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<hr><h1>coarse_mesh_manager.cpp</h1><a href="coarse__mesh__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="coarse__mesh__manager_8h.html">3d/coarse_mesh_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 
00039 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_StaticLod_AddDelMesh )
00040 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_StaticLod_UpdateMesh )
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
00044 
<a name="l00045"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#d0">00045</a> <font class="keywordtype">void</font>    CCoarseMeshManager::registerBasic()
00046 {
00047         CMOT::registerModel (<a class="code" href="namespaceNL3D.html#a27">CoarseMeshManagerId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CCoarseMeshManager::creator);
00048         CMOT::registerObs (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a27">CoarseMeshManagerId</a>, CCoarseMeshClipObs::creator);
00049 }
00050 
00051 <font class="comment">// ***************************************************************************</font>
00052 
<a name="l00053"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a0">00053</a> CCoarseMeshManager::CCoarseMeshManager()
00054 {
00055         <font class="comment">// Set as opaque</font>
00056         <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a> (<font class="keyword">false</font>);
00057         <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a> (<font class="keyword">true</font>);
00058 
00059         <font class="comment">// ** Init texture</font>
00060 
00061         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>=<font class="keyword">new</font> CTextureFile ();
00062 
00063         <font class="comment">// ** Init material</font>
00064 
00065         <font class="comment">// Double sided</font>
00066         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.initUnlit ();
00067         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setDoubleSided (<font class="keyword">true</font>);
00068         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setAlphaTest (<font class="keyword">true</font>);
00069         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setColor (CRGBA (255, 255, 255));
00070         <font class="comment">// Init blend Factors, for possible Alpha transition</font>
00071         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setSrcBlend(CMaterial::srcalpha);
00072         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setDstBlend(CMaterial::invsrcalpha);
00073 
00074         <font class="comment">// Texture</font>
00075         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>.setTexture (0, <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>);
00076 }
00077 
00078 <font class="comment">// ***************************************************************************</font>
00079 
<a name="l00080"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a1">00080</a> <font class="keywordtype">void</font> CCoarseMeshManager::setTextureFile (<font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="cf__lexical_8cpp.html#a95">file</a>)
00081 {
00082         <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a>-&gt;setFileName (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>);
00083 }
00084 
00085 <font class="comment">// ***************************************************************************</font>
00086 
<a name="l00087"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a2">00087</a> uint64 CCoarseMeshManager::addMesh (<font class="keyword">const</font> CMeshGeom&amp; geom)
00088 {
00089         <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_AddDelMesh );
00090 
00091         <font class="comment">// Get vertex buffer ref</font>
00092         <font class="keyword">const</font> CVertexBuffer &amp;vertexBuffer=geom.getVertexBuffer();
00093 
00094         <font class="comment">// *** Find the good render pass</font>
00095 
00096         <font class="comment">// Normalized number of vertex</font>
00097         uint32 renderPass = vertexBuffer.getNumVertices () / <a class="code" href="coarse__mesh__manager_8h.html#a2">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY</a>;
00098         <font class="keywordflow">if</font> (<a class="code" href="coarse__mesh__manager_8h.html#a1">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY_MASK</a>&amp;vertexBuffer.getNumVertices ())
00099                 renderPass++;
00100 
00101         <font class="comment">// Look for the good rendering pass</font>
00102         TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00103 
00104         <font class="comment">// Not found ?</font>
00105         <font class="keywordflow">if</font> ( ite==<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() )
00106         {
00107                 <font class="comment">// Add the rendering pass</font>
00108                 <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.insert (TRenderingPassMap::value_type (renderPass, CRenderPass()));
00109                 ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00110                 ite-&gt;second.init (renderPass*<a class="code" href="coarse__mesh__manager_8h.html#a2">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY</a>);
00111         }
00112 
00113         <font class="comment">// Ok, add the mesh</font>
00114         uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=ite-&gt;second.addMesh (geom);
