
00421 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage] = enable;
00422
00423 <font class="comment">// Enable the tex gen</font>
00424 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[stage])
00425 {
00426 glEnable( GL_TEXTURE_GEN_S );
00427 glEnable( GL_TEXTURE_GEN_T );
00428 glEnable( GL_TEXTURE_GEN_R );
00429 }
00430 <font class="keywordflow">else</font>
00431 {
00432 glDisable( GL_TEXTURE_GEN_S );
00433 glDisable( GL_TEXTURE_GEN_T );
00434 glDisable( GL_TEXTURE_GEN_R );
00435 }
00436 }
00437 }
00438
00439 <font class="comment">// ***************************************************************************</font>
<a name="l00440"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z420_8">00440</a> <font class="keywordtype">void</font> CDriverGLStates::setTexGenMode (uint stage, GLint mode)
00441 {
00442 <font class="preprocessor">#ifndef NL3D_GLSTATE_DISABLE_CACHE</font>
00443 <font class="preprocessor"></font> <font class="keywordflow">if</font> (mode != <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[stage])
00444 <font class="preprocessor">#endif</font>
00445 <font class="preprocessor"></font> {
00446 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[stage] = mode;
00447
00448 glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, mode);
00449 glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, mode);
00450 glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, mode);
00451 }
00452 }
00453
00454
00455
00456
00457 <font class="comment">// ***************************************************************************</font>
<a name="l00458"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_5">00458</a> <font class="keywordtype">void</font> CDriverGLStates::resetTextureMode()
00459 {
00460 glDisable(GL_TEXTURE_2D);
00461 <font class="keywordflow">if</font> (_TextureCubeMapSupported)
00462 {
00463 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
00464 }
00465 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>]= <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>;
00466 }
00467
00468
00469 <font class="comment">// ***************************************************************************</font>
<a name="l00470"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_4">00470</a> <font class="keywordtype">void</font> CDriverGLStates::setTextureMode(TTextureMode texMode)
00471 {
00472 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a> oldTexMode = <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>];
00473 <font class="keywordflow">if</font>(oldTexMode != texMode)
00474 {
00475 <font class="comment">// Disable first old mode.</font>
00476 <font class="keywordflow">if</font>(oldTexMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a>)
00477 glDisable(GL_TEXTURE_2D);
00478 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(oldTexMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a>)
00479 {
00480 <font class="keywordflow">if</font>(_TextureCubeMapSupported)
00481 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
00482 <font class="keywordflow">else</font>
00483 glDisable(GL_TEXTURE_2D);
00484 }
00485
00486 <font class="comment">// Enable new mode.</font>
00487 <font class="keywordflow">if</font>(texMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a>)
00488 glEnable(GL_TEXTURE_2D);
00489 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(texMode == <a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a>)
00490 {
00491 <font class="keywordflow">if</font>(_TextureCubeMapSupported)
00492 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
00493 <font class="keywordflow">else</font>
00494 glDisable(GL_TEXTURE_2D);
00495 }
00496
00497 <font class="comment">// new mode.</font>
00498 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>]= texMode;
00499 }
00500 }
00501
00502
00503 <font class="comment">// ***************************************************************************</font>
<a name="l00504"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_1">00504</a> <font class="keywordtype">void</font> CDriverGLStates::activeTextureARB(uint stage)
00505 {
00506 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a> != stage )
00507 {
00508 <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00509 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>= stage;
00510 }
00511 }
00512
00513 <font class="comment">// ***************************************************************************</font>
<a name="l00514"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z421_2">00514</a> <font class="keywordtype">void</font> CDriverGLStates::forceActiveTextureARB(uint stage)
00515 {
00516 <a class="code" href="driver__opengl__extension_8h.html#a0">nglActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00517 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>= stage;
00518 }
00519
00520
