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<hr><h1>driver_material_inline.h</h1><a href="driver__material__inline_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_DRIVER_MATERIAL_INLINE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DRIVER_MATERIAL_INLINE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00030
00031 <font class="keyword">namespace </font>NL3D
00032 {
00033
00034 <font class="comment">// --------------------------------------------------</font>
00035
<a name="l00036"></a><a class="code" href="classNL3D_1_1CMaterial.html#z541_2">00036</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::texturePresent(uint8 n)<font class="keyword"> const</font>
00037 <font class="keyword"></font>{
00038 <a class="code" href="debug_8h.html#a6">nlassert</a>(n<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00039 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[n])
00040 {
00041 <font class="keywordflow">return</font>(true);
00042 }
00043 <font class="keywordflow">return</font>(false);
00044 }
00045
<a name="l00046"></a><a class="code" href="classNL3D_1_1CMaterial.html#z541_1">00046</a> <font class="keyword">inline</font> ITexture* CMaterial::getTexture(uint8 n)<font class="keyword"> const</font>
00047 <font class="keyword"></font>{
00048 <a class="code" href="debug_8h.html#a6">nlassert</a>(n<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00049 <font class="keywordflow">return</font>(<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[n]);
00050 }
00051
<a name="l00052"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_2">00052</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setSrcBlend(TBlend val)
00053 {
00054 <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>=val;
00055 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>;
00056 }
00057
<a name="l00058"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_3">00058</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setDstBlend(TBlend val)
00059 {
00060 <a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>=val;
00061 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>;
00062 }
00063
<a name="l00064"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_0">00064</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setBlend(<font class="keywordtype">bool</font> active)
00065 {
00066 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>;
00067 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&=~<a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>;
00068 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a96">IDRV_TOUCHED_BLEND</a>;
00069 }
00070
<a name="l00071"></a><a class="code" href="classNL3D_1_1CMaterial.html#z544_0">00071</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setDoubleSided(<font class="keywordtype">bool</font> active)
00072 {
00073 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>;
00074 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&=~<a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>;
00075 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a104">IDRV_TOUCHED_DOUBLE_SIDED</a>;
00076 }
00077
<a name="l00078"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_0">00078</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setAlphaTest(<font class="keywordtype">bool</font> active)
00079 {
00080 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>;
00081 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&=~<a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>;
00082 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a106">IDRV_TOUCHED_ALPHA_TEST</a>;
00083 }
00084
<a name="l00085"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_2">00085</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setAlphaTestThreshold(<font class="keywordtype">float</font> thre)
00086 {
00087 <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>= thre;
00088 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a107">IDRV_TOUCHED_ALPHA_TEST_THRE</a>;
00089 }
00090
<a name="l00091"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_1">00091</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setBlendFunc(TBlend <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TBlend dst)
00092 {
00093 <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00094 <a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>=dst;
00095 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>;
00096 }
00097
00098
<a name="l00099"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_0">00099</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setZFunc(ZFunc val)
00100 {
00101 <a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>=val;
00102 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a98">IDRV_TOUCHED_ZFUNC</a>;
00103 }
00104
<a name="l00105"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_1">00105</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setZWrite(<font class="keywordtype">bool</font> active)
00106 {
00107 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>;
00108 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&=~<a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>;
00109 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a103">IDRV_TOUCHED_ZWRITE</a>;
00110 }
00111
<a name="l00112"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_2">00112</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setZBias(<font class="keywordtype">float</font> val)
00113 {
00114 <a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>=val;
00115 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a99">IDRV_TOUCHED_ZBIAS</a>;
00116 }
00117
<a name="l00118"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_0">00118</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setColor(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> rgba)
00119 {
00120 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a> != rgba)
00121 {
00122 <a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>=rgba;
00123 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a100">IDRV_TOUCHED_COLOR</a>;
00124 }
00125 }
00126
<a name="l00127"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_1">00127</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setLighting( <font class="keywordtype">bool</font> active,
00128 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> emissive,
00129 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient,
00130 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse,
00131 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular,
00132 <font class="keywordtype">float</font> shininess)
00133 {
00134 <font class="keywordflow">if</font> (active)
00135 {
00136 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>;
00137 }
00138 <font class="keywordflow">else</font>
00139 {
00140 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&=~<a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>;
00141 }
00142 <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>=emissive;
00143 <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>=ambient;
00144 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>=diffuse;
00145 <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>=specular;
00146 <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>= shininess;
00147 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00148 }
00149
00150
00151 <font class="comment">// ***************************************************************************</font>
<a name="l00152"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_2">00152</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setEmissive( CRGBA emissive)
00153 {
00154 <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>= emissive;
00155 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00156 }
00157 <font class="comment">// ***************************************************************************</font>
<a name="l00158"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_3">00158</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setAmbient( CRGBA ambient)