00115         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>==CRenderPass::CantAddMesh)
00116                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#s1s0">CantAddCoarseMesh</a>;
00117         <font class="keywordflow">else</font>
00118                 <font class="comment">// Return an id</font>
00119                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f0">buildId</a> (renderPass, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00120 }
00121 
00122 <font class="comment">// ***************************************************************************</font>
00123 
<a name="l00124"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a3">00124</a> <font class="keywordtype">void</font> CCoarseMeshManager::removeMesh (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00125 {
00126         <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_AddDelMesh );
00127 
00128         <font class="comment">// Get the render pass id</font>
00129         uint32 renderPass = <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00130 
00131         <font class="comment">// Find the render pass</font>
00132         TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00133 
00134         <font class="comment">// Not found ?</font>
00135         <a class="code" href="debug_8h.html#a6">nlassert</a> ( ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() );
00136 
00137         <font class="comment">// remove it</font>
00138         ite-&gt;second.removeMesh (<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>));
00139 }
00140 
00141 <font class="comment">// ***************************************************************************</font>
00142 
<a name="l00143"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a4">00143</a> <font class="keywordtype">void</font> CCoarseMeshManager::setMatrixMesh (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom&amp; geom, <font class="keyword">const</font> CMatrix&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>)
00144 {
00145         <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_UpdateMesh );
00146 
00147         <font class="comment">// Get the render pass id</font>
00148         uint32 renderPass = <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00149 
00150         <font class="comment">// Find the render pass</font>
00151         TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00152 
00153         <font class="comment">// Not found ?</font>
00154         <a class="code" href="debug_8h.html#a6">nlassert</a> ( ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() );
00155 
00156         <font class="comment">// remove it</font>
00157         ite-&gt;second.setMatrixMesh (<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), geom, <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>);
00158 }
00159 
00160 <font class="comment">// ***************************************************************************</font>
00161 
<a name="l00162"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a5">00162</a> <font class="keywordtype">void</font> CCoarseMeshManager::setColorMesh (uint64 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom&amp; geom, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color)
00163 {
00164         <a class="code" href="hierarchical__timer_8h.html#a7">H_AUTO_USE</a>( NL3D_StaticLod_UpdateMesh );
00165 
00166         <font class="comment">// Get the render pass id</font>
00167         uint32 renderPass = <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00168 
00169         <font class="comment">// Find the render pass</font>
00170         TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.find (renderPass);
00171 
00172         <font class="comment">// Not found ?</font>
00173         <a class="code" href="debug_8h.html#a6">nlassert</a> ( ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end() );
00174 
00175         <font class="comment">// remove it</font>
00176         ite-&gt;second.setColorMesh (<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), geom.getVertexBuffer().getNumVertices(), color);
00177 }
00178 
00179 <font class="comment">// ***************************************************************************</font>
00180 
<a name="l00181"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager.html#a6">00181</a> <font class="keywordtype">void</font> CCoarseMeshManager::render (IDriver *drv)
00182 {
00183         <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_StaticLod_Render );
00184 
00185         <font class="comment">// Set Ident matrix</font>
00186         drv-&gt;setupModelMatrix (CMatrix::Identity);
00187 
00188         <font class="comment">// Render each render pass</font>
00189         TRenderingPassMap::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.begin ();
00190         <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a>.end())
00191         {
00192                 <font class="comment">// Render the rendering pass</font>
00193                 ite-&gt;second.render (drv, <a class="code" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a>);
00194 
00195                 <font class="comment">// Next render pass</font>
00196                 ite++;
00197         }
00198 }
00199 
00200 <font class="comment">// ***************************************************************************</font>
00201 
