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<hr><h1>context_sound.h</h1><a href="context__sound_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00006 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00007 <font class="comment"> *</font>
00008 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00012 <font class="comment"> * any later version.</font>
00013 <font class="comment"></font>
00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00017 <font class="comment"> * General Public License for more details.</font>
00018 <font class="comment"></font>
00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00022 <font class="comment"> * MA 02111-1307, USA.</font>
00023 <font class="comment"> */</font>
00024 
00025 <font class="preprocessor">#ifndef NL_CONTEXT_SOUND_H</font>
00026 <font class="preprocessor"></font><font class="preprocessor">#define NL_CONTEXT_SOUND_H</font>
00027 <font class="preprocessor"></font>
00028 <font class="preprocessor">#include "<a class="code" href="sound_8h.html">sound.h</a>"</font>
00029 <font class="preprocessor">#include &lt;hash_map&gt;</font>
00030 <font class="preprocessor">#include &lt;<a class="code" href="fast__mem_8h.html">nel/misc/fast_mem.h</a>&gt;</font>
00031 
00032 <font class="keyword">namespace </font>NLSOUND {
00033 
00034 <font class="keyword">class </font>ISoundDriver;
00035 <font class="keyword">class </font>IBuffer;
00036 <font class="keyword">class </font>CSound;
00037 
00038 
00039 <font class="keyword">template</font> &lt;u<font class="keywordtype">int</font> NbJoker, <font class="keywordtype">bool</font> UseRandom, u<font class="keywordtype">int</font> Shift = 5&gt;
<a name="l00040"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html">00040</a> <font class="keyword">struct </font>CContextMatcher
00041 {
<a name="l00042"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html#a0">00042</a>         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#a0">CContextMatcher</a>(uint32 *jokersValues, uint32 randomValue)
00043                 : <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a>(0)
00044         {
00045                 <font class="keywordflow">for</font> (uint i=0; i&lt;NbJoker; ++i)
00046                 {
00047                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a>[i] = jokersValues[i];
00048                         
00049                         uint leftShift = (5*i)&amp;0x1f;
00050                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a> ^= <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a>[i] &lt;&lt; leftShift;
00051                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a> ^= <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a>[i] &gt;&gt; (32-leftShift);
00052                 }
00053                 <font class="keywordflow">if</font> (UseRandom)
00054                 {
00055                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m2">RandomValue</a> = randomValue;
00056                         uint leftShift = (5*i)&amp;0x1f;
00057                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a> ^= randomValue &lt;&lt; leftShift;
00058                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a> ^= randomValue &gt;&gt; (32-leftShift);
00059                 }
00060                 <font class="keywordflow">else</font>
00061                         <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m2">RandomValue</a> = 0;
00062         }
00063 
<a name="l00064"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html#a1">00064</a>         <font class="keywordtype">bool</font> <a class="code" href="structNLSOUND_1_1CContextMatcher.html#a1">operator ==</a>(<font class="keyword">const</font> <a class="code" href="structNLSOUND_1_1CContextMatcher.html#a0">CContextMatcher</a> &amp;other)<font class="keyword"> const</font>
00065 <font class="keyword">        </font>{
00066                 <font class="keywordflow">if</font> (<a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a> != other.HashValue)
00067                         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00068                 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (UseRandom)
00069                         <font class="keywordflow">return</font> <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m2">RandomValue</a> == other.RandomValue &amp;&amp; memcmp(<a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a>, other.JokersValues, <font class="keyword">sizeof</font>(uint32)*NbJoker) == 0;
00070                 <font class="keywordflow">else</font>
00071                         <font class="keywordflow">return</font> memcmp(<a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a>, other.JokersValues, <font class="keyword">sizeof</font>(uint32)*NbJoker) == 0;
00072         }
00073 
<a name="l00074"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html#a2">00074</a>         size_t <a class="code" href="structNLSOUND_1_1CContextMatcher.html#a2">getHashValue</a>()<font class="keyword"> const</font>
00075 <font class="keyword">        </font>{
00076                 <font class="keywordflow">return</font> size_t(<a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a>);
00077         }
00078 
<a name="l00079"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">00079</a>         uint32  <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a>;
<a name="l00080"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">00080</a>         uint32  <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a>[NbJoker];
