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<hr><h1>cloud_scape.cpp</h1><a href="cloud__scape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="cloud__scape_8h.html">cloud_scape.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="scissor_8h.html">nel/3d/scissor.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
00031 
00032 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037 
00038 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00039"></a><a class="code" href="cloud__scape_8cpp.html#a0">00039</a> <font class="preprocessor">#define SQR(x) (x)*(x)</font>
00040 <font class="preprocessor"></font>
<a name="l00041"></a><a class="code" href="cloud__scape_8cpp.html#a1">00041</a> <font class="preprocessor">#define MAX_DIST        400.0f</font>
<a name="l00042"></a><a class="code" href="cloud__scape_8cpp.html#a2">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define MAX_CLOUDS      256</font>
00043 <font class="preprocessor"></font><font class="comment">// QUEUE_SIZE must be at least 2*MAX_CLOUDS</font>
<a name="l00044"></a><a class="code" href="cloud__scape_8cpp.html#a3">00044</a> <font class="preprocessor">#define QUEUE_SIZE      512 </font>
00045 <font class="preprocessor"></font>
00046 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00047 <font class="comment">// SCloudTexture3D</font>
00048 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00049 
00050 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00051"></a><a class="code" href="structNL3D_1_1SCloudTexture3D.html#a0">00051</a> SCloudTexture3D::SCloudTexture3D ()
00052 {
00053         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> = NULL;
00054         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00055         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
00056         <font class="comment">//ToLight.setTexture (0, Tex);</font>
00057         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00058         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00059         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Replace);
00060         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Diffuse, CMaterial::SrcColor);
00061         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
00062         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::InvSrcAlpha);
00063         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00064         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::invsrcalpha, CMaterial::srcalpha);
00065         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(0,0,0,255));
00066 
00067         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00068         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00069         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00070         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a>(<font class="keyword">true</font>);
00071 
00072         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Add);
00073         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Texture, CMaterial::SrcColor);
00074         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (0, CMaterial::Diffuse, CMaterial::SrcColor);
00075         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(80,80,80,255));
00076 
00077         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
00078         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
00079 
00080         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (1, CMaterial::Modulate);
00081         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (1, CMaterial::Previous, CMaterial::SrcColor);
00082         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
00083         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (1, CMaterial::Replace);
00084         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
00085 
00086         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::one, CMaterial::invsrcalpha);
00087         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00088 }
00089 
00090 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00091"></a><a class="code" href="structNL3D_1_1SCloudTexture3D.html#a1">00091</a> <font class="keywordtype">void</font> SCloudTexture3D::init (uint32 nWidth, uint32 nHeight, uint32 nDepth)
00092 {
00093         <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> != NULL)
00094                 <font class="keywordflow">return</font>;
00095 
00096         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nWidth);
00097         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nHeight);
00098         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m2">Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nDepth);
00099         uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m2">Depth</a>);
00100         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a> = 1 &lt;&lt; (vdpo2 / 2);
00101         <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
00102                 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a> = 2 &lt;&lt; (vdpo2 / 2);
00103         <font class="keywordflow">else</font>
00104                 <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a> = 1 &lt;&lt; (vdpo2 / 2);
00105 
00106         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>];
00107         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m5">Mem</a>, 4*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m0">Width</a>, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTexture3D.html#m1">Height</a>, CBitmap::RGBA);
00108 
00109         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setWrapS (ITexture::Clamp);
00110         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setWrapT (ITexture::Clamp);
00111         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00112         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;setReleasable (<font class="keyword">false</font>);
00113         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>-&gt;generate ();
00114 
00115         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m7">ToLight</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
00116 
00117         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(0, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
00118         <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m8">ToBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(1, <a class="code" href="structNL3D_1_1SCloudTexture3D.html#m6">Tex</a>);
00119 }
00120 
00121 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00122 <font class="comment">// SCloudTextureClamp</font>
00123 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00124 
00125 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00126"></a><a class="code" href="structNL3D_1_1SCloudTextureClamp.html#a0">00126</a> SCloudTextureClamp::SCloudTextureClamp ()
00127 {
00128         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> = NULL;
00129         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00130         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
00131         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Add);
00132         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
00133         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a> (0, CMaterial::Diffuse, CMaterial::SrcAlpha);
00134         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
00135         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00136         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a> (CMaterial::one, CMaterial::one);
00137         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00138         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00139 
00140 }
00141 
00142 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00143"></a><a class="code" href="structNL3D_1_1SCloudTextureClamp.html#a1">00143</a> <font class="keywordtype">void</font> SCloudTextureClamp::init (uint32 nWidth, uint32 nHeight, uint32 nDepth, <font class="keyword">const</font> std::string &amp;filename)
00144 {
00145         <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> != NULL)