<a name="l00202"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a0">00202</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::init (uint blockSize)
00203 {
00204         <font class="comment">// Block size</font>
00205         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a> = blockSize;
00206 
00207         <font class="comment">// Set vertex type</font>
00208         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.setVertexFormat (<a class="code" href="coarse__mesh__manager_8h.html#a4">NL3D_COARSEMESH_VERTEX_FORMAT_MGR</a>);
00209 
00210         <font class="comment">// Reserve the vertex buffer</font>
00211         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.reserve (<a class="code" href="coarse__mesh__manager_8h.html#a3">NL3D_COARSEMESH_VERTEXBUFFER_RESERVE</a>*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00212 }
00213 
00214 <font class="comment">// ***************************************************************************</font>
00215 
<a name="l00216"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a1">00216</a> uint32 CCoarseMeshManager::CRenderPass::addMesh (<font class="keyword">const</font> CMeshGeom&amp; geom)
00217 {
00218         <font class="comment">// Is there a free vertex buffer ?</font>
00219         uint16 vertexBufferId;
00220         <a class="code" href="classstd_1_1list.html">std::list&lt; uint16 &gt;</a>::iterator iteBegin=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.begin();
00221         <font class="keywordflow">if</font> (iteBegin != <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.end())
00222         {
00223                 <font class="comment">// Get a free id</font>
00224                 vertexBufferId=*iteBegin;
00225                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.erase (iteBegin);
00226         }
00227         <font class="keywordflow">else</font>
00228         {
00229                 <font class="comment">// Number of vertex in the vertex buffer</font>
00230                 uint vertexCount=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getNumVertices ();
00231 
00232                 <font class="comment">// Is the vertex buffer filled ?</font>
00233                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.capacity () == vertexCount)
00234                 {
00235                         <font class="comment">// Double it's capacity</font>
00236                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.reserve (vertexCount*2);
00237                 }
00238 
00239                 <font class="comment">// *** Make a new block</font>
00240 
00241                 <font class="comment">// Resize the vertex buffer</font>
00242                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.setNumVertices (vertexCount+<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00243 
00244                 <font class="comment">// Set mesh id</font>
00245                 vertexBufferId = vertexCount / <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>;
00246         }
00247 
00248         <font class="comment">// *** Copy the vertices</font>
00249 
00250         <font class="comment">// Src vertex buffer</font>
00251         <font class="keyword">const</font> CVertexBuffer &amp;vbSrc=geom.getVertexBuffer();
00252 
00253         <font class="comment">// Check the vertex format</font>
00254         <a class="code" href="debug_8h.html#a6">nlassert</a> (vbSrc.getVertexFormat() &amp; (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag) );
00255 
00256         <font class="comment">// Number of source vertex</font>
00257         uint32 nbVSrc = vbSrc.getNumVertices();
00258         <a class="code" href="debug_8h.html#a6">nlassert</a> (nbVSrc&lt;=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00259 
00260         <font class="comment">// First vertex index</font>
00261         uint firstVertex=vertexBufferId*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>;
00262 
00263         <font class="comment">// Copy vector</font>
00264         <font class="keyword">const</font> <font class="keywordtype">void</font> *vSrc = vbSrc.getVertexCoordPointer (0);
00265         <font class="keywordtype">void</font> *vDest = <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexCoordPointer (firstVertex);
00266         
00267         <font class="comment">// Copy it</font>
00268         <font class="keywordflow">for</font>(uint i=0; i&lt;nbVSrc;i++)
00269         {
00270                 CVector &amp;dstPos= *(CVector*)vDest;
00271                 CUV             &amp;dstUV= *(CUV*) ((uint8*)vDest + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getTexCoordOff() );
00272                 CRGBA   &amp;dstRGBA= *(CRGBA*) ((uint8*)vDest + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getColorOff() );
00273                 CVector &amp;srcPos= *(CVector*)vSrc;
00274                 CUV             &amp;srcUV= *(CUV*) ((uint8*)vSrc + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getTexCoordOff() );
00275 
00276                 <font class="comment">// copy color/uv</font>
00277                 dstPos= srcPos;
00278                 dstUV= srcUV;
00279                 <font class="comment">// init color to full white</font>
00280                 dstRGBA= CRGBA::White;
00281 
00282                 <font class="comment">// next</font>
00283                 vSrc= (uint8*)vSrc + vbSrc.getVertexSize();
00284                 vDest= (uint8*)vDest + <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexSize();
