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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>driver_opengl.h</h1><a href="driver__opengl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_OPENGL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_OPENGL_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 
00032 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00033 <font class="preprocessor"></font>
00034 <font class="preprocessor">#define WIN32_LEAN_AND_MEAN</font>
00035 <font class="preprocessor"></font><font class="preprocessor">#include &lt;windows.h&gt;</font>
00036 <font class="preprocessor">#  ifdef min</font>
00037 <font class="preprocessor"></font><font class="preprocessor">#    undef min</font>
00038 <font class="preprocessor"></font><font class="preprocessor">#  endif</font>
00039 <font class="preprocessor"></font><font class="preprocessor">#  ifdef max</font>
00040 <font class="preprocessor"></font><font class="preprocessor">#    undef max</font>
00041 <font class="preprocessor"></font><font class="preprocessor">#  endif</font>
00042 <font class="preprocessor"></font>
00043 <font class="preprocessor">#else // NL_OS_UNIX</font>
00044 <font class="preprocessor"></font>
<a name="l00045"></a><a class="code" href="driver__opengl_8h.html#a0">00045</a> <font class="preprocessor">#define GLX_GLXEXT_PROTOTYPES</font>
00046 <font class="preprocessor"></font>
00047 <font class="preprocessor">#include &lt;GL/glx.h&gt;</font>
00048 
00049 <font class="preprocessor">#ifdef XF86VIDMODE</font>
00050 <font class="preprocessor"></font><font class="preprocessor">#include &lt;X11/extensions/xf86vmode.h&gt;</font>
00051 <font class="preprocessor">#endif //XF86VIDMODE</font>
00052 <font class="preprocessor"></font>
00053 <font class="preprocessor">#endif // NL_OS_UNIX</font>
00054 <font class="preprocessor"></font>
00055 <font class="preprocessor">#include &lt;GL/gl.h&gt;</font>
00056 <font class="preprocessor">#include "<a class="code" href="driver__opengl__extension_8h.html">driver_opengl_extension.h</a>"</font>
00057 
00058 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00059 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00060 <font class="preprocessor">#include "<a class="code" href="shader_8h.html">3d/shader.h</a>"</font>
00061 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00062 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00063 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00064 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00065 <font class="preprocessor">#include "<a class="code" href="event__emitter_8h.html">nel/misc/event_emitter.h</a>"</font>
00066 <font class="preprocessor">#include "<a class="code" href="bit__set_8h.html">nel/misc/bit_set.h</a>"</font>
00067 <font class="preprocessor">#include "<a class="code" href="ptr__set_8h.html">3d/ptr_set.h</a>"</font>
00068 <font class="preprocessor">#include "<a class="code" href="heap__memory_8h.html">nel/misc/heap_memory.h</a>"</font>
00069 <font class="preprocessor">#include "<a class="code" href="event__emitter__multi_8h.html">nel/misc/event_emitter_multi.h</a>"</font>
00070 <font class="preprocessor">#include "<a class="code" href="driver__opengl__states_8h.html">driver_opengl_states.h</a>"</font>
00071 <font class="preprocessor">#include "<a class="code" href="texture__cube_8h.html">3d/texture_cube.h</a>"</font>
00072 <font class="preprocessor">#include "<a class="code" href="vertex__program__parse_8h.html">3d/vertex_program_parse.h</a>"</font>
00073 
00074 
00075 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00076 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="win__event__emitter_8h.html">nel/misc/win_event_emitter.h</a>"</font>
00077 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
00078 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="unix__event__emitter_8h.html">unix_event_emitter.h</a>"</font>
00079 <font class="preprocessor">#endif // NL_OS_UNIX</font>
00080 <font class="preprocessor"></font>
00081 
00082 <font class="comment">// For optimisation consideration, allow 256 lightmaps at max.</font>
<a name="l00083"></a><a class="code" href="driver__opengl_8h.html#a1">00083</a> <font class="preprocessor">#define NL3D_DRV_MAX_LIGHTMAP           256</font>
00084 <font class="preprocessor"></font>
00085 
00086 <font class="keyword">namespace </font>NL3D {
00087 
00088 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00089 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00090 
00091 
00092 <font class="keyword">class   </font>CDriverGL;
00093 <font class="keyword">class   </font>IVertexArrayRange;
00094 <font class="keyword">class   </font>IVertexBufferHardGL;
00095 
00096 
00097 <font class="comment">// ***************************************************************************</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html">00098</a> <font class="keyword">class </font>CTextureDrvInfosGL : <font class="keyword">public</font> ITextureDrvInfos
00099 {
00100 <font class="keyword">public</font>:
00101         <font class="comment">/*</font>
00102 <font class="comment">                ANY DATA ADDED HERE MUST BE SWAPPED IN swapTextureHandle() !!</font>
00103 <font class="comment">        */</font>
00104 
00105         <font class="comment">// The GL Id.</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m0">00106</a>         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a>                                  <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m0">ID</a>;
00107         <font class="comment">// Is the internal format of the texture is a compressed one?</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m1">00108</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m1">Compressed</a>;
00109 
00110         <font class="comment">// This is the computed size of what memory this texture take.</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m2">00111</a>         uint32                                  <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m2">TextureMemory</a>;
00112         <font class="comment">// This is the owner driver.</font>
<a name="l00113"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m3">00113</a>         CDriverGL                               *<a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m3">_Driver</a>;
00114 
00115 
00116         <font class="comment">// The current wrap modes assigned to the texture.</font>
<a name="l00117"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m4">00117</a>         ITexture::TWrapMode             <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m4">WrapS</a>;
<a name="l00118"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m5">00118</a>         ITexture::TWrapMode             <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m5">WrapT</a>;
<a name="l00119"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m6">00119</a>         ITexture::TMagFilter    <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m6">MagFilter</a>;
<a name="l00120"></a><a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m7">00120</a>         ITexture::TMinFilter    <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#m7">MinFilter</a>;
00121 
00122         <font class="comment">// The gl id is auto created here.</font>
00123         <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#a0">CTextureDrvInfosGL</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a246">ItTexDrvInfoPtrMap</a> it, CDriverGL *drvGl);
00124         <font class="comment">// The gl id is auto deleted here.</font>
00125         <a class="code" href="classNL3D_1_1CTextureDrvInfosGL.html#a1">~CTextureDrvInfosGL</a>();
00126 };
00127 
00128 
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CVBDrvInfosGL.html">00130</a> <font class="keyword">class </font>CVBDrvInfosGL : <font class="keyword">public</font> IVBDrvInfos
00131 {
00132 <font class="keyword">public</font>:
<a name="l00133"></a><a class="code" href="classNL3D_1_1CVBDrvInfosGL.html#a0">00133</a>         <a class="code" href="classNL3D_1_1CVBDrvInfosGL.html#a0">CVBDrvInfosGL</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> it) : <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">IVBDrvInfos</a>(drv, it) {}
00134 };
00135 
00136 
00137 <font class="comment">// ***************************************************************************</font>
<a name="l00138"></a><a class="code" href="classNL3D_1_1CShaderGL.html">00138</a> <font class="keyword">class </font>CShaderGL : <font class="keyword">public</font> IShader
00139 {
00140 <font class="keyword">public</font>:
<a name="l00141"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m0">00141</a>         GLenum          <a class="code" href="classNL3D_1_1CShaderGL.html#m0">SrcBlend</a>;
<a name="l00142"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m1">00142</a>         GLenum          <a class="code" href="classNL3D_1_1CShaderGL.html#m1">DstBlend</a>;
<a name="l00143"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m2">00143</a>         GLenum          <a class="code" href="classNL3D_1_1CShaderGL.html#m2">ZComp</a>;
00144 
<a name="l00145"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m3">00145</a>         GLfloat         <a class="code" href="classNL3D_1_1CShaderGL.html#m3">Emissive</a>[4];
<a name="l00146"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m4">00146</a>         GLfloat         <a class="code" href="classNL3D_1_1CShaderGL.html#m4">Ambient</a>[4];
<a name="l00147"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m5">00147</a>         GLfloat         <a class="code" href="classNL3D_1_1CShaderGL.html#m5">Diffuse</a>[4];
<a name="l00148"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m6">00148</a>         GLfloat         <a class="code" href="classNL3D_1_1CShaderGL.html#m6">Specular</a>[4];
00149         <font class="comment">// For fast comp.</font>
<a name="l00150"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m7">00150</a>         uint32          <a class="code" href="classNL3D_1_1CShaderGL.html#m7">PackedEmissive</a>;
<a name="l00151"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m8">00151</a>         uint32          <a class="code" href="classNL3D_1_1CShaderGL.html#m8">PackedAmbient</a>;
<a name="l00152"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m9">00152</a>         uint32          <a class="code" href="classNL3D_1_1CShaderGL.html#m9">PackedDiffuse</a>;
<a name="l00153"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m10">00153</a>         uint32          <a class="code" href="classNL3D_1_1CShaderGL.html#m10">PackedSpecular</a>;
00154 
