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<hr><h1>coarse_mesh_manager.h</h1><a href="coarse__mesh__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_COARSE_MESH_MANAGER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COARSE_MESH_MANAGER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00031 
00032 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 <font class="comment">// ***************************************************************************</font>
00041 
<a name="l00042"></a><a class="code" href="coarse__mesh__manager_8h.html#a0">00042</a> <font class="preprocessor">#define NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY_SHIFT  3</font>
<a name="l00043"></a><a class="code" href="coarse__mesh__manager_8h.html#a1">00043</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY_MASK   (NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY-1)</font>
<a name="l00044"></a><a class="code" href="coarse__mesh__manager_8h.html#a2">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY                (1&lt;&lt;NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY_SHIFT)</font>
<a name="l00045"></a><a class="code" href="coarse__mesh__manager_8h.html#a3">00045</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_COARSEMESH_VERTEXBUFFER_RESERVE                    10</font>
00046 <font class="preprocessor"></font><font class="comment">// The vertex Format used by the coarseMesh manager</font>
<a name="l00047"></a><a class="code" href="coarse__mesh__manager_8h.html#a4">00047</a> <font class="preprocessor">#define NL3D_COARSEMESH_VERTEX_FORMAT_MGR                               (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag|CVertexBuffer::PrimaryColorFlag)</font>
00048 <font class="preprocessor"></font><font class="comment">// The Vertex Format used for export CoarseMesh. MUST NOT HAVE color (important for material coloring/alphaTrans)</font>
<a name="l00049"></a><a class="code" href="coarse__mesh__manager_8h.html#a5">00049</a> <font class="preprocessor">#define NL3D_COARSEMESH_VERTEX_FORMAT_EXPORT                    (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag)</font>
<a name="l00050"></a><a class="code" href="coarse__mesh__manager_8h.html#a6">00050</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_COARSEMESH_PRIMITIVE_BLOCK_SIZE                    100</font>
00051 <font class="preprocessor"></font>
00052 <font class="comment">// ***************************************************************************</font>
00053 
00054 <font class="keyword">class </font>CMeshGeom;
00055 <font class="keyword">class </font>CTransformShape;
00056 <font class="keyword">class </font>CTextureFile;
00057 
00058 <font class="comment">// ***************************************************************************</font>
00059 
00060 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a27">CoarseMeshManagerId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x77554f87, 0x5bb373d8);
00061 
00062 <font class="comment">// ***************************************************************************</font>
00063 
<a name="l00103"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html">00103</a> <font class="keyword">class </font>CCoarseMeshManager : <font class="keyword">public</font> CTransform
00104 {
00105 <font class="keyword">public</font>:
00106 
00107         <font class="keyword">enum</font>
00108         {
00109                 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#s1s0">CantAddCoarseMesh</a> = 0xffffffff
00110         };
00111 
00113         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a0">CCoarseMeshManager</a> ();
00114 
00116         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a1">setTextureFile</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="cf__lexical_8cpp.html#a95">file</a>);
00117 
00122         uint64 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a2">addMesh</a> (<font class="keyword">const</font> CMeshGeom&amp; geom);
00123 
00127         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a3">removeMesh</a> (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00128 
00132         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a4">setMatrixMesh</a> (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom&amp; geom, <font class="keyword">const</font> CMatrix&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>);
00133 
00137         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a5">setColorMesh</a> (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom&amp; geom, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color);
00138 
00142         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a6">render</a> (IDriver *drv);
00143 
00147         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#d0">registerBasic</a>();
00148 
<a name="l00152"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a7">00152</a>         CMaterial               &amp;<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a7">getMaterial</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>;}
00153 
00154 <font class="keyword">private</font>:
00155 
<a name="l00159"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f0">00159</a>         <font class="keyword">static</font> uint64 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f0">buildId</a> (uint32 renderPassId, uint32 renderPassMeshId)
00160         {
00161                 <font class="keywordflow">return</font> ((uint64)renderPassId|(((uint64)renderPassMeshId)&lt;&lt;32));
00162         }
00163 
<a name="l00167"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">00167</a>         <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00168         {
00169                 <font class="keywordflow">return</font> (uint32)(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&amp;0xFFFFFFFF);
00170         }
00171 
<a name="l00175"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">00175</a>         <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00176         {
00177                 <font class="keywordflow">return</font> (uint32)(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&gt;&gt;32);
00178         }
00179 
<a name="l00180"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html">00180</a>         <font class="keyword">class </font>CRenderPass
00181         {
00182         <font class="keyword">public</font>:
00183                 <font class="keyword">enum</font>
00184                 {
00185                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#s1s0">CantAddMesh</a> = 0xffffffff
00186                 };
00187 
00191                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a0">init</a> (uint blockSize);
00192 
00196                 uint32 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a1">addMesh</a> (<font class="keyword">const</font> CMeshGeom&amp; geom);
00197 
00201                 uint    <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a2">getTriCount</a> (<font class="keyword">const</font> CMeshGeom&amp; geom);
00202 
00206                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a3">removeMesh</a> (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00207 
00211                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a4">setMatrixMesh</a> (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom&amp; geom, <font class="keyword">const</font> CMatrix&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>);
00212 
00216                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a5">setColorMesh</a> (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint nVertices, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color);
00217 
00221                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a6">render</a> (IDriver *drv, CMaterial&amp; mat);
00222         <font class="keyword">private</font>:
00223 
<a name="l00227"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f0">00227</a>                 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f0">buildId</a> (uint16 primitiveBlockId, uint16 vertexBufferId)