00285         }
00286 
00287         <font class="comment">// *** Setup primitives indexes</font>
00288 
00289         <font class="comment">// Get number of tri in this geom</font>
00290         uint triCount=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a2">getTriCount</a> (geom);
00291 
00292         <font class="comment">// Try to add the primitive in a primitive blocks</font>
00293         <font class="keywordtype">bool</font> added=<font class="keyword">false</font>;
00294         uint16 primitiveBlockId=0;
00295         <a class="code" href="classstd_1_1list.html">std::list&lt; CPrimitiveBlockInfo &gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.begin();
00296         <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end())
00297         {
00298                 <font class="comment">// Add it</font>
00299                 <font class="keywordflow">if</font> ( (ite-&gt;addMesh (vertexBufferId, geom, firstVertex, triCount)) != CPrimitiveBlockInfo::Failed )
00300                 {
00301                         added=<font class="keyword">true</font>;
00302                         <font class="keywordflow">break</font>;
00303                 }
00304 
00305                 <font class="comment">// Next primitive block</font>
00306                 ite++;
00307                 primitiveBlockId++;
00308         }
00309 
00310         <font class="comment">// Can't be added ?</font>
00311         <font class="keywordflow">if</font> (ite==<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end())
00312         {
00313                 <font class="comment">// Add a primitive block</font>
00314                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.push_back (CPrimitiveBlockInfo());
00315                 ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end();
00316                 ite--;
00317 
00318                 <font class="comment">// Resize it</font>
00319                 ite-&gt;init (<a class="code" href="coarse__mesh__manager_8h.html#a6">NL3D_COARSEMESH_PRIMITIVE_BLOCK_SIZE</a>);
00320 
00321                 <font class="comment">// Add the mesh</font>
00322                 <font class="keywordflow">if</font> (ite-&gt;addMesh (vertexBufferId, geom, firstVertex, triCount)!=CPrimitiveBlockInfo::Failed)
00323                         added=<font class="keyword">true</font>;
00324         }
00325 
00326         <font class="comment">// Can be added ?</font>
00327         <font class="keywordflow">if</font> (!added)
00328                 <font class="comment">// Return error</font>
00329                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#s1s0">CantAddMesh</a>;
00330 
00331         <font class="comment">// Return an id</font>
00332         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f0">buildId</a> (primitiveBlockId, vertexBufferId);
00333 }
00334 
00335 <font class="comment">// ***************************************************************************</font>
00336 
<a name="l00337"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a2">00337</a> uint CCoarseMeshManager::CRenderPass::getTriCount (<font class="keyword">const</font> CMeshGeom&amp; geom)
00338 {
00339         <font class="comment">// Check count</font>
00340         uint count = 0;
00341 
00342         <font class="comment">// Count number of triangles</font>
00343         uint numMatrixBlock=geom.getNbMatrixBlock();
00344         uint matrixBlock;
00345         <font class="keywordflow">for</font> (matrixBlock=0; matrixBlock&lt;numMatrixBlock; matrixBlock++)
00346         {
00347                 <font class="comment">// One render pass</font>
00348                 uint numRenderPass=geom.getNbRdrPass (matrixBlock);
00349                 uint renderPass;
00350                 <font class="keywordflow">for</font> (renderPass=0; renderPass&lt;numRenderPass; renderPass++)
00351                 {
00352                         <font class="comment">// Get the render pass</font>
00353                         <font class="keyword">const</font> CPrimitiveBlock &amp;pBlock=geom.getRdrPassPrimitiveBlock (matrixBlock, renderPass);
00354 
00355                         <font class="comment">// Check there is enought room to insert this primitives</font>
00356                         uint renderPassNumTri=pBlock.getNumTri ();
00357                         count+=renderPassNumTri;
00358                 }
00359         }
00360 
00361         <font class="comment">// Return count</font>
00362         <font class="keywordflow">return</font> count;
00363 }
00364 
00365 <font class="comment">// ***************************************************************************</font>
00366 
<a name="l00367"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a3">00367</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::removeMesh (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00368 {
00369         <font class="comment">// Get ids</font>
00370         uint16 primitiveBlockId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f1">getPrimitiveblockId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00371         uint16 vertexBufferId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00372 
00373         <font class="comment">// *** Free the vertex buffer</font>
00374         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o2">FreeVBlock</a>.push_back (vertexBufferId);
00375 
00376         <font class="comment">// *** Remove the primitive block</font>