00155         <font class="comment">// The supported Shader type.</font>
<a name="l00156"></a><a class="code" href="classNL3D_1_1CShaderGL.html#m11">00156</a>         CMaterial::TShader      <a class="code" href="classNL3D_1_1CShaderGL.html#m11">SupportedShader</a>;
00157 
<a name="l00158"></a><a class="code" href="classNL3D_1_1CShaderGL.html#a0">00158</a>         <a class="code" href="classNL3D_1_1CShaderGL.html#a0">CShaderGL</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a235">ItShaderPtrList</a> it) : <a class="code" href="classNL3D_1_1IShader.html#a0">IShader</a>(drv, it) {}
00159 };
00160 
00161 
00162 <font class="comment">// ***************************************************************************</font>
<a name="l00164"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html">00164</a> <font class="comment">class   CVertexBufferInfo</font>
00165 {
00166 <font class="keyword">public</font>:
<a name="l00167"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m0">00167</a>         uint16                                  VertexFormat;
<a name="l00168"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m1">00168</a>         uint16                                  VertexSize;
<a name="l00169"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m2">00169</a>         uint32                                  NumVertices;
<a name="l00170"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m3">00170</a>         uint32                                  NumWeight;      
<a name="l00171"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m4">00171</a>         CVertexBuffer::TType    Type[CVertexBuffer::NumValue];
00172 
00173         <font class="comment">// NB: ptrs are invalid if VertexFormat does not support the compoennt. must test VertexFormat, not the ptr.</font>
<a name="l00174"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m5">00174</a>         <font class="keywordtype">void</font>                                    *ValuePtr[CVertexBuffer::NumValue];
00175 
00176 
00177         <font class="comment">// ATI Special setup ?</font>
<a name="l00178"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m6">00178</a>         <font class="keywordtype">bool</font>                                    ATIVBHardMode;
00179         <font class="comment">// the handle of ATI memory</font>
<a name="l00180"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m7">00180</a>         uint                                    ATIVertexObjectId;
00181         <font class="comment">// This is the offset relative to the ATIVertexObjectId start mem.</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CVertexBufferInfo.html#m8">00182</a>         uint                                    ATIValueOffset[CVertexBuffer::NumValue];
00183 
00184 
00185         <font class="keywordtype">void</font>            setupVertexBuffer(CVertexBuffer &amp;vb);
00186         <font class="keywordtype">void</font>            setupVertexBufferHard(IVertexBufferHardGL &amp;vb);
00187 };
00188 
00189 
00190 
00191 <font class="comment">// ***************************************************************************</font>
<a name="l00192"></a><a class="code" href="classNL3D_1_1CDriverGL.html">00192</a> <font class="keyword">class </font>CDriverGL : <font class="keyword">public</font> IDriver
00193 {
00194 <font class="keyword">public</font>:
00195 
00196         <font class="comment">// Some constants</font>
00197         <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CDriverGL.html#s6s0">MaxLight</a>=8 };
00198 
00199         <font class="comment">// Acces</font>
<a name="l00200"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a0">00200</a>         uint32                                  <a class="code" href="classNL3D_1_1CDriverGL.html#a0">getHwnd</a> ()
00201         {
00202 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00203 <font class="preprocessor"></font>                <font class="keywordflow">return</font> (uint32)_hWnd;
00204 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
00205 <font class="preprocessor"></font>                <font class="keywordflow">return</font> 0;
00206 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
00207 <font class="preprocessor"></font>        }
00208 
00209                                                         <a class="code" href="classNL3D_1_1CDriverGL.html#a1">CDriverGL</a>();
00210         <font class="keyword">virtual</font>                                 <a class="code" href="classNL3D_1_1CDriverGL.html#a2">~CDriverGL</a>();
00211 
00212         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a3">init</a>();
00213 
00214         <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a28">ModeList</a>                <a class="code" href="classNL3D_1_1CDriverGL.html#a4">enumModes</a>();
00215 
00216         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a5">disableHardwareVertexProgram</a>();
00217         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a6">disableHardwareVertexArrayAGP</a>();
00218         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a7">disableHardwareTextureShader</a>();
00219 
00220         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a8">setDisplay</a>(<font class="keywordtype">void</font>* wnd, <font class="keyword">const</font> GfxMode&amp; mode) <font class="keywordflow">throw</font>(EBadDisplay);
00221 
<a name="l00222"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a9">00222</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>*                   <a class="code" href="classNL3D_1_1CDriverGL.html#a9">getDisplay</a>()
00223         {
00224 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00225 <font class="preprocessor"></font>                <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)_hWnd;
00226 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
00227 <font class="preprocessor"></font>                <font class="keywordflow">return</font> NULL;
00228 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
00229 <font class="preprocessor"></font>        }
00230 
00231         <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a29">emptyProc</a>               <a class="code" href="classNL3D_1_1CDriverGL.html#a10">getWindowProc</a>();
00232 
00233         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a11">activate</a>();
00234 
00235         <font class="keyword">virtual</font> sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#a12">getNbTextureStages</a>() <font class="keyword">const</font>;
00236 
00237         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a13">isTextureExist</a>(<font class="keyword">const</font> ITexture&amp;tex);
00238 
<a name="l00239"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a14">00239</a>         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1IEventEmitter.html">NLMISC::IEventEmitter</a>   *<a class="code" href="classNL3D_1_1CDriverGL.html#a14">getEventEmitter</a>() { <font class="keywordflow">return</font>&amp;_EventEmitter; };
00240 
00241         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a15">clear2D</a>(CRGBA rgba);
00242 
00243         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a16">clearZBuffer</a>(<font class="keywordtype">float</font> zval=1);
00244         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a17">setColorMask</a> (<font class="keywordtype">bool</font> bRed, <font class="keywordtype">bool</font> bGreen, <font class="keywordtype">bool</font> bBlue, <font class="keywordtype">bool</font> bAlpha);
00245 
00246         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a18">setupTexture</a> (ITexture&amp; tex);
00247 
00248         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a19">setupTextureEx</a> (ITexture&amp; tex, <font class="keywordtype">bool</font> bUpload, <font class="keywordtype">bool</font> &amp;bAllUploaded, <font class="keywordtype">bool</font> bMustRecreateSharedTexture= <font class="keyword">false</font>);
00249         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a20">uploadTexture</a> (ITexture&amp; tex, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a>&amp; rect, uint8 nNumMipMap);
00250         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a21">uploadTextureCube</a> (ITexture&amp; tex, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a>&amp; rect, uint8 nNumMipMap, uint8 nNumFace);
00251 
00252         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a22">forceDXTCCompression</a>(<font class="keywordtype">bool</font> dxtcComp);
00253 
00254         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a23">forceTextureResize</a>(uint divisor);
00255 
00257         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CDriverGL.html#a24">setTextureEnvFunction</a>(uint stage, CMaterial&amp; mat);
00258 
00260         <font class="keywordtype">void</font>      <a class="code" href="classNL3D_1_1CDriverGL.html#a25">setupUserTextureMatrix</a>(uint numStages, CMaterial&amp; mat);
00261 
00263         <font class="keywordtype">void</font>      <a class="code" href="classNL3D_1_1CDriverGL.html#a26">disableUserTextureMatrix</a>();
00264 
00266         <font class="comment">/*static inline void            setupCausticsFirstTex(const CMaterial &amp;mat);</font>
00267 <font class="comment"></font>
00269 <font class="comment">        static inline void              setupCausticsSecondTex(uint stage);*/</font>
00270 
00271         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a27">setupMaterial</a>(CMaterial&amp; mat);
00272 
00273         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a28">setFrustum</a>(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective = <font class="keyword">true</font>);
00274 
00275         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a29">setupViewMatrix</a>(<font class="keyword">const</font> CMatrix&amp; mtx);
00276 
00277         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a30">setupViewMatrixEx</a>(<font class="keyword">const</font> CMatrix&amp; mtx, <font class="keyword">const</font> CVector &amp;cameraPos);
00278 
00279         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a31">setupModelMatrix</a>(<font class="keyword">const</font> CMatrix&amp; mtx);
00280 
00281         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a32">multiplyModelMatrix</a>(<font class="keyword">const</font> CMatrix&amp; mtx);
00282 
00283         <font class="keyword">virtual</font> CMatrix                 <a class="code" href="classNL3D_1_1CDriverGL.html#a33">getViewMatrix</a>() <font class="keyword">const</font>;
00284 