00159 {
00160 <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>= ambient;
00161 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00162 }
00163 <font class="comment">// ***************************************************************************</font>
<a name="l00164"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_4">00164</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setDiffuse( CRGBA diffuse)
00165 {
00166 <font class="comment">// Keep opacity.</font>
00167 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.R= diffuse.R;
00168 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.G= diffuse.G;
00169 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.B= diffuse.B;
00170 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00171 }
00172 <font class="comment">// ***************************************************************************</font>
<a name="l00173"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_5">00173</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setOpacity( uint8 opa )
00174 {
00175 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.A= opa;
00176 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00177 }
00178 <font class="comment">// ***************************************************************************</font>
<a name="l00179"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_6">00179</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setSpecular( CRGBA specular)
00180 {
00181 <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>= specular;
00182 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00183 }
00184 <font class="comment">// ***************************************************************************</font>
<a name="l00185"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_7">00185</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setShininess( <font class="keywordtype">float</font> shininess )
00186 {
00187 <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>= shininess;
00188 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00189 }
00190 <font class="comment">// ***************************************************************************</font>
<a name="l00191"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_8">00191</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setLightedVertexColor( <font class="keywordtype">bool</font> useLightedVertexColor )
00192 {
00193 <font class="keywordflow">if</font> (useLightedVertexColor)
00194 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> |= <a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>;
00195 <font class="keywordflow">else</font>
00196 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &= ~<a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>;
00197 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
00198 }
00199
00200 <font class="comment">// ***************************************************************************</font>
<a name="l00201"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_9">00201</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::getLightedVertexColor ()<font class="keyword"> const</font>
00202 <font class="keyword"></font>{
00203 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> & <a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>) != 0;
00204 }
00205
00206
00207 <font class="comment">// ***************************************************************************</font>
00208 <font class="comment">// ***************************************************************************</font>
00209 <font class="comment">// ***************************************************************************</font>
00210
00211
00212
00213 <font class="comment">// ***************************************************************************</font>
<a name="l00214"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_0">00214</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvOpRGB(uint stage, TTexOperator ope)
00215 {
00216 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00218 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB= ope;
00219 }
00220 <font class="comment">// ***************************************************************************</font>
<a name="l00221"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_1">00221</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg0RGB(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
00222 {
00223 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00224 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00225 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00226 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB= oper;
00227 }
00228 <font class="comment">// ***************************************************************************</font>
<a name="l00229"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_2">00229</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg1RGB(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
00230 {
00231 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00233 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>!=<a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>);
00234 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00235 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB= oper;
00236 }
00237
00238
00239 <font class="comment">// ***************************************************************************</font>
<a name="l00240"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_3">00240</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvOpAlpha(uint stage, TTexOperator ope)
00241 {
00242 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00243 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00244 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha= ope;
00245 }
00246 <font class="comment">// ***************************************************************************</font>
<a name="l00247"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_4">00247</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg0Alpha(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
00248 {
00249 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00250 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00251 <a class="code" href="debug_8h.html#a6">nlassert</a>(oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a> || oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s47">InvSrcAlpha</a>);
00252 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00253 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha= oper;
00254 }
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_5">00256</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg1Alpha(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
00257 {
00258 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00259 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00260 <a class="code" href="debug_8h.html#a6">nlassert</a>(oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a> || oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s47">InvSrcAlpha</a>);
00261 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>!=<a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>);
00262 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
00263 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha= oper;
00264 }
00265
00266
00267 <font class="comment">// ***************************************************************************</font>
<a name="l00268"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_6">00268</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texConstantColor(uint stage, CRGBA color)
00269 {
00270 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00271 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00272 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>= color;
00273 }
00274
00275
00276 <font class="comment">// ***************************************************************************</font>