00377 
00378         <font class="comment">// Find the primitive block</font>
00379         <a class="code" href="classstd_1_1list.html">std::list&lt; CPrimitiveBlockInfo &gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.begin();
00380         <font class="keywordflow">for</font> (uint i=0; i&lt;primitiveBlockId; i++)
00381                 ite++;
00382 
00383         <font class="comment">// Some checks</font>
00384         <a class="code" href="debug_8h.html#a6">nlassert</a> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end());
00385 
00386         <font class="comment">// Remove from there</font>
00387         ite-&gt;removeMesh (vertexBufferId);
00388 }
00389 
00390 <font class="comment">// ***************************************************************************</font>
00391 
<a name="l00392"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a4">00392</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::setMatrixMesh (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> CMeshGeom&amp; geom, <font class="keyword">const</font> CMatrix&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>)
00393 {
00394         <font class="comment">// Is there a free vertex buffer ?</font>
00395         uint16 vertexBufferId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00396 
00397         <font class="comment">// *** Transform the vertices</font>
00398 
00399         <font class="comment">// Src vertex buffer</font>
00400         <font class="keyword">const</font> CVertexBuffer &amp;vbSrc=geom.getVertexBuffer();
00401 
00402         <font class="comment">// Check the vertex format</font>
00403         <a class="code" href="debug_8h.html#a6">nlassert</a> (vbSrc.getVertexFormat() &amp; (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag) );
00404 
00405         <font class="comment">// Number of source vertices</font>
00406         uint32 nbVSrc = vbSrc.getNumVertices();
00407         <a class="code" href="debug_8h.html#a6">nlassert</a> (nbVSrc&lt;=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00408         <font class="comment">//int normalOffset = vbSrc.getNormalOff();</font>
00409 
00410         <font class="comment">// Vertex size</font>
00411         uint vtSrcSize=vbSrc.getVertexSize ();
00412         uint vtDstSize=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexSize ();
00413 
00414         <font class="comment">// Copy vector</font>
00415         <font class="keyword">const</font> uint8 *vSrc = (<font class="keyword">const</font> uint8 *)vbSrc.getVertexCoordPointer (0);
00416         uint8 *vDest = (uint8 *)<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexCoordPointer (vertexBufferId*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00417         
00418         <font class="comment">// Transform it</font>
00419         <font class="keywordflow">for</font> (uint i=0; i&lt;nbVSrc; i++)
00420         {
00421                 <font class="comment">// Transform position</font>
00422                 *(CVector*)vDest = <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>.mulPoint (*(<font class="keyword">const</font> CVector*)vSrc);
00423 
00424                 <font class="comment">// Transform normal</font>
00425 <font class="comment">//              *(CVector*)(vDest+normalOffset) = matrix.mulVector (*(const CVector*)(vSrc+normalOffset));</font>
00426 
00427                 <font class="comment">// Next point</font>
00428                 vSrc+=vtSrcSize;
00429                 vDest+=vtDstSize;
00430         }
00431 }
00432 
00433 <font class="comment">// ***************************************************************************</font>
00434 
<a name="l00435"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a5">00435</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::setColorMesh (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint nVertices, CRGBA color)
00436 {
00437         <font class="comment">// Is there a free vertex buffer ?</font>
00438         uint16 vertexBufferId=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#f2">getVertexBufferId</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00439 
00440         <font class="comment">// *** Copy color to vertices</font>
00441 
00442         <font class="comment">// Number of source vertices</font>
00443         uint32 nbVSrc = nVertices;
00444         <a class="code" href="debug_8h.html#a6">nlassert</a> (nbVSrc&lt;=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00445 
00446         <font class="comment">// Vertex size</font>
00447         uint vtDstSize=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexSize ();
00448 
00449         <font class="comment">// Copy vector</font>
00450         uint8 *vDest = (uint8 *)<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getVertexCoordPointer (vertexBufferId*<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o0">VBlockSize</a>);
00451         vDest+= <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>.getColorOff();
00452         
00453         <font class="comment">// Transform it</font>
00454         <font class="keywordflow">for</font> (uint i=0; i&lt;nbVSrc; i++)
00455         {
00456                 <font class="comment">// Transform position</font>
00457                 *(CRGBA*)vDest = color;
00458 
00459                 <font class="comment">// Next point</font>
00460                 vDest+=vtDstSize;
00461         }
00462 }
00463 
