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<hr><h1>coarse_mesh_manager.cpp</h1><a href="coarse__mesh__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="coarse__mesh__manager_8h.html">3d/coarse_mesh_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00033
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038
00039 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_StaticLod_AddDelMesh )
00040 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_StaticLod_UpdateMesh )
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
00044
<a name="l00045"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#d0">00045</a> <font class="keywordtype">void</font> CCoarseMeshManager::registerBasic()
00046 {
00047 CMOT::registerModel (<a class="code" href="namespaceNL3D.html#a27">CoarseMeshManagerId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CCoarseMeshManager::creator);
00048 CMOT::registerObs (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a27">CoarseMeshManagerId</a>, CCoarseMeshClipObs::creator);
00049 }
00050
00051 <font class="comment">// ***************************************************************************</font>
00052
<a name="l00053"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a0">00053</a> CCoarseMeshManager::CCoarseMeshManager()
00054 {
00055 <font class="comment">// Set as opaque</font>
00056 <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a> (<font class="keyword">false</font>);
00057 <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a> (<font class="keyword">true</font>);
00058
00059 <font class="comment">// ** Init texture</font>
00060
00061 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>=<font class="keyword">new</font> CTextureFile ();
00062
00063 <font class="comment">// ** Init material</font>
00064
00065 <font class="comment">// Double sided</font>
00066 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.initUnlit ();
00067 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setDoubleSided (<font class="keyword">true</font>);
00068 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setAlphaTest (<font class="keyword">true</font>);
00069 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setColor (CRGBA (255, 255, 255));
00070 <font class="comment">// Init blend Factors, for possible Alpha transition</font>
00071 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setSrcBlend(CMaterial::srcalpha);
00072 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setDstBlend(CMaterial::invsrcalpha);
00073
00074 <font class="comment">// Texture</font>
00075 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setTexture (0, <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>);
00076 }
00077
00078 <font class="comment">// ***************************************************************************</font>
00079
<a name="l00080"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a1">00080</a> <font class="keywordtype">void</font> CCoarseMeshManager::setTextureFile (<font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="cf__lexical_8cpp.html#a95">file</a>)
00081 {
00082 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>->setFileName (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>);
00083 }
00084
00085 <font class="comment">// ***************************************************************************</font>
00086
<a name="l00087"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a2">00087</a> uint64 CCoarseMeshManager::addMesh (<font class="keyword">const</font> CMeshGeom& geom)
00088 {
00089 <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_AddDelMesh );
00090
00091 <font class="comment">// Get vertex buffer ref</font>
00092 <font class="keyword">const</font> CVertexBuffer &vertexBuffer=geom.getVertexBuffer();
00093
00094 <font class="comment">// *** Find the good render pass</font>
00095
00096 <font class="comment">// Normalized number of vertex</font>
00097 uint32 renderPass = vertexBuffer.getNumVertices () / <a class="code" href="coarse__mesh__manager_8h.html#a2">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY</a>;
00098 <font class="keywordflow">if</font> (<a class="code" href="coarse__mesh__manager_8h.html#a1">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY_MASK</a>&vertexBuffer.getNumVertices ())
00099 renderPass++;
00100
00101 <font class="comment">// Look for the good rendering pass</font>
00102 TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00103
00104 <font class="comment">// Not found ?</font>
00105 <font class="keywordflow">if</font> ( ite==<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() )
00106 {
00107 <font class="comment">// Add the rendering pass</font>