00228                 {
00229                         <font class="keywordflow">return</font> ((uint32)primitiveBlockId|(((uint32)vertexBufferId)&lt;&lt;16));
00230                 }
00231 
<a name="l00235"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f1">00235</a>                 <font class="keyword">static</font> uint16 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f1">getPrimitiveblockId</a> (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00236                 {
00237                         <font class="keywordflow">return</font> (uint16)(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> &amp; 0xFFFF);
00238                 }
00239 
<a name="l00243"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">00243</a>                 <font class="keyword">static</font> uint16 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00244                 {
00245                         <font class="keywordflow">return</font> (uint16)(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&gt;&gt;16);
00246                 }
00247 
<a name="l00251"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html">00251</a>                 <font class="keyword">class </font>CPrimitiveBlockInfo
00252                 {
00253                 <font class="keyword">public</font>:
00254                         <font class="keyword">enum</font>
00255                         {
00256                                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#s2s0">Failed</a> = 0,
00257                                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#s2s1">Success</a> = 1,
00258                         };
00259 
00263                         uint    <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a0">addMesh</a> (uint16 vertexBufferId, <font class="keyword">const</font> CMeshGeom&amp; geom, uint32 firstVertexIndex, uint triCount);
00264 
00268                         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a1">removeMesh</a> (uint16 vertexBufferId);
00269 
<a name="l00271"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html">00271</a>                         <font class="keyword">class </font>CMeshInfo
00272                         {
00273                         <font class="keyword">public</font>:
<a name="l00275"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#a0">00275</a>                                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#a0">CMeshInfo</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>, uint length, uint16 vertexBufferId)
00276                                 {
00277                                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m0">Offset</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>;
00278                                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m1">Length</a>=length;
00279                                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m2">VertexBufferId</a>=vertexBufferId;
00280                                 }
00281 
<a name="l00283"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m0">00283</a>                                 uint    <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m0">Offset</a>;
00284 
<a name="l00286"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m1">00286</a>                                 uint    <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m1">Length</a>;
00287 
<a name="l00289"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m2">00289</a>                                 uint16  <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo_1_1CMeshInfo.html#m2">VertexBufferId</a>;
00290                         };
00291 
00293                         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a2">init</a> (uint size);
00294 
<a name="l00296"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">00296</a>                         CPrimitiveBlock                                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>;
00297 
<a name="l00299"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">00299</a>                         <a class="code" href="classstd_1_1list.html">std::list&lt; CMeshInfo &gt;</a>                  <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>;
00300                 };
00301 
<a name="l00302"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">00302</a>                 uint                                                            <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>;
<a name="l00303"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">00303</a>                 CVertexBuffer                                           <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>;
<a name="l00304"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">00304</a>                 <a class="code" href="classstd_1_1list.html">std::list&lt; uint16 &gt;</a>                                     <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>;
<a name="l00305"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">00305</a>                 <a class="code" href="classstd_1_1list.html">std::list&lt; CPrimitiveBlockInfo &gt;</a>        <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>;
00306         };
00307 
00308         <font class="comment">// Indexes allocation</font>
<a name="l00309"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#u0">00309</a>         <font class="keyword">typedef</font> std::map&lt; uint, CRenderPass &gt;   <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#u0">TRenderingPassMap</a>;
<a name="l00310"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">00310</a>         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#u0">TRenderingPassMap</a>                                               <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>;
00311 
00312         <font class="comment">// The unique texture used by all the coarse object inserted in the container.</font>
<a name="l00313"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">00313</a>         CSmartPtr&lt;CTextureFile&gt;                                 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>;
00314 
00315         <font class="comment">// The unique material used by all the coarse object inserted in the container.</font>
<a name="l00316"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">00316</a>         CMaterial                                                               <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>;
00317 
<a name="l00318"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f3">00318</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a>   *<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f3">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a0">CCoarseMeshManager</a>;}
00319 };
00320 
00321 <font class="comment">// ***************************************************************************</font>
00322 
<a name="l00328"></a><a class="code" href="classNL3D_1_1CCoarseMeshClipObs.html">00328</a> <font class="keyword">class   </font>CCoarseMeshClipObs : <font class="keyword">public</font> CTransformClipObs
00329 {
00330 <font class="keyword">public</font>:
00331 
00333         <font class="comment">// @{</font>
00334         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CCoarseMeshClipObs.html#z398_0">clip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *caller);
00335         <font class="comment">// @}</font>
00336 
00337         <font class="comment">// The creator.</font>
<a name="l00338"></a><a class="code" href="classNL3D_1_1CCoarseMeshClipObs.html#d0">00338</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CCoarseMeshClipObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CCoarseMeshClipObs;}
00339 };
00340 
00341 } <font class="comment">// NL3D</font>
00342 
00343 
00344 <font class="preprocessor">#endif // NL_COARSE_MESH_MANAGER_H</font>
00345 <font class="preprocessor"></font>
00346 <font class="comment">/* End of coarse_mesh_manager.h */</font>
</pre></div>

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