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<hr><h1>coarse_mesh_build.h</h1><a href="coarse__mesh__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_COARSE_MESH_BUILD_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COARSE_MESH_BUILD_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 
00031 <font class="preprocessor">#include &lt;vector&gt;</font>
00032 <font class="preprocessor">#include &lt;map&gt;</font>
00033 
00034 <font class="keyword">namespace </font>NLMISC
00035 {
00036 <font class="keyword">class </font>CBitmap;
00037 }
00038 
00039 <font class="keyword">namespace </font>NL3D 
00040 {
00041 
00042 <font class="keyword">class </font>CMeshGeom;
00043 <font class="keyword">class </font>CMeshBase;
00044 <font class="keyword">class </font>ITexture;
00045 
<a name="l00062"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild.html">00062</a> <font class="keyword">class </font>CCoarseMeshBuild
00063 {
00064 <font class="keyword">public</font>:
00065 
<a name="l00067"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">00067</a>         <font class="keyword">class </font>CCoarseMeshDesc
00068         {
00069         <font class="keyword">public</font>:
00070                 <font class="comment">// Constructor</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#a0">00071</a>                 <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#a0">CCoarseMeshDesc</a> (CMeshGeom *meshGeom, <font class="keyword">const</font> CMeshBase *baseMesh)
00072                 {
00073                         <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">MeshGeom</a>=meshGeom;
00074                         <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">MeshBase</a>=baseMesh;
00075                 }
00076 
<a name="l00081"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">00081</a>                 CMeshGeom                       *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">MeshGeom</a>;
00082 
<a name="l00087"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">00087</a>                 <font class="keyword">const</font> CMeshBase         *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">MeshBase</a>;
00088         };
00089 
<a name="l00091"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">00091</a>         <font class="keyword">class </font>CStats
00092         {
00093         <font class="keyword">public</font>:
<a name="l00098"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html#m0">00098</a>                 <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html#m0">TextureUsed</a>;
00099         };
00100 
00110         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#a0">build</a> (<font class="keyword">const</font> std::vector&lt;CCoarseMeshDesc&gt;&amp; coarseMeshes, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>&amp; bitmap, CStats&amp; stats, <font class="keywordtype">float</font> mulArea);
00111 
00112 <font class="keyword">private</font>:
00113 
<a name="l00114"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html">00114</a>         <font class="keyword">class </font>CBitmapDesc
00115         {
00116         <font class="keyword">public</font>:
00117                 <font class="comment">// Coordinates of the bitmap in the global bitmap</font>
<a name="l00118"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m0">00118</a>                 <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m0">U</a>;
<a name="l00119"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m1">00119</a>                 <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m1">V</a>;
00120 
00121                 <font class="comment">// Coordinates ratio</font>
<a name="l00122"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m2">00122</a>                 <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m2">FactorU</a>;
<a name="l00123"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m3">00123</a>                 <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m3">FactorV</a>;
00124 
00125                 <font class="comment">// Pointer on the texture</font>
<a name="l00126"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m4">00126</a>                 ITexture        *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m4">Texture</a>;
00127 
00128                 <font class="comment">// Pointer on the texture</font>
<a name="l00129"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m5">00129</a>                 std::string     <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m5">Name</a>;
00130         };
00131 
<a name="l00132"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">00132</a>         <font class="keyword">typedef</font> std::map&lt;std::string, CBitmapDesc&gt;      <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>;
00133 
00134         <font class="comment">// Expand the border of a bitmap.</font>
00135         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c0">expand</a> (<a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>&amp; bitmap);
00136 
00137         <font class="comment">// Build the bitmap. Return false if the bitmap size is too small</font>
00138         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c1">buildBitmap</a> (<font class="keyword">const</font> std::vector&lt;CCoarseMeshDesc&gt;&amp; coarseMeshes, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>&amp; bitmap, CStats&amp; stats, <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>&amp; desc, <font class="keywordtype">float</font> mulArea);
00139 
00140         <font class="comment">// Remap the coordinate</font>
00141         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c2">remapCoordinates</a> (<font class="keyword">const</font> std::vector&lt;CCoarseMeshDesc&gt;&amp; coarseMeshes, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>&amp; desc);
00142 };
00143 
00144 
00145 } <font class="comment">// NL3D</font>
00146 
00147 
00148 <font class="preprocessor">#endif // NL_COARSE_MESH_BUILD_H</font>
00149 <font class="preprocessor"></font>
00150 <font class="comment">/* End of coarse_mesh_build.h */</font>
</pre></div>

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