00108 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.insert (TRenderingPassMap::value_type (renderPass, CRenderPass()));
00109 ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00110 ite->second.init (renderPass*<a class="code" href="coarse__mesh__manager_8h.html#a2">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY</a>);
00111 }
00112
00113 <font class="comment">// Ok, add the mesh</font>
00114 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=ite->second.addMesh (geom);
00115 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>==CRenderPass::CantAddMesh)
00116 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#s1s0">CantAddCoarseMesh</a>;
00117 <font class="keywordflow">else</font>
00118 <font class="comment">// Return an id</font>
00119 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f0">buildId</a> (renderPass, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00120 }
00121
00122 <font class="comment">// ***************************************************************************</font>
00123
<a name="l00124"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a3">00124</a> <font class="keywordtype">void</font> CCoarseMeshManager::removeMesh (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00125 {
00126 <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_AddDelMesh );
00127
00128 <font class="comment">// Get the render pass id</font>
00129 uint32 renderPass = <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00130
00131 <font class="comment">// Find the render pass</font>
00132 TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00133
00134 <font class="comment">// Not found ?</font>
00135 <a class="code" href="debug_8h.html#a6">nlassert</a> ( ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() );
00136
00137 <font class="comment">// remove it</font>
00138 ite->second.removeMesh (<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>));
00139 }
00140
00141 <font class="comment">// ***************************************************************************</font>
00142
<a name="l00143"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a4">00143</a> <font class="keywordtype">void</font> CCoarseMeshManager::setMatrixMesh (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom& geom, <font class="keyword">const</font> CMatrix& <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>)
00144 {
00145 <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_UpdateMesh );
00146
00147 <font class="comment">// Get the render pass id</font>
00148 uint32 renderPass = <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00149
00150 <font class="comment">// Find the render pass</font>
00151 TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00152
00153 <font class="comment">// Not found ?</font>
00154 <a class="code" href="debug_8h.html#a6">nlassert</a> ( ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() );
00155
00156 <font class="comment">// remove it</font>
00157 ite->second.setMatrixMesh (<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), geom, <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>);
00158 }
00159
00160 <font class="comment">// ***************************************************************************</font>
00161
<a name="l00162"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a5">00162</a> <font class="keywordtype">void</font> CCoarseMeshManager::setColorMesh (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom& geom, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color)
00163 {
00164 <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_UpdateMesh );
00165
00166 <font class="comment">// Get the render pass id</font>
00167 uint32 renderPass = <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00168
00169 <font class="comment">// Find the render pass</font>
00170 TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00171
00172 <font class="comment">// Not found ?</font>
00173 <a class="code" href="debug_8h.html#a6">nlassert</a> ( ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() );
00174
00175 <font class="comment">// remove it</font>
00176 ite->second.setColorMesh (<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), geom.getVertexBuffer().getNumVertices(), color);
00177 }
00178
00179 <font class="comment">// ***************************************************************************</font>
00180
<a name="l00181"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a6">00181</a> <font class="keywordtype">void</font> CCoarseMeshManager::render (IDriver *drv)
00182 {
00183 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_StaticLod_Render );
00184
00185 <font class="comment">// Set Ident matrix</font>