<a name="l00285"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a34">00285</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a34">forceNormalize</a>(<font class="keywordtype">bool</font> normalize)
00286         {
00287                 <a class="code" href="classNL3D_1_1CDriverGL.html#o4">_ForceNormalize</a>= normalize;
00288                 <font class="comment">// if ForceNormalize, must enable GLNormalize now.</font>
00289                 <font class="keywordflow">if</font>(normalize)
00290                         <a class="code" href="classNL3D_1_1CDriverGL.html#c24">enableGlNormalize</a>(<font class="keyword">true</font>);
00291         }
00292 
<a name="l00293"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a35">00293</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a35">isForceNormalize</a>()<font class="keyword"> const</font>
00294 <font class="keyword">        </font>{
00295                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#o4">_ForceNormalize</a>;
00296         }
00297 
00298 
00299         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a36">supportVertexBufferHard</a>() <font class="keyword">const</font>;
00300 
00301         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a37">slowUnlockVertexBufferHard</a>() <font class="keyword">const</font>;
00302 
00303         <font class="keyword">virtual</font> uint                    <a class="code" href="classNL3D_1_1CDriverGL.html#a38">getMaxVerticesByVertexBufferHard</a>() <font class="keyword">const</font>;
00304 
00305         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a39">initVertexArrayRange</a>(uint agpMem, uint vramMem);
00306 
00307         <font class="keyword">virtual</font> IVertexBufferHard       *<a class="code" href="classNL3D_1_1CDriverGL.html#a40">createVertexBufferHard</a>(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices, 
00308                                                                                                                 IDriver::TVBHardType vbType);
00309 
00310         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a41">deleteVertexBufferHard</a>(IVertexBufferHard *VB);
00311 
00312         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a42">activeVertexBufferHard</a>(IVertexBufferHard *VB);
00313 
00314 
00315         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a43">activeVertexBuffer</a>(CVertexBuffer&amp; VB);
00316 
00317         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a43">activeVertexBuffer</a>(CVertexBuffer&amp; VB, uint first, uint end);
00318 
00319         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a45">mapTextureStageToUV</a>(uint stage, uint uv);
00320 
00321         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a46">render</a>(CPrimitiveBlock&amp; PB, CMaterial&amp; Mat);
00322 
00323         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a47">renderTriangles</a>(CMaterial&amp; Mat, uint32 *tri, uint32 ntris);
00324 
00325         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a48">renderSimpleTriangles</a>(uint32 *tri, uint32 ntris);
00326 
00327         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a49">renderPoints</a>(CMaterial&amp; Mat, uint32 numPoints) ;
00328         
00329         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a50">renderQuads</a>(CMaterial&amp; Mat, uint32 startIndex, uint32 numQuads) ;
00330 
00331         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a51">swapBuffers</a>();
00332 
00333         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a52">profileRenderedPrimitives</a>(CPrimitiveProfile &amp;pIn, CPrimitiveProfile &amp;pOut);
00334 
00335         <font class="keyword">virtual</font> uint32                  <a class="code" href="classNL3D_1_1CDriverGL.html#a53">profileAllocatedTextureMemory</a>();
00336 
00337         <font class="keyword">virtual</font> uint32                  <a class="code" href="classNL3D_1_1CDriverGL.html#a54">profileSetupedMaterials</a>() <font class="keyword">const</font>;
00338 
00339         <font class="keyword">virtual</font> uint32                  <a class="code" href="classNL3D_1_1CDriverGL.html#a55">profileSetupedModelMatrix</a>() <font class="keyword">const</font>;
00340 
00341         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#a56">enableUsedTextureMemorySum</a> (<font class="keywordtype">bool</font> enable);
00342         
00343         uint32                                  <a class="code" href="classNL3D_1_1CDriverGL.html#a57">getUsedTextureMemory</a>() <font class="keyword">const</font>;
00344 
00345         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a58">release</a>();
00346 
00347         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IDriver.html#s41">TMessageBoxId</a>   <a class="code" href="classNL3D_1_1CDriverGL.html#a59">systemMessageBox</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* message, <font class="keyword">const</font> <font class="keywordtype">char</font>* title, <a class="code" href="classNL3D_1_1IDriver.html#s42">TMessageBoxType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>=<a class="code" href="classNL3D_1_1IDriver.html#s42s8">okType</a>, <a class="code" href="classNL3D_1_1IDriver.html#s43">TMessageBoxIcon</a> icon=<a class="code" href="classNL3D_1_1IDriver.html#s43s15">noIcon</a>);
00348 
00349         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a60">setupScissor</a> (<font class="keyword">const</font> <font class="keyword">class</font> CScissor&amp; scissor);
00350 
00351         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a61">setupViewport</a> (<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport);
00352 
<a name="l00353"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a62">00353</a>         <font class="keyword">virtual</font> uint32                  <a class="code" href="classNL3D_1_1CDriverGL.html#a62">getImplementationVersion</a> ()<font class="keyword"> const</font>
00354 <font class="keyword">        </font>{
00355                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#r0">ReleaseVersion</a>;
00356         }
00357 
<a name="l00358"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a63">00358</a>         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>*             <a class="code" href="classNL3D_1_1CDriverGL.html#a63">getDriverInformation</a> ()
00359         {
00360                 <font class="keywordflow">return</font> <font class="stringliteral">"Opengl 1.2 NeL Driver"</font>;
00361         }
00362 
00363         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>*             <a class="code" href="classNL3D_1_1CDriverGL.html#a64">getVideocardInformation</a> ();
00364 
00365         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a65">isActive</a> ();
00366 
00367         <font class="keyword">virtual</font> uint8                   <a class="code" href="classNL3D_1_1CDriverGL.html#a66">getBitPerPixel</a> ();
00368 
00369         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a67">showCursor</a> (<font class="keywordtype">bool</font> b);
00370 
00371         <font class="comment">// between 0.0 and 1.0</font>
00372         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a68">setMousePos</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00373 
00374         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a69">setCapture</a> (<font class="keywordtype">bool</font> b);
00375 
00376         <font class="keyword">virtual</font> <a class="code" href="structNLMISC_1_1IMouseDevice.html">NLMISC::IMouseDevice</a>                    *<a class="code" href="classNL3D_1_1CDriverGL.html#a70">enableLowLevelMouse</a>(<font class="keywordtype">bool</font> enable);
00377                 
00378         <font class="keyword">virtual</font> <a class="code" href="structNLMISC_1_1IKeyboardDevice.html">NLMISC::IKeyboardDevice</a>                 *<a class="code" href="classNL3D_1_1CDriverGL.html#a71">enableLowLevelKeyboard</a>(<font class="keywordtype">bool</font> enable);
00379 
00380         <font class="keyword">virtual</font> <a class="code" href="structNLMISC_1_1IInputDeviceManager.html">NLMISC::IInputDeviceManager</a>             *<a class="code" href="classNL3D_1_1CDriverGL.html#a72">getLowLevelInputDeviceManager</a>();
00381 
00382         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a73">getWindowSize</a> (uint32 &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint32 &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00383 
00384         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a74">getBuffer</a> (CBitmap &amp;bitmap);
00385 
00386         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a75">getZBuffer</a> (std::vector&lt;float&gt;  &amp;zbuffer);
00387 
00388         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a76">getBufferPart</a> (CBitmap &amp;bitmap, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &amp;rect);
00389 
00390         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a77">getZBufferPart</a> (std::vector&lt;float&gt;  &amp;zbuffer, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &amp;rect);
00391                 
00392         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a78">copyFrameBufferToTexture</a>(ITexture *tex,
00393                                                              uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a387">level</a>,
00394                                                                                                          uint32 offsetx,
00395                                                                                                          uint32 offsety,
00396                                                                                                          uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,
00397                                                                                                          uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>,
00398                                                                                                          uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,
00399                                                                                                          uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>                                                                                                          
00400                                                                                                         );
00401 
00402         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a79">fillBuffer</a> (CBitmap &amp;bitmap);
