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<hr><h1>driver_opengl.cpp</h1><a href="driver__opengl_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00009 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00010 <font class="comment"> *</font>
00011 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00012 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00013 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00014 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00015 <font class="comment"> * any later version.</font>
00016 <font class="comment"></font>
00017 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00018 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00019 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00020 <font class="comment"> * General Public License for more details.</font>
00021 <font class="comment"></font>
00022 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00023 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00024 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00025 <font class="comment"> * MA 02111-1307, USA.</font>
00026 <font class="comment"> */</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
00029
00030 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00031 <font class="preprocessor"></font>
00032 <font class="preprocessor">#define WIN32_LEAN_AND_MEAN</font>
00033 <font class="preprocessor"></font><font class="preprocessor">#include <windows.h></font>
00034 <font class="preprocessor">#include <windowsx.h></font>
00035 <font class="preprocessor">#include <string></font>
00036
00037
00038 <font class="preprocessor">#else // NL_OS_UNIX</font>
00039 <font class="preprocessor"></font>
00040 <font class="preprocessor">#include <GL/glx.h></font>
00041
00042 <font class="preprocessor">#endif // NL_OS_UNIX</font>
00043 <font class="preprocessor"></font>
00044 <font class="preprocessor">#include <vector></font>
00045 <font class="preprocessor">#include <GL/gl.h></font>
00046
00047 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
00048 <font class="preprocessor">#include "<a class="code" href="scissor_8h.html">nel/3d/scissor.h</a>"</font>
00049 <font class="preprocessor">#include "<a class="code" href="u__driver_8h.html">nel/3d/u_driver.h</a>"</font>
00050 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00051 <font class="preprocessor">#include "<a class="code" href="light_8h.html">3d/light.h</a>"</font>
00052 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00053 <font class="preprocessor">#include "<a class="code" href="rect_8h.html">nel/misc/rect.h</a>"</font>
00054 <font class="preprocessor">#include "<a class="code" href="di__event__emitter_8h.html">nel/misc/di_event_emitter.h</a>"</font>
00055 <font class="preprocessor">#include "<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html">driver_opengl_vertex_buffer_hard.h</a>"</font>
00056
00057
00058 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00059 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00060
00061
00062
00063 <font class="comment">// ***************************************************************************</font>
00064 <font class="comment">// try to allocate 16Mo by default of AGP Ram.</font>
<a name="l00065"></a><a class="code" href="driver__opengl_8cpp.html#a0">00065</a> <font class="preprocessor">#define NL3D_DRV_VERTEXARRAY_AGP_INIT_SIZE (16384*1024)</font>
00066 <font class="preprocessor"></font>
00067
00068 <font class="comment">// ***************************************************************************</font>
00069 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00070 <font class="preprocessor"></font><font class="comment">// dllmain::</font>
00071 BOOL WINAPI <a class="code" href="memory_8cpp.html#a0">DllMain</a>(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
00072 {
00073 <font class="keywordflow">if</font> (fdwReason == DLL_PROCESS_ATTACH)
00074 {
00075 <font class="comment">// Yoyo: Vianney change: don't need to call initDebug() anymore.</font>
00076 <font class="comment">// initDebug();</font>
00077 }
00078 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00079 }
00080 <font class="preprocessor">#endif</font>
00081 <font class="preprocessor"></font>
00082
00083 <font class="keyword">namespace </font>NL3D
00084 {
00085
00086 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00087 <font class="preprocessor"></font>uint CDriverGL::_Registered=0;
00088 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
00089 <font class="preprocessor"></font>
00090 <font class="comment">// Version of the driver. Not the interface version!! Increment when implementation of the driver change.</font>
<a name="l00091"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r0">00091</a> <font class="keyword">const</font> uint32 CDriverGL::ReleaseVersion = 0x8;
00092
00093 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00094 <font class="preprocessor"></font>
00095 <a class="code" href="namespaceNLSOUND.html#a78">__declspec</a>(dllexport) IDriver* NL3D_createIDriverInstance ()
00096 {
00097 <font class="keywordflow">return</font> <font class="keyword">new</font> CDriverGL;
00098 }
00099
00100 <a class="code" href="namespaceNLSOUND.html#a78">__declspec</a>(dllexport) uint32 NL3D_interfaceVersion ()
00101 {
00102 <font class="keywordflow">return</font> IDriver::InterfaceVersion;
00103 }
00104
00105 <font class="keyword">static</font> <font class="keywordtype">void</font> GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
00106 {
00107 <font class="keywordflow">if</font>(message == WM_SIZE)
00108 {
00109 RECT rect;
00110 <font class="keywordflow">if</font> (driver != NULL)
00111 {
00112 GetClientRect (driver->_hWnd, &rect);
00113
00114 <font class="comment">// Setup gl viewport</font>
00115 driver->_WindowWidth = rect.right-rect.left;
00116 driver->_WindowHeight = rect.bottom-rect.top;
00117 }
00118 }
00119
00120 <font class="keywordflow">if</font> (driver->_EventEmitter.getNumEmitters() > 0)
00121 {
00122 CWinEventEmitter *we = NLMISC::safe_cast<CWinEventEmitter *>(driver->_EventEmitter.getEmitter(0));
00123 <font class="comment">// Process the message by the emitter</font>
00124 we->setHWnd((uint32)hWnd);
00125 we->processMessage ((uint32)hWnd, message, wParam, lParam);
00126 }
00127 }
00128
00129 <font class="keyword">static</font> LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
00130 {
00131 <font class="comment">// Get the driver pointer..</font>
00132 CDriverGL *pDriver=(CDriverGL*)GetWindowLong (hWnd, GWL_USERDATA);
00133 <font class="keywordflow">if</font> (pDriver != NULL)
00134 {
00135 GlWndProc (pDriver, hWnd, message, wParam, lParam);
00136 }
00137 <font class="keywordflow">return</font> DefWindowProc(hWnd, message, wParam, lParam);
00138 }
00139
00140 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
00141 <font class="preprocessor"></font>
00142 <font class="keyword">extern</font> <font class="stringliteral">"C"</font>
00143 {
00144 IDriver* NL3D_createIDriverInstance ()
00145 {
00146 <font class="keywordflow">return</font> <font class="keyword">new</font> CDriverGL;
00147 }
00148
00149 uint32 NL3D_interfaceVersion ()
00150 {
00151 <font class="keywordflow">return</font> IDriver::InterfaceVersion;
00152 }
00153 }
00154 <font class="comment">/*</font>
00155 <font class="comment">static Bool WndProc(Display *d, XEvent *e, char *arg)</font>
00156 <font class="comment">{</font>
00157 <font class="comment"> nlinfo("glop %d %d", e->type, e->xmap.window);</font>
00158 <font class="comment"> CDriverGL *pDriver = (CDriverGL*)arg;</font>
00159 <font class="comment"> if (pDriver != NULL)</font>
00160 <font class="comment"> {</font>
00161 <font class="comment"> // Process the message by the emitter</font>
00162 <font class="comment"> pDriver->_EventEmitter.processMessage();</font>
00163 <font class="comment"> }</font>
00164 <font class="comment"> // TODO i'don t know what to return exactly</font>
00165 <font class="comment"> return (e->type == MapNotify) && (e->xmap.window == (Window) arg);</font>
00166 <font class="comment">}</font>
00167 <font class="comment">*/</font>
00168 <font class="preprocessor">#endif // NL_OS_UNIX</font>
00169 <font class="preprocessor"></font>
00170
00171 <font class="comment">// ***************************************************************************</font>
<a name="l00172"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a1">00172</a> CDriverGL::CDriverGL()
00173 {
00174 <a class="code" href="classNL3D_1_1CDriverGL.html#o1">_OffScreen</a> = <font class="keyword">false</font>;
00175
00176 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00177 <font class="preprocessor"></font> _PBuffer = NULL;
00178 _hWnd = NULL;
00179 _hRC = NULL;
00180 _hDC = NULL;
00181 _NeedToRestaureGammaRamp = <font class="keyword">false</font>;
00182 <font class="preprocessor">#elif defined (NL_OS_UNIX) // NL_OS_WINDOWS</font>
00183 <font class="preprocessor"></font>
00184 cursor = None;
00185
00186 <font class="preprocessor">#ifdef XF86VIDMODE</font>
00187 <font class="preprocessor"></font> <font class="comment">// zero the old screen mode</font>
00188 memset(&_OldScreenMode, 0, <font class="keyword">sizeof</font>(_OldScreenMode));
00189 <font class="preprocessor">#endif //XF86VIDMODE</font>
00190 <font class="preprocessor"></font>
00191 <font class="preprocessor">#endif // NL_OS_UNIX</font>
00192 <font class="preprocessor"></font>
00193 <a class="code" href="classNL3D_1_1CDriverGL.html#o0">_FullScreen</a>= <font class="keyword">false</font>;
00194
00195 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_2">_CurrentMaterial</a>=NULL;
00196 <a class="code" href="classNL3D_1_1CDriverGL.html#o2">_Initialized</a> = <font class="keyword">false</font>;
00197
00198 <a class="code" href="classNL3D_1_1CDriverGL.html#o16">_FogEnabled</a>= <font class="keyword">false</font>;
00199 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[0]= 0;
00200 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[1]= 0;
00201 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[2]= 0;
00202 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[3]= 0;
00203
00204
00205 <a class="code" href="classNL3D_1_1CDriverGL.html#o5">_LightSetupDirty</a>= <font class="keyword">false</font>;
00206 <a class="code" href="classNL3D_1_1CDriverGL.html#o6">_ModelViewMatrixDirty</a>= <font class="keyword">false</font>;
00207 <a class="code" href="classNL3D_1_1CDriverGL.html#o9">_RenderSetupDirty</a>= <font class="keyword">false</font>;
00208
00209
00210 <a class="code" href="classNL3D_1_1CDriverGL.html#o23">_CurrentGlNormalize</a>= <font class="keyword">false</font>;
00211 <a class="code" href="classNL3D_1_1CDriverGL.html#o4">_ForceNormalize</a>= <font class="keyword">false</font>;
00212
00213 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>= NULL;
00214 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>= NULL;
00215 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_3">_CurrentVertexArrayRange</a>= NULL;
00216 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>= NULL;
00217 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_5">_NVCurrentVARPtr</a>= NULL;
00218 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_6">_NVCurrentVARSize</a>= 0;
00219 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_7">_SupportVBHard</a>= <font class="keyword">false</font>;
00220 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_8">_SlowUnlockVBHard</a>= <font class="keyword">false</font>;
00221 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_9">_MaxVerticesByVBHard</a>= 0;
00222
00223 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_3">_AllocatedTextureMemory</a>= 0;
00224
00225 <a class="code" href="classNL3D_1_1CDriverGL.html#o27">_ForceDXTCCompression</a>= <font class="keyword">false</font>;
00226 <a class="code" href="classNL3D_1_1CDriverGL.html#o28">_ForceTextureResizePower</a>= 0;
00227
00228 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_6">_SumTextureMemoryUsed</a> = <font class="keyword">false</font>;
00229
00230 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a> = <font class="keyword">false</font>;
00231
00232
00233 <font class="comment">// Compute the Flag which say if one texture has been changed in CMaterial.</font>
00234 uint i;
00235 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_12">_MaterialAllTextureTouchedFlag</a>= 0;
00236 <font class="keywordflow">for</font>(i=0; i < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; i++)
00237 {
00238 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_12">_MaterialAllTextureTouchedFlag</a>|= <a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[i];
00239 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_8">_CurrentTexAddrMode</a>[i] = GL_NONE;
00240 }
00241
00242
00243 <a class="code" href="classNL3D_1_1CDriverGL.html#o30">_UserTexMatEnabled</a> = 0;
00244
00245 <font class="comment">// Ligtmap preca.</font>
00246 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_10">_LastVertexSetupIsLightMap</a>= <font class="keyword">false</font>;
00247 <font class="keywordflow">for</font>(i=0; i < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; i++)
00248 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_11">_LightMapUVMap</a>[i]= -1;
00249 <font class="comment">// reserve enough space to never reallocate, nor test for reallocation.</font>
00250 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_8">_LightMapLUT</a>.resize(<a class="code" href="driver__opengl_8h.html#a1">NL3D_DRV_MAX_LIGHTMAP</a>);
00251 <font class="comment">// must set replace for alpha part.</font>
00252 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_9">_LightMapLastStageEnv</a>.Env.OpAlpha= CMaterial::Replace;
00253 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_9">_LightMapLastStageEnv</a>.Env.SrcArg0Alpha= CMaterial::Texture;
00254 <a class="code" href="classNL3D_1_1CDriverGL.html#z407_9">_LightMapLastStageEnv</a>.Env.OpArg0Alpha= CMaterial::SrcAlpha;
00255
00256 <a class="code" href="classNL3D_1_1CDriverGL.html#o7">_ProjMatDirty</a> = <font class="keyword">true</font>;
00257
00258 std::fill(<a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a>, <a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a> + <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>, <font class="keyword">false</font>);
00259
00261
00262 }
00263
00264
00265 <font class="comment">// ***************************************************************************</font>
<a name="l00266"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a2">00266</a> CDriverGL::~CDriverGL()
00267 {
00268 <a class="code" href="classNL3D_1_1CDriverGL.html#a58">release</a>();
00269 }
00270
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a3">00272</a> <font class="keywordtype">bool</font> CDriverGL::init()
00273 {
00274 <font class="preprocessor">#ifdef WIN32</font>
00275 <font class="preprocessor"></font> WNDCLASS wc;
00276
00277 <font class="keywordflow">if</font> (!_Registered)
00278 {
00279 memset(&wc,0,<font class="keyword">sizeof</font>(wc));
00280 wc.style = CS_HREDRAW | CS_VREDRAW ;<font class="comment">//| CS_DBLCLKS;</font>
00281 wc.lpfnWndProc = (WNDPROC)WndProc;
00282 wc.cbClsExtra = 0;
00283 wc.cbWndExtra = 0;
00284 wc.hInstance = GetModuleHandle(NULL);
00285 wc.hIcon = NULL;
00286 wc.hCursor = LoadCursor(NULL,IDC_ARROW);
00287 wc.hbrBackground = WHITE_BRUSH;
00288 wc.lpszClassName = <font class="stringliteral">"NLClass"</font>;
00289 wc.lpszMenuName = NULL;
00290 <font class="keywordflow">if</font> ( !RegisterClass(&wc) )
00291 {
00292 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00293 }
00294 _Registered=1;
00295 }
00296
00297 <font class="comment">// Backup monitor color parameters</font>
00298 HDC dc = CreateDC (<font class="stringliteral">"DISPLAY"</font>, NULL, NULL, NULL);
00299 <font class="keywordflow">if</font> (dc)
00300 {
00301 _NeedToRestaureGammaRamp = GetDeviceGammaRamp (dc, _GammaRampBackuped) != FALSE;
00302