00186 drv->setupModelMatrix (CMatrix::Identity);
00187
00188 <font class="comment">// Render each render pass</font>
00189 TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.begin ();
00190 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end())
00191 {
00192 <font class="comment">// Render the rendering pass</font>
00193 ite->second.render (drv, <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>);
00194
00195 <font class="comment">// Next render pass</font>
00196 ite++;
00197 }
00198 }
00199
00200 <font class="comment">// ***************************************************************************</font>
00201
<a name="l00202"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a0">00202</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::init (uint blockSize)
00203 {
00204 <font class="comment">// Block size</font>
00205 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a> = blockSize;
00206
00207 <font class="comment">// Set vertex type</font>
00208 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.setVertexFormat (<a class="code" href="coarse__mesh__manager_8h.html#a4">NL3D_COARSEMESH_VERTEX_FORMAT_MGR</a>);
00209
00210 <font class="comment">// Reserve the vertex buffer</font>
00211 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.reserve (<a class="code" href="coarse__mesh__manager_8h.html#a3">NL3D_COARSEMESH_VERTEXBUFFER_RESERVE</a>*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00212 }
00213
00214 <font class="comment">// ***************************************************************************</font>
00215
<a name="l00216"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a1">00216</a> uint32 CCoarseMeshManager::CRenderPass::addMesh (<font class="keyword">const</font> CMeshGeom& geom)
00217 {
00218 <font class="comment">// Is there a free vertex buffer ?</font>
00219 uint16 vertexBufferId;
00220 <a class="code" href="classstd_1_1list.html">std::list< uint16 ></a>::iterator iteBegin=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.begin();
00221 <font class="keywordflow">if</font> (iteBegin != <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.end())
00222 {
00223 <font class="comment">// Get a free id</font>
00224 vertexBufferId=*iteBegin;
00225 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.erase (iteBegin);
00226 }
00227 <font class="keywordflow">else</font>
00228 {
00229 <font class="comment">// Number of vertex in the vertex buffer</font>
00230 uint vertexCount=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getNumVertices ();
00231
00232 <font class="comment">// Is the vertex buffer filled ?</font>
00233 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.capacity () == vertexCount)
00234 {
00235 <font class="comment">// Double it's capacity</font>
00236 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.reserve (vertexCount*2);
00237 }
00238
00239 <font class="comment">// *** Make a new block</font>
00240
00241 <font class="comment">// Resize the vertex buffer</font>
00242 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.setNumVertices (vertexCount+<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00243
00244 <font class="comment">// Set mesh id</font>
00245 vertexBufferId = vertexCount / <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>;
00246 }
00247
00248 <font class="comment">// *** Copy the vertices</font>
00249
00250 <font class="comment">// Src vertex buffer</font>
00251 <font class="keyword">const</font> CVertexBuffer &vbSrc=geom.getVertexBuffer();
00252
00253 <font class="comment">// Check the vertex format</font>
00254 <a class="code" href="debug_8h.html#a6">nlassert</a> (vbSrc.getVertexFormat() & (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag) );
00255
00256 <font class="comment">// Number of source vertex</font>
00257 uint32 nbVSrc = vbSrc.getNumVertices();
00258 <a class="code" href="debug_8h.html#a6">nlassert</a> (nbVSrc<=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00259
00260 <font class="comment">// First vertex index</font>
00261 uint firstVertex=vertexBufferId*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>;
00262
00263 <font class="comment">// Copy vector</font>
00264 <font class="keyword">const</font> <font class="keywordtype">void</font> *vSrc = vbSrc.getVertexCoordPointer (0);
00265 <font class="keywordtype">void</font> *vDest = <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexCoordPointer (firstVertex);
00266
00267 <font class="comment">// Copy it</font>
00268 <font class="keywordflow">for</font>(uint i=0; i<nbVSrc;i++)
00269 {
00270 CVector &dstPos= *(CVector*)vDest;