00403 
00404         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a80">setPolygonMode</a> (<a class="code" href="classNL3D_1_1IDriver.html#s44">TPolygonMode</a> mode);
00405 
00406         <font class="keyword">virtual</font> uint                    <a class="code" href="classNL3D_1_1CDriverGL.html#a81">getMaxLight</a> () <font class="keyword">const</font>;
00407 
00408         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a82">setLight</a> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> CLight&amp; light);
00409 
00410         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a83">enableLight</a> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keywordtype">bool</font> enable=<font class="keyword">true</font>);
00411 
00412         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a84">setPerPixelLightingLight</a>(CRGBA diffuse, CRGBA specular, <font class="keywordtype">float</font> shininess);
00413 
00414         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a85">setAmbientColor</a> (CRGBA color);
00415 
00417         <font class="comment">// @{</font>
00418         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z399_0">fogEnabled</a>();
00419         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z399_1">enableFog</a>(<font class="keywordtype">bool</font> enable);
00421         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z399_2">setupFog</a>(<font class="keywordtype">float</font> start, <font class="keywordtype">float</font> end, CRGBA color);
00422         <font class="comment">// @}</font>
00423 
00425         <font class="comment">// @{</font>
00426         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z400_0">supportTextureShaders</a>() <font class="keyword">const</font>;
00427 
00428         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z400_1">isTextureAddrModeSupported</a>(CMaterial::TTexAddressingMode mode) <font class="keyword">const</font>;
00429 
00430         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z400_2">setMatrix2DForTextureOffsetAddrMode</a>(<font class="keyword">const</font> uint stage, <font class="keyword">const</font> <font class="keywordtype">float</font> mat[4]);
00431         <font class="comment">// @}</font>
00432 
00434         <font class="comment">// @{</font>
00435                 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z401_0">supportEMBM</a>() <font class="keyword">const</font>;               
00436                 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z401_1">isEMBMSupportedAtStage</a>(uint stage) <font class="keyword">const</font>;
00437                 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z401_2">setEMBMMatrix</a>(<font class="keyword">const</font> uint stage, <font class="keyword">const</font> <font class="keywordtype">float</font> mat[4]);
00438         <font class="comment">// @}</font>
00439 
00440         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#a86">supportPerPixelLighting</a>(<font class="keywordtype">bool</font> specular) <font class="keyword">const</font>;
00441 
00442 
00444         <font class="comment">// @{</font>
00445         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z402_0">supportBlendConstantColor</a>() <font class="keyword">const</font>;
00446         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z402_1">setBlendConstantColor</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col);
00447         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>   <a class="code" href="classNL3D_1_1CDriverGL.html#z402_2">getBlendConstantColor</a>() <font class="keyword">const</font>;
00448         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z402_3">setMonitorColorProperties</a> (<font class="keyword">const</font> CMonitorColorProperties &amp;properties);
00449         <font class="comment">// @}</font>
00450 
00451 
00452         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#a87">swapTextureHandle</a>(ITexture &amp;tex0, ITexture &amp;tex1);
00453 
00454 
00455 <font class="keyword">private</font>:
<a name="l00456"></a><a class="code" href="classNL3D_1_1CDriverGL.html#l0">00456</a>         <font class="keyword">friend</font> <font class="keyword">class                                    </font><a class="code" href="classNL3D_1_1CDriverGL.html#l0">CTextureDrvInfosGL</a>;
<a name="l00457"></a><a class="code" href="classNL3D_1_1CDriverGL.html#l1">00457</a>         <font class="keyword">friend</font> <font class="keyword">class                                    </font><a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a>;
00458 
00459 
00460 <font class="keyword">private</font>:
00461         <font class="comment">// Version of the driver. Not the interface version!! Increment when implementation of the driver change.</font>
00462         <font class="keyword">static</font> <font class="keyword">const</font> uint32             <a class="code" href="classNL3D_1_1CDriverGL.html#r0">ReleaseVersion</a>;
00463 
<a name="l00464"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o0">00464</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o0">_FullScreen</a>;
<a name="l00465"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o1">00465</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CDriverGL.html#o1">_OffScreen</a>;
00466 
00467 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00468 <font class="preprocessor"></font>
00469         <font class="keyword">friend</font> <font class="keyword">static</font> <font class="keywordtype">void</font> GlWndProc(<a class="code" href="classNL3D_1_1CDriverGL.html#a1">CDriverGL</a> *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
00470         
00471         HWND                                            _hWnd;
00472         sint32                                          _WindowWidth, _WindowHeight;
00473         HDC                                                     _hDC;
00474         PIXELFORMATDESCRIPTOR           _pfd;
00475     HGLRC                                               _hRC;
00476         <font class="keyword">static</font> uint                                     _Registered;
00477         DEVMODE                                         _OldScreenMode;
00478         <a class="code" href="classNLMISC_1_1CEventEmitterMulti.html">NLMISC::CEventEmitterMulti</a>      _EventEmitter; <font class="comment">// this can contains a win emitter and eventually a direct input emitter </font>
00479         <font class="keywordtype">bool</font>                                            _DestroyWindow;
00480 
00481         <font class="comment">// Off-screen rendering in Dib section</font>
00482         HPBUFFERARB                                     _PBuffer;
00483 
00484 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
00485 <font class="preprocessor"></font>
00486         Display                                         *dpy;
00487         GLXContext                                      ctx;
00488         Window                                          win;
00489         Cursor                                          cursor;
00490         NLMISC::CUnixEventEmitter       _EventEmitter;
00491 
00492 <font class="preprocessor">#ifdef XF86VIDMODE</font>
00493 <font class="preprocessor"></font>        <font class="keywordtype">int</font>                                             _OldDotClock;   <font class="comment">// old dotclock</font>
00494         XF86VidModeModeLine             _OldScreenMode; <font class="comment">// old modeline</font>
00495         <font class="keywordtype">int</font>                                             _OldX, _OldY;   <font class="comment">//Viewport settings</font>
00496 <font class="preprocessor">#endif //XF86VIDMODE</font>
00497 <font class="preprocessor"></font>
00498 <font class="preprocessor">#endif // NL_OS_UNIX</font>
00499 <font class="preprocessor"></font>
<a name="l00500"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o2">00500</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o2">_Initialized</a>;
00501 
00503         <font class="comment">// @{</font>
00504         <font class="comment">// OpenGL extensions Extensions.</font>
<a name="l00505"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">00505</a>         CGlExtensions                   <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>;
00506         <font class="comment">// @}</font>
00507 
00508 
00509         <font class="comment">// Depth of the driver in Bit Per Pixel</font>
<a name="l00510"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o3">00510</a>         uint8                                   <a class="code" href="classNL3D_1_1CDriverGL.html#o3">_Depth</a>;
00511 
00512         <font class="comment">// The forceNormalize() state.</font>
<a name="l00513"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o4">00513</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o4">_ForceNormalize</a>;
00514 
00515         <font class="comment">// To know if light setup has been changed from last render() ( any call to setupViewMatrix() or setLight() ).</font>
<a name="l00516"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o5">00516</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o5">_LightSetupDirty</a>;
00517 
00518         <font class="comment">// To know if the modelview matrix setup has been changed from last render() (any call to setupViewMatrix() / setupModelMatrix() ).</font>
<a name="l00519"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o6">00519</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o6">_ModelViewMatrixDirty</a>;
00520 
00521         <font class="comment">// To know if the projection matrix has been changed</font>
<a name="l00522"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o7">00522</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o7">_ProjMatDirty</a>;
00523 
00524         <font class="comment">// Mirror the gl projection matrix when _ProjMatDirty = false </font>
<a name="l00525"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o8">00525</a>         <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>                 <a class="code" href="classNL3D_1_1CDriverGL.html#o8">_GLProjMat</a>;
00526 
00527         <font class="comment">// Ored of _LightSetupDirty and _ModelViewMatrixDirty</font>
<a name="l00528"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o9">00528</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o9">_RenderSetupDirty</a>;
00529 
00530         <font class="comment">// Backup znear and zfar</font>
<a name="l00531"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o10">00531</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CDriverGL.html#o10">_OODeltaZ</a>;