00464 <font class="comment">// ***************************************************************************</font>
00465 
<a name="l00466"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#a6">00466</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::render (IDriver *drv, CMaterial&amp; mat)
00467 {
00468         <font class="comment">// Active the vertex buffer</font>
00469         drv-&gt;activeVertexBuffer (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o1">VBuffer</a>);
00470 
00471         <font class="comment">// For each primitive block</font>
00472         <a class="code" href="classstd_1_1list.html">std::list&lt; CPrimitiveBlockInfo &gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.begin();
00473         <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html#o3">PrimitiveBlockInfoList</a>.end())
00474         {
00475                 <font class="comment">// Render it</font>
00476                 drv-&gt;render (ite-&gt;PrimitiveBlock, mat);
00477 
00478                 <font class="comment">// Next primitive block</font>
00479                 ite++;
00480         }
00481 }
00482 
00483 <font class="comment">// ***************************************************************************</font>
00484 
<a name="l00485"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a0">00485</a> uint CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::addMesh (uint16 vertexBufferId, <font class="keyword">const</font> CMeshGeom&amp; geom, uint32 firstVertexIndex, uint triCount)
00486 {
00487         <font class="comment">// Get num tri in the primitive block</font>
00488         uint oldNumTri=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getNumTri();
00489 
00490         <font class="comment">// Check capacity</font>
00491         <font class="keywordflow">if</font> ( triCount &lt;= (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.capacityTri()-oldNumTri) )
00492         {
00493 <font class="preprocessor">#ifdef NL_DEBUG</font>
00494 <font class="preprocessor"></font>                <font class="comment">// Check count</font>
00495                 uint checkCount = 0;
00496 <font class="preprocessor">#endif // NL_DEBUG</font>
00497 <font class="preprocessor"></font>
00498                 <font class="comment">// Resize pblock</font>
00499                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.setNumTri (oldNumTri+triCount);
00500 
00501                 <font class="comment">// Destination pointer </font>
00502                 uint32 *pTriDest=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getTriPointer ()+3*oldNumTri;
00503 
00504                 <font class="comment">// First index for the object</font>
00505                 uint firstIndex=firstVertexIndex;
00506 
00507                 <font class="comment">// Count number of triangles</font>
00508                 uint numMatrixBlock=geom.getNbMatrixBlock();
00509                 uint matrixBlock;
00510                 <font class="keywordflow">for</font> (matrixBlock=0; matrixBlock&lt;numMatrixBlock; matrixBlock++)
00511                 {
00512                         <font class="comment">// One render pass</font>
00513                         uint numRenderPass=geom.getNbRdrPass (matrixBlock);
00514                         uint renderPass;
00515                         <font class="keywordflow">for</font> (renderPass=0; renderPass&lt;numRenderPass; renderPass++)
00516                         {
00517                                 <font class="comment">// Get the render pass</font>
00518                                 <font class="keyword">const</font> CPrimitiveBlock &amp;pBlock=geom.getRdrPassPrimitiveBlock (matrixBlock, renderPass);
00519 
00520                                 <font class="comment">// Check there is enought room to insert this primitives</font>
00521                                 uint renderPassNumIndex=3*pBlock.getNumTri ();
00522 <font class="preprocessor">#ifdef NL_DEBUG</font>
00523 <font class="preprocessor"></font>                                checkCount+=pBlock.getNumTri ();
00524 <font class="preprocessor">#endif // NL_DEBUG</font>
00525 <font class="preprocessor"></font>
00526                                 <font class="comment">// Tri pointer</font>
00527                                 <font class="keyword">const</font> uint32 *pTriSrc=pBlock.getTriPointer ();
00528 
00529                                 <font class="comment">// Insert and remap indexes</font>
00530                                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>&lt;renderPassNumIndex; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++)
00531                                 {
00532                                         <font class="comment">// Copy and remap the vertex indexes</font>
00533                                         *pTriDest=pTriSrc[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]+firstIndex;
00534                                         pTriDest++;
00535                                 }
00536                         }
00537                 }
00538 
00539 <font class="preprocessor">#ifdef NL_DEBUG</font>
00540 <font class="preprocessor"></font>                <font class="comment">// Checks</font>
00541                 <a class="code" href="debug_8h.html#a6">nlassert</a> (checkCount==triCount);
00542 <font class="preprocessor">#endif // NL_DEBUG</font>
00543 <font class="preprocessor"></font>
00544                 <font class="comment">// Add a mesh info in the list</font>