00521 <font class="comment">// ***************************************************************************</font>
<a name="l00522"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_0">00522</a> <font class="keywordtype">void</font> CDriverGLStates::enableVertexArray(<font class="keywordtype">bool</font> enable)
00523 {
00524 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a> != enable)
00525 {
00526 <font class="keywordflow">if</font>(enable)
00527 glEnableClientState(GL_VERTEX_ARRAY);
00528 <font class="keywordflow">else</font>
00529 glDisableClientState(GL_VERTEX_ARRAY);
00530 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a>= enable;
00531 }
00532 }
00533 <font class="comment">// ***************************************************************************</font>
<a name="l00534"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_1">00534</a> <font class="keywordtype">void</font> CDriverGLStates::enableNormalArray(<font class="keywordtype">bool</font> enable)
00535 {
00536 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a> != enable)
00537 {
00538 <font class="keywordflow">if</font>(enable)
00539 glEnableClientState(GL_NORMAL_ARRAY);
00540 <font class="keywordflow">else</font>
00541 glDisableClientState(GL_NORMAL_ARRAY);
00542 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a>= enable;
00543 }
00544 }
00545 <font class="comment">// ***************************************************************************</font>
<a name="l00546"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_2">00546</a> <font class="keywordtype">void</font> CDriverGLStates::enableWeightArray(<font class="keywordtype">bool</font> enable)
00547 {
00548 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a> != enable)
00549 {
00550 <font class="keywordflow">if</font>(enable)
00551 glEnableClientState(GL_VERTEX_WEIGHTING_EXT);
00552 <font class="keywordflow">else</font>
00553 glDisableClientState(GL_VERTEX_WEIGHTING_EXT);
00554 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a>= enable;
00555 }
00556 }
00557 <font class="comment">// ***************************************************************************</font>
<a name="l00558"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_3">00558</a> <font class="keywordtype">void</font> CDriverGLStates::enableColorArray(<font class="keywordtype">bool</font> enable)
00559 {
00560 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a> != enable)
00561 {
00562 <font class="keywordflow">if</font>(enable)
00563 glEnableClientState(GL_COLOR_ARRAY);
00564 <font class="keywordflow">else</font>
00565 glDisableClientState(GL_COLOR_ARRAY);
00566 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a>= enable;
00567 }
00568 }
00569
00570
00571 <font class="comment">// ***************************************************************************</font>
<a name="l00572"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_4">00572</a> <font class="keywordtype">void</font> CDriverGLStates::enableSecondaryColorArray(<font class="keywordtype">bool</font> enable)
00573 {
00574 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a> != enable)
00575 {
00576 <font class="keywordflow">if</font>(enable)
00577 glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
00578 <font class="keywordflow">else</font>
00579 glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
00580 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a>= enable;
00581 }
00582 }
00583
00584 <font class="comment">// ***************************************************************************</font>
<a name="l00585"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_5">00585</a> <font class="keywordtype">void</font> CDriverGLStates::clientActiveTextureARB(uint stage)
00586 {
00587 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a> != stage )
00588 {
00589 <a class="code" href="driver__opengl__extension_8h.html#a1">nglClientActiveTextureARB</a>(GL_TEXTURE0_ARB+stage);
00590 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>= stage;
00591 }
00592 }
00593
00594 <font class="comment">// ***************************************************************************</font>
<a name="l00595"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_6">00595</a> <font class="keywordtype">void</font> CDriverGLStates::enableTexCoordArray(<font class="keywordtype">bool</font> enable)
00596 {
00597 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>] != enable)
00598 {
00599 <font class="keywordflow">if</font>(enable)
00600 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
00601 <font class="keywordflow">else</font>
00602 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
00603 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[<a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>]= enable;
00604 }
00605 }
00606
00607 <font class="comment">// ***************************************************************************</font>
