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<hr><h1>computed_string.h</h1><a href="computed__string_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_COMPUTED_STRING_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COMPUTED_STRING_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00035 <font class="preprocessor">#include &lt;vector&gt;</font>
00036 
00037 
00038 
00039 
00040 <font class="keyword">namespace </font>NL3D {
00041 
00042 <font class="keyword">class </font>CTextureFont;
00043 <font class="keyword">class </font>CMatrix;
00044 <font class="keyword">struct </font>CFontDescriptor;
00045 
00046 
00047 <font class="comment">/*******************************************************************/</font>
00048 
00049 
00050 
<a name="l00059"></a><a class="code" href="structNL3D_1_1CComputedString.html">00059</a> <font class="keyword">struct </font>CComputedString
00060 {
00061 
00062 <font class="keyword">public</font>:
<a name="l00063"></a><a class="code" href="structNL3D_1_1CComputedString.html#m0">00063</a>         CVertexBuffer <a class="code" href="structNL3D_1_1CComputedString.html#m0">Vertices</a>;
<a name="l00064"></a><a class="code" href="structNL3D_1_1CComputedString.html#m1">00064</a>         CVertexBuffer <a class="code" href="structNL3D_1_1CComputedString.html#m1">VerticesClipped</a>;
<a name="l00065"></a><a class="code" href="structNL3D_1_1CComputedString.html#m2">00065</a>         CMaterial       *<a class="code" href="structNL3D_1_1CComputedString.html#m2">Material</a>;
<a name="l00066"></a><a class="code" href="structNL3D_1_1CComputedString.html#m3">00066</a>         CRGBA <a class="code" href="structNL3D_1_1CComputedString.html#m3">Color</a>;
<a name="l00067"></a><a class="code" href="structNL3D_1_1CComputedString.html#m4">00067</a>         <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CComputedString.html#m4">StringWidth</a>;
<a name="l00068"></a><a class="code" href="structNL3D_1_1CComputedString.html#m5">00068</a>         <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CComputedString.html#m5">StringHeight</a>;
00069 
00070         <font class="comment">// StringLine is the size from bottom of the whole string image to the hotspot</font>
00071         <font class="comment">// for instance if the hotspot is bottomLeft the imaginary line of the string "bpc"</font>
00072         <font class="comment">// is under the b, under the loop of the p but over the leg of the p. So StringLine</font>
00073         <font class="comment">// is a positive value.</font>
<a name="l00074"></a><a class="code" href="structNL3D_1_1CComputedString.html#m6">00074</a>         <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CComputedString.html#m6">StringLine</a>; 
00075 
<a name="l00081"></a><a class="code" href="structNL3D_1_1CComputedString.html#s10">00081</a>         <font class="keyword">enum</font> <a class="code" href="structNL3D_1_1CComputedString.html#s10">THotSpot</a> 
00082         {
00083                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s0">BottomLeft</a>=0,
00084                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s1">MiddleLeft</a>, 
00085                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s2">TopLeft</a>,
00086                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s3">MiddleBottom</a>, 
00087                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s4">MiddleMiddle</a>, 
00088                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s5">MiddleTop</a>, 
00089                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s6">BottomRight</a>, 
00090                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s7">MiddleRight</a>,
00091                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s8">TopRight</a>,
00092 
00093                 <a class="code" href="structNL3D_1_1CComputedString.html#s10s9">HotSpotCount</a>
00094         };
00095 
<a name="l00099"></a><a class="code" href="structNL3D_1_1CComputedString.html#a0">00099</a>         <a class="code" href="structNL3D_1_1CComputedString.html#a0">CComputedString</a>()
00100         {
00101                 <a class="code" href="structNL3D_1_1CComputedString.html#m4">StringWidth</a> = 0;
00102                 <a class="code" href="structNL3D_1_1CComputedString.html#m5">StringHeight</a> = 0;
00103                 <a class="code" href="structNL3D_1_1CComputedString.html#m0">Vertices</a>.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
00104                 <a class="code" href="structNL3D_1_1CComputedString.html#m1">VerticesClipped</a>.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
00105         }
00106 
00111         CVector <a class="code" href="structNL3D_1_1CComputedString.html#a1">getHotSpotVector</a>(<a class="code" href="structNL3D_1_1CComputedString.html#s10">THotSpot</a> hotspot);
00112 
00123         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CComputedString.html#a2">render2D</a> (IDriver&amp; driver, 
00124                                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a242">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a244">z</a>,
00125                                         <a class="code" href="structNL3D_1_1CComputedString.html#s10">THotSpot</a> hotspot = <a class="code" href="structNL3D_1_1CComputedString.html#s10s0">BottomLeft</a>,
00126                                         <font class="keywordtype">float</font> scaleX = 1, <font class="keywordtype">float</font> scaleZ = 1,
00127                                         <font class="keywordtype">float</font> rotateY = 0);
00128 
00129         <font class="comment">// Hotspot = bottomLeft</font>
00130         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CComputedString.html#a3">render2DClip</a> (IDriver&amp; driver, 
00131                                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a242">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a244">z</a>,
00132                                         <font class="keywordtype">float</font> xmin=0, <font class="keywordtype">float</font> ymin=0, <font class="keywordtype">float</font> xmax=1, <font class="keywordtype">float</font> ymax=1);
00133 
00140         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CComputedString.html#a4">render3D</a> (IDriver&amp; driver,CMatrix <a class="code" href="driver__opengl__extension__def_8h.html#a248">matrix</a>,<a class="code" href="structNL3D_1_1CComputedString.html#s10">THotSpot</a> hotspot = <a class="code" href="structNL3D_1_1CComputedString.html#s10s4">MiddleMiddle</a>);
00141 
00142 };
00143 
00144 
00145 
00146 } <font class="comment">// NL3D</font>
00147 
00148 
00149 <font class="preprocessor">#endif // NL_COMPUTED_STRING_H</font>
00150 <font class="preprocessor"></font>
00151 <font class="comment">/* End of computed_string.h */</font>
00152 
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