00303 <font class="comment">// Release the DC</font>
00304 ReleaseDC (NULL, dc);
00305 }
00306 <font class="keywordflow">else</font>
00307 {
00308 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"(CDriverGL::init): can't create DC"</font>);
00309 }
00310
00311 <font class="preprocessor">#endif</font>
00312 <font class="preprocessor"></font> <font class="keywordflow">return</font> <font class="keyword">true</font>;
00313 }
00314
00315 <font class="comment">// --------------------------------------------------</font>
00316
<a name="l00317"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a4">00317</a> <a class="code" href="namespaceNL3D.html#a28">ModeList</a> CDriverGL::enumModes()
00318 {
00319 <a class="code" href="namespaceNL3D.html#a28">ModeList</a> ML;
00320 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00321 <font class="preprocessor"></font> DEVMODE devmode;
00322 sint n;
00323 GfxMode Mode;
00324
00325 n=0;
00326 <font class="keywordflow">while</font>( EnumDisplaySettings(NULL, n, &devmode) )
00327 {
00328 Mode.Windowed=<font class="keyword">false</font>;
00329 Mode.Width=(uint16)devmode.dmPelsWidth;
00330 Mode.Height=(uint16)devmode.dmPelsHeight;
00331 Mode.Depth=(uint8)devmode.dmBitsPerPel;
00332 ML.push_back(Mode);
00333 n++;
00334 }
00335 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
00336 <font class="preprocessor"></font> <font class="keywordflow">return</font> ML;
00337 }
00338
00339 <font class="comment">// --------------------------------------------------</font>
00340
<a name="l00341"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a5">00341</a> <font class="keywordtype">void</font> CDriverGL::disableHardwareVertexProgram()
00342 {
00343 <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.DisableHardwareVertexProgram= <font class="keyword">true</font>;
00344 }
00345
<a name="l00346"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a6">00346</a> <font class="keywordtype">void</font> CDriverGL::disableHardwareVertexArrayAGP()
00347 {
00348 <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.DisableHardwareVertexArrayAGP= <font class="keyword">true</font>;
00349 }
00350
<a name="l00351"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a7">00351</a> <font class="keywordtype">void</font> CDriverGL::disableHardwareTextureShader()
00352 {
00353 <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.DisableHardwareTextureShader= <font class="keyword">true</font>;
00354 }
00355
00356 <font class="comment">// --------------------------------------------------</font>
00357
<a name="l00358"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a8">00358</a> <font class="keywordtype">bool</font> CDriverGL::setDisplay(<font class="keywordtype">void</font> *wnd, <font class="keyword">const</font> GfxMode &mode) <font class="keywordflow">throw</font>(EBadDisplay)
00359 {
00360 uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> = mode.Width;
00361 uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a> = mode.Height;
00362
00363 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00364 <font class="preprocessor"></font>
00365 <font class="comment">// Driver caps.</font>
00366 <font class="comment">//=============</font>
00367 <font class="comment">// Retrieve the WGL extensions before init the driver.</font>
00368 <font class="keywordtype">int</font> pf;
00369
00370 _OffScreen = mode.OffScreen;
00371
00372 <font class="comment">// Init pointers</font>
00373 _PBuffer = NULL;
00374 _hWnd = NULL;
00375 _WindowWidth = _WindowHeight = 0;
00376 _hRC = NULL;
00377 _hDC = NULL;
00378
00379 <font class="comment">// Offscreen mode ?</font>
00380 <font class="keywordflow">if</font> (_OffScreen)
00381 {
00382 <font class="comment">// Get a hdc</font>
00383
00384 ULONG WndFlags=WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS;
00385 WndFlags&=~WS_VISIBLE;
00386 RECT WndRect;
00387 WndRect.left=0;
00388 WndRect.top=0;
00389 WndRect.right=<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00390 WndRect.bottom=<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00391 AdjustWindowRect(&WndRect,WndFlags,FALSE);
00392 HWND tmpHWND = CreateWindow( <font class="stringliteral">"NLClass"</font>,
00393 <font class="stringliteral">""</font>,
00394 WndFlags,
00395 CW_USEDEFAULT,CW_USEDEFAULT,
00396 WndRect.right,WndRect.bottom,
00397 NULL,
00398 NULL,
00399 GetModuleHandle(NULL),
00400 NULL);
00401 <font class="keywordflow">if</font> (!tmpHWND)
00402 {
00403 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: CreateWindow failed"</font>);
00404 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00405 }
00406
00407 <font class="comment">// resize the window</font>
00408 RECT rc;
00409 SetRect (&rc, 0, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00410 _WindowWidth = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00411 _WindowHeight = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00412 AdjustWindowRectEx (&rc, GetWindowStyle (_hWnd), GetMenu (_hWnd) != NULL, GetWindowExStyle (_hWnd));
00413 SetWindowPos (_hWnd, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE );
00414
00415 <font class="comment">// Get the </font>
00416 HDC tempHDC = GetDC(tmpHWND);
00417
00418 _Depth=GetDeviceCaps(tempHDC,BITSPIXEL);
00419
00420 <font class="comment">// ---</font>
00421 memset(&_pfd,0,<font class="keyword">sizeof</font>(_pfd));
00422 _pfd.nSize = <font class="keyword">sizeof</font>(_pfd);
00423 _pfd.nVersion = 1;
00424 _pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
00425 _pfd.iPixelType = PFD_TYPE_RGBA;
00426 _pfd.cColorBits = (char)_Depth;
00427
00428 <font class="comment">// Choose best suited Depth Buffer.</font>
00429 <font class="keywordflow">if</font>(_Depth<=16)
00430 {
00431 _pfd.cDepthBits = 16;
00432 }
00433 <font class="keywordflow">else</font>
00434 {
00435 _pfd.cDepthBits = 24;
00436 _pfd.cAlphaBits = 8;
00437 }
00438 _pfd.iLayerType = PFD_MAIN_PLANE;
00439 pf=ChoosePixelFormat(tempHDC,&_pfd);
00440 <font class="keywordflow">if</font> (!pf)
00441 {
00442 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: ChoosePixelFormat failed"</font>);
00443 DestroyWindow (tmpHWND);
00444 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00445 }
00446 <font class="keywordflow">if</font> ( !SetPixelFormat(tempHDC,pf,&_pfd) )
00447 {
00448 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: SetPixelFormat failed"</font>);
00449 DestroyWindow (tmpHWND);
00450 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00451 }
00452
00453 <font class="comment">// Create gl context</font>
00454 HGLRC tempGLRC = wglCreateContext(tempHDC);
00455 <font class="keywordflow">if</font> (tempGLRC == NULL)
00456 {
00457 DWORD error = GetLastError ();
00458 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglCreateContext failed: 0x%x"</font>, error);
00459 DestroyWindow (tmpHWND);
00460 _PBuffer = NULL;
00461 _hWnd = NULL;
00462 _hRC = NULL;
00463 _hDC = NULL;
00464 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00465 }
00466
00467 <font class="comment">// Make the context current</font>
00468 <font class="keywordflow">if</font> (!wglMakeCurrent(tempHDC,tempGLRC))
00469 {
00470 DWORD error = GetLastError ();
00471 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglMakeCurrent failed: 0x%x"</font>, error);
00472 wglDeleteContext (tempGLRC);
00473 DestroyWindow (tmpHWND);
00474 _PBuffer = NULL;
00475 _hWnd = NULL;
00476 _hRC = NULL;
00477 _hDC = NULL;
00478 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00479 }
00480
00481 <font class="comment">// Register WGL functions</font>
00482 registerWGlExtensions (_Extensions, tempHDC);
00483
00484 HDC hdc = wglGetCurrentDC ();
00485 <font class="keywordflow">if</font> (hdc == NULL)
00486 {
00487 DWORD error = GetLastError ();
00488 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglGetCurrentDC failed: 0x%x"</font>, error);
00489 DestroyWindow (tmpHWND);
00490 _PBuffer = NULL;
00491 _hWnd = NULL;
00492 _hRC = NULL;
00493 _hDC = NULL;
00494 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00495 }
00496
00497 <font class="comment">// Get ready to query for a suitable pixel format that meets our</font>
00498 <font class="comment">// minimum requirements.</font>
00499 <font class="keywordtype">int</font> iattributes[2*20];
00500 <font class="keywordtype">float</font> fattributes[2*20];
00501 <font class="keywordtype">int</font> nfattribs = 0;
00502 <font class="keywordtype">int</font> niattribs = 0;
00503
00504 <font class="comment">// Attribute arrays must be �0� terminated � for simplicity, first</font>
00505 <font class="comment">// just zero-out the array then fill from left to right.</font>
00506 <font class="keywordflow">for</font> ( <font class="keywordtype">int</font> a = 0; a < 2*20; a++ )
00507 {
00508 iattributes[a] = 0;
00509 fattributes[a] = 0;
00510 }
00511
00512 <font class="comment">// Since we are trying to create a pbuffer, the pixel format we</font>
00513 <font class="comment">// request (and subsequently use) must be �p-buffer capable�.</font>
00514 iattributes[2*niattribs ] = <a class="code" href="driver__opengl__extension__def_8h.html#a135">WGL_DRAW_TO_PBUFFER_ARB</a>;
00515 iattributes[2*niattribs+1] = <font class="keyword">true</font>;
00516 niattribs++;
00517
00518 <font class="comment">// We require a minimum of 24-bit depth.</font>
00519 iattributes[2*niattribs ] = <a class="code" href="driver__opengl__extension__def_8h.html#a123">WGL_DEPTH_BITS_ARB</a>;
00520 iattributes[2*niattribs+1] = 24;
00521 niattribs++;
00522
00523 <font class="comment">// We require a minimum of 8-bits for each R, G, B, and A.</font>
00524 iattributes[2*niattribs ] = <a class="code" href="driver__opengl__extension__def_8h.html#a110">WGL_RED_BITS_ARB</a>;
00525 iattributes[2*niattribs+1] = 8;
00526 niattribs++;
00527 iattributes[2*niattribs ] = <a class="code" href="driver__opengl__extension__def_8h.html#a112">WGL_GREEN_BITS_ARB</a>;
00528 iattributes[2*niattribs+1] = 8;
00529 niattribs++;
00530 iattributes[2*niattribs ] = <a class="code" href="driver__opengl__extension__def_8h.html#a114">WGL_BLUE_BITS_ARB</a>;
00531 iattributes[2*niattribs+1] = 8;
00532 niattribs++;
00533 iattributes[2*niattribs ] = <a class="code" href="driver__opengl__extension__def_8h.html#a116">WGL_ALPHA_BITS_ARB</a>;
00534 iattributes[2*niattribs+1] = 8;
00535 niattribs++;
00536
00537 <font class="comment">// Now obtain a list of pixel formats that meet these minimum</font>
00538 <font class="comment">// requirements.</font>
00539 <font class="keywordtype">int</font> pformat[20];
00540 <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> nformats;
00541 <font class="keywordflow">if</font> ( !wglChoosePixelFormatARB ( hdc, iattributes, fattributes,
00542 20, pformat, &nformats ) )
00543 {
00544 <a class="code" href="debug_8h.html#a2">nlwarning</a> ( <font class="stringliteral">"pbuffer creation error: Couldn't find a suitable pixel format.\n"</font> );
00545 wglDeleteContext (tempGLRC);
00546 DestroyWindow (tmpHWND);
00547 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00548 }
00549
00550 <font class="comment">/* After determining a compatible pixel format, the next step is to create a pbuffer of the</font>
00551 <font class="comment"> chosen format. Fortunately this step is fairly easy, as you merely select one of the formats</font>
00552 <font class="comment"> returned in the list in step #2 and call the function: */</font>
00553 <font class="keywordtype">int</font> iattributes2[1] = {0};
00554 <font class="comment">// int iattributes2[] = {WGL_PBUFFER_LARGEST_ARB, 1, 0};</font>
00555 _PBuffer = wglCreatePbufferARB( hdc, pformat[0], <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, iattributes2 );
00556 <font class="keywordflow">if</font> (_PBuffer == NULL)
00557 {
00558 DWORD error = GetLastError ();
00559 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglCreatePbufferARB failed: 0x%x"</font>, error);
00560 wglDeleteContext (tempGLRC);
00561 DestroyWindow (tmpHWND);
00562 _PBuffer = NULL;
00563 _hWnd = NULL;
00564 _hRC = NULL;
00565 _hDC = NULL;
00566 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00567 }
00568
00569 <font class="comment">/* After creating a pbuffer, you may use this functions to determine the dimensions of the pbuffer actually created. */</font>
00570 <font class="keywordflow">if</font> ( !wglQueryPbufferARB( _PBuffer, <a class="code" href="driver__opengl__extension__def_8h.html#a140">WGL_PBUFFER_WIDTH_ARB</a>, (<font class="keywordtype">int</font>*)&<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> ) )
00571 {
00572 DWORD error = GetLastError ();
00573 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglQueryPbufferARB failed: 0x%x"</font>, error);
00574 wglDeleteContext (tempGLRC);
00575 DestroyWindow (tmpHWND);
00576 _PBuffer = NULL;
00577 _hWnd = NULL;
00578 _hRC = NULL;
00579 _hDC = NULL;
00580 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00581 }
00582 <font class="keywordflow">if</font> ( !wglQueryPbufferARB( _PBuffer, <a class="code" href="driver__opengl__extension__def_8h.html#a141">WGL_PBUFFER_HEIGHT_ARB</a>, (<font class="keywordtype">int</font>*)&<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a> ) )
00583 {
00584 DWORD error = GetLastError ();
00585 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglQueryPbufferARB failed: 0x%x"</font>, error);
00586 wglDeleteContext (tempGLRC);
00587 DestroyWindow (tmpHWND);
00588 _PBuffer = NULL;
00589 _hWnd = NULL;
00590 _hRC = NULL;
00591 _hDC = NULL;
00592 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00593 }
00594 _WindowWidth = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00595 _WindowHeight = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00596
00597 <font class="comment">/* The next step is to create a device context for the newly created pbuffer. To do this,</font>
00598 <font class="comment"> call the the function: */</font>
00599 _hDC = wglGetPbufferDCARB( _PBuffer );
00600 <font class="keywordflow">if</font> (_hDC == NULL)
00601 {
00602 DWORD error = GetLastError ();
00603 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglGetPbufferDCARB failed: 0x%x"</font>, error);
00604 wglDestroyPbufferARB( _PBuffer );
00605 wglDeleteContext (tempGLRC);
00606 DestroyWindow (tmpHWND);
00607 _PBuffer = NULL;
00608 _hWnd = NULL;
00609 _hRC = NULL;
00610 _hDC = NULL;
00611 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00612 }
00613
00614
00615 <font class="comment">/* The final step of pbuffer creation is to create an OpenGL rendering context and</font>
00616 <font class="comment"> associate it with the handle for the pbuffer�s device context created in step #4. This is done as follows */</font>
00617 _hRC = wglCreateContext( _hDC );
00618 <font class="keywordflow">if</font> (_hRC == NULL)
00619 {
00620 DWORD error = GetLastError ();
00621 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglCreateContext failed: 0x%x"</font>, error);
00622 wglReleasePbufferDCARB( _PBuffer, _hDC );
00623 wglDestroyPbufferARB( _PBuffer );
00624 wglDeleteContext (tempGLRC);
00625 DestroyWindow (tmpHWND);
00626 _PBuffer = NULL;
00627 _hWnd = NULL;
00628 _hRC = NULL;
00629 _hDC = NULL;
00630 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00631 }
00632
00633 <font class="comment">// Get the depth</font>
00634 _Depth = GetDeviceCaps (_hDC, BITSPIXEL);
00635
00636 <font class="comment">// Destroy the temp gl context</font>
00637 <font class="keywordflow">if</font> (!wglDeleteContext (tempGLRC))
00638 {
00639 DWORD error = GetLastError ();
00640 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglDeleteContext failed: 0x%x"</font>, error);
00641 }
00642
00643 <font class="comment">// Destroy the temp windows</font>
00644 <font class="keywordflow">if</font> (!DestroyWindow (tmpHWND))
00645 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: DestroyWindow failed"</font>);
00646
00647 <font class="comment">/* After a pbuffer has been successfully created you can use it for off-screen rendering. To do</font>