<a name="l00608"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_7">00608</a> <font class="keywordtype">void</font> CDriverGLStates::enableVertexAttribArray(uint glIndex, <font class="keywordtype">bool</font> enable)
00609 {
00610 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex] != enable)
00611 {
00612 <font class="keywordflow">if</font>(enable)
00613 glEnableClientState(glIndex+<a class="code" href="driver__opengl__extension__def_8h.html#a36">GL_VERTEX_ATTRIB_ARRAY0_NV</a>);
00614 <font class="keywordflow">else</font>
00615 glDisableClientState(glIndex+<a class="code" href="driver__opengl__extension__def_8h.html#a36">GL_VERTEX_ATTRIB_ARRAY0_NV</a>);
00616 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex]= enable;
00617 }
00618 }
00619
00620
00621 <font class="comment">// ***************************************************************************</font>
<a name="l00622"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_8">00622</a> <font class="keywordtype">void</font> CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, <font class="keywordtype">bool</font> enable, uint *variants)
00623 {
00624 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex] != enable)
00625 {
00626 <font class="keywordflow">switch</font>(glIndex)
00627 {
00628 <font class="keywordflow">case</font> 0: <font class="comment">// position </font>
00629 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_0">enableVertexArray</a>(enable);
00630 <font class="keywordflow">break</font>;
00631 <font class="keywordflow">case</font> 1: <font class="comment">// skin weight</font>
00632 <font class="keywordflow">if</font>(enable)
00633 <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSSkinWeightVariant]);
00634 <font class="keywordflow">else</font>
00635 <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSSkinWeightVariant]);
00636 <font class="keywordflow">break</font>;
00637 <font class="keywordflow">case</font> 2: <font class="comment">// normal</font>
00638 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_1">enableNormalArray</a>(enable);
00639 <font class="keywordflow">break</font>;
00640 <font class="keywordflow">case</font> 3: <font class="comment">// color</font>
00641 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_3">enableColorArray</a>(enable);
00642 <font class="keywordflow">break</font>;
00643 <font class="keywordflow">case</font> 4: <font class="comment">// secondary color</font>
00644 <font class="keywordflow">if</font>(enable)
00645 <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSSecondaryColorVariant]);
00646 <font class="keywordflow">else</font>
00647 <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSSecondaryColorVariant]);
00648 <font class="keywordflow">break</font>;
00649 <font class="keywordflow">case</font> 5: <font class="comment">// fog coordinate</font>
00650 <font class="keywordflow">if</font>(enable)
00651 <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSFogCoordsVariant]);
00652 <font class="keywordflow">else</font>
00653 <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSFogCoordsVariant]);
00654 <font class="keywordflow">break</font>;
00655 <font class="keywordflow">case</font> 6: <font class="comment">// palette skin</font>
00656 <font class="keywordflow">if</font>(enable)
00657 <a class="code" href="driver__opengl__extension_8h.html#a132">nglEnableVariantClientStateEXT</a>(variants[CDriverGL::EVSPaletteSkinVariant]);
00658 <font class="keywordflow">else</font>
00659 <a class="code" href="driver__opengl__extension_8h.html#a133">nglDisableVariantClientStateEXT</a>(variants[CDriverGL::EVSPaletteSkinVariant]);
00660 <font class="keywordflow">break</font>;
00661 <font class="keywordflow">case</font> 7: <font class="comment">// empty</font>
00662 <a class="code" href="debug_8h.html#a12">nlstop</a>
00663 <font class="keywordflow">break</font>;
00664 <font class="keywordflow">case</font> 8:
00665 <font class="keywordflow">case</font> 9:
00666 <font class="keywordflow">case</font> 10:
00667 <font class="keywordflow">case</font> 11:
00668 <font class="keywordflow">case</font> 12:
00669 <font class="keywordflow">case</font> 13:
00670 <font class="keywordflow">case</font> 14:
00671 <font class="keywordflow">case</font> 15:
00672 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_5">clientActiveTextureARB</a>(glIndex - 8);
00673 <a class="code" href="classNL3D_1_1CDriverGLStates.html#z422_6">enableTexCoordArray</a>(enable);
00674 <font class="keywordflow">break</font>;
00675 <font class="keywordflow">default</font>:
00676 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// invalid value</font>
00677 <font class="keywordflow">break</font>;
00678 }
00679 <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[glIndex]= enable;
00680 }
00681 }
00682
00683
00684
00685 } <font class="comment">// NL3D</font>
</pre></div>
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