00532 
00533         <font class="comment">// Current View matrix, in NEL basis. This is the parameter passed in setupViewMatrix*().</font>
<a name="l00534"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o11">00534</a>         CMatrix                                 <a class="code" href="classNL3D_1_1CDriverGL.html#o11">_UserViewMtx</a>;
00535         <font class="comment">// Current (OpenGL basis) View matrix.</font>
00536         <font class="comment">// NB: if setuped with setupViewMatrixEx(), _ViewMtx.Pos()==(0,0,0)</font>
<a name="l00537"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o12">00537</a>         CMatrix                                 <a class="code" href="classNL3D_1_1CDriverGL.html#o12">_ViewMtx</a>;
00538         <font class="comment">// Matrix used for specular</font>
<a name="l00539"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o13">00539</a>         CMatrix                                 <a class="code" href="classNL3D_1_1CDriverGL.html#o13">_TexMtx</a>;
00540         <font class="comment">// Precision ZBuffer: The Current cameraPosition, to remove from each model Position.</font>
<a name="l00541"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o14">00541</a>         CVector                                 <a class="code" href="classNL3D_1_1CDriverGL.html#o14">_PZBCameraPos</a>;
00542 
00543 
00544         <font class="comment">// Current computed (OpenGL basis) ModelView matrix.</font>
00545         <font class="comment">// NB: This matrix have already substracted the _PZBCameraPos</font>
00546         <font class="comment">// Hence this matrix represent the Exact eye-space basis (only _ViewMtx is a bit tricky).</font>
<a name="l00547"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o15">00547</a>         CMatrix                                 <a class="code" href="classNL3D_1_1CDriverGL.html#o15">_ModelViewMatrix</a>;
00548 
00549         <font class="comment">// Fog.</font>
<a name="l00550"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o16">00550</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o16">_FogEnabled</a>;
<a name="l00551"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o17">00551</a>         GLfloat                                 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[4];
00552 
00553 
00554         <font class="comment">// Num lights return by GL_MAX_LIGHTS</font>
<a name="l00555"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o18">00555</a>         uint                                            <a class="code" href="classNL3D_1_1CDriverGL.html#o18">_MaxDriverLight</a>;
<a name="l00556"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o19">00556</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CDriverGL.html#o19">_LightEnable</a>[<a class="code" href="classNL3D_1_1CDriverGL.html#s6s0">MaxLight</a>];                         <font class="comment">// Light enable.</font>
<a name="l00557"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o20">00557</a>         uint                                            <a class="code" href="classNL3D_1_1CDriverGL.html#o20">_LightMode</a>[<a class="code" href="classNL3D_1_1CDriverGL.html#s6s0">MaxLight</a>];                           <font class="comment">// Light mode.</font>
<a name="l00558"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o21">00558</a>         CVector                                         <a class="code" href="classNL3D_1_1CDriverGL.html#o21">_WorldLightPos</a>[<a class="code" href="classNL3D_1_1CDriverGL.html#s6s0">MaxLight</a>];                       <font class="comment">// World position of the lights.</font>
<a name="l00559"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o22">00559</a>         CVector                                         <a class="code" href="classNL3D_1_1CDriverGL.html#o22">_WorldLightDirection</a>[<a class="code" href="classNL3D_1_1CDriverGL.html#s6s0">MaxLight</a>];         <font class="comment">// World direction of the lights.</font>
00560 
00561         <font class="comment">//\name description of the per pixel light</font>
00562         <font class="comment">// @{</font>
00563                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z404_0">checkForPerPixelLightingSupport</a>();
<a name="l00564"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z404_1">00564</a>                 <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CDriverGL.html#z404_1">_SupportPerPixelShader</a>;
<a name="l00565"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z404_2">00565</a>                 <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CDriverGL.html#z404_2">_SupportPerPixelShaderNoSpec</a>;
<a name="l00566"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z404_3">00566</a>                 <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CDriverGL.html#z404_3">_PPLExponent</a>;
<a name="l00567"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z404_4">00567</a>                 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>                           <a class="code" href="classNL3D_1_1CDriverGL.html#z404_4">_PPLightDiffuseColor</a>;
<a name="l00568"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z404_5">00568</a>                 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>                           <a class="code" href="classNL3D_1_1CDriverGL.html#z404_5">_PPLightSpecularColor</a>;
00569         <font class="comment">// @}</font>
00570 
00571         
00572 
00574         <font class="comment">// @{</font>
00575 
00576         <font class="comment">// Special Texture environnements.</font>
<a name="l00577"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_0">00577</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0">CTexEnvSpecial</a> {
00578                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u0">TexEnvSpecialDisabled</a>= 0, 
00579                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u1">TexEnvSpecialLightMap</a>, 
00580                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u2">TexEnvSpecialSpecularStage0</a>,
00581                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u3">TexEnvSpecialSpecularStage1</a>,
00582                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u4">TexEnvSpecialSpecularStage1NoText</a>,
00583                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u5">TexEnvSpecialPPLStage0</a>,
00584                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u6">TexEnvSpecialPPLStage2</a>,
00585                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u7">TexEnvSpecialCloudStage0</a>,
00586                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0u8">TexEnvSpecialCloudStage1</a>,
00587         };
00588 
00589         <font class="comment">// NB: CRefPtr are not used for mem/spped optimisation. setupMaterial() and setupTexture() reset those states.</font>
<a name="l00590"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_2">00590</a>         CMaterial*                              <a class="code" href="classNL3D_1_1CDriverGL.html#z405_2">_CurrentMaterial</a>;
<a name="l00591"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_3">00591</a>         CMaterial::TShader              <a class="code" href="classNL3D_1_1CDriverGL.html#z405_3">_CurrentMaterialSupportedShader</a>;
<a name="l00592"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_4">00592</a>         ITexture*                               <a class="code" href="classNL3D_1_1CDriverGL.html#z405_4">_CurrentTexture</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
<a name="l00593"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_5">00593</a>         <a class="code" href="classNL3D_1_1CDriverGL.html#l0">CTextureDrvInfosGL</a>*             <a class="code" href="classNL3D_1_1CDriverGL.html#z405_5">_CurrentTextureInfoGL</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
<a name="l00594"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_6">00594</a>         CMaterial::CTexEnv              <a class="code" href="classNL3D_1_1CDriverGL.html#z405_6">_CurrentTexEnv</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00595         <font class="comment">// Special Texture Environnement.</font>
<a name="l00596"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_7">00596</a>         <a class="code" href="classNL3D_1_1CDriverGL.html#z405_0">CTexEnvSpecial</a>                  <a class="code" href="classNL3D_1_1CDriverGL.html#z405_7">_CurrentTexEnvSpecial</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00597         <font class="comment">// Texture addressing mode</font>
<a name="l00598"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_8">00598</a>         GLenum                                  <a class="code" href="classNL3D_1_1CDriverGL.html#z405_8">_CurrentTexAddrMode</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00599         <font class="comment">// Reset texture shaders to their initial state if they are used</font>
00600         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z405_1">resetTextureShaders</a>();
00601         <font class="comment">// activation of texture shaders</font>
<a name="l00602"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">00602</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a>;
00603         <font class="comment">// Which stages support EMBM</font>
<a name="l00604"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">00604</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00605 
00606         <font class="comment">// Prec settings for material.</font>
<a name="l00607"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">00607</a>         CDriverGLStates                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>;
00608         <font class="comment">// Optim: To not test change in Materials states if just texture has changed. Very usefull for landscape.</font>
<a name="l00609"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_12">00609</a>         uint32                                  <a class="code" href="classNL3D_1_1CDriverGL.html#z405_12">_MaterialAllTextureTouchedFlag</a>;
00610 
00611         <font class="comment">// @}</font>
00612 
<a name="l00613"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o23">00613</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o23">_CurrentGlNormalize</a>;
00614 
00615 <font class="keyword">private</font>:        
00616         <font class="comment">// Get the proj matrix setupped in GL</font>