00146                 <font class="keywordflow">return</font>;
00147         
00148         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nWidth);
00149         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nHeight);
00150         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nDepth);
00151         uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>);
00152         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a> = 1 &lt;&lt; (vdpo2 / 2);
00153         <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
00154                 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a> = 2 &lt;&lt; (vdpo2 / 2);
00155         <font class="keywordflow">else</font>
00156                 <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a> = 1 &lt;&lt; (vdpo2 / 2);
00157 
00158         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a> = <font class="keyword">new</font> uint8[<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>];
00159         uint32 i, j;
00160 
00161         <font class="keywordflow">if</font> (filename == <font class="stringliteral">""</font>)
00162         {
00163                 <font class="comment">// No filename so init with default</font>
00164                 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>; ++i)
00165                 {
00166                         <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>; ++j)
00167                         {
00168                                 uint32 d = i+j*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>;
00169                                 uint32 k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
00170                                 <font class="keywordflow">for</font> (k = 0; k &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>; ++k)
00171                                 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00172                                 {
00173                                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = k+0.5f;
00174                                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>+0.5f;
00175                                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a> = d+0.5f;
00176                                         <font class="keywordtype">float</font> xc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>/2.0f;
00177                                         <font class="keywordtype">float</font> yc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>/2.0f;
00178                                         <font class="keywordtype">float</font> zc = <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>/2.0f;
00179 
00180                                         <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-xc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-xc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>/4.0f) + (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-yc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-yc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>/4.0f) 
00181                                                         + (<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>-zc)*(<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>-zc)/(<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m2">Depth</a>/4.0f);
00182 
00183                                         uint8 col = 255;
00184                                         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> &lt; 1.0f)
00185                                         {
00186                                                 col = (uint8)((r)*223+32);
00187                                         }
00188                                         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a>[i*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>+k + (j*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>+<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>] = col;
00189                                 }
00190                         }
00191                 }
00192         }
00193         <font class="keywordflow">else</font>
00194         {
00195                 <font class="comment">// Load file TODO !</font>
00196         }
00197 
00198         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m5">Mem</a>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m3">NbW</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m0">Width</a>, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m4">NbH</a>*<a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m1">Height</a>, CBitmap::Alpha);
00199         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setWrapS (ITexture::Repeat);
00200         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setWrapT (ITexture::Repeat);
00201         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00202 
00203         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;touch();
00204         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;setReleasable (<font class="keyword">false</font>);
00205         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>-&gt;generate();
00206 
00207         <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m7">ToClamp</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(0, <a class="code" href="structNL3D_1_1SCloudTextureClamp.html#m6">Tex</a>);
00208 
00209 }
00210 
00211 
00212 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00213 <font class="comment">// CCloudScape</font>
00214 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00215 
00216 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00217"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a0">00217</a> CCloudScape::CCloudScape (<a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *pDriver) : _Noise3D (pDriver)
00218 {
00219         <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a> = pDriver;
00220         <font class="comment">// Misc purpose VB</font>
00221         <a class="code" href="classNL3D_1_1CCloudScape.html#o27">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
00222         <a class="code" href="classNL3D_1_1CCloudScape.html#o27">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (4);
00223 
00224         <font class="comment">// Material used for cleaning</font>
00225         <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00226         <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a> (<font class="keyword">true</font>);
00227         <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00228         <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00229         <a class="code" href="classNL3D_1_1CCloudScape.html#o28">_MatClear</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">false</font>);
00230 
00231         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00232         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal); <font class="comment">// not needed</font>
00233 
00234         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (0, CMaterial::Replace);
00235         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (0, CMaterial::Texture, CMaterial::SrcColor);
00236 
00237         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (0, CMaterial::Replace);
00238         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (0, CMaterial::Texture, CMaterial::SrcAlpha);
00239 
00240         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a> (1, CMaterial::InterpolateDiffuse);
00241         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a> (1, CMaterial::Texture, CMaterial::SrcColor);
00242         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a> (1, CMaterial::Previous, CMaterial::SrcColor);
00243 
00244         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a> (1, CMaterial::InterpolateDiffuse);
00245         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a> (1, CMaterial::Texture, CMaterial::SrcAlpha);
00246         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a> (1, CMaterial::Previous, CMaterial::SrcAlpha);
00247 
00248         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00249         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::invsrcalpha);