00271 CUV &dstUV= *(CUV*) ((uint8*)vDest + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getTexCoordOff() );
00272 CRGBA &dstRGBA= *(CRGBA*) ((uint8*)vDest + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getColorOff() );
00273 CVector &srcPos= *(CVector*)vSrc;
00274 CUV &srcUV= *(CUV*) ((uint8*)vSrc + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getTexCoordOff() );
00275
00276 <font class="comment">// copy color/uv</font>
00277 dstPos= srcPos;
00278 dstUV= srcUV;
00279 <font class="comment">// init color to full white</font>
00280 dstRGBA= CRGBA::White;
00281
00282 <font class="comment">// next</font>
00283 vSrc= (uint8*)vSrc + vbSrc.getVertexSize();
00284 vDest= (uint8*)vDest + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexSize();
00285 }
00286
00287 <font class="comment">// *** Setup primitives indexes</font>
00288
00289 <font class="comment">// Get number of tri in this geom</font>
00290 uint triCount=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a2">getTriCount</a> (geom);
00291
00292 <font class="comment">// Try to add the primitive in a primitive blocks</font>
00293 <font class="keywordtype">bool</font> added=<font class="keyword">false</font>;
00294 uint16 primitiveBlockId=0;
00295 <a class="code" href="classstd_1_1list.html">std::list< CPrimitiveBlockInfo ></a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.begin();
00296 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end())
00297 {
00298 <font class="comment">// Add it</font>
00299 <font class="keywordflow">if</font> ( (ite->addMesh (vertexBufferId, geom, firstVertex, triCount)) != CPrimitiveBlockInfo::Failed )
00300 {
00301 added=<font class="keyword">true</font>;
00302 <font class="keywordflow">break</font>;
00303 }
00304
00305 <font class="comment">// Next primitive block</font>
00306 ite++;
00307 primitiveBlockId++;
00308 }
00309
00310 <font class="comment">// Can't be added ?</font>
00311 <font class="keywordflow">if</font> (ite==<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end())
00312 {
00313 <font class="comment">// Add a primitive block</font>
00314 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.push_back (CPrimitiveBlockInfo());
00315 ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end();
00316 ite--;
00317
00318 <font class="comment">// Resize it</font>
00319 ite->init (<a class="code" href="coarse__mesh__manager_8h.html#a6">NL3D_COARSEMESH_PRIMITIVE_BLOCK_SIZE</a>);
00320
00321 <font class="comment">// Add the mesh</font>
00322 <font class="keywordflow">if</font> (ite->addMesh (vertexBufferId, geom, firstVertex, triCount)!=CPrimitiveBlockInfo::Failed)
00323 added=<font class="keyword">true</font>;
00324 }
00325
00326 <font class="comment">// Can be added ?</font>
00327 <font class="keywordflow">if</font> (!added)
00328 <font class="comment">// Return error</font>
00329 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#s1s0">CantAddMesh</a>;
00330
00331 <font class="comment">// Return an id</font>
00332 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f0">buildId</a> (primitiveBlockId, vertexBufferId);
00333 }
00334
00335 <font class="comment">// ***************************************************************************</font>
00336
<a name="l00337"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a2">00337</a> uint CCoarseMeshManager::CRenderPass::getTriCount (<font class="keyword">const</font> CMeshGeom& geom)
00338 {
00339 <font class="comment">// Check count</font>
00340 uint count = 0;
00341
00342 <font class="comment">// Count number of triangles</font>
00343 uint numMatrixBlock=geom.getNbMatrixBlock();
00344 uint matrixBlock;
00345 <font class="keywordflow">for</font> (matrixBlock=0; matrixBlock<numMatrixBlock; matrixBlock++)
00346 {
00347 <font class="comment">// One render pass</font>
00348 uint numRenderPass=geom.getNbRdrPass (matrixBlock);
00349 uint renderPass;
00350 <font class="keywordflow">for</font> (renderPass=0; renderPass<numRenderPass; renderPass++)
00351 {
00352 <font class="comment">// Get the render pass</font>
00353 <font class="keyword">const</font> CPrimitiveBlock &pBlock=geom.getRdrPassPrimitiveBlock (matrixBlock, renderPass);
00354
00355 <font class="comment">// Check there is enought room to insert this primitives</font>
00356 uint renderPassNumTri=pBlock.getNumTri ();
00357 count+=renderPassNumTri;
00358 }
00359 }
00360
00361 <font class="comment">// Return count</font>
00362 <font class="keywordflow">return</font> count;
00363 }
00364
00365 <font class="comment">// ***************************************************************************</font>
00366