00617         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c0">refreshProjMatrixFromGL</a>();
00618 
00619         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c1">setupVertexBuffer</a>(CVertexBuffer&amp; VB);
00620         <font class="comment">// Activate Texture Environnement. Do it with caching.</font>
00621         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c2">activateTexture</a>(uint stage, ITexture *tex);
00622         <font class="comment">// NB: this test _CurrentTexEnv[] and _CurrentTexEnvSpecial[].</font>
00623         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c3">activateTexEnvMode</a>(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv  &amp;env);
00624         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c4">activateTexEnvColor</a>(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv  &amp;env);
00625         <font class="comment">// Force Activate Texture Environnement. no caching here. TexEnvSpecial is disabled.</font>
00626         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c5">forceActivateTexEnvMode</a>(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv  &amp;env);
00627         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c4">activateTexEnvColor</a>(uint stage, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col);
<a name="l00628"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c7">00628</a>         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c7">forceActivateTexEnvColor</a>(uint stage, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col)
00629         {
00630                 <font class="keyword">static</font>  <font class="keyword">const</font> <font class="keywordtype">float</font>     OO255= 1.0f/255;        
00631                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_6">_CurrentTexEnv</a>[stage].ConstantColor= col;
00632                 <font class="comment">// Setup the gl cte color.</font>
00633                 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(stage);
00634                 GLfloat         glcol[4];
00635                 glcol[0]= col.<a class="code" href="classNLMISC_1_1CRGBA.html#m0">R</a>*OO255;
00636                 glcol[1]= col.<a class="code" href="classNLMISC_1_1CRGBA.html#m1">G</a>*OO255;
00637                 glcol[2]= col.<a class="code" href="classNLMISC_1_1CRGBA.html#m2">B</a>*OO255;
00638                 glcol[3]= col.<a class="code" href="classNLMISC_1_1CRGBA.html#m3">A</a>*OO255;
00639                 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, glcol);        
00640         }
<a name="l00641"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c8">00641</a>         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c7">forceActivateTexEnvColor</a>(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv  &amp;env)
00642         {       
00643                 <a class="code" href="classNL3D_1_1CDriverGL.html#c7">forceActivateTexEnvColor</a>(stage, env.ConstantColor);     
00644         }
00645 
00646 
00648         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c9">enableNVTextureShader</a>(<font class="keywordtype">bool</font> enabled);
00649         <font class="comment">// check nv texture shader consistency</font>
00650         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c10">verifyNVTextureShaderConfig</a>();
00651 
00652         <font class="comment">// Called by doRefreshRenderSetup(). set _LightSetupDirty to false</font>
00653         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c11">cleanLightSetup</a> ();
00654 
00655         <font class="comment">// According to extensions, retrieve GL tex format of the texture.</font>
00656         GLint                                   <a class="code" href="classNL3D_1_1CDriverGL.html#c12">getGlTextureFormat</a>(ITexture&amp; tex, <font class="keywordtype">bool</font> &amp;compressed);
00657 
00658 
00659         <font class="comment">// Clip the wanted rectangle with window. return true if rect is not NULL.</font>
00660         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CDriverGL.html#c13">clipRect</a>(<a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &amp;rect);
00661 
00662 
00664 
00666         <font class="comment">// @{</font>
00668 <font class="comment">        sint                    beginMultiPass();</font>
00670 <font class="comment">        void                    setupPass(uint pass);</font>
00672 <font class="comment">        void                    endMultiPass();</font>
<a name="l00674"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z406_3">00674</a> <font class="comment">        CVertexBufferInfo       _LastVB;</font>
00675         <font class="comment">// @}</font>
00676 
00677 
00679         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c14">setupUVPtr</a>(uint stage, CVertexBufferInfo &amp;VB, uint uvId);
00680 
00681 
00683         <font class="comment">// @{</font>
00684         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_0">computeLightMapInfos</a>(<font class="keyword">const</font> CMaterial &amp;mat);
00685         sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_1">beginLightMapMultiPass</a>();
00686         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_2">setupLightMapPass</a>(uint pass);
00687         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_3">endLightMapMultiPass</a>();
00688 
<a name="l00690"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_5">00690</a>         uint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_5">_NLightMaps</a>;
<a name="l00691"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_6">00691</a>         uint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_6">_NLightMapPerPass</a>;
<a name="l00692"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_7">00692</a>         uint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_7">_NLightMapPass</a>;
00693         <font class="comment">// This array is the LUT from lmapId in [0, _NLightMaps[, to original lightmap id in material.</font>
<a name="l00694"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_8">00694</a>         std::vector&lt;uint&gt;               <a class="code" href="classNL3D_1_1CDriverGL.html#z407_8">_LightMapLUT</a>;
00695 
00696         <font class="comment">// last stage env.</font>
<a name="l00697"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_9">00697</a>         CMaterial::CTexEnv      <a class="code" href="classNL3D_1_1CDriverGL.html#z407_9">_LightMapLastStageEnv</a>;
00698 
00699         <font class="comment">// Caching</font>
<a name="l00700"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_10">00700</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_10">_LastVertexSetupIsLightMap</a>;
<a name="l00701"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z407_11">00701</a>         sint8                   <a class="code" href="classNL3D_1_1CDriverGL.html#z407_11">_LightMapUVMap</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00702 
00703         <font class="comment">// restore std vertex Setup.</font>
00704         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z407_4">resetLightMapVertexSetup</a>();
00705 
00706         <font class="comment">// @}</font>
00707 
00709         <font class="comment">// @{</font>
00710         sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z408_0">beginSpecularMultiPass</a>();
00711         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z408_1">setupSpecularPass</a>(uint pass);
00712         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z408_2">endSpecularMultiPass</a>();
00713         <font class="comment">// @}</font>
00714                 
00716         <font class="comment">// @{</font>
00717         <font class="comment">// per pixel lighting with specular</font>
00718         sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z409_2">beginPPLMultiPass</a>();
00719         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z409_3">setupPPLPass</a>(uint pass);
00720         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z409_4">endPPLMultiPass</a>();
00721 
00722         <font class="comment">// per pixel lighting, no specular</font>
00723         sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#z409_5">beginPPLNoSpecMultiPass</a>();
00724         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z409_6">setupPPLNoSpecPass</a>(uint pass);
00725         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z409_7">endPPLNoSpecMultiPass</a>();
00726 
<a name="l00727"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z409_0">00727</a>         <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CTextureCube&gt;</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">TSPTextureCube</a>; 
<a name="l00728"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z409_1">00728</a>         <font class="keyword">typedef</font> std::vector&lt;TSPTextureCube&gt; <a class="code" href="classNL3D_1_1CDriverGL.html#z409_1">TTexCubeVect</a>;       
<a name="l00729"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z409_10">00729</a>         <a class="code" href="classNL3D_1_1CDriverGL.html#z409_1">TTexCubeVect</a>   <a class="code" href="classNL3D_1_1CDriverGL.html#z409_10">_SpecularTextureCubes</a>; <font class="comment">// the cube maps used to compute the specular lighting.</font>
00730                 
00731 
00733         CTextureCube   *<a class="code" href="classNL3D_1_1CDriverGL.html#z409_8">getSpecularCubeMap</a>(uint exp);
00734 
00735         <font class="comment">// get (and if necessary, build) the cube map used for diffuse lighting</font>
<a name="l00736"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z409_9">00736</a>         CTextureCube   *<a class="code" href="classNL3D_1_1CDriverGL.html#z409_9">getDiffuseCubeMap</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z409_8">getSpecularCubeMap</a>(1); }
00737 
00738 
00739 
00740         <font class="comment">// @}</font>
00741 
00743         <font class="comment">// @{</font>
00744         <font class="comment">/*sint                  beginCausticsMultiPass(const CMaterial &amp;mat);</font>
00745 <font class="comment">        void                    setupCausticsPass(const CMaterial &amp;mat, uint pass);</font>
00746 <font class="comment">        void                    endCausticsMultiPass(const CMaterial &amp;mat);*/</font>
00747         <font class="comment">// @}</font>
00748 
00750         sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#c15">beginCloudMultiPass</a> ();
00751         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c16">setupCloudPass</a> (uint pass);