00545                 <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.push_back (CMeshInfo (oldNumTri, triCount, vertexBufferId));
00546 
00547                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#s2s1">Success</a>;
00548         }
00549         <font class="keywordflow">else</font>
00550                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#s2s0">Failed</a>;
00551 }
00552 
00553 <font class="comment">// ***************************************************************************</font>
00554 
<a name="l00555"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a1">00555</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::removeMesh (uint16 vertexBufferId)
00556 {
00557         <font class="comment">// Get mesh info</font>
00558         <a class="code" href="classstd_1_1list.html">std::list&lt; CMeshInfo &gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.begin();
00559         <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.end())
00560         {
00561                 <font class="comment">// Good geom ?</font>
00562                 <font class="keywordflow">if</font> (ite-&gt;VertexBufferId == vertexBufferId)
00563                 {
00564                         <font class="comment">// Remove indexes of this primitive</font>
00565                         uint numIndexLeft=(<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getNumTri()-(ite-&gt;Offset+ite-&gt;Length))*3;
00566 
00567                         <font class="comment">// Source triangles</font>
00568                         <font class="keyword">const</font> uint32 *pTriSrc=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getTriPointer ()+3*(ite-&gt;Offset+ite-&gt;Length);
00569 
00570                         <font class="comment">// Destination triangles</font>
00571                         uint32 *pTriDest=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getTriPointer ()+3*ite-&gt;Offset;
00572 
00573                         <font class="comment">// Copy indexes</font>
00574                         <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>&lt;numIndexLeft; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++)
00575                         {
00576                                 pTriDest[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]=pTriSrc[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00577                         }
00578 
00579                         <font class="comment">// Resize primitive block</font>
00580                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.setNumTri (<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.getNumTri()-ite-&gt;Length);
00581 
00582                         <font class="comment">// Backup iterator</font>
00583                         <a class="code" href="classstd_1_1list.html">std::list&lt; CMeshInfo &gt;</a>::iterator iteOther=ite;
00584 
00585                         <font class="comment">// Patch offset for each others meshes in the primitive block</font>
00586                         <font class="keywordflow">while</font> (iteOther!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.end())
00587                         {
00588                                 <font class="comment">// Remap offset</font>
00589                                 iteOther-&gt;Offset-=ite-&gt;Length;
00590 
00591                                 <font class="comment">// Next mesh</font>
00592                                 iteOther++;
00593                         }
00594 
00595                         <font class="comment">// Remove info from list</font>
00596                         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.erase (ite);
00597 
00598                         <font class="comment">// Exit</font>
00599                         <font class="keywordflow">return</font>;
00600                 }
00601 
00602                 <font class="comment">// Next </font>
00603                 ite++;
00604         }
00605 
00606         <font class="comment">// Check it has been found</font>
00607         <a class="code" href="debug_8h.html#a6">nlassert</a> (ite!=<a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m1">MeshIdList</a>.end());
00608 }
00609 
00610 <font class="comment">// ***************************************************************************</font>
00611 
<a name="l00612"></a><a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#a2">00612</a> <font class="keywordtype">void</font> CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::init (uint size)
00613 {
00614         <font class="comment">// Reserve triangles</font>
00615         <a class="code" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass_1_1CPrimitiveBlockInfo.html#m0">PrimitiveBlock</a>.reserveTri (size);
00616 }
00617 
00618 <font class="comment">// ***************************************************************************</font>
00619 
<a name="l00620"></a><a class="code" href="classNL3D_1_1CCoarseMeshClipObs.html#z398_0">00620</a> <font class="keywordtype">bool</font>    CCoarseMeshClipObs::clip(IBaseClipObs *caller)
00621 {
00622         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00623 }
00624 
00625 <font class="comment">// ***************************************************************************</font>
00626 
00627 } <font class="comment">// NL3D</font>
</pre></div>

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