00648 <font class="comment"> so, you�ll first need to bind the pbuffer, or more precisely, make its GL rendering context</font>
00649 <font class="comment"> the current context that will interpret all OpenGL commands and state changes. */</font>
00650 <font class="keywordflow">if</font> (!wglMakeCurrent(_hDC,_hRC))
00651 {
00652 DWORD error = GetLastError ();
00653 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setDisplay: wglMakeCurrent failed: 0x%x"</font>, error);
00654 wglDeleteContext (_hRC);
00655 wglReleasePbufferDCARB( _PBuffer, _hDC );
00656 wglDestroyPbufferARB( _PBuffer );
00657 DestroyWindow (tmpHWND);
00658 _PBuffer = NULL;
00659 _hWnd = NULL;
00660 _hRC = NULL;
00661 _hDC = NULL;
00662 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00663 }
00664 }
00665 <font class="keywordflow">else</font>
00666 {
00667 _FullScreen= <font class="keyword">false</font>;
00668 <font class="keywordflow">if</font> (wnd)
00669 {
00670 _hWnd=(HWND)wnd;
00671 _DestroyWindow=<font class="keyword">false</font>;
00672 }
00673 <font class="keywordflow">else</font>
00674 {
00675 ULONG WndFlags;
00676 RECT WndRect;
00677
00678 <font class="comment">// Must destroy this window</font>
00679 _DestroyWindow=<font class="keyword">true</font>;
00680
00681 <font class="keywordflow">if</font>(mode.Windowed)
00682 WndFlags=WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS;
00683 <font class="keywordflow">else</font>
00684 {
00685 WndFlags=WS_POPUP;
00686
00687 _FullScreen= <font class="keyword">true</font>;
00688 DEVMODE devMode;
00689 _OldScreenMode.dmSize= <font class="keyword">sizeof</font>(DEVMODE);
00690 _OldScreenMode.dmDriverExtra= 0;
00691 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &_OldScreenMode);
00692 _OldScreenMode.dmFields= DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY ;
00693
00694 devMode.dmSize= <font class="keyword">sizeof</font>(DEVMODE);
00695 devMode.dmDriverExtra= 0;
00696 devMode.dmFields= DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
00697 devMode.dmPelsWidth= <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00698 devMode.dmPelsHeight= <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00699 devMode.dmBitsPerPel= mode.Depth;
00700 ChangeDisplaySettings(&devMode, CDS_FULLSCREEN);
00701 }
00702 WndRect.left=0;
00703 WndRect.top=0;
00704 WndRect.right=<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00705 WndRect.bottom=<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00706 AdjustWindowRect(&WndRect,WndFlags,FALSE);
00707 _hWnd = CreateWindow( <font class="stringliteral">"NLClass"</font>,
00708 <font class="stringliteral">""</font>,
00709 WndFlags,
00710 CW_USEDEFAULT,CW_USEDEFAULT,
00711 WndRect.right,WndRect.bottom,
00712 NULL,
00713 NULL,
00714 GetModuleHandle(NULL),
00715 NULL);
00716 <font class="keywordflow">if</font> (!_hWnd)
00717 {
00718 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00719 }
00720
00721 SetWindowLong (_hWnd, GWL_USERDATA, (LONG)<font class="keyword">this</font>);
00722
00723 <font class="comment">// resize the window</font>
00724 RECT rc;
00725 SetRect (&rc, 0, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00726 AdjustWindowRectEx (&rc, GetWindowStyle (_hWnd), GetMenu (_hWnd) != NULL, GetWindowExStyle (_hWnd));
00727 SetWindowPos (_hWnd, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE );
00728
00729 ShowWindow(_hWnd,SW_SHOW);
00730 }
00731
00732 <font class="comment">// Init Window Width and Height</font>
00733 RECT clientRect;
00734 GetClientRect (_hWnd, &clientRect);
00735 _WindowWidth = clientRect.right-clientRect.left;
00736 _WindowHeight = clientRect.bottom-clientRect.top;
00737
00738 _hDC=GetDC(_hWnd);
00739 wglMakeCurrent(_hDC,NULL);
00740 _Depth=GetDeviceCaps(_hDC,BITSPIXEL);
00741 <font class="comment">// ---</font>
00742 memset(&_pfd,0,<font class="keyword">sizeof</font>(_pfd));
00743 _pfd.nSize = <font class="keyword">sizeof</font>(_pfd);
00744 _pfd.nVersion = 1;
00745 _pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
00746 _pfd.iPixelType = PFD_TYPE_RGBA;
00747 _pfd.cColorBits = (char)_Depth;
00748 <font class="comment">// Choose best suited Depth Buffer.</font>
00749 <font class="keywordflow">if</font>(_Depth<=16)
00750 {
00751 _pfd.cDepthBits = 16;
00752 }
00753 <font class="keywordflow">else</font>
00754 {
00755 _pfd.cDepthBits = 24;
00756 _pfd.cAlphaBits = 8;
00757 }
00758 _pfd.iLayerType = PFD_MAIN_PLANE;
00759 pf=ChoosePixelFormat(_hDC,&_pfd);
00760 <font class="keywordflow">if</font> (!pf)
00761 {
00762 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00763 }
00764
00765 <font class="keywordflow">if</font> ( !SetPixelFormat(_hDC,pf,&_pfd) )
00766 {
00767 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00768 }
00769 _hRC=wglCreateContext(_hDC);
00770 wglMakeCurrent(_hDC,_hRC);
00771 }
00772
00774 <font class="keywordflow">while</font> (_EventEmitter.getNumEmitters() != 0)
00775 {
00776 _EventEmitter.removeEmitter(_EventEmitter.getEmitter(_EventEmitter.getNumEmitters() - 1));
00777 }
00778 NLMISC::CWinEventEmitter *we = <font class="keyword">new</font> NLMISC::CWinEventEmitter;
00779 <font class="comment">// setup the event emitter, and try to retrieve a direct input interface</font>
00780 _EventEmitter.addEmitter(we, <font class="keyword">true</font> <font class="comment">/*must delete*/</font>); <font class="comment">// the main emitter</font>
00782 <font class="comment"> try</font>
00783 {
00784 NLMISC::CDIEventEmitter *diee = NLMISC::CDIEventEmitter::create(GetModuleHandle(NULL), _hWnd, we);
00785 <font class="keywordflow">if</font> (diee)
00786 {
00787 _EventEmitter.addEmitter(diee, <font class="keyword">true</font>);
00788 }
00789 }
00790 <font class="keywordflow">catch</font>(EDirectInput &e)
00791 {
00792 <a class="code" href="debug_8h.html#a1">nlinfo</a>(e.what());
00793 }
00794
00795 <font class="preprocessor">#elif defined(NL_OS_UNIX) // NL_OS_WINDOWS</font>
00796 <font class="preprocessor"></font>
00797 dpy = XOpenDisplay(NULL);
00798 <font class="keywordflow">if</font> (dpy == NULL)
00799 {
00800 <a class="code" href="debug_8h.html#a3">nlerror</a> (<font class="stringliteral">"XOpenDisplay failed on '%s'"</font>,getenv(<font class="stringliteral">"DISPLAY"</font>));
00801 }
00802 <font class="keywordflow">else</font>
00803 {
00804 <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"XOpenDisplay on '%s' OK"</font>, getenv(<font class="stringliteral">"DISPLAY"</font>));
00805 }
00806
00807 <font class="keywordtype">int</font> sAttribList[] =
00808 {
00809 GLX_RGBA,
00810 GLX_DOUBLEBUFFER,
00811 <font class="comment">//GLX_BUFFER_SIZE, 16,</font>
00812 GLX_DEPTH_SIZE, 16,
00813 GLX_RED_SIZE, 4,
00814 GLX_GREEN_SIZE, 4,
00815 GLX_BLUE_SIZE, 4,
00816 <font class="comment">//GLX_ALPHA_SIZE, 8,</font>
00817 None
00818 };
00819 <font class="comment">/*</font>
00820 <font class="comment"> int sAttribList[] =</font>
00821 <font class="comment"> {</font>
00822 <font class="comment"> GLX_RGBA,</font>
00823 <font class="comment"> GLX_DOUBLEBUFFER,</font>
00824 <font class="comment"> //GLX_BUFFER_SIZE, 32,</font>
00825 <font class="comment"> GLX_DEPTH_SIZE, 32,</font>
00826 <font class="comment"> GLX_RED_SIZE, 8,</font>
00827 <font class="comment"> GLX_GREEN_SIZE, 8,</font>
00828 <font class="comment"> GLX_BLUE_SIZE, 8,</font>
00829 <font class="comment"> GLX_ALPHA_SIZE, 8,</font>
00830 <font class="comment"> None</font>
00831 <font class="comment"> };</font>
00832 <font class="comment"> */</font>
00833 XVisualInfo *visual_info = glXChooseVisual (dpy, DefaultScreen(dpy), sAttribList);
00834
00835 <font class="keywordflow">if</font>(visual_info == NULL)
00836 {
00837 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"glXChooseVisual() failed"</font>);
00838 }
00839 <font class="keywordflow">else</font>
00840 {
00841 <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"glXChooseVisual OK"</font>);
00842 }
00843
00844 ctx = glXCreateContext (dpy, visual_info, None, GL_TRUE);
00845
00846 <font class="keywordflow">if</font>(ctx == NULL)
00847 {
00848 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"glXCreateContext() failed"</font>);
00849 }
00850 <font class="keywordflow">else</font>
00851 {
00852 <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"glXCreateContext() OK"</font>);
00853 }
00854
00855 Colormap cmap = XCreateColormap (dpy, RootWindow(dpy, DefaultScreen(dpy)), visual_info->visual, AllocNone);
00856
00857 XSetWindowAttributes attr;
00858 attr.colormap = cmap;
00859 attr.background_pixel = BlackPixel(dpy, DefaultScreen(dpy));
00860
00861 <font class="preprocessor">#ifdef XF86VIDMODE</font>
00862 <font class="preprocessor"></font> <font class="comment">// If we're going to attempt fullscreen, we need to set redirect to True,</font>
00863 <font class="comment">// This basically places the window with no borders in the top left </font>
00864 <font class="comment">// corner of the screen.</font>
00865 <font class="keywordflow">if</font> (mode.Windowed)
00866 {
00867 attr.override_redirect = False;
00868 }
00869 <font class="keywordflow">else</font>
00870 {
00871 attr.override_redirect = True;
00872 }
00873 <font class="preprocessor">#else</font>
00874 <font class="preprocessor"></font> attr.override_redirect = False;
00875 <font class="preprocessor">#endif</font>
00876 <font class="preprocessor"></font>
00877 <font class="keywordtype">int</font> attr_flags = CWOverrideRedirect | CWColormap | CWBackPixel;
00878
00879 win = XCreateWindow (dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, 0, visual_info->depth, InputOutput, visual_info->visual, attr_flags, &attr);
00880
00881 <font class="keywordflow">if</font>(!win)
00882 {
00883 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"XCreateWindow() failed"</font>);
00884 }
00885 <font class="keywordflow">else</font>
00886 {
00887 <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"XCreateWindow() OK"</font>);
00888 }
00889
00890 XSizeHints size_hints;
00891 size_hints.x = 0;
00892 size_hints.y = 0;
00893 size_hints.width = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00894 size_hints.height = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00895 size_hints.flags = PSize | PMinSize | PMaxSize;
00896 size_hints.min_width = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00897 size_hints.min_height = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00898 size_hints.max_width = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00899 size_hints.max_height = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00900
00901 XTextProperty text_property;
00902 <font class="keywordtype">char</font> *title=<font class="stringliteral">"NeL window"</font>;
00903 XStringListToTextProperty(&title, 1, &text_property);
00904
00905 XSetWMProperties (dpy, win, &text_property, &text_property, 0, 0, &size_hints, 0, 0);
00906 glXMakeCurrent (dpy, win, ctx);
00907 XMapRaised (dpy, win);
00908
00909 XSelectInput (dpy, win,
00910 KeyPressMask|
00911 KeyReleaseMask|
00912 ButtonPressMask|
00913 ButtonReleaseMask|
00914 PointerMotionMask
00915 );
00916
00917 XMapWindow(dpy, win);
00918
00919 _EventEmitter.init (dpy, win);
00920
00921 <font class="comment">// XEvent event;</font>
00922 <font class="comment">// XIfEvent(dpy, &event, WaitForNotify, (char *)this);</font>
00923
00924 <font class="preprocessor">#ifdef XF86VIDMODE</font>
00925 <font class="preprocessor"></font> <font class="keywordflow">if</font> (!mode.Windowed)
00926 {
00927
00928 <font class="comment">// Set window to the right size, map it to the display, and raise it</font>
00929 <font class="comment">// to the front</font>
00930 XResizeWindow(dpy,win,<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00931 XMapRaised(dpy,win);
00932 XRaiseWindow(dpy, win);
00933
00934 <font class="comment">// grab the mouse and keyboard on the fullscreen window </font>
00935 <font class="keywordflow">if</font> ((XGrabPointer(dpy, win, True, 0,
00936 GrabModeAsync, GrabModeAsync,
00937 win, None, CurrentTime) != GrabSuccess) ||
00938 (XGrabKeyboard(dpy, win, True,
00939 GrabModeAsync, GrabModeAsync, CurrentTime) != 0) )
00940 {
00941 <font class="comment">// Until I work out how to deal with this nicely, it just gives</font>
00942 <font class="comment">// an error and exits the prorgam.</font>
00943 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"Unable to grab keyboard and mouse\n"</font>);
00944 }
00945 <font class="keywordflow">else</font>
00946 {
00947 <font class="comment">// Save the old screen mode and dotclock</font>
00948 memset(&_OldScreenMode, 0, <font class="keyword">sizeof</font>(_OldScreenMode));
00949 XF86VidModeGetModeLine(dpy,
00950 DefaultScreen(dpy),
00951 &_OldDotClock,
00952 &_OldScreenMode);
00953 <font class="comment">// Save the old viewport</font>
00954 XF86VidModeGetViewPort(dpy,
00955 DefaultScreen(dpy),
00956 &_OldX,
00957 &_OldY);
00958
00959 <font class="comment">// get a list of modes, search for an appropriate one.</font>
00960 XF86VidModeModeInfo **modes;
00961 <font class="keywordtype">int</font> nmodes;
00962 <font class="keywordflow">if</font> (XF86VidModeGetAllModeLines(dpy,
00963 DefaultScreen(dpy),
00964 &nmodes,&modes))
00965 {
00966 <font class="keywordtype">int</font> mode_index = -1; <font class="comment">// Gah, magic numbers all bad. </font>
00967 <font class="keywordflow">for</font> (<font class="keywordtype">int</font> i = 0; i < nmodes; i++)
00968 {
00969 <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"Available mode - %dx%d\n"</font>,<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00970 <font class="keywordflow">if</font>( (modes[i]->hdisplay == <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>) &&
00971 (modes[i]->vdisplay == <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>))
00972 {
00973 mode_index = i;
00974 }
00975 }
00976 <font class="comment">// Switch to the mode</font>
00977 <font class="keywordflow">if</font> (mode_index != -1)
00978 {
00979 <font class="keywordflow">if</font>(XF86VidModeSwitchToMode(dpy,
00980 DefaultScreen(dpy),
00981 modes[mode_index]))
00982 {
00983 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Switching to mode %dx%d,\n"</font>,<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,
00984 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00985 XF86VidModeSetViewPort(dpy,DefaultScreen(dpy),0, 0);
00986 _FullScreen = <font class="keyword">true</font>;
00987 }
00988 }
00989 <font class="keywordflow">else</font>
00990 {
00991 <font class="comment">// This is a problem, since we've nuked the border from </font>
00992 <font class="comment">// window in the setup stage, until I work out how</font>
00993 <font class="comment">// to get it back (recreate window? seems excessive)</font>
00994 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"Couldn't find an appropriate mode %dx%d\n"</font>,
00995 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,
00996 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00997 }
00998 }
00999 }
01000 }
01001
01002 <font class="preprocessor">#endif // XF86VIDMODE</font>
01003 <font class="preprocessor"></font>
01004 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01005 <font class="preprocessor"></font>
01006
01007 <font class="comment">// Driver caps.</font>
01008 <font class="comment">//=============</font>
01009 <font class="comment">// Retrieve the extensions for the current context.</font>
01010 <a class="code" href="namespaceNL3D.html#a342">NL3D::registerGlExtensions</a> (_Extensions);
01011 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01012 <font class="preprocessor"></font> NL3D::registerWGlExtensions (_Extensions, _hDC);
01013 <font class="preprocessor">#endif // ifdef NL_OS_WINDOWS</font>
01014 <font class="preprocessor"></font>
01015 <font class="comment">// Check required extensions!!</font>
01016 <font class="comment">// ARBMultiTexture is a opengl 1.2 required extension.</font>
01017 <font class="keywordflow">if</font>(!_Extensions.ARBMultiTexture)
01018 {