<a name="l00367"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a3">00367</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::removeMesh (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00368 {
00369 <font class="comment">// Get ids</font>
00370 uint16 primitiveBlockId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f1">getPrimitiveblockId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00371 uint16 vertexBufferId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00372
00373 <font class="comment">// *** Free the vertex buffer</font>
00374 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.push_back (vertexBufferId);
00375
00376 <font class="comment">// *** Remove the primitive block</font>
00377
00378 <font class="comment">// Find the primitive block</font>
00379 <a class="code" href="classstd_1_1list.html">std::list< CPrimitiveBlockInfo ></a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.begin();
00380 <font class="keywordflow">for</font> (uint i=0; i<primitiveBlockId; i++)
00381 ite++;
00382
00383 <font class="comment">// Some checks</font>
00384 <a class="code" href="debug_8h.html#a6">nlassert</a> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end());
00385
00386 <font class="comment">// Remove from there</font>
00387 ite->removeMesh (vertexBufferId);
00388 }
00389
00390 <font class="comment">// ***************************************************************************</font>
00391
<a name="l00392"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a4">00392</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::setMatrixMesh (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom& geom, <font class="keyword">const</font> CMatrix& <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>)
00393 {
00394 <font class="comment">// Is there a free vertex buffer ?</font>
00395 uint16 vertexBufferId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00396
00397 <font class="comment">// *** Transform the vertices</font>
00398
00399 <font class="comment">// Src vertex buffer</font>
00400 <font class="keyword">const</font> CVertexBuffer &vbSrc=geom.getVertexBuffer();
00401
00402 <font class="comment">// Check the vertex format</font>
00403 <a class="code" href="debug_8h.html#a6">nlassert</a> (vbSrc.getVertexFormat() & (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag) );
00404
00405 <font class="comment">// Number of source vertices</font>
00406 uint32 nbVSrc = vbSrc.getNumVertices();
00407 <a class="code" href="debug_8h.html#a6">nlassert</a> (nbVSrc<=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00408 <font class="comment">//int normalOffset = vbSrc.getNormalOff();</font>
00409
00410 <font class="comment">// Vertex size</font>
00411 uint vtSrcSize=vbSrc.getVertexSize ();
00412 uint vtDstSize=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexSize ();
00413
00414 <font class="comment">// Copy vector</font>
00415 <font class="keyword">const</font> uint8 *vSrc = (<font class="keyword">const</font> uint8 *)vbSrc.getVertexCoordPointer (0);
00416 uint8 *vDest = (uint8 *)<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexCoordPointer (vertexBufferId*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00417
00418 <font class="comment">// Transform it</font>
00419 <font class="keywordflow">for</font> (uint i=0; i<nbVSrc; i++)
00420 {
00421 <font class="comment">// Transform position</font>
00422 *(CVector*)vDest = <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>.mulPoint (*(<font class="keyword">const</font> CVector*)vSrc);
00423
00424 <font class="comment">// Transform normal</font>
00425 <font class="comment">// *(CVector*)(vDest+normalOffset) = matrix.mulVector (*(const CVector*)(vSrc+normalOffset));</font>
00426
00427 <font class="comment">// Next point</font>
00428 vSrc+=vtSrcSize;
00429 vDest+=vtDstSize;
00430 }
00431 }
00432
00433 <font class="comment">// ***************************************************************************</font>
00434
<a name="l00435"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a5">00435</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::setColorMesh (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint nVertices, CRGBA color)
00436 {
00437 <font class="comment">// Is there a free vertex buffer ?</font>
00438 uint16 vertexBufferId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00439
00440 <font class="comment">// *** Copy color to vertices</font>
00441
00442 <font class="comment">// Number of source vertices</font>
00443 uint32 nbVSrc = nVertices;
00444 <a class="code" href="debug_8h.html#a6">nlassert</a> (nbVSrc<=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00445
00446 <font class="comment">// Vertex size</font>
00447 uint vtDstSize=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexSize ();