00250         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00251         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00252         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a> (<font class="keyword">true</font>);
00253         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z545_0">setAlphaTest</a>(<font class="keyword">true</font>);
00254         <a class="code" href="classNL3D_1_1CCloudScape.html#o29">_MatBill</a>.<a class="code" href="classNL3D_1_1CMaterial.html#z545_2">setAlphaTestThreshold</a>(2.0f/256.0f);
00255 
00256         <a class="code" href="classNL3D_1_1CCloudScape.html#o24">_LODQualityThreshold</a> = 160.0f;
00257         <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
00258         <a class="code" href="classNL3D_1_1CCloudScape.html#o25">_DebugQuad</a> = <font class="keyword">false</font>;
00259         <a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a> = 1;
00260 }
00261 
00262 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00263"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a1">00263</a> CCloudScape::~CCloudScape ()
00264 {
00265 }
00266 
00267 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00268"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a2">00268</a> <font class="keywordtype">void</font> CCloudScape::init (SCloudScapeSetup *pCSS, <a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pCamera)
00269 {
00270         <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a> = pCamera;
00271         
00272         <a class="code" href="classNL3D_1_1CCloudScape.html#o16">_Noise3D</a>.init();
00273 
00274         <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>, <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a>(<font class="keyword">this</font>));
00275         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00276         <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00277 
00278         <font class="comment">// For the moment only one clamp texture (generated)</font>
00279         <a class="code" href="classNL3D_1_1CCloudScape.html#o31">Tex3DTemp</a>.init (64, 32, 32);
00280         <a class="code" href="classNL3D_1_1CCloudScape.html#o32">TexClamp</a>.init (64, 32, 32,<font class="stringliteral">""</font>);
00281 
00282         <font class="keywordflow">if</font> (pCSS != NULL)
00283         {
00284                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a> = *pCSS;
00285                 <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a> = *pCSS;
00286                 <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a> = *pCSS;
00287         }
00288         <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
00289         <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> = 60.0*60.0;
00290 
00291         uint32 i;
00292         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00293         {
00294                 <font class="keywordtype">float</font> newX, newY, newZ, newSizeX, newSizeY, newSizeZ;
00295 
00296                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00297 
00298                 c.setTex3DTemp (<a class="code" href="classNL3D_1_1CCloudScape.html#o31">Tex3DTemp</a>);
00299                 c.setTexClamp (<a class="code" href="classNL3D_1_1CCloudScape.html#o32">TexClamp</a>);
00300 
00301                 <font class="keywordflow">while</font> (true)
00302                 {
00303                         <font class="keywordtype">bool</font> bRecalc = <font class="keyword">false</font>;
00304                         newX = <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00305                         newY = <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00306                         newZ = 85.0f+40.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00307 
00308                         newSizeX = 60.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00309                         newSizeY = 30.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00310                         newSizeZ = 30.0f+10.0f*(1.0f-2.0f*(((float)rand())/RAND_MAX));
00311                         <font class="keywordtype">float</font> f = 0.7f+0.3f*((float)rand())/RAND_MAX;
00312                         newSizeX *= 1.5f*f;
00313                         newSizeY *= 1.5f*f;
00314                         newSizeZ *= 1.5f*f;
00315 
00316                         <font class="keywordtype">float</font> d = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newX)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newY));
00317                         <font class="keywordflow">if</font> (d &gt; <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>) bRecalc = <font class="keyword">true</font>;
00318 
00319                         <font class="keywordtype">float</font> r1 = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeX/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeY/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(newSizeZ/2));
00320                         <font class="keywordflow">for</font> (uint32 k = 0;k &lt; i; ++k)
00321                         {
00322                                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c2 = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[k];
00323 
00324                                 <font class="keywordflow">if</font> ((fabs(newX-c2.getX()) &lt; (newSizeX/2+c2.getSizeX()/2)) &amp;&amp; 
00325                                         (fabs(newY-c2.getY()) &lt; (newSizeY/2+c2.getSizeY()/2)) &amp;&amp; 
00326                                         (fabs(newZ-c2.getZ()) &lt; (newSizeZ/2+c2.getSizeZ()/2)))
00327                                         bRecalc = <font class="keyword">true</font>;
00328                         }
00329                         <font class="keywordflow">if</font> (!bRecalc) <font class="keywordflow">break</font>;
00330                 }
00331 
00332                 c.init (64, 32, 32, 0.122f, 4);
00333                 c.setX (newX-newSizeX/2);
00334                 c.setY (newY-newSizeY/2);
00335                 c.setZ (newZ-newSizeZ/2);
00336 
00337                 c.setSizeX (newSizeX);
00338                 c.setSizeY (newSizeY);
00339                 c.setSizeZ (newSizeZ);
00340 
00341                 c.Time = 0;
00342                 c.FuturTime = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud * 2 * (0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>);
00343                 <font class="keywordflow">if</font> (i &lt; <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud)
00344                 {
00345                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[i] = 255;
00346                         <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i] = <font class="keyword">true</font>;
00347                 }
00348                 <font class="keywordflow">else</font>
00349                 {
00350                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[i] = 0;
00351                         <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i] = <font class="keyword">false</font>;
00352                 }
00353         }
00354 
00355         <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00356 
00357         <a class="code" href="classNL3D_1_1CCloudScape.html#o19">_CloudSchedulerSize</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud;
00358         <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00359         <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> = 0;
00360         <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.clear();
00361         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00362                 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].ValidPos = <font class="keyword">false</font>;
00363 
00364         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>; ++i)
00365         {
00366                 sint32 nCloudNb = i%<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud;
00367                 SCloudSchedulerEntry cse;
00368                 cse.CloudIndex = nCloudNb;