01019 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Missing Required GL extension: GL_ARB_multitexture. Update your driver"</font>);
01020 <font class="keywordflow">throw</font> EBadDisplay(<font class="stringliteral">"Missing Required GL extension: GL_ARB_multitexture. Update your driver"</font>);
01021 }
01022 <font class="keywordflow">if</font>(!_Extensions.EXTTextureEnvCombine)
01023 {
01024 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Missing Important GL extension: GL_EXT_texture_env_combine => All envcombine are setup to GL_MODULATE!!!"</font>);
01025 }
01026
01027
01028 <font class="comment">// init _DriverGLStates</font>
01029 _DriverGLStates.init(_Extensions.ARBTextureCubeMap);
01030
01031
01032 <font class="comment">// Init OpenGL/Driver defaults.</font>
01033 <font class="comment">//=============================</font>
01034 glViewport(0,0,<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01035 glMatrixMode(GL_PROJECTION);
01036 glLoadIdentity();
01037 glOrtho(0,<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>,0,-1.0f,1.0f);
01038 glMatrixMode(GL_MODELVIEW);
01039 glLoadIdentity();
01040 glDisable(GL_AUTO_NORMAL);
01041 glDisable(GL_COLOR_MATERIAL);
01042 glEnable(GL_DITHER);
01043 glDisable(GL_FOG);
01044 glDisable(GL_LINE_SMOOTH);
01045 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
01046 glEnable(GL_DEPTH_TEST);
01047 glDisable(GL_NORMALIZE);
01048 _CurrentGlNormalize= <font class="keyword">false</font>;
01049 _ForceNormalize= <font class="keyword">false</font>;
01050 <font class="comment">// Setup defaults for blend, lighting ...</font>
01051 _DriverGLStates.forceDefaults(inlGetNumTextStages());
01052 <font class="comment">// Default delta camera pos.</font>
01053 _PZBCameraPos= CVector::Null;
01054
01055 <font class="keywordflow">if</font> (_NVTextureShaderEnabled)
01056 {
01057 enableNVTextureShader(<font class="keyword">false</font>);
01058 }
01059
01060 <font class="comment">// Be always in EXTSeparateSpecularColor.</font>
01061 <font class="keywordflow">if</font>(_Extensions.EXTSeparateSpecularColor)
01062 {
01063 glLightModeli((GLenum)GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT);
01064 }
01065
01066 _VertexProgramEnabled= <font class="keyword">false</font>;
01067 _LastSetupGLArrayVertexProgram= <font class="keyword">false</font>;
01068
01069
01070 <font class="comment">// Init VertexArrayRange according to supported extenstion.</font>
01071 _SupportVBHard= <font class="keyword">false</font>;
01072 _SlowUnlockVBHard= <font class="keyword">false</font>;
01073 _MaxVerticesByVBHard= 0;
01074 <font class="comment">// Try with NVidia ext first.</font>
01075 <font class="keywordflow">if</font>(_Extensions.NVVertexArrayRange)
01076 {
01077 _AGPVertexArrayRange= <font class="keyword">new</font> CVertexArrayRangeNVidia(<font class="keyword">this</font>);
01078 _VRAMVertexArrayRange= <font class="keyword">new</font> CVertexArrayRangeNVidia(<font class="keyword">this</font>);
01079 _SupportVBHard= <font class="keyword">true</font>;
01080 _MaxVerticesByVBHard= _Extensions.NVVertexArrayRangeMaxVertex;
01081 }
01082 <font class="comment">// Else, try with ATI ext</font>
01083 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(_Extensions.ATIVertexArrayObject)
01084 {
01085 _AGPVertexArrayRange= <font class="keyword">new</font> CVertexArrayRangeATI(<font class="keyword">this</font>);
01086 _VRAMVertexArrayRange= <font class="keyword">new</font> CVertexArrayRangeATI(<font class="keyword">this</font>);
01087 _SupportVBHard= <font class="keyword">true</font>;
01088 <font class="comment">// BAD ATI extension scheme.</font>
01089 _SlowUnlockVBHard= <font class="keyword">true</font>;
01090 <font class="comment">//_MaxVerticesByVBHard= 65000;</font>
01091 _MaxVerticesByVBHard= 32767;
01092 }
01093
01094 <font class="comment">// Reset VertexArrayRange.</font>
01095 _CurrentVertexArrayRange= NULL;
01096 _CurrentVertexBufferHard= NULL;
01097 _NVCurrentVARPtr= NULL;
01098 _NVCurrentVARSize= 0;
01099 <font class="keywordflow">if</font>(_SupportVBHard)
01100 {
01101 <font class="comment">// try to allocate 16Mo by default of AGP Ram.</font>
01102 initVertexArrayRange(<a class="code" href="driver__opengl_8cpp.html#a0">NL3D_DRV_VERTEXARRAY_AGP_INIT_SIZE</a>, 0);
01103
01104 <font class="comment">// If not success to allocate at least a minimum space in AGP, then disable completely VBHard feature</font>
01105 <font class="keywordflow">if</font>( _AGPVertexArrayRange->sizeAllocated()==0 )
01106 {
01107 <font class="comment">// reset any allocated VRAM space.</font>
01108 resetVertexArrayRange();
01109
01110 <font class="comment">// delete containers</font>
01111 <font class="keyword">delete</font> _AGPVertexArrayRange;
01112 <font class="keyword">delete</font> _VRAMVertexArrayRange;
01113 _AGPVertexArrayRange= NULL;
01114 _VRAMVertexArrayRange= NULL;
01115
01116 <font class="comment">// disable.</font>
01117 _SupportVBHard= <font class="keyword">false</font>;
01118 _SlowUnlockVBHard= <font class="keyword">false</font>;
01119 _MaxVerticesByVBHard= 0;
01120 }
01121 }
01122
01123 <font class="comment">// Init embm if present</font>
01124 <font class="comment">//===========================================================</font>
01125 initEMBM();
01126
01127
01128 <font class="comment">// Activate the default texture environnments for all stages.</font>
01129 <font class="comment">//===========================================================</font>
01130 <font class="keywordflow">for</font>(sint stage=0;stage<inlGetNumTextStages(); stage++)
01131 {
01132 <font class="comment">// init no texture.</font>
01133 _CurrentTexture[stage]= NULL;
01134 _CurrentTextureInfoGL[stage]= NULL;
01135 <font class="comment">// texture are disabled in DriverGLStates.forceDefaults().</font>
01136
01137 <font class="comment">// init default env.</font>
01138 CMaterial::CTexEnv env; <font class="comment">// envmode init to default.</font>
01139 env.ConstantColor.set(255,255,255,255);
01140 forceActivateTexEnvMode(stage, env);
01141 forceActivateTexEnvColor(stage, env);
01142
01143 <font class="comment">// Not special TexEnv.</font>
01144 _CurrentTexEnvSpecial[stage]= TexEnvSpecialDisabled;
01145
01146 resetTextureShaders();
01147 }
01148
01149 <font class="comment">// Get num of light for this driver</font>
01150 <font class="keywordtype">int</font> numLight;
01151 glGetIntegerv (GL_MAX_LIGHTS, &numLight);
01152 _MaxDriverLight=(uint)numLight;
01153 <font class="keywordflow">if</font> (_MaxDriverLight>MaxLight)
01154 _MaxDriverLight=MaxLight;
01155
01156 <font class="comment">// Reset the lights position flags</font>
01157 <font class="keywordflow">for</font> (uint i=0; i<MaxLight; i++)
01158 _LightEnable[i]=<font class="keyword">false</font>;
01159
01160
01161 _PPLExponent = 1.f;
01162 _PPLightDiffuseColor = <a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>;
01163 _PPLightSpecularColor = <a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>;
01164
01165 <font class="comment">// Backward compatibility: default lighting is Light0 default openGL</font>
01166 <font class="comment">// meaning that light direction is always (0,1,0) in eye-space</font>
01167 <font class="comment">// use enableLighting(0....), to get normal behaviour</font>
01168 glEnable(GL_LIGHT0);
01169
01170 _Initialized = <font class="keyword">true</font>;
01171
01172 _ForceDXTCCompression= <font class="keyword">false</font>;
01173 _ForceTextureResizePower= 0;
01174
01175 <font class="comment">// Reset profiling.</font>
01176 _AllocatedTextureMemory= 0;
01177 _TextureUsed.clear();
01178 _PrimitiveProfileIn.reset();
01179 _PrimitiveProfileOut.reset();
01180 _NbSetupMaterialCall= 0;
01181 _NbSetupModelMatrixCall= 0;
01182
01183 <font class="comment">// check wether per pixel lighting shader is supported</font>
01184 checkForPerPixelLightingSupport();
01185
01186 <font class="comment">// if EXTVertexShader is used, bind the standard GL arrays, and allocate constant</font>
01187 <font class="keywordflow">if</font> (!_Extensions.NVVertexProgram && _Extensions.EXTVertexShader)
01188 {
01189 _EVSPositionHandle = <a class="code" href="driver__opengl__extension_8h.html#a138">nglBindParameterEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a329">GL_CURRENT_VERTEX_EXT</a>);
01190 _EVSNormalHandle = <a class="code" href="driver__opengl__extension_8h.html#a138">nglBindParameterEXT</a>(GL_CURRENT_NORMAL);
01191 _EVSColorHandle = <a class="code" href="driver__opengl__extension_8h.html#a138">nglBindParameterEXT</a>(GL_CURRENT_COLOR);
01192 <font class="keywordflow">if</font> (!_EVSPositionHandle || !_EVSNormalHandle || !_EVSColorHandle)
01193 {
01194 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to bind input parameters for use with EXT_vertex_shader, vertex program support is disabled"</font>);
01195 _Extensions.EXTVertexShader = <font class="keyword">false</font>;
01196 }
01197 <font class="keywordflow">else</font>
01198 {
01199 <font class="comment">// bind texture units</font>
01200 <font class="keywordflow">for</font>(uint k = 0; k < 8; ++k)
01201 {
01202 _EVSTexHandle[k] = <a class="code" href="driver__opengl__extension_8h.html#a137">nglBindTextureUnitParameterEXT</a>(GL_TEXTURE0_ARB + k, GL_CURRENT_TEXTURE_COORDS);
01203 }
01204 <font class="comment">// Other attributes are managed using variant pointers :</font>
01205 <font class="comment">// Secondary color</font>
01206 <font class="comment">// Fog Coords</font>
01207 <font class="comment">// Skin Weight</font>
01208 <font class="comment">// Skin palette</font>
01209 <font class="comment">// This mean that they must have 4 components</font>
01210
01211 <font class="comment">// Allocate variants</font>
01212 _EVSConstantHandle = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a296">GL_INVARIANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 97);
01213
01214 <font class="keywordflow">if</font> (_EVSConstantHandle == 0)
01215 {
01216 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to allocate constants for EXT_vertex_shader, vertex program support is disabled"</font>);
01217 _Extensions.EXTVertexShader = <font class="keyword">false</font>;
01218 }
01219 }
01220 }
01221
01222 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01223 }
01224
01225
<a name="l01226"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z405_1">01226</a> <font class="keywordtype">void</font> CDriverGL::resetTextureShaders()
01227 {
01228 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVTextureShader)
01229 {
01230 glEnable(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>);
01231 <font class="keywordflow">for</font> (uint stage = 0; stage < (uint) <a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); ++stage)
01232 {
01233 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(stage);
01234 <font class="keywordflow">if</font> (stage != 0)
01235 {
01236 glTexEnvi(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a164">GL_PREVIOUS_TEXTURE_INPUT_NV</a>, GL_TEXTURE0_ARB + stage - 1);
01237 }
01238 glTexEnvi(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a156">GL_SHADER_OPERATION_NV</a>, GL_NONE);
01239 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_8">_CurrentTexAddrMode</a>[stage] = GL_NONE;
01240 }
01241 glDisable(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>);
01242 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a> = <font class="keyword">false</font>;
01243 }
01244 }
01245
01246 <font class="comment">// --------------------------------------------------</font>
01247
<a name="l01248"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a10">01248</a> <a class="code" href="namespaceNL3D.html#a29">emptyProc</a> CDriverGL::getWindowProc()
01249 {
01250 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01251 <font class="preprocessor"></font> <font class="keywordflow">return</font> (emptyProc)GlWndProc;
01252 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
01253 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL;
01254 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01255 <font class="preprocessor"></font>}
01256
01257 <font class="comment">// --------------------------------------------------</font>
01258
<a name="l01259"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a11">01259</a> <font class="keywordtype">bool</font> CDriverGL::activate()
01260 {
01261 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01262 <font class="preprocessor"></font> HGLRC hglrc=wglGetCurrentContext();
01263 <font class="keywordflow">if</font> (hglrc!=_hRC)
01264 {
01265 wglMakeCurrent(_hDC,_hRC);
01266 }
01267 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
01268 <font class="preprocessor"></font> GLXContext nctx=glXGetCurrentContext();
01269 <font class="keywordflow">if</font> (nctx != NULL && nctx!=ctx)
01270 {
01271 glXMakeCurrent(dpy, win,ctx);
01272 }
01273 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01274 <font class="preprocessor"></font> <font class="keywordflow">return</font> <font class="keyword">true</font>;
01275 }
01276
01277 <font class="comment">// --------------------------------------------------</font>
01278
<a name="l01279"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a13">01279</a> <font class="keywordtype">bool</font> CDriverGL::isTextureExist(<font class="keyword">const</font> ITexture&tex)
01280 {
01281 <font class="keywordtype">bool</font> result;
01282
01283 <font class="comment">// Create the shared Name.</font>
01284 std::string name;
01285 <a class="code" href="classNL3D_1_1IDriver.html#d0">getTextureShareName</a> (tex, name);
01286
01287 {
01288 CSynchronized<TTexDrvInfoPtrMap>::CAccessor access(&<a class="code" href="classNL3D_1_1IDriver.html#n0">_SyncTexDrvInfos</a>);
01289 TTexDrvInfoPtrMap &rTexDrvInfos = access.value();
01290 result = (rTexDrvInfos.find(name) != rTexDrvInfos.end());
01291 }
01292 <font class="keywordflow">return</font> result;
01293 }
01294
01295 <font class="comment">// --------------------------------------------------</font>
01296
<a name="l01297"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a15">01297</a> <font class="keywordtype">bool</font> CDriverGL::clear2D(CRGBA rgba)
01298 {
01299 glClearColor((<font class="keywordtype">float</font>)rgba.R/255.0f,(<font class="keywordtype">float</font>)rgba.G/255.0f,(<font class="keywordtype">float</font>)rgba.B/255.0f,(<font class="keywordtype">float</font>)rgba.A/255.0f);
01300 glClear(GL_COLOR_BUFFER_BIT);
01301 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01302 }
01303
01304 <font class="comment">// --------------------------------------------------</font>
01305
<a name="l01306"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a16">01306</a> <font class="keywordtype">bool</font> CDriverGL::clearZBuffer(<font class="keywordtype">float</font> zval)
01307 {
01308 glClearDepth(zval);
01309 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.enableZWrite(<font class="keyword">true</font>);
01310 glClear(GL_DEPTH_BUFFER_BIT);
01311 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01312 }
01313
01314 <font class="comment">// --------------------------------------------------</font>
01315
<a name="l01316"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a17">01316</a> <font class="keywordtype">void</font> CDriverGL::setColorMask (<font class="keywordtype">bool</font> bRed, <font class="keywordtype">bool</font> bGreen, <font class="keywordtype">bool</font> bBlue, <font class="keywordtype">bool</font> bAlpha)
01317 {
01318 glColorMask (bRed, bGreen, bBlue, bAlpha);
01319 }
01320
01321
01322 <font class="comment">// --------------------------------------------------</font>
01323
<a name="l01324"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a51">01324</a> <font class="keywordtype">bool</font> CDriverGL::swapBuffers()
01325 {
01326 <font class="comment">// Reset texture shaders</font>
01327 <font class="comment">//resetTextureShaders();</font>
01328 <font class="comment">// Reset VertexArrayRange.</font>