00448
00449 <font class="comment">// Copy vector</font>
00450 uint8 *vDest = (uint8 *)<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexCoordPointer (vertexBufferId*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00451 vDest+= <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getColorOff();
00452
00453 <font class="comment">// Transform it</font>
00454 <font class="keywordflow">for</font> (uint i=0; i<nbVSrc; i++)
00455 {
00456 <font class="comment">// Transform position</font>
00457 *(CRGBA*)vDest = color;
00458
00459 <font class="comment">// Next point</font>
00460 vDest+=vtDstSize;
00461 }
00462 }
00463
00464 <font class="comment">// ***************************************************************************</font>
00465
<a name="l00466"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a6">00466</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::render (IDriver *drv, CMaterial& mat)
00467 {
00468 <font class="comment">// Active the vertex buffer</font>
00469 drv->activeVertexBuffer (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>);
00470
00471 <font class="comment">// For each primitive block</font>
00472 <a class="code" href="classstd_1_1list.html">std::list< CPrimitiveBlockInfo ></a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.begin();
00473 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end())
00474 {
00475 <font class="comment">// Render it</font>
00476 drv->render (ite->PrimitiveBlock, mat);
00477
00478 <font class="comment">// Next primitive block</font>
00479 ite++;
00480 }
00481 }
00482
00483 <font class="comment">// ***************************************************************************</font>
00484
<a name="l00485"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a0">00485</a> uint CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::addMesh (uint16 vertexBufferId, <font class="keyword">const</font> CMeshGeom& geom, uint32 firstVertexIndex, uint triCount)
00486 {
00487 <font class="comment">// Get num tri in the primitive block</font>
00488 uint oldNumTri=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getNumTri();
00489
00490 <font class="comment">// Check capacity</font>
00491 <font class="keywordflow">if</font> ( triCount <= (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.capacityTri()-oldNumTri) )
00492 {
00493 <font class="preprocessor">#ifdef NL_DEBUG</font>
00494 <font class="preprocessor"></font> <font class="comment">// Check count</font>
00495 uint checkCount = 0;
00496 <font class="preprocessor">#endif // NL_DEBUG</font>
00497 <font class="preprocessor"></font>
00498 <font class="comment">// Resize pblock</font>
00499 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.setNumTri (oldNumTri+triCount);
00500
00501 <font class="comment">// Destination pointer </font>
00502 uint32 *pTriDest=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getTriPointer ()+3*oldNumTri;
00503
00504 <font class="comment">// First index for the object</font>
00505 uint firstIndex=firstVertexIndex;
00506
00507 <font class="comment">// Count number of triangles</font>
00508 uint numMatrixBlock=geom.getNbMatrixBlock();
00509 uint matrixBlock;
00510 <font class="keywordflow">for</font> (matrixBlock=0; matrixBlock<numMatrixBlock; matrixBlock++)
00511 {
00512 <font class="comment">// One render pass</font>
00513 uint numRenderPass=geom.getNbRdrPass (matrixBlock);
00514 uint renderPass;
00515 <font class="keywordflow">for</font> (renderPass=0; renderPass<numRenderPass; renderPass++)
00516 {
00517 <font class="comment">// Get the render pass</font>
00518 <font class="keyword">const</font> CPrimitiveBlock &pBlock=geom.getRdrPassPrimitiveBlock (matrixBlock, renderPass);
00519
00520 <font class="comment">// Check there is enought room to insert this primitives</font>
00521 uint renderPassNumIndex=3*pBlock.getNumTri ();
00522 <font class="preprocessor">#ifdef NL_DEBUG</font>
00523 <font class="preprocessor"></font> checkCount+=pBlock.getNumTri ();
00524 <font class="preprocessor">#endif // NL_DEBUG</font>
00525 <font class="preprocessor"></font>
00526 <font class="comment">// Tri pointer</font>
00527 <font class="keyword">const</font> uint32 *pTriSrc=pBlock.getTriPointer ();
00528
00529 <font class="comment">// Insert and remap indexes</font>
00530 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a><renderPassNumIndex; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++)
00531 {
00532 <font class="comment">// Copy and remap the vertex indexes</font>
00533 *pTriDest=pTriSrc[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]+firstIndex;
00534 pTriDest++;
00535 }
00536 }
00537 }
00538