<a name="l00081"></a><a class="code" href="structNLSOUND_1_1CContextMatcher.html#m2">00081</a>         uint32  <a class="code" href="structNLSOUND_1_1CContextMatcher.html#m2">RandomValue</a>;
00082 
<a name="l00083"></a><a class="code" href="structNLSOUND_1_1CContextMatcher_1_1CHash.html">00083</a>         <font class="keyword">struct </font>CHash : <font class="keyword">public</font> std::unary_function&lt;CContextMatcher, size_t&gt;
00084         {
<a name="l00085"></a><a class="code" href="structNLSOUND_1_1CContextMatcher_1_1CHash.html#a0">00085</a>                 size_t <a class="code" href="structNLSOUND_1_1CContextMatcher_1_1CHash.html#a0">operator () </a>(<font class="keyword">const</font> CContextMatcher &amp;patternMatcher)<font class="keyword"> const</font>
00086 <font class="keyword">                </font>{
00087                         <font class="keywordflow">return</font> patternMatcher.getHashValue();
00088                 }
00089         };
00090 
00091 };
00092 
00093 
<a name="l00094"></a><a class="code" href="classNLSOUND_1_1IContextSoundContainer.html">00094</a> <font class="keyword">class </font>IContextSoundContainer
00095 {
00096 <font class="keyword">public</font>:
<a name="l00097"></a><a class="code" href="classNLSOUND_1_1IContextSoundContainer.html#a0">00097</a>         <font class="keyword">virtual</font>                         <a class="code" href="classNLSOUND_1_1IContextSoundContainer.html#a0">~IContextSoundContainer</a>() {};
00098         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1IContextSoundContainer.html#a1">init</a>(uint *contextArgsIndex) =0;
00099         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1IContextSoundContainer.html#a2">addSound</a>(CSound *sound, <font class="keyword">const</font> std::string &amp;baseName) =0;
00100         <font class="keyword">virtual</font> CSound          *<a class="code" href="classNLSOUND_1_1IContextSoundContainer.html#a3">getSound</a>(<font class="keyword">const</font> CSoundContext &amp;context, uint32 randomValue) =0;
00101         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1IContextSoundContainer.html#a4">getSoundList</a>(std::vector&lt;std::pair&lt;std::string, CSound*&gt; &gt; &amp;subsounds) <font class="keyword">const</font> =0;
00102 };
00103 
00104 <font class="keyword">template</font> &lt;u<font class="keywordtype">int</font> NbJoker, <font class="keywordtype">bool</font> UseRandom, u<font class="keywordtype">int</font> Shift = 5&gt;
<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html">00105</a> <font class="keyword">class </font>CContextSoundContainer : <font class="keyword">public</font> IContextSoundContainer
00106 {
00107 
<a name="l00108"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#u0">00108</a>         <font class="keyword">typedef</font> std::hash_map&lt;CContextMatcher&lt;NbJoker, UseRandom, Shift&gt;, CSound *, CContextMatcher&lt;NbJoker, UseRandom, Shift&gt;::CHash&gt;  <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#u0">THashContextSound</a>;
00109 
<a name="l00110"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c0">00110</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c0">init</a>(uint *contextArgsIndex)
00111         {
00112                 NLMISC::CFastMem::memcpy(<a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o0">_ContextArgsIndex</a>, contextArgsIndex, <font class="keyword">sizeof</font>(uint) * NbJoker);
00113         }
00114 
<a name="l00115"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c1">00115</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c1">addSound</a>(CSound *sound, <font class="keyword">const</font> std::string &amp;baseName)
00116         {
00117                 <font class="keyword">const</font> std::string &amp;patternName = sound-&gt;getName();
00118                 <a class="code" href="debug_8h.html#a6">nlassert</a>(patternName.size() &gt;= baseName.size());
00119 
00120                 std::string arg;
00121                 uint32          args[NbJoker];
00122 
00123                 <font class="comment">// extract the context values</font>
00124                 std::string::const_iterator     first(patternName.begin() + baseName.size()), last(patternName.end());
00125 <font class="comment">//              std::string::const_iterator     first2(baseName.begin()), last2(baseName.end());</font>
00126                 <font class="comment">// 1st, skip the base name </font>
00127 <font class="comment">//              for (; first == first2; ++first, ++first2);</font>
00128 
00129                 <font class="comment">// 2nd, read all the joker values</font>
00130                 <font class="keywordflow">for</font> (uint i=0; i&lt;NbJoker &amp;&amp; first != last; ++first)
00131                 {
00132                         <font class="keywordflow">if</font> (isdigit(<font class="keywordtype">int</font>(*first)))
00133                         {
00134                                 arg += *first;
00135                         }
00136                         <font class="keywordflow">else</font> <font class="keywordflow">if</font> (!arg.empty())
00137                         {
00138                                 <font class="comment">// end of the argument.</font>
00139                                 args[i++] = atoi(arg.c_str());
00140                                 arg = <font class="stringliteral">""</font>;
00141                         }
00142                 }
00143                 <font class="comment">// read the potential last arg.</font>