01329 <font class="keywordflow">if</font>(_CurrentVertexBufferHard)
01330 {
01331 <font class="comment">// Then, we'll wait for this VBHard to finish before this frame. Even if some rendering done</font>
01332 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->lock();
01333 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->unlock();
01334 <font class="comment">// and we disable it.</font>
01335 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_4">_CurrentVertexBufferHard</a>->disable();
01336 }
01337
01338
01339 <font class="comment">// Because of Bug with GeForce, must finishFence() for all VBHard.</font>
01340 set<IVertexBufferHardGL*>::iterator itVBHard= <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.Set.begin();
01341 <font class="keywordflow">while</font>(itVBHard != <a class="code" href="classNL3D_1_1CDriverGL.html#z411_2">_VertexBufferHardSet</a>.Set.end() )
01342 {
01343 <font class="comment">// Need only to do it for NVidia VB ones.</font>
01344 <font class="keywordflow">if</font>((*itVBHard)->NVidiaVertexBufferHard)
01345 {
01346 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_13">CVertexBufferHardGLNVidia</a> *vbHardNV= static_cast<CVertexBufferHardGLNVidia*>(*itVBHard);
01347 <font class="comment">// If needed, "flush" these VB.</font>
01348 vbHardNV->finishFence();
01349 vbHardNV->GPURenderingAfterFence= <font class="keyword">false</font>;
01350 }
01351 itVBHard++;
01352 }
01353
01354 <font class="comment">/* Yoyo: must do this (GeForce bug ??) esle weird results if end render with a VBHard.</font>
01355 <font class="comment"> Setup a std vertex buffer to ensure NVidia synchronisation.</font>
01356 <font class="comment"> */</font>
01357 <font class="keyword">static</font> CVertexBuffer dummyVB;
01358 <font class="keyword">static</font> <font class="keywordtype">bool</font> dummyVBinit= <font class="keyword">false</font>;
01359 <font class="keywordflow">if</font>(!dummyVBinit)
01360 {
01361 <font class="comment">// setup a full feature VB (maybe not usefull ... :( ).</font>
01362 dummyVB.setVertexFormat(CVertexBuffer::PositionFlag|CVertexBuffer::NormalFlag|
01363 CVertexBuffer::PrimaryColorFlag|CVertexBuffer::SecondaryColorFlag|
01364 CVertexBuffer::TexCoord0Flag|CVertexBuffer::TexCoord1Flag|
01365 CVertexBuffer::TexCoord2Flag|CVertexBuffer::TexCoord3Flag
01366 );
01367 <font class="comment">// some vertices.</font>
01368 dummyVB.setNumVertices(10);
01369 }
01370 <font class="comment">// activate each frame to close VBHard rendering.</font>
01371 <a class="code" href="classNL3D_1_1CDriverGL.html#a43">activeVertexBuffer</a>(dummyVB);
01372
01373
01374 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01375 <font class="preprocessor"></font> <font class="keywordflow">if</font> (_EventEmitter.getNumEmitters() > 1) <font class="comment">// is direct input running ?</font>
01376 {
01377 <font class="comment">// flush direct input messages if any</font>
01378 NLMISC::safe_cast<NLMISC::CDIEventEmitter *>(_EventEmitter.getEmitter(1))->poll();
01379 }
01380 <font class="preprocessor">#endif</font>
01381 <font class="preprocessor"></font>
01382
01383 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01384 <font class="preprocessor"></font> SwapBuffers(_hDC);
01385 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
01386 <font class="preprocessor"></font> glXSwapBuffers(dpy, win);
01387 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01388 <font class="preprocessor"></font>
01389 <font class="comment">// Activate the default texture environnments for all stages.</font>
01390 <font class="comment">//===========================================================</font>
01391 <font class="comment">// This is not a requirement, but it ensure a more stable state each frame.</font>
01392 <font class="comment">// (well, maybe the good reason is "it hides much more the bugs" :o) ).</font>
01393 <font class="keywordflow">for</font>(sint stage=0;stage<<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>(); stage++)
01394 {
01395 <font class="comment">// init no texture.</font>
01396 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_4">_CurrentTexture</a>[stage]= NULL;
01397 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_5">_CurrentTextureInfoGL</a>[stage]= NULL;
01398 <font class="comment">// texture are disabled in DriverGLStates.forceDefaults().</font>
01399
01400 <font class="comment">// init default env.</font>
01401 CMaterial::CTexEnv env; <font class="comment">// envmode init to default.</font>
01402 env.ConstantColor.set(255,255,255,255);
01403 <a class="code" href="classNL3D_1_1CDriverGL.html#c5">forceActivateTexEnvMode</a>(stage, env);
01404 <a class="code" href="classNL3D_1_1CDriverGL.html#c7">forceActivateTexEnvColor</a>(stage, env);
01405 }
01406
01407
01408 <font class="comment">// Activate the default material.</font>
01409 <font class="comment">//===========================================================</font>
01410 <font class="comment">// Same reasoning as textures :)</font>
01411 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.forceDefaults(<a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>());
01412 <font class="keywordflow">if</font> (_NVTextureShaderEnabled)
01413 {
01414 glDisable(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>);
01415 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a> = <font class="keyword">false</font>;
01416 }
01417 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_2">_CurrentMaterial</a>= NULL;
01418
01419
01420 <font class="comment">// Reset the profiling counter.</font>
01421 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>.reset();
01422 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>.reset();
01423 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_4">_NbSetupMaterialCall</a>= 0;
01424 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_5">_NbSetupModelMatrixCall</a>= 0;
01425
01426 <font class="comment">// Reset the texture set</font>
01427 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_7">_TextureUsed</a>.clear();
01428
01429 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01430 }
01431
01432 <font class="comment">// --------------------------------------------------</font>
01433
<a name="l01434"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a58">01434</a> <font class="keywordtype">bool</font> CDriverGL::release()
01435 {
01436 <font class="comment">// release only if the driver was initialized</font>
01437 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#o2">_Initialized</a>) <font class="keywordflow">return</font> <font class="keyword">true</font>;
01438
01439 <font class="comment">// Call IDriver::release() before, to destroy textures, shaders and VBs...</font>
01440 IDriver::release();
01441
01442 <font class="comment">// release caustic cube map</font>
01443 <font class="comment">// _CauticCubeMap = NULL;</font>
01444
01445 <font class="comment">// Reset VertexArrayRange.</font>
01446 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_0">resetVertexArrayRange</a>();
01447
01448 <font class="comment">// delete containers</font>
01449 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>;
01450 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>;
01451 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_10">_AGPVertexArrayRange</a>= NULL;
01452 <a class="code" href="classNL3D_1_1CDriverGL.html#z411_11">_VRAMVertexArrayRange</a>= NULL;
01453
01454 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01455 <font class="preprocessor"></font> <font class="comment">// Then delete.</font>
01456 <font class="comment">// wglMakeCurrent(NULL,NULL);</font>
01457
01458 <font class="comment">// Off-screen rendering ?</font>
01459 <font class="keywordflow">if</font> (_OffScreen)
01460 {
01461 <font class="keywordflow">if</font> (_PBuffer)
01462 {
01463 wglDeleteContext( _hRC );
01464 wglReleasePbufferDCARB( _PBuffer, _hDC );
01465 wglDestroyPbufferARB( _PBuffer );
01466 }
01467 }
01468 <font class="keywordflow">else</font>
01469 {
01470 <font class="keywordflow">if</font> (_hRC)
01471 wglDeleteContext(_hRC);
01472 <font class="keywordflow">if</font> (_hWnd&&_hDC)
01473 {
01474 ReleaseDC(_hWnd,_hDC);
01475 <font class="keywordflow">if</font> (_DestroyWindow)
01476 DestroyWindow (_hWnd);
01477 }
01478
01479 <font class="keywordflow">if</font>(_FullScreen)
01480 {
01481 ChangeDisplaySettings(&_OldScreenMode, 0);
01482 <a class="code" href="classNL3D_1_1CDriverGL.html#o0">_FullScreen</a>= <font class="keyword">false</font>;
01483 }
01484 }
01485
01486 _hRC=NULL;
01487 _hDC=NULL;
01488 _hWnd=NULL;
01489 _PBuffer = NULL;
01490
01491 <font class="comment">// Restaure monitor color parameters</font>
01492 <font class="keywordflow">if</font> (_NeedToRestaureGammaRamp)
01493 {
01494 HDC dc = CreateDC (<font class="stringliteral">"DISPLAY"</font>, NULL, NULL, NULL);
01495 <font class="keywordflow">if</font> (dc)
01496 {
01497 <font class="keywordflow">if</font> (!SetDeviceGammaRamp (dc, _GammaRampBackuped))
01498 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"(CDriverGL::release): SetDeviceGammaRamp failed"</font>);
01499
01500 <font class="comment">// Release the DC</font>
01501 ReleaseDC (NULL, dc);
01502 }
01503 <font class="keywordflow">else</font>
01504 {
01505 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"(CDriverGL::release): can't create DC"</font>);
01506 }
01507 }
01508
01509 <font class="preprocessor">#elif defined (NL_OS_UNIX)// NL_OS_WINDOWS</font>
01510 <font class="preprocessor"></font>
01511 <font class="preprocessor">#ifdef XF86VIDMODE</font>
01512 <font class="preprocessor"></font> <font class="keywordflow">if</font>(_FullScreen)
01513 {
01514 XF86VidModeModeInfo info;
01515 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Switching back to original mode \n"</font>);
01516
01517 <font class="comment">// This is a bit ugly - a quick hack to copy the ModeLine structure </font>
01518 <font class="comment">// into the modeInfo structure.</font>
01519 memcpy((XF86VidModeModeLine *)((<font class="keywordtype">char</font> *)&info + <font class="keyword">sizeof</font>(info.dotclock)),&_OldScreenMode, <font class="keyword">sizeof</font>(XF86VidModeModeLine));
01520 info.dotclock = _OldDotClock;
01521
01522 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Mode is %dx%d,\n"</font>,info.hdisplay,info.vdisplay);
01523 XF86VidModeSwitchToMode(dpy,DefaultScreen(dpy),&info);
01524 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Switching viewporr to %d,%d,\n"</font>,_OldX, _OldY);
01525 XF86VidModeSetViewPort(dpy,DefaultScreen(dpy),_OldX,_OldY);
01526 <font class="comment">// Ungrab the keyboard (probably not necessary);</font>
01527 XUngrabKeyboard(dpy, CurrentTime);
01528 }
01529 <font class="preprocessor">#endif // XF86VIDMODE</font>
01530 <font class="preprocessor"></font>
01531 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01532 <font class="preprocessor"></font>
01533
01534 <font class="comment">// released</font>
01535 <a class="code" href="classNL3D_1_1CDriverGL.html#o2">_Initialized</a>= <font class="keyword">false</font>;
01536
01537 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01538 }
01539
01540 <font class="comment">// --------------------------------------------------</font>
01541
01542 IDriver::TMessageBoxId CDriverGL::systemMessageBox (<font class="keyword">const</font> <font class="keywordtype">char</font>* message, <font class="keyword">const</font> <font class="keywordtype">char</font>* title, IDriver::TMessageBoxType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>, TMessageBoxIcon icon)
01543 {
01544 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01545 <font class="preprocessor"></font> <font class="keywordflow">switch</font> (::MessageBox (NULL, message, title, ((<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>==<a class="code" href="classNL3D_1_1IDriver.html#s42s13">retryCancelType</a>)?MB_RETRYCANCEL:
01546 (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>==<a class="code" href="classNL3D_1_1IDriver.html#s42s12">yesNoCancelType</a>)?MB_YESNOCANCEL:
01547 (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>==<a class="code" href="classNL3D_1_1IDriver.html#s42s9">okCancelType</a>)?MB_OKCANCEL:
01548 (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>==<a class="code" href="classNL3D_1_1IDriver.html#s42s11">abortRetryIgnoreType</a>)?MB_ABORTRETRYIGNORE:
01549 (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>==<a class="code" href="classNL3D_1_1IDriver.html#s42s10">yesNoType</a>)?MB_YESNO|MB_ICONQUESTION:MB_OK)|
01550
01551 ((icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s16">handIcon</a>)?MB_ICONHAND:
01552 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s17">questionIcon</a>)?MB_ICONQUESTION:
01553 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s18">exclamationIcon</a>)?MB_ICONEXCLAMATION:
01554 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s19">asteriskIcon</a>)?MB_ICONASTERISK:
01555 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s20">warningIcon</a>)?MB_ICONWARNING:
01556 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s21">errorIcon</a>)?MB_ICONERROR:
01557 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s22">informationIcon</a>)?MB_ICONINFORMATION:
01558 (icon==<a class="code" href="classNL3D_1_1IDriver.html#s43s23">stopIcon</a>)?MB_ICONSTOP:0)))
01559 {
01560 <font class="keywordflow">case</font> IDOK:
01561 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s0">okId</a>;
01562 <font class="keywordflow">case</font> IDCANCEL:
01563 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s5">cancelId</a>;
01564 <font class="keywordflow">case</font> IDABORT:
01565 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s3">abortId</a>;
01566 <font class="keywordflow">case</font> IDRETRY:
01567 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s4">retryId</a>;
01568 <font class="keywordflow">case</font> IDIGNORE:
01569 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s6">ignoreId</a>;
01570 <font class="keywordflow">case</font> IDYES:
01571 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s1">yesId</a>;
01572 <font class="keywordflow">case</font> IDNO:
01573 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s2">noId</a>;
01574 }
01575 <a class="code" href="debug_8h.html#a12">nlstop</a>;
01576 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
01577 <font class="preprocessor"></font> <font class="comment">// Call the console version!</font>
01578 IDriver::systemMessageBox (message, title, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>, icon);
01579 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01580 <font class="preprocessor"></font> <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IDriver.html#s41s0">okId</a>;
01581 }
01582
01583 <font class="comment">// --------------------------------------------------</font>
01584
<a name="l01585"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a61">01585</a> <font class="keywordtype">void</font> CDriverGL::setupViewport (<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport)
01586 {
01587 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01588 <font class="preprocessor"></font> <font class="keywordflow">if</font> (_hWnd == NULL) <font class="keywordflow">return</font>;
01589
01590 <font class="comment">// Setup gl viewport</font>
01591 <font class="keywordtype">int</font> clientWidth = _WindowWidth;
01592 <font class="keywordtype">int</font> clientHeight = _WindowHeight;
01593
01594 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
01595 <font class="preprocessor"></font>
01596 XWindowAttributes win_attributes;
01597 <font class="keywordflow">if</font> (!XGetWindowAttributes(dpy, win, &win_attributes))
01598 <font class="keywordflow">throw</font> EBadDisplay(<font class="stringliteral">"Can't get window attributes."</font>);
01599
01600 <font class="comment">// Setup gl viewport</font>
01601 <font class="keywordtype">int</font> clientWidth=win_attributes.width;