00539 <font class="preprocessor">#ifdef NL_DEBUG</font>
00540 <font class="preprocessor"></font> <font class="comment">// Checks</font>
00541 <a class="code" href="debug_8h.html#a6">nlassert</a> (checkCount==triCount);
00542 <font class="preprocessor">#endif // NL_DEBUG</font>
00543 <font class="preprocessor"></font>
00544 <font class="comment">// Add a mesh info in the list</font>
00545 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.push_back (CMeshInfo (oldNumTri, triCount, vertexBufferId));
00546
00547 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#s2s1">Success</a>;
00548 }
00549 <font class="keywordflow">else</font>
00550 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#s2s0">Failed</a>;
00551 }
00552
00553 <font class="comment">// ***************************************************************************</font>
00554
<a name="l00555"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a1">00555</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::removeMesh (uint16 vertexBufferId)
00556 {
00557 <font class="comment">// Get mesh info</font>
00558 <a class="code" href="classstd_1_1list.html">std::list< CMeshInfo ></a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.begin();
00559 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.end())
00560 {
00561 <font class="comment">// Good geom ?</font>
00562 <font class="keywordflow">if</font> (ite->VertexBufferId == vertexBufferId)
00563 {
00564 <font class="comment">// Remove indexes of this primitive</font>
00565 uint numIndexLeft=(<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getNumTri()-(ite->Offset+ite->Length))*3;
00566
00567 <font class="comment">// Source triangles</font>
00568 <font class="keyword">const</font> uint32 *pTriSrc=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getTriPointer ()+3*(ite->Offset+ite->Length);
00569
00570 <font class="comment">// Destination triangles</font>
00571 uint32 *pTriDest=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getTriPointer ()+3*ite->Offset;
00572
00573 <font class="comment">// Copy indexes</font>
00574 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a><numIndexLeft; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++)
00575 {
00576 pTriDest[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]=pTriSrc[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00577 }
00578
00579 <font class="comment">// Resize primitive block</font>
00580 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.setNumTri (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getNumTri()-ite->Length);
00581
00582 <font class="comment">// Backup iterator</font>
00583 <a class="code" href="classstd_1_1list.html">std::list< CMeshInfo ></a>::iterator iteOther=ite;
00584
00585 <font class="comment">// Patch offset for each others meshes in the primitive block</font>
00586 <font class="keywordflow">while</font> (iteOther!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.end())
00587 {
00588 <font class="comment">// Remap offset</font>
00589 iteOther->Offset-=ite->Length;
00590
00591 <font class="comment">// Next mesh</font>
00592 iteOther++;
00593 }
00594
00595 <font class="comment">// Remove info from list</font>
00596 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.erase (ite);
00597
00598 <font class="comment">// Exit</font>
00599 <font class="keywordflow">return</font>;
00600 }
00601
00602 <font class="comment">// Next </font>
00603 ite++;
00604 }
00605
00606 <font class="comment">// Check it has been found</font>
00607 <a class="code" href="debug_8h.html#a6">nlassert</a> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.end());
00608 }
00609
00610 <font class="comment">// ***************************************************************************</font>
00611
<a name="l00612"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a2">00612</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::init (uint size)
00613 {
00614 <font class="comment">// Reserve triangles</font>
00615 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.reserveTri (size);
00616 }
00617
00618 <font class="comment">// ***************************************************************************</font>
00619
<a name="l00620"></a><a class="code" href="classNL3D_1_1CCoarseMeshClipObs.html#z398_0">00620</a> <font class="keywordtype">bool</font> CCoarseMeshClipObs::clip(IBaseClipObs *caller)
00621 {
00622 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00623 }
00624
00625 <font class="comment">// ***************************************************************************</font>
00626
00627 } <font class="comment">// NL3D</font>
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