00144                 <font class="keywordflow">if</font> (!arg.empty())
00145                 {
00146                         <font class="comment">// end of the argument.</font>
00147                         args[i++] = atoi(arg.c_str());
00148                         arg = <font class="stringliteral">""</font>;
00149                 }
00150 
00151                 <font class="keywordflow">if</font> (i != NbJoker)
00152                         <font class="keywordflow">return</font>;
00153                 <a class="code" href="debug_8h.html#a6">nlassert</a>(i==NbJoker);
00154 
00155                 <font class="keywordtype">int</font> randomValue;
00156                 <font class="keywordflow">if</font> (UseRandom)
00157                 {
00158                         <font class="keywordtype">bool</font> ok = <font class="keyword">false</font>;
00159                         <font class="comment">// 3rd, read the random value (if any)</font>
00160                         <font class="keywordflow">for</font> (uint i=0; first != last; ++first)
00161                         {
00162                                 <font class="keywordflow">if</font> (isdigit(<font class="keywordtype">int</font>(*first)))
00163                                 {
00164                                         arg += *first;
00165                                 }
00166                                 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (!arg.empty())
00167                                 {
00168                                         <a class="code" href="debug_8h.html#a6">nlassert</a> (ok == <font class="keyword">false</font>);
00169                                         <font class="comment">// end of the argument.</font>
00170                                         randomValue = atoi(arg.c_str());
00171                                         arg = <font class="stringliteral">""</font>;
00172                                         ok = <font class="keyword">true</font>;
00173                                 }
00174                         }
00175                         <font class="comment">// read the potential last arg.</font>
00176                         <font class="keywordflow">if</font> (!arg.empty())
00177                         {
00178                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (ok == <font class="keyword">false</font>);
00179                                 <font class="comment">// end of the argument.</font>
00180                                 randomValue = atoi(arg.c_str());
00181                                 arg = <font class="stringliteral">""</font>;
00182                                 ok = <font class="keyword">true</font>;
00183                         }
00184                         <a class="code" href="debug_8h.html#a6">nlassert</a> (ok == <font class="keyword">true</font>);
00185 
00186                 }
00187                 <font class="keywordflow">else</font>
00188                 {
00189                         randomValue = 0;
00190                 }
00191                         
00192                 <font class="comment">// ok, now create the key and storea the sound.</font>
00193                 CContextMatcher&lt;NbJoker, UseRandom, Shift&gt;      cm(args, randomValue);
00194 
00195 <font class="preprocessor">#ifdef _DEBUG</font>
00196 <font class="preprocessor"></font>                <font class="keywordtype">char</font> tmp[1024];
00197                 <font class="keywordtype">char</font> tmp2[1024];
00198 
00199                 <a class="code" href="namespaceNLMISC.html#a211">smprintf</a>(tmp, 1024, <font class="stringliteral">"Adding sound : %s, args = "</font>, patternName.c_str());
00200 
00201                 <font class="keywordflow">for</font> (uint k=0; k&lt;NbJoker; ++k)
00202                 {
00203                         sprintf(tmp2, <font class="stringliteral">"%u"</font>, args[k]);
00204                         strcat(tmp, tmp2);
00205                 }
00206 
00207                 <a class="code" href="debug_8h.html#a0">nldebug</a>(tmp);
00208 
00209 <font class="preprocessor">#endif</font>
00210 <font class="preprocessor"></font>
00211                 std::pair&lt;THashContextSound::iterator, bool&gt;    ret;
00212                 ret = <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.insert(std::make_pair(cm, sound));
00213                 <font class="keywordflow">if</font> (!ret.second)
00214                 {
00215                         THashContextSound::iterator it = <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.find(cm);
00216                         <a class="code" href="debug_8h.html#a6">nlassert</a>(it != <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.end());
00217 
00218                         <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Sound %s has the same context matcher as the sound %s"</font>, sound-&gt;getName().c_str(), it-&gt;second-&gt;getName().c_str());
00219                 }
00220         }
00221 
<a name="l00222"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c2">00222</a>         <font class="keyword">virtual</font> CSound          *<a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c2">getSound</a>(<font class="keyword">const</font> CSoundContext &amp;context, uint32 randomValue)
00223         {
00224                 <font class="comment">// create a key</font>
00225                 uint32          args[NbJoker];