01602 <font class="keywordtype">int</font> clientHeight=win_attributes.height;
01603
01604 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01605 <font class="preprocessor"></font>
01606 <font class="comment">// Get viewport</font>
01607 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
01608 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
01609 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
01610 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
01611 viewport.getValues (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01612
01613 <font class="comment">// Setup gl viewport</font>
01614 <font class="keywordtype">int</font> ix=(int)((float)clientWidth*<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
01615 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (ix, 0, clientWidth);
01616 <font class="keywordtype">int</font> iy=(int)((float)clientHeight*<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
01617 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iy, 0, clientHeight);
01618 <font class="keywordtype">int</font> iwidth=(int)((float)clientWidth*<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>);
01619 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iwidth, 0, clientWidth-ix);
01620 <font class="keywordtype">int</font> iheight=(int)((float)clientHeight*<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01621 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iheight, 0, clientHeight-iy);
01622 glViewport (ix, iy, iwidth, iheight);
01623 }
01624
01625
01626
01627 <font class="comment">// --------------------------------------------------</font>
<a name="l01628"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a60">01628</a> <font class="keywordtype">void</font> CDriverGL::setupScissor (<font class="keyword">const</font> <font class="keyword">class</font> CScissor& scissor)
01629 {
01630 <font class="comment">// Get viewport</font>
01631 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= scissor.X;
01632 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>= scissor.Width;
01633 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>= scissor.Height;
01634
01635 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>==0 && <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>==0 && <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>==1 && <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==1)
01636 {
01637 glDisable(GL_SCISSOR_TEST);
01638 }
01639 <font class="keywordflow">else</font>
01640 {
01641 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01642 <font class="preprocessor"></font>
01643 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= scissor.Y;
01644
01645 <font class="keywordflow">if</font> (_hWnd)
01646 {
01647 <font class="comment">// Get window rect</font>
01648 <font class="keywordtype">int</font> clientWidth = _WindowWidth;
01649 <font class="keywordtype">int</font> clientHeight = _WindowHeight;
01650
01651 <font class="comment">// Setup gl scissor</font>
01652 <font class="keywordtype">int</font> ix0=(int)floor((<font class="keywordtype">float</font>)clientWidth * <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + 0.5f);
01653 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (ix0, 0, clientWidth);
01654 <font class="keywordtype">int</font> iy0=(int)floor((<font class="keywordtype">float</font>)clientHeight* <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> + 0.5f);
01655 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iy0, 0, clientHeight);
01656
01657 <font class="keywordtype">int</font> ix1=(int)floor((<font class="keywordtype">float</font>)clientWidth * (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>) + 0.5f );
01658 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (ix1, 0, clientWidth);
01659 <font class="keywordtype">int</font> iy1=(int)floor((<font class="keywordtype">float</font>)clientHeight* (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>) + 0.5f );
01660 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iy1, 0, clientHeight);
01661
01662
01663 <font class="keywordtype">int</font> iwidth= ix1 - ix0;
01664 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iwidth, 0, clientWidth);
01665 <font class="keywordtype">int</font> iheight= iy1 - iy0;
01666 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (iheight, 0, clientHeight);
01667
01668 glScissor (ix0, iy0, iwidth, iheight);
01669 glEnable(GL_SCISSOR_TEST);
01670 }
01671 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01672 <font class="preprocessor"></font> }
01673 }
01674
01675
01676
01677 <font class="comment">// --------------------------------------------------</font>
01678
<a name="l01679"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a67">01679</a> <font class="keywordtype">void</font> CDriverGL::showCursor(<font class="keywordtype">bool</font> b)
01680 {
01681 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01682 <font class="preprocessor"></font> ShowCursor(b);
01683 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
01684 <font class="preprocessor"></font>
01685 <font class="keywordflow">if</font> (b)
01686 {
01687 <font class="keywordflow">if</font> (cursor != None)
01688 {
01689 XFreeCursor(dpy, cursor);
01690 cursor = None;
01691 }
01692 XUndefineCursor(dpy, win);
01693 }
01694 <font class="keywordflow">else</font>
01695 {
01696 <font class="keywordflow">if</font> (cursor == None)
01697 {
01698 <font class="keywordtype">char</font> bm_no_data[] = { 0,0,0,0, 0,0,0,0 };
01699 Pixmap pixmap_no_data = XCreateBitmapFromData (dpy, win, bm_no_data, 8, 8);
01700 XColor black;
01701 memset(&black, 0, <font class="keyword">sizeof</font> (XColor));
01702 black.flags = DoRed | DoGreen | DoBlue;
01703 cursor = XCreatePixmapCursor (dpy, pixmap_no_data, pixmap_no_data, &black, &black, 0, 0);
01704 XFreePixmap(dpy, pixmap_no_data);
01705 }
01706 XDefineCursor(dpy, win, cursor);
01707 }
01708 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01709 <font class="preprocessor"></font>}
01710
01711
01712 <font class="comment">// --------------------------------------------------</font>
01713
<a name="l01714"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a68">01714</a> <font class="keywordtype">void</font> CDriverGL::setMousePos(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
01715 {
01716 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01717 <font class="preprocessor"></font> <font class="keywordflow">if</font> (_hWnd)
01718 {
01719 <font class="comment">// NeL window coordinate to MSWindows coordinates</font>
01720 POINT pt;
01721 pt.x = (int)((float)(_WindowWidth)*<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
01722 pt.y = (int)((float)(_WindowHeight)*(1.0f-<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>));
01723 ClientToScreen (_hWnd, &pt);
01724 SetCursorPos(pt.x, pt.y);
01725 }
01726 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
01727 <font class="preprocessor"></font> XWindowAttributes xwa;
01728 XGetWindowAttributes (dpy, win, &xwa);
01729 <font class="keywordtype">int</font> x1 = (int)(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * (float) xwa.width);
01730 <font class="keywordtype">int</font> y1 = (int)((1.0f - <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) * (float) xwa.height);
01731 XWarpPointer (dpy, None, win, None, None, None, None, x1, y1);
01732 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01733 <font class="preprocessor"></font>}
01734
01735
<a name="l01736"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a73">01736</a> <font class="keywordtype">void</font> CDriverGL::getWindowSize(uint32 &<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint32 &<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>)
01737 {
01738 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01739 <font class="preprocessor"></font> <font class="comment">// Off-srceen rendering ?</font>
01740 <font class="keywordflow">if</font> (_OffScreen)
01741 {
01742 <font class="keywordflow">if</font> (_PBuffer)
01743 {
01744 wglQueryPbufferARB( _PBuffer, <a class="code" href="driver__opengl__extension__def_8h.html#a140">WGL_PBUFFER_WIDTH_ARB</a>, (<font class="keywordtype">int</font>*)&<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> );
01745 wglQueryPbufferARB( _PBuffer, <a class="code" href="driver__opengl__extension__def_8h.html#a141">WGL_PBUFFER_HEIGHT_ARB</a>, (<font class="keywordtype">int</font>*)&<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a> );
01746 }
01747 }
01748 <font class="keywordflow">else</font>
01749 {
01750 <font class="keywordflow">if</font> (_hWnd)
01751 {
01752 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> = (uint32)(_WindowWidth);
01753 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a> = (uint32)(_WindowHeight);
01754 }
01755 }
01756 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
01757 <font class="preprocessor"></font> XWindowAttributes xwa;
01758 XGetWindowAttributes (dpy, win, &xwa);
01759 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a> = (uint32) xwa.width;
01760 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a> = (uint32) xwa.height;
01761 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01762 <font class="preprocessor"></font>}
01763
01764 <font class="comment">// --------------------------------------------------</font>
01765
<a name="l01766"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a65">01766</a> <font class="keywordtype">bool</font> CDriverGL::isActive()
01767 {
01768 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01769 <font class="preprocessor"></font> <font class="keywordflow">return</font> (IsWindow(_hWnd) != 0);
01770 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
01771 <font class="preprocessor"></font> <font class="keywordflow">return</font> <font class="keyword">true</font>;
01772 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01773 <font class="preprocessor"></font>}
01774
<a name="l01775"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a66">01775</a> uint8 CDriverGL::getBitPerPixel ()
01776 {
01777 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#o3">_Depth</a>;
01778 }
01779
<a name="l01780"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a64">01780</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CDriverGL::getVideocardInformation ()
01781 {
01782 <font class="keyword">static</font> <font class="keywordtype">char</font> name[1024];
01783
01784 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#o2">_Initialized</a>) <font class="keywordflow">return</font> <font class="stringliteral">"OpenGL isn't initialized"</font>;
01785
01786 <font class="keyword">const</font> <font class="keywordtype">char</font> *vendor = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) glGetString (GL_VENDOR);
01787 <font class="keyword">const</font> <font class="keywordtype">char</font> *renderer = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) glGetString (GL_RENDERER);
01788 <font class="keyword">const</font> <font class="keywordtype">char</font> *version = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) glGetString (GL_VERSION);
01789
01790 <a class="code" href="namespaceNLMISC.html#a211">smprintf</a>(name, 1024, <font class="stringliteral">"%s / %s / %s"</font>, vendor, renderer, version);
01791 <font class="keywordflow">return</font> name;
01792 }
01793
01794
<a name="l01795"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a69">01795</a> <font class="keywordtype">void</font> CDriverGL::setCapture (<font class="keywordtype">bool</font> b)
01796 {
01797 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01798 <font class="preprocessor"></font>
01799 <font class="keywordflow">if</font> (b)
01800 {
01801 RECT client;
01802 GetClientRect (_hWnd, &client);
01803 POINT pt1,pt2;
01804 pt1.x = client.left;
01805 pt1.y = client.top;
01806 ClientToScreen (_hWnd, &pt1);
01807 pt2.x = client.right;
01808 pt2.y = client.bottom;
01809 ClientToScreen (_hWnd, &pt2);
01810 client.bottom = pt2.y;
01811 client.top = pt1.y;
01812 client.left = pt1.x;
01813 client.right = pt2.x;
01814 ClipCursor (&client);
01815 }
01816 <font class="keywordflow">else</font>
01817 ClipCursor (NULL);
01818
01819 <font class="comment">/*</font>
01820 <font class="comment"> if (b)</font>
01821 <font class="comment"> SetCapture (_hWnd);</font>
01822 <font class="comment"> else</font>
01823 <font class="comment"> ReleaseCapture ();</font>
01824 <font class="comment"> */</font>
01825
01826 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
01827 <font class="preprocessor"></font>
01828 <font class="preprocessor">#endif // NL_OS_UNIX</font>
01829 <font class="preprocessor"></font>}
01830
01831
<a name="l01832"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c13">01832</a> <font class="keywordtype">bool</font> CDriverGL::clipRect(<a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &rect)
01833 {
01834 <font class="comment">// Clip the wanted rectangle with window.</font>
01835 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
01836 <a class="code" href="classNL3D_1_1CDriverGL.html#a73">getWindowSize</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01837
01838 sint32 xr=rect.<a class="code" href="classNLMISC_1_1CRect.html#a7">right</a>() ,yr=rect.<a class="code" href="classNLMISC_1_1CRect.html#a9">bottom</a>();
01839
01840 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>((sint32&)rect.<a class="code" href="classNLMISC_1_1CRect.html#m0">X</a>, (sint32)0, (sint32)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>);
01841 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>((sint32&)rect.<a class="code" href="classNLMISC_1_1CRect.html#m1">Y</a>, (sint32)0, (sint32)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01842 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>((sint32&)xr, (sint32)rect.<a class="code" href="classNLMISC_1_1CRect.html#m0">X</a>, (sint32)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>);
01843 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>((sint32&)yr, (sint32)rect.<a class="code" href="classNLMISC_1_1CRect.html#m1">Y</a>, (sint32)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01844 rect.<a class="code" href="classNLMISC_1_1CRect.html#m2">Width</a>= xr-rect.<a class="code" href="classNLMISC_1_1CRect.html#m0">X</a>;
01845 rect.<a class="code" href="classNLMISC_1_1CRect.html#m3">Height</a>= yr-rect.<a class="code" href="classNLMISC_1_1CRect.html#m1">Y</a>;
01846
01847 <font class="keywordflow">return</font> rect.<a class="code" href="classNLMISC_1_1CRect.html#m2">Width</a>>0 && rect.<a class="code" href="classNLMISC_1_1CRect.html#m3">Height</a>>0;
01848 }
01849
01850
01851
<a name="l01852"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a76">01852</a> <font class="keywordtype">void</font> CDriverGL::getBufferPart (CBitmap &bitmap, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &rect)
01853 {
01854 bitmap.reset();
01855
01856 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#c13">clipRect</a>(rect))
01857 {
01858 bitmap.resize(rect.<a class="code" href="classNLMISC_1_1CRect.html#m2">Width</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m3">Height</a>, CBitmap::RGBA);
01859 vector<uint8> &d = bitmap.getPixels ();
01860 glReadPixels (rect.<a class="code" href="classNLMISC_1_1CRect.html#m0">X</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m1">Y</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m2">Width</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m3">Height</a>, GL_RGBA, GL_UNSIGNED_BYTE, &(d[0]));
01861 }
01862 }
01863
01864
<a name="l01865"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a77">01865</a> <font class="keywordtype">void</font> CDriverGL::getZBufferPart (std::vector<float> &zbuffer, <a class="code" href="classNLMISC_1_1CRect.html">NLMISC::CRect</a> &rect)
01866 {
01867 zbuffer.clear();
01868
01869 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CDriverGL.html#c13">clipRect</a>(rect))