00752         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c17">endCloudMultiPass</a> ();
00753         <font class="comment">// @}</font>
00754 
00755 
00757         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c18">setupGlArrays</a>(CVertexBufferInfo &amp;vb);
00758 
00760         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c19">setupGlArraysStd</a>(CVertexBufferInfo &amp;vb);
00761         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c20">setupGlArraysForNVVertexProgram</a>(CVertexBufferInfo &amp;vb);
00762         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c21">setupGlArraysForEXTVertexShader</a>(CVertexBufferInfo &amp;vb);
00763         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c22">toggleGlArraysForNVVertexProgram</a>();
00764         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c23">toggleGlArraysForEXTVertexShader</a>();
00765 
<a name="l00767"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c24">00767</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c24">enableGlNormalize</a>(<font class="keywordtype">bool</font> normalize)
00768         {
00769                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#o23">_CurrentGlNormalize</a>!=normalize)
00770                 {
00771                         <a class="code" href="classNL3D_1_1CDriverGL.html#o23">_CurrentGlNormalize</a>= normalize;
00772                         <font class="keywordflow">if</font>(normalize)
00773                                 glEnable(GL_NORMALIZE);
00774                         <font class="keywordflow">else</font>
00775                                 glDisable(GL_NORMALIZE);
00776                 }
00777         }
00778 
00779         <font class="comment">// refresh matrixes and lights.</font>
<a name="l00780"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c25">00780</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>()
00781         {
00782                 <font class="comment">// check if something to change.</font>
00783                 <font class="keywordflow">if</font>(_RenderSetupDirty)
00784                 {
00785                         <a class="code" href="classNL3D_1_1CDriverGL.html#c26">doRefreshRenderSetup</a>();
00786                 }
00787         }
00788         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c26">doRefreshRenderSetup</a>();
00789 
00790 
00792         <font class="comment">// @{</font>
<a name="l00793"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">00793</a>         CPtrSet&lt;IVertexBufferHardGL&gt;    <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>;
<a name="l00794"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_12">00794</a>         <font class="keyword">friend</font> <font class="keyword">class                                    </font><a class="code" href="classNL3D_1_1CDriverGL.html#z411_12">CVertexArrayRangeNVidia</a>;
<a name="l00795"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_13">00795</a>         <font class="keyword">friend</font> <font class="keyword">class                                    </font><a class="code" href="classNL3D_1_1CDriverGL.html#z411_13">CVertexBufferHardGLNVidia</a>;
<a name="l00796"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_14">00796</a>         <font class="keyword">friend</font> <font class="keyword">class                                    </font><a class="code" href="classNL3D_1_1CDriverGL.html#z411_14">CVertexArrayRangeATI</a>;
<a name="l00797"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_15">00797</a>         <font class="keyword">friend</font> <font class="keyword">class                                    </font><a class="code" href="classNL3D_1_1CDriverGL.html#z411_15">CVertexBufferHardGLATI</a>;
00798         <font class="comment">// The VertexArrayRange activated.</font>
<a name="l00799"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_3">00799</a>         IVertexArrayRange                               *<a class="code" href="classNL3D_1_1CDriverGL.html#z411_3">_CurrentVertexArrayRange</a>;
00800         <font class="comment">// The VertexBufferHardGL activated.</font>
<a name="l00801"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">00801</a>         IVertexBufferHardGL                             *<a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>;
00802         <font class="comment">// current setup passed to nglVertexArrayRangeNV()</font>
<a name="l00803"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_5">00803</a>         <font class="keywordtype">void</font>                                                    *<a class="code" href="classNL3D_1_1CDriverGL.html#z411_5">_NVCurrentVARPtr</a>;
<a name="l00804"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_6">00804</a>         uint32                                                  <a class="code" href="classNL3D_1_1CDriverGL.html#z411_6">_NVCurrentVARSize</a>;
00805 
00806         <font class="comment">// Info got from ATI or NVidia extension.</font>
<a name="l00807"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_7">00807</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z411_7">_SupportVBHard</a>;
<a name="l00808"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_8">00808</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z411_8">_SlowUnlockVBHard</a>;
<a name="l00809"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">00809</a>         uint32                                                  <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>;
00810 
00811         <font class="comment">// The AGP VertexArrayRange.</font>
<a name="l00812"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">00812</a>         IVertexArrayRange                               *<a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>;
00813         <font class="comment">// The VRAM VertexArrayRange.</font>
<a name="l00814"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">00814</a>         IVertexArrayRange                               *<a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>;
00815 
00816 
00817         <font class="keywordtype">void</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z411_0">resetVertexArrayRange</a>();
00818 
00819         <font class="keywordtype">void</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z411_1">fenceOnCurVBHardIfNeeded</a>(IVertexBufferHardGL *newVBHard);
00820 
00821 
00822         <font class="comment">// @}</font>
00823 
00824 
00826         <font class="comment">// @{</font>
<a name="l00827"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">00827</a>         CPrimitiveProfile                                                                       <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>;
<a name="l00828"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">00828</a>         CPrimitiveProfile                                                                       <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>;
<a name="l00829"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_3">00829</a>         uint32                                                                                          <a class="code" href="classNL3D_1_1CDriverGL.html#z412_3">_AllocatedTextureMemory</a>;
<a name="l00830"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_4">00830</a>         uint32                                                                                          <a class="code" href="classNL3D_1_1CDriverGL.html#z412_4">_NbSetupMaterialCall</a>;
<a name="l00831"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_5">00831</a>         uint32                                                                                          <a class="code" href="classNL3D_1_1CDriverGL.html#z412_5">_NbSetupModelMatrixCall</a>;
<a name="l00832"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_6">00832</a>         <font class="keywordtype">bool</font>                                                                                            <a class="code" href="classNL3D_1_1CDriverGL.html#z412_6">_SumTextureMemoryUsed</a>;
<a name="l00833"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z412_7">00833</a>         std::set&lt;CTextureDrvInfosGL*&gt;                                           <a class="code" href="classNL3D_1_1CDriverGL.html#z412_7">_TextureUsed</a>;
00834         uint                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#z412_0">computeMipMapMemoryUsage</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, GLint glfmt) <font class="keyword">const</font>;
00835         <font class="comment">// @}</font>
00836 
00838         <font class="comment">// @{</font>
00839 
00840         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_0">isVertexProgramSupported</a> () <font class="keyword">const</font>;
00841         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_1">isVertexProgramEmulated</a> () <font class="keyword">const</font>;
00842         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_2">activeVertexProgram</a> (CVertexProgram *<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>);
00843         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keywordtype">float</font>, <font class="keywordtype">float</font>, <font class="keywordtype">float</font>, <font class="keywordtype">float</font>);
00844         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keywordtype">double</font>, <font class="keywordtype">double</font>, <font class="keywordtype">double</font>, <font class="keywordtype">double</font>);
00845         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a> (uint indexStart, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00846         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a> (uint indexStart, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);   
00847         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> <font class="keywordtype">float</font> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);   
00848         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> <font class="keywordtype">double</font> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00849         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_9">setConstantMatrix</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, IDriver::TMatrix <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>, IDriver::TTransform <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>); 
00850         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#z413_10">enableVertexProgramDoubleSidedColor</a>(<font class="keywordtype">bool</font> doubleSided);