00226                 <font class="keywordflow">for</font> (uint i=0; i&lt;NbJoker; ++i)
00227                         args[i] = context.Args[<a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o0">_ContextArgsIndex</a>[i]];
00228 
00229                 CContextMatcher&lt;NbJoker, UseRandom, Shift&gt;      cm(args, randomValue);
00230 
00231                 THashContextSound::iterator it = <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.find(cm);
00232 
00233                 <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.end())
00234                         <font class="keywordflow">return</font> it-&gt;second;
00235                 <font class="keywordflow">else</font>
00236                         <font class="keywordflow">return</font> 0;
00237         }
00238 
<a name="l00239"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c3">00239</a>         <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#c3">getSoundList</a>(std::vector&lt;std::pair&lt;std::string, CSound*&gt; &gt; &amp;subsounds)<font class="keyword"> const</font>
00240 <font class="keyword">        </font>{
00241                 THashContextSound::const_iterator first(<a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.begin()), last(<a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>.end());
00242                 <font class="keywordflow">for</font> (; first != last; ++first)
00243                 {
00244                         subsounds.push_back(std::make_pair(first-&gt;second-&gt;getName(), first-&gt;second));
00245                 }
00246         }
00247 
00248 <font class="keyword">private</font>:
<a name="l00249"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o0">00249</a>         uint32                          <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o0">_ContextArgsIndex</a>[NbJoker];
<a name="l00250"></a><a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">00250</a>         <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#u0">THashContextSound</a>       <a class="code" href="classNLSOUND_1_1CContextSoundContainer.html#o1">_ContextSounds</a>;
00251 };
00252 
<a name="l00253"></a><a class="code" href="classNLSOUND_1_1CContextSound.html">00253</a> <font class="keyword">class </font>CContextSound : <font class="keyword">public</font> CSound
00254 {
00255 <font class="keyword">public</font>:
00257         <a class="code" href="classNLSOUND_1_1CContextSound.html#a0">CContextSound</a>();
00259         <a class="code" href="classNLSOUND_1_1CContextSound.html#a1">~CContextSound</a>();
00260 
00261 
<a name="l00262"></a><a class="code" href="classNLSOUND_1_1CContextSound.html#a2">00262</a>         <a class="code" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a>                     <a class="code" href="classNLSOUND_1_1CContextSound.html#a2">getSoundType</a>()                                  { <font class="keywordflow">return</font> CSound::SOUND_CONTEXT; };
00263 
00265         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1CContextSound.html#a3">importForm</a>(<font class="keyword">const</font> std::string&amp; filename, <a class="code" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a>&amp; formRoot);
00266 
00268         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>            <a class="code" href="classNLSOUND_1_1CContextSound.html#a4">isDetailed</a>() <font class="keyword">const</font>;
00270         <font class="keyword">virtual</font> uint32          <a class="code" href="classNLSOUND_1_1CContextSound.html#a5">getDuration</a>();
00272         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNLSOUND_1_1CContextSound.html#a6">getSubSoundList</a>(std::vector&lt;std::pair&lt;std::string, CSound*&gt; &gt; &amp;subsounds) <font class="keyword">const</font>;
00273 
00274 
00275         <a class="code" href="classNLSOUND_1_1CSound.html#a0">CSound</a>                          *<a class="code" href="classNLSOUND_1_1CContextSound.html#a7">getContextSound</a>(CSoundContext &amp;context);
00276 
00277         <font class="keywordtype">void</font>                            <a class="code" href="classNLSOUND_1_1CContextSound.html#a8">init</a>();
00278 
00279         <font class="keywordtype">void</font>                            <a class="code" href="classNLSOUND_1_1CContextSound.html#a9">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00280 
00281 
00282 <font class="keyword">private</font>:
00283         
<a name="l00285"></a><a class="code" href="classNLSOUND_1_1CContextSound.html#o0">00285</a>         std::string                                     <a class="code" href="classNLSOUND_1_1CContextSound.html#o0">_PatternName</a>;
<a name="l00287"></a><a class="code" href="classNLSOUND_1_1CContextSound.html#o1">00287</a>         std::string                                     <a class="code" href="classNLSOUND_1_1CContextSound.html#o1">_BaseName</a>;
00288 
<a name="l00290"></a><a class="code" href="classNLSOUND_1_1CContextSound.html#o2">00290</a>         uint32                                          <a class="code" href="classNLSOUND_1_1CContextSound.html#o2">_Random</a>;
00291 
00292         
00293 
<a name="l00295"></a><a class="code" href="classNLSOUND_1_1CContextSound.html#o3">00295</a>         IContextSoundContainer          *<a class="code" href="classNLSOUND_1_1CContextSound.html#o3">_ContextSounds</a>;
00296         
00297 };
00298 
00299 } <font class="comment">// NLSOUND</font>
00300 
00301 <font class="preprocessor">#endif //NL_CONTEXT_SOUND_H</font>
</pre></div>

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