01870 {
01871 zbuffer.resize(rect.<a class="code" href="classNLMISC_1_1CRect.html#m2">Width</a>*rect.<a class="code" href="classNLMISC_1_1CRect.html#m3">Height</a>);
01872 glPixelTransferf(GL_DEPTH_SCALE, 1.0f) ;
01873 glPixelTransferf(GL_DEPTH_BIAS, 0.f) ;
01874 glReadPixels (rect.<a class="code" href="classNLMISC_1_1CRect.html#m0">X</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m1">Y</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m2">Width</a>, rect.<a class="code" href="classNLMISC_1_1CRect.html#m3">Height</a>, GL_DEPTH_COMPONENT , GL_FLOAT, &(zbuffer[0]));
01875 }
01876 }
01877
01878
<a name="l01879"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a75">01879</a> <font class="keywordtype">void</font> CDriverGL::getZBuffer (std::vector<float> &zbuffer)
01880 {
01881 CRect rect(0,0);
01882 <a class="code" href="classNL3D_1_1CDriverGL.html#a73">getWindowSize</a>(rect.Width, rect.Height);
01883 <a class="code" href="classNL3D_1_1CDriverGL.html#a77">getZBufferPart</a>(zbuffer, rect);
01884 }
01885
<a name="l01886"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a74">01886</a> <font class="keywordtype">void</font> CDriverGL::getBuffer (CBitmap &bitmap)
01887 {
01888 CRect rect(0,0);
01889 <a class="code" href="classNL3D_1_1CDriverGL.html#a73">getWindowSize</a>(rect.Width, rect.Height);
01890 <a class="code" href="classNL3D_1_1CDriverGL.html#a76">getBufferPart</a>(bitmap, rect);
01891 }
01892
<a name="l01893"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a79">01893</a> <font class="keywordtype">bool</font> CDriverGL::fillBuffer (CBitmap &bitmap)
01894 {
01895 CRect rect(0,0);
01896 <a class="code" href="classNL3D_1_1CDriverGL.html#a73">getWindowSize</a>(rect.Width, rect.Height);
01897 <font class="keywordflow">if</font>( rect.Width!=bitmap.getWidth() || rect.Height!=bitmap.getHeight() || bitmap.getPixelFormat()!=CBitmap::RGBA )
01898 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01899
01900 glPixelStorei(GL_UNPACK_ALIGNMENT,1);
01901 glDrawPixels (rect.Width, rect.Height, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]) );
01902
01903 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01904 }
01905
01906
<a name="l01907"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a78">01907</a> <font class="keywordtype">void</font> CDriverGL::copyFrameBufferToTexture(ITexture *tex,
01908 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a387">level</a>,
01909 uint32 offsetx,
01910 uint32 offsety,
01911 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,
01912 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>,
01913 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>,
01914 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>
01915 )
01916 {
01917 <a class="code" href="debug_8h.html#a6">nlassert</a>(!tex->isTextureCube());
01918 <font class="keywordtype">bool</font> compressed = <font class="keyword">false</font>;
01919 <a class="code" href="classNL3D_1_1CDriverGL.html#c12">getGlTextureFormat</a>(*tex, compressed);
01920 <a class="code" href="debug_8h.html#a6">nlassert</a>(!compressed);
01921 <font class="comment">// first, mark the texture as valid, and make sure there is a corresponding texture in the device memory </font>
01922 <a class="code" href="classNL3D_1_1CDriverGL.html#a18">setupTexture</a>(*tex);
01923 <a class="code" href="classNL3D_1_1CDriverGL.html#l0">CTextureDrvInfosGL</a>* gltext = (<a class="code" href="classNL3D_1_1CDriverGL.html#l0">CTextureDrvInfosGL</a>*)(<a class="code" href="classNL3D_1_1IDriver.html#l2">ITextureDrvInfos</a>*)(tex->TextureDrvShare->DrvTexture);
01924 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(0);
01925 <font class="comment">// setup texture mode, after activeTextureARB()</font>
01926 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.setTextureMode(CDriverGLStates::Texture2D);
01927 glBindTexture(GL_TEXTURE_2D, gltext->ID);
01928 glCopyTexSubImage2D(GL_TEXTURE_2D, <a class="code" href="driver__opengl__extension__def_8h.html#a387">level</a>, offsetx, offsety, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
01929 <font class="comment">// disable texturing.</font>
01930 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.setTextureMode(CDriverGLStates::TextureDisabled);
01931 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_4">_CurrentTexture</a>[0] = NULL;
01932 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_5">_CurrentTextureInfoGL</a>[0] = NULL;
01933 }
01934
01935
<a name="l01936"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a80">01936</a> <font class="keywordtype">void</font> CDriverGL::setPolygonMode (TPolygonMode mode)
01937 {
01938 IDriver::setPolygonMode (mode);
01939
01940 <font class="comment">// Set the polygon mode</font>
01941 <font class="keywordflow">switch</font> (_PolygonMode)
01942 {
01943 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1IDriver.html#s44s25">Filled</a>:
01944 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
01945 <font class="keywordflow">break</font>;
01946 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1IDriver.html#s44s26">Line</a>:
01947 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
01948 <font class="keywordflow">break</font>;
01949 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1IDriver.html#s44s27">Point</a>:
01950 glPolygonMode (GL_FRONT_AND_BACK, GL_POINT);
01951 <font class="keywordflow">break</font>;
01952 }
01953 }
01954
01955
<a name="l01956"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z399_0">01956</a> <font class="keywordtype">bool</font> CDriverGL::fogEnabled()
01957 {
01958 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#o16">_FogEnabled</a>;
01959 }
01960
<a name="l01961"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z399_1">01961</a> <font class="keywordtype">void</font> CDriverGL::enableFog(<font class="keywordtype">bool</font> enable)
01962 {
01963 <a class="code" href="classNL3D_1_1CDriverGL.html#o16">_FogEnabled</a>= enable;
01964 <font class="keywordflow">if</font>(enable)
01965 glEnable(GL_FOG);
01966 <font class="keywordflow">else</font>
01967 glDisable(GL_FOG);
01968 }
01969
<a name="l01970"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z399_2">01970</a> <font class="keywordtype">void</font> CDriverGL::setupFog(<font class="keywordtype">float</font> start, <font class="keywordtype">float</font> end, CRGBA color)
01971 {
01972 glFogf(GL_FOG_MODE, GL_LINEAR);
01973 glFogf(GL_FOG_START, start);
01974 glFogf(GL_FOG_END, end);
01975
01976 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[0]= color.R/255.0f;
01977 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[1]= color.G/255.0f;
01978 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[2]= color.B/255.0f;
01979 <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>[3]= color.A/255.0f;
01980
01981 glFogfv(GL_FOG_COLOR, <a class="code" href="classNL3D_1_1CDriverGL.html#o17">_CurrentFogColor</a>);
01982
01985 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader && !<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
01986 {
01987 <font class="comment">// register 96 is used to store fog informations</font>
01988 <font class="keywordflow">if</font> (start != end)
01989 {
01990 <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a>(96, 1.f / (start - end), - end / (start - end), 0, 0);
01991 }
01992 <font class="keywordflow">else</font>
01993 {
01994 <a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">setConstant</a>(96, 0.f, 0, 0, 0);
01995 }
01996 }
01997 }
01998
01999
02000
02001 <font class="comment">// ***************************************************************************</font>
<a name="l02002"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a52">02002</a> <font class="keywordtype">void</font> CDriverGL::profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut)
02003 {
02004 pIn= <a class="code" href="classNL3D_1_1CDriverGL.html#z412_1">_PrimitiveProfileIn</a>;
02005 pOut= <a class="code" href="classNL3D_1_1CDriverGL.html#z412_2">_PrimitiveProfileOut</a>;
02006 }
02007
02008
02009 <font class="comment">// ***************************************************************************</font>
<a name="l02010"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a53">02010</a> uint32 CDriverGL::profileAllocatedTextureMemory()
02011 {
02012 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z412_3">_AllocatedTextureMemory</a>;
02013 }
02014
02015
02016 <font class="comment">// ***************************************************************************</font>
<a name="l02017"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a54">02017</a> uint32 CDriverGL::profileSetupedMaterials()<font class="keyword"> const</font>
02018 <font class="keyword"></font>{
02019 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z412_4">_NbSetupMaterialCall</a>;
02020 }
02021
02022
02023 <font class="comment">// ***************************************************************************</font>
<a name="l02024"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a55">02024</a> uint32 CDriverGL::profileSetupedModelMatrix()<font class="keyword"> const</font>
02025 <font class="keyword"></font>{
02026 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z412_5">_NbSetupModelMatrixCall</a>;
02027 }
02028
02029
02030 <font class="comment">// ***************************************************************************</font>
<a name="l02031"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a56">02031</a> <font class="keywordtype">void</font> CDriverGL::enableUsedTextureMemorySum (<font class="keywordtype">bool</font> enable)
02032 {
02033 <font class="keywordflow">if</font> (enable)
02034 <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverGL\n"</font>);
02035 <a class="code" href="classNL3D_1_1CDriverGL.html#z412_6">_SumTextureMemoryUsed</a>=enable;
02036 }
02037
02038
02039 <font class="comment">// ***************************************************************************</font>
<a name="l02040"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a57">02040</a> uint32 CDriverGL::getUsedTextureMemory()<font class="keyword"> const</font>
02041 <font class="keyword"></font>{
02042 <font class="comment">// Sum memory used</font>
02043 uint32 memory=0;
02044
02045 <font class="comment">// For each texture used</font>
02046 set<CTextureDrvInfosGL*>::iterator ite=<a class="code" href="classNL3D_1_1CDriverGL.html#z412_7">_TextureUsed</a>.begin();
02047 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CDriverGL.html#z412_7">_TextureUsed</a>.end())
02048 {
02049 <font class="comment">// Get the gl texture</font>
02050 <a class="code" href="classNL3D_1_1CDriverGL.html#l0">CTextureDrvInfosGL</a>* gltext;
02051 gltext= (*ite);
02052
02053 <font class="comment">// Sum the memory used by this texture</font>
02054 memory+=gltext->TextureMemory;
02055
02056 <font class="comment">// Next texture</font>
02057 ite++;
02058 }
02059
02060 <font class="comment">// Return the count</font>
02061 <font class="keywordflow">return</font> memory;
02062 }
02063
02064
02065 <font class="comment">// ***************************************************************************</font>
<a name="l02066"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z400_0">02066</a> <font class="keywordtype">bool</font> CDriverGL::supportTextureShaders()<font class="keyword"> const</font>
02067 <font class="keyword"></font>{
02068 <font class="comment">// fully supported by NV_TEXTURE_SHADER </font>
02069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVTextureShader;
02070 }
02071
02072 <font class="comment">// ***************************************************************************</font>
<a name="l02073"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z400_1">02073</a> <font class="keywordtype">bool</font> CDriverGL::isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode)<font class="keyword"> const</font>
02074 <font class="keyword"></font>{
02075 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVTextureShader)
02076 {
02077 <font class="comment">// all the given addessing mode are supported with this extension</font>
02078 <font class="keywordflow">return</font> <font class="keyword">true</font>;
02079 }
02080 <font class="keywordflow">else</font>
02081 {
02082 <font class="keywordflow">return</font> <font class="keyword">false</font>;
02083 }
02084 }
02085
02086 <font class="comment">// ***************************************************************************</font>
<a name="l02087"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z400_2">02087</a> <font class="keywordtype">void</font> CDriverGL::setMatrix2DForTextureOffsetAddrMode(<font class="keyword">const</font> uint stage, <font class="keyword">const</font> <font class="keywordtype">float</font> mat[4])
02088 {
02089 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#z400_0">supportTextureShaders</a>()) <font class="keywordflow">return</font>;
02090 <font class="comment">//nlassert(supportTextureShaders());</font>
02091 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < (uint) <a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>() )
02092 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(stage);
02093 glTexEnvfv(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a158">GL_OFFSET_TEXTURE_MATRIX_NV</a>, mat);
02094 }
02095
02096
02097 <font class="comment">// ***************************************************************************</font>
<a name="l02098"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c9">02098</a> <font class="keywordtype">void</font> CDriverGL::enableNVTextureShader(<font class="keywordtype">bool</font> enabled)
02099 {
02100 <font class="keywordflow">if</font> (enabled != <a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a>)
02101 {
02102
02103 <font class="keywordflow">if</font> (enabled)
02104 {
02105 glEnable(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>);
02106 }
02107 <font class="keywordflow">else</font>
02108 {
02109 glDisable(<a class="code" href="driver__opengl__extension__def_8h.html#a155">GL_TEXTURE_SHADER_NV</a>);
02110 }
02111 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_9">_NVTextureShaderEnabled</a> = enabled;
02112 }
02113 }
02114
02115 <font class="comment">// ***************************************************************************</font>
<a name="l02116"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z404_0">02116</a> <font class="keywordtype">void</font> CDriverGL::checkForPerPixelLightingSupport()
02117 {
02118 <font class="comment">// we need at least 3 texture stages and cube map support + EnvCombine4 or 3 support </font>
02119 <font class="comment">// TODO : support for EnvCombine3</font>
02120 <font class="comment">// TODO : support for less than 3 stages</font>
02121
02122 <a class="code" href="classNL3D_1_1CDriverGL.html#z404_2">_SupportPerPixelShaderNoSpec</a> = (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVTextureEnvCombine4 <font class="comment">/* || _Extensions.ATIXTextureEnvCombine3*/</font>)
02123 && <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.ARBTextureCubeMap
02124 && <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NbTextureStages >= 3
02125 && (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram <font class="comment">/* || _Extensions.EXTVertexShader*/</font>);
02126
02127 <a class="code" href="classNL3D_1_1CDriverGL.html#z404_1">_SupportPerPixelShader</a> = (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVTextureEnvCombine4 <font class="comment">/*|| _Extensions.ATIXTextureEnvCombine3*/</font>)
02128 && <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.ARBTextureCubeMap
02129 && <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NbTextureStages >= 2
02130 && (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram <font class="comment">/*|| _Extensions.EXTVertexShader*/</font>);
02131 }
02132
02133 <font class="comment">// ***************************************************************************</font>