00851         <font class="keywordtype">bool</font>                <a class="code" href="classNL3D_1_1CDriverGL.html#z413_11">supportVertexProgramDoubleSidedColor</a>() <font class="keyword">const</font>;
00852 
00853         
00854         <font class="comment">// @}</font>
00855 
00857         <font class="comment">// @{</font>
00858                 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z414_0">activeNVVertexProgram</a> (CVertexProgram *<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>);
00859                 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z414_1">activeEXTVertexShader</a> (CVertexProgram *<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>);           
00861 
00862 
00863 
00865         <font class="comment">// @{</font>
00867 <font class="comment">                CMaterial::TShader      getSupportedShader(CMaterial::TShader shader);</font>
00868         <font class="comment">// @}</font>
00869 
<a name="l00870"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c27">00870</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CDriverGL.html#c27">isVertexProgramEnabled</a> ()<font class="keyword"> const</font>
00871 <font class="keyword">        </font>{
00872                 <font class="comment">// Don't use glIsEnabled, too slow.</font>
00873                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a>;
00874         }
00875 
00876         <font class="comment">// Track state of activeVertexProgram()</font>
<a name="l00877"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o24">00877</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a>;
00878         <font class="comment">// Say if last setupGlArrays() was a VertexProgram setup.</font>
<a name="l00879"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o25">00879</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o25">_LastSetupGLArrayVertexProgram</a>;
00880 
00881         <font class="comment">// The last vertex program that was setupped</font>
<a name="l00882"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o26">00882</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;CVertexProgram&gt;</a> <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a>;
00883 
<a name="l00884"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o27">00884</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o27">_ForceDXTCCompression</a>;
<a name="l00886"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o28">00886</a>         uint                                                    <a class="code" href="classNL3D_1_1CDriverGL.html#o28">_ForceTextureResizePower</a>;
00887 
00888 
00889         <font class="comment">// user texture matrix</font>
<a name="l00890"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o29">00890</a>         <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>         <a class="code" href="classNL3D_1_1CDriverGL.html#o29">_UserTexMat</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
<a name="l00891"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o30">00891</a>         uint                            <a class="code" href="classNL3D_1_1CDriverGL.html#o30">_UserTexMatEnabled</a>; <font class="comment">// bitm ask for user texture coords</font>
00892         <font class="comment">//NLMISC::CMatrix               _UserTexMat[IDRV_MAT_MAXTEXTURES];</font>
00893 
00894         <font class="comment">// Static const</font>
00895         <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CDriverGL.html#r1">NumCoordinatesType</a>[CVertexBuffer::NumType];
00896         <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CDriverGL.html#r2">GLType</a>[CVertexBuffer::NumType];
00897         <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CDriverGL.html#r3">GLVertexAttribIndex</a>[CVertexBuffer::NumValue];
00898         <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CDriverGL.html#r4">GLMatrix</a>[IDriver::NumMatrix];
00899         <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CDriverGL.html#r5">GLTransform</a>[IDriver::NumTransform];
00900 
00902         <font class="comment">// @{</font>
<a name="l00903"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z416_0">00903</a>                 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CTextureCube&gt;</a> <a class="code" href="classNL3D_1_1CDriverGL.html#z416_0">_CausticCubeMap</a>; <font class="comment">// a cube map used for the rendering of caustics</font>
00904                 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z416_1">initCausticCubeMap</a>();
00905         <font class="comment">// @}</font>
00906 
<a name="l00908"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c28">00908</a>         sint                    <a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NbTextureStages;}
00909 
00910 
<a name="l00911"></a><a class="code" href="classNL3D_1_1CDriverGL.html#o31">00911</a>         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>                                   <a class="code" href="classNL3D_1_1CDriverGL.html#o31">_CurrentBlendConstantColor</a>;
00912 
00914         <font class="comment">// @{</font>
00915                         <font class="comment">// Variants offset used for : </font>
00916                         <font class="comment">// Secondary color</font>
00917                         <font class="comment">// Fog Coords</font>
00918                         <font class="comment">// Skin Weight</font>
00919                         <font class="comment">// Palette Skin</font>
00920                         <font class="comment">// This mean that they must have 4 components</font>
00921                         <font class="keyword">public</font>:
<a name="l00922"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_0">00922</a>                                 <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0">EEVSVariants</a> { <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s1">EVSSecondaryColorVariant</a> = 0, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s2">EVSFogCoordsVariant</a> = 1, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s3">EVSSkinWeightVariant</a> = 2, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s4">EVSPaletteSkinVariant</a> = 3, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s5">EVSNumVariants</a> };
00923                         <font class="keyword">private</font>:
00924                         <font class="comment">// Handle for standard gl arrays</font>
<a name="l00925"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_2">00925</a>                         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="classNL3D_1_1CDriverGL.html#z417_2">_EVSPositionHandle</a>;
<a name="l00926"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_3">00926</a>                         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="classNL3D_1_1CDriverGL.html#z417_3">_EVSNormalHandle</a>;
<a name="l00927"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_4">00927</a>                         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="classNL3D_1_1CDriverGL.html#z417_4">_EVSColorHandle</a>;                 
<a name="l00928"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_5">00928</a>                         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="classNL3D_1_1CDriverGL.html#z417_5">_EVSTexHandle</a>[8];
00929                         <font class="comment">// Handle of the first constant c[0]. In vertex program wa have 96 constant c[0] .. c[95]</font>
<a name="l00930"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">00930</a>                         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a>;
00931                         <font class="comment">// </font>
00932                         <font class="keywordtype">bool</font>   <a class="code" href="classNL3D_1_1CDriverGL.html#z417_1">setupEXTVertexShader</a>(<font class="keyword">const</font> <a class="code" href="classCVPParser.html#s0">CVPParser::TProgram</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s5">EVSNumVariants</a>], uint16 &amp;usedInputRegisters);
00933                         <font class="comment">//                      </font>
00934         <font class="comment">// @}</font>
00935 
00936         <font class="comment">// init EMBM settings (set each stage to modify the next)</font>
00937         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CDriverGL.html#c29">initEMBM</a>();
00938 
00939         <font class="comment">// Monitor color parameters backup</font>
00940 <font class="preprocessor">#ifdef WIN32</font>
00941 <font class="preprocessor"></font>        <font class="keywordtype">bool</font>                                                    _NeedToRestaureGammaRamp;
00942         uint16                                                  _GammaRampBackuped[3*256];
00943 <font class="preprocessor">#endif</font>
00944 <font class="preprocessor"></font>};
00945 
00946 
00947 <font class="comment">// ***************************************************************************</font>
<a name="l00948"></a><a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html">00948</a> <font class="keyword">class </font>CVertexProgamDrvInfosGL : <font class="keyword">public</font> IVertexProgramDrvInfos
00949 {
00950 <font class="keyword">public</font>:
00951         <font class="comment">// The GL Id.</font>
<a name="l00952"></a><a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m0">00952</a>         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a>                                  <a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m0">ID</a>;
00953 
<a name="l00957"></a><a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m1">00957</a>         <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a>                                  <a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m1">Variants</a>[CDriverGL::EVSNumVariants];
<a name="l00962"></a><a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m2">00962</a>         uint16                                  <a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m2">UsedVertexComponents</a>;
00963 
00964 
00965         <font class="comment">// The gl id is auto created here.</font>
00966         <a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#a0">CVertexProgamDrvInfosGL</a> (CDriverGL *drv, <a class="code" href="namespaceNL3D.html#a297">ItVtxPrgDrvInfoPtrList</a> it);
00967 };
00968 
00969 
00970 } <font class="comment">// NL3D</font>
00971 
00972 <font class="preprocessor">#endif // NL_OPENGL_H</font>
</pre></div>

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