<a name="l00277"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_7">00277</a> <font class="keyword">inline</font> uint32 CMaterial::getTexEnvMode(uint stage)
00278 {
00279 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00280 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00281 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">EnvPacked</a>;
00282 }
00283 <font class="comment">// ***************************************************************************</font>
<a name="l00284"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_8">00284</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setTexEnvMode(uint stage, uint32 packed)
00285 {
00286 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00287 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00288 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">EnvPacked</a>= packed;
00289 }
00290 <font class="comment">// ***************************************************************************</font>
<a name="l00291"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_9">00291</a> <font class="keyword">inline</font> CRGBA CMaterial::getTexConstantColor(uint stage)
00292 {
00293 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
00294 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00295 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>;
00296 }
00297 <font class="comment">// ***************************************************************************</font>
<a name="l00298"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_11">00298</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::getTexCoordGen(uint stage)<font class="keyword"> const</font>
00299 <font class="keyword"></font>{
00300 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00301 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&(<a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a><<stage))!=0;
00302 }
00303 <font class="comment">// ***************************************************************************</font>
<a name="l00304"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_10">00304</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setTexCoordGen(uint stage, <font class="keywordtype">bool</font> generate)
00305 {
00306 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage>=0 && stage<<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00307 <font class="keywordflow">if</font> (generate)
00308 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=(<a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a><<stage);
00309 <font class="keywordflow">else</font>
00310 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&=~(<a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a><<stage);
00311 }
00312
00313
00314 <font class="comment">// ***************************************************************************</font>
00315 <font class="comment">// ***************************************************************************</font>
00316 <font class="comment">// ***************************************************************************</font>
00317
00318
00319
00320 <font class="comment">// ***************************************************************************</font>
<a name="l00321"></a><a class="code" href="classNL3D_1_1CMaterial.html#z549_0">00321</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setUserColor(CRGBA userColor)
00322 {
00323 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::UserColor);
00324 <font class="comment">// setup stage 0 constant color (don't use texConstantColor() because of assert).</font>
00325 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[0].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>= userColor;
00326 }
00327
00328 <font class="comment">// ***************************************************************************</font>
<a name="l00329"></a><a class="code" href="classNL3D_1_1CMaterial.html#z549_1">00329</a> <font class="keyword">inline</font> CRGBA CMaterial::getUserColor()<font class="keyword"> const</font>
00330 <font class="keyword"></font>{
00331 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::UserColor);
00332 <font class="comment">// setup stage 0 constant color (don't use getTexConstantColor() because of assert).</font>
00333 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[0].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>;
00334 }
00335
00336 <font class="comment">// ***************************************************************************</font>
<a name="l00337"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_12">00337</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::enableUserTexMat(uint stage, <font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
00338 {
00339 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00340 <font class="keywordflow">if</font> (enabled)
00341 {
00342 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> & <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="comment">// not usr tex mat setupped before?</font>
00343 {
00344 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.get() == NULL);
00345 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.reset(<font class="keyword">new</font> CUserTexMat);
00346 }
00347 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> |= (<a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> << stage);
00348 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>->TexMat[stage].identity();
00349 }
00350 <font class="keywordflow">else</font>
00351 {
00352 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> & <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="keywordflow">return</font>; <font class="comment">// nothing to do</font>
00353 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &= ~(<a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> << stage); <font class="comment">// clear the stage flag</font>
00354 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> & <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="comment">// no more user textures used ?</font>
00355 {
00356 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.reset();
00357 }
00358 }
00359 }
00360
00361 <font class="comment">// ***************************************************************************</font>
<a name="l00362"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_13">00362</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::isUserTexMatEnabled(uint stage)<font class="keyword"> const</font>
00363 <font class="keyword"></font>{
00364 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00365 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> & (<a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> << stage)) != 0;
00366 }
00367
00368 <font class="comment">// ***************************************************************************</font>
<a name="l00369"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_14">00369</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setUserTexMat(uint stage, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m)
00370 {
00371 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(stage));
00372 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.get() != NULL);
00373 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>->TexMat[stage] = m;
00374 }
00375
00376 <font class="comment">// ***************************************************************************</font>
<a name="l00377"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_15">00377</a> <font class="keyword">inline</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &CMaterial::getUserTexMat(uint stage)<font class="keyword"> const</font>
00378 <font class="keyword"></font>{
00379 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(stage));
00380 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.get() != NULL);
00381 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>->TexMat[stage];
00382 }
00383
00384
00385 }
00386
00387 <font class="preprocessor">#endif</font>
00388 <font class="preprocessor"></font>
</pre></div>
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