<a name="l02134"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a86">02134</a> <font class="keywordtype">bool</font> CDriverGL::supportPerPixelLighting(<font class="keywordtype">bool</font> specular)<font class="keyword"> const</font>
02135 <font class="keyword"></font>{
02136 <font class="keywordflow">return</font> specular ? <a class="code" href="classNL3D_1_1CDriverGL.html#z404_1">_SupportPerPixelShader</a> : <a class="code" href="classNL3D_1_1CDriverGL.html#z404_2">_SupportPerPixelShaderNoSpec</a>;
02137 }
02138
02139 <font class="comment">// ***************************************************************************</font>
<a name="l02140"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a84">02140</a> <font class="keywordtype">void</font> CDriverGL::setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, <font class="keywordtype">float</font> shininess)
02141 {
02142 <a class="code" href="classNL3D_1_1CDriverGL.html#z404_3">_PPLExponent</a> = shininess;
02143 <a class="code" href="classNL3D_1_1CDriverGL.html#z404_4">_PPLightDiffuseColor</a> = diffuse;
02144 <a class="code" href="classNL3D_1_1CDriverGL.html#z404_5">_PPLightSpecularColor</a> = specular;
02145 }
02146
02147 <font class="comment">// ***************************************************************************</font>
<a name="l02148"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a70">02148</a> <a class="code" href="structNLMISC_1_1IMouseDevice.html">NLMISC::IMouseDevice</a> *CDriverGL::enableLowLevelMouse(<font class="keywordtype">bool</font> enable)
02149 {
02150 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
02151 <font class="preprocessor"></font> <font class="keywordflow">if</font> (_EventEmitter.getNumEmitters() < 2) <font class="keywordflow">return</font> NULL;
02152 NLMISC::CDIEventEmitter *diee = NLMISC::safe_cast<CDIEventEmitter *>(_EventEmitter.getEmitter(1));
02153 <font class="keywordflow">if</font> (enable)
02154 {
02155 <font class="keywordflow">try</font>
02156 {
02157 <a class="code" href="structNLMISC_1_1IMouseDevice.html">NLMISC::IMouseDevice</a> *md = diee->getMouseDevice();
02158 <font class="keywordflow">return</font> md;
02159 }
02160 <font class="keywordflow">catch</font> (EDirectInput &)
02161 {
02162 <font class="keywordflow">return</font> NULL;
02163 }
02164 }
02165 <font class="keywordflow">else</font>
02166 {
02167 diee->releaseMouse();
02168 <font class="keywordflow">return</font> NULL;
02169 }
02170 <font class="preprocessor"> #else</font>
02171 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL;
02172 <font class="preprocessor"> #endif</font>
02173 <font class="preprocessor"></font>}
02174
02175 <font class="comment">// ***************************************************************************</font>
<a name="l02176"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a71">02176</a> <a class="code" href="structNLMISC_1_1IKeyboardDevice.html">NLMISC::IKeyboardDevice</a> *CDriverGL::enableLowLevelKeyboard(<font class="keywordtype">bool</font> enable)
02177 {
02178 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
02179 <font class="preprocessor"></font> <font class="keywordflow">if</font> (_EventEmitter.getNumEmitters() < 2) <font class="keywordflow">return</font> NULL;
02180 NLMISC::CDIEventEmitter *diee = NLMISC::safe_cast<NLMISC::CDIEventEmitter *>(_EventEmitter.getEmitter(1));
02181 <font class="keywordflow">if</font> (enable)
02182 {
02183 <font class="keywordflow">try</font>
02184 {
02185 <a class="code" href="structNLMISC_1_1IKeyboardDevice.html">NLMISC::IKeyboardDevice</a> *md = diee->getKeyboardDevice();
02186 <font class="keywordflow">return</font> md;
02187 }
02188 <font class="keywordflow">catch</font> (EDirectInput &)
02189 {
02190 <font class="keywordflow">return</font> NULL;
02191 }
02192 }
02193 <font class="keywordflow">else</font>
02194 {
02195 diee->releaseKeyboard();
02196 <font class="keywordflow">return</font> NULL;
02197 }
02198 <font class="preprocessor"> #else</font>
02199 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL;
02200 <font class="preprocessor"> #endif</font>
02201 <font class="preprocessor"></font>}
02202
02203 <font class="comment">// ***************************************************************************</font>
<a name="l02204"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a72">02204</a> <a class="code" href="structNLMISC_1_1IInputDeviceManager.html">NLMISC::IInputDeviceManager</a> *CDriverGL::getLowLevelInputDeviceManager()
02205 {
02206 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
02207 <font class="preprocessor"></font> <font class="keywordflow">if</font> (_EventEmitter.getNumEmitters() < 2) <font class="keywordflow">return</font> NULL;
02208 NLMISC::CDIEventEmitter *diee = NLMISC::safe_cast<NLMISC::CDIEventEmitter *>(_EventEmitter.getEmitter(1));
02209 <font class="keywordflow">return</font> diee;
02210 <font class="preprocessor"> #else</font>
02211 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL;
02212 <font class="preprocessor"> #endif</font>
02213 <font class="preprocessor"></font>}
02214
02215 <font class="comment">// ***************************************************************************</font>
<a name="l02216"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z402_0">02216</a> <font class="keywordtype">bool</font> CDriverGL::supportBlendConstantColor()<font class="keyword"> const</font>
02217 <font class="keyword"></font>{
02218 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTBlendColor;
02219 }
02220 <font class="comment">// ***************************************************************************</font>
<a name="l02221"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z402_1">02221</a> <font class="keywordtype">void</font> CDriverGL::setBlendConstantColor(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col)
02222 {
02223 <font class="comment">// bkup</font>
02224 <a class="code" href="classNL3D_1_1CDriverGL.html#o31">_CurrentBlendConstantColor</a>= col;
02225
02226 <font class="comment">// update GL</font>
02227 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTBlendColor)
02228 <font class="keywordflow">return</font>;
02229 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> OO255= 1.0f/255;
02230 <a class="code" href="driver__opengl__extension_8h.html#a171">nglBlendColorEXT</a>(col.<a class="code" href="classNLMISC_1_1CRGBA.html#m0">R</a>*OO255, col.<a class="code" href="classNLMISC_1_1CRGBA.html#m1">G</a>*OO255, col.<a class="code" href="classNLMISC_1_1CRGBA.html#m2">B</a>*OO255, col.<a class="code" href="classNLMISC_1_1CRGBA.html#m3">A</a>*OO255);
02231 }
02232 <font class="comment">// ***************************************************************************</font>
<a name="l02233"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z402_2">02233</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CDriverGL::getBlendConstantColor()<font class="keyword"> const</font>
02234 <font class="keyword"></font>{
02235 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#o31">_CurrentBlendConstantColor</a>;
02236 }
02237
02238 <font class="comment">// ***************************************************************************</font>
<a name="l02239"></a><a class="code" href="classNL3D_1_1CDriverGL.html#a12">02239</a> sint CDriverGL::getNbTextureStages()<font class="keyword"> const</font>
02240 <font class="keyword"></font>{
02241 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#c28">inlGetNumTextStages</a>();
02242 }
02243
02244
02245 <font class="comment">// ***************************************************************************</font>
<a name="l02246"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c0">02246</a> <font class="keywordtype">void</font> CDriverGL::refreshProjMatrixFromGL()
02247 {
02248 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#o7">_ProjMatDirty</a>) <font class="keywordflow">return</font>;
02249 <font class="keywordtype">float</font> mat[16];
02250 glGetFloatv(GL_PROJECTION_MATRIX, mat);
02251 <a class="code" href="classNL3D_1_1CDriverGL.html#o8">_GLProjMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_10">set</a>(mat);
02252 <a class="code" href="classNL3D_1_1CDriverGL.html#o7">_ProjMatDirty</a> = <font class="keyword">false</font>;
02253 }
02254
02255
02256 <font class="comment">// ***************************************************************************</font>
<a name="l02257"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z402_3">02257</a> <font class="keywordtype">bool</font> CDriverGL::setMonitorColorProperties (<font class="keyword">const</font> CMonitorColorProperties &properties)
02258 {
02259 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
02260 <font class="preprocessor"></font>
02261 <font class="comment">// Get a DC</font>
02262 HDC dc = CreateDC (<font class="stringliteral">"DISPLAY"</font>, NULL, NULL, NULL);
02263 <font class="keywordflow">if</font> (dc)
02264 {
02265 <font class="comment">// The ramp</font>
02266 WORD ramp[256*3];
02267
02268 <font class="comment">// For each composant</font>
02269 uint c;
02270 <font class="keywordflow">for</font>( c=0; c<3; c++ )
02271 {
02272 uint i;
02273 <font class="keywordflow">for</font>( i=0; i<256; i++ )
02274 {
02275 <font class="comment">// Floating value</font>
02276 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> = (float)i / 256;
02277
02278 <font class="comment">// Contrast</font>
02279 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> = (float) max (0.0f, (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-0.5f) * (<font class="keywordtype">float</font>) pow (3.f, properties.Contrast[c]) + 0.5f );
02280
02281 <font class="comment">// Gamma</font>
02282 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> = (float) pow (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, (properties.Gamma[c]>0) ? 1 - 3 * properties.Gamma[c] / 4 : 1 - properties.Gamma[c] );
02283
02284 <font class="comment">// Luminosity</font>
02285 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> + properties.Luminosity[c] / 2.f;
02286 ramp[i+(c<<8)] = <a class="code" href="bit__set_8cpp.html#a0">min</a> (65535, max (0, (<font class="keywordtype">int</font>)(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a> * 65535)));
02287 }
02288 }
02289
02290 <font class="comment">// Set the ramp</font>
02291 <font class="keywordtype">bool</font> result = SetDeviceGammaRamp (dc, ramp) != FALSE;
02292
02293 <font class="comment">// Release the DC</font>
02294 ReleaseDC (NULL, dc);
02295
02296 <font class="comment">// Returns result</font>
02297 <font class="keywordflow">return</font> result;
02298 }
02299 <font class="keywordflow">else</font>
02300 {
02301 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"(CDriverGL::setMonitorColorProperties): can't create DC"</font>);
02302 <font class="keywordflow">return</font> <font class="keyword">false</font>;
02303 }
02304
02305 <font class="preprocessor">#else</font>
02306 <font class="preprocessor"></font>
02307 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CDriverGL::setMonitorColorProperties not implemented"</font>);
02308 <font class="keywordflow">return</font> <font class="keyword">false</font>;
02309
02310 <font class="preprocessor">#endif</font>
02311 <font class="preprocessor"></font>}
02312
02313 <font class="comment">// ***************************************************************************</font>
<a name="l02314"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z401_0">02314</a> <font class="keywordtype">bool</font> CDriverGL::supportEMBM()<font class="keyword"> const</font>
02315 <font class="keyword"></font>{
02316 <font class="comment">// For now, supported via ATI extension</font>
02317 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.ATIEnvMapBumpMap;
02318 }
02319
02320 <font class="comment">// ***************************************************************************</font>
<a name="l02321"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z401_1">02321</a> <font class="keywordtype">bool</font> CDriverGL::isEMBMSupportedAtStage(uint stage)<font class="keyword"> const</font>
02322 <font class="keyword"></font>{
02323 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z401_0">supportEMBM</a>());
02324 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>)
02325 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a>[stage];
02326
02327 }
02328
02329 <font class="comment">// ***************************************************************************</font>
<a name="l02330"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z401_2">02330</a> <font class="keywordtype">void</font> CDriverGL::setEMBMMatrix(<font class="keyword">const</font> uint stage,<font class="keyword">const</font> <font class="keywordtype">float</font> mat[4])
02331 {
02332 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z401_0">supportEMBM</a>());
02333 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
02334 <font class="comment">// </font>
02335 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.ATIEnvMapBumpMap)
02336 {
02337 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(stage);
02338 <a class="code" href="driver__opengl__extension_8h.html#a151">nglTexBumpParameterfvATI</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a346">GL_BUMP_ROT_MATRIX_ATI</a>, const_cast<float *>(mat));
02339 }
02340 }
02341
02342 <font class="comment">// ***************************************************************************</font>
<a name="l02343"></a><a class="code" href="classNL3D_1_1CDriverGL.html#c29">02343</a> <font class="keywordtype">void</font> CDriverGL::initEMBM()
02344 {
02345 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z401_0">supportEMBM</a>())
02346 {
02347 std::fill(<a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a>, <a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a> + <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>, <font class="keyword">false</font>);
02348 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.ATIEnvMapBumpMap)
02349 {
02350 <font class="comment">// Test which stage support EMBM</font>
02351 GLint numEMBMUnits;
02352 <a class="code" href="driver__opengl__extension_8h.html#a152">nglGetTexBumpParameterivATI</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a348">GL_BUMP_NUM_TEX_UNITS_ATI</a>, &numEMBMUnits);
02353 std::vector<GLint> EMBMUnits(numEMBMUnits);
02354 <font class="comment">// get array of units that supports EMBM</font>
02355 <a class="code" href="driver__opengl__extension_8h.html#a152">nglGetTexBumpParameterivATI</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a349">GL_BUMP_TEX_UNITS_ATI</a>, &EMBMUnits[0]);
02356 uint k;
02357 <font class="keywordflow">for</font>(k = 0; k < (EMBMUnits.size() - 1); ++k)
02358 {
02359 uint stage = EMBMUnits[k] - GL_TEXTURE0_ARB;
02360 <font class="keywordflow">if</font> (stage < (<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a> - 1))
02361 {
02362 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a>[k] = <font class="keyword">true</font>;
02363 }
02364 }
02365 <font class="comment">// setup each stage to apply the bump map to the next stage</font>
02366 <font class="keywordflow">for</font>(k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a> - 1; ++k)
02367 {
02368 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z405_10">_StageSupportEMBM</a>[k])
02369 {
02370 <font class="comment">// setup each stage so that it apply EMBM on the next stage</font>
02371 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(k);
02372 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
02373 glTexEnvi(GL_TEXTURE_ENV, <a class="code" href="driver__opengl__extension__def_8h.html#a353">GL_BUMP_TARGET_ATI</a>, GL_TEXTURE0_ARB + k + 1);
02374 }
02375 }
02376 <a class="code" href="classNL3D_1_1CDriverGL.html#z405_11">_DriverGLStates</a>.activeTextureARB(0);
02377 }
02378 }
02379 }
02380
02381 } <font class="comment">// NL3D</font>
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