00369                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].ValidPos == <font class="keyword">true</font>)
00370                 {
00371                         SCloudSchedulerEntry &amp;lastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].Pos;
00372                         sint32 delta = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - lastCSE.Frame;
00373                         lastCSE.DeltaNextCalc = delta;
00374                 }
00375                 cse.Frame = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00376                 cse.Ambient = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient;
00377                 cse.Diffuse = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse;
00378                 cse.Power = <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[cse.CloudIndex];
00379                 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].Pos = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.insert(<a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end(), cse);
00380                 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[nCloudNb].ValidPos = <font class="keyword">true</font>;
00381 <font class="comment">//              _CloudSchedulerLastAdded[nCloudNb].Pos = _CloudScheduler.end()-1;</font>
00382                 ++<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00383         }
00384         <a class="code" href="classNL3D_1_1CCloudScape.html#o1">_GlobalTime</a> = 0.0f;
00385         <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> = 0.0f;
00386         <a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a> = <font class="keyword">true</font>;
00387         <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a1">init</a>(16);
00388         <font class="keywordflow">for</font> (i = 0; i &lt; 16; ++i)
00389                 <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a3">addValue</a> (40.0f/1000.0f);
00390 
00391         <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>.resize (<a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>);
00392 
00393         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>; ++i)
00394                 <a class="code" href="classNL3D_1_1CCloudScape.html#a4">anim</a> (41.0/1000.0, <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
00395 }
00396 
00397 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00398"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a3">00398</a> <font class="keywordtype">void</font> CCloudScape::set (SCloudScapeSetup &amp;css)
00399 {
00400         <a class="code" href="classNL3D_1_1CCloudScape.html#o15">_IncomingCSS</a> = css;
00401         <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">true</font>;
00402 }
00403 
00404 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00405"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a4">00405</a> <font class="keywordtype">void</font> CCloudScape::anim (<font class="keywordtype">double</font> dt, <a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pCamera)
00406 {
00407         sint32 i;
00408 
00409         <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a> = pCamera;
00410 
00411         <font class="comment">// 10 fps -&gt; 200 fps</font>
00412         <font class="keywordflow">if</font> (dt &gt; 0.1) dt = 0.1;
00413         <font class="keywordflow">if</font> (dt &lt; 0.005) dt = 0.005;
00414 
00415         <a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a> = dt;
00416         <a class="code" href="classNL3D_1_1CCloudScape.html#o1">_GlobalTime</a> += <a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a>;
00417         <a class="code" href="classNL3D_1_1CCloudScape.html#o4">_AverageFrameRate</a>.<a class="code" href="classNLMISC_1_1CValueSmoother.html#a3">addValue</a> ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloudScape.html#o2">_DeltaTime</a>);
00418 
00419         <font class="comment">// Animate the CSS</font>
00420         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange)
00421         {
00422                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>;
00423                 <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>;
00424                 <font class="keywordflow">if</font> (_IsIncomingCSS)
00425                 {
00426                         <a class="code" href="classNL3D_1_1CCloudScape.html#o14">_IsIncomingCSS</a> = <font class="keyword">false</font>;
00427                         <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a> = <a class="code" href="classNL3D_1_1CCloudScape.html#o15">_IncomingCSS</a>;
00428                         <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> = 0;
00429                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud)
00430                         <font class="keywordflow">for</font> (i = 0; i &lt; (sint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud); ++i)
00431                         {
00432                                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i];
00433                                 c.CloudPower = 0;
00434                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 0;
00435                         }
00436                 }
00437         }
00438         <font class="keywordflow">else</font>
00439         {
00440                 <font class="keywordtype">float</font> inter = (float)(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> / <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange);
00441                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.WindSpeed - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.WindSpeed)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.WindSpeed;
00442                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.CloudSpeed = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.CloudSpeed - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.CloudSpeed)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.CloudSpeed;
00443 
00444                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.R = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.R - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.R)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.R);
00445                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.G = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.G - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.G)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.G);
00446                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.B = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.B - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.B)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.B);
00447                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient.A = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Ambient.A - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.A)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Ambient.A);
00448 
00449                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.R = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.R - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.R)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.R);
00450                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.G = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.G - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.G)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.G);
00451                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.B = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.B - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.B)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.B);
00452                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse.A = (uint8)((<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.Diffuse.A - <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.A)*inter + <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.Diffuse.A);
00453 
00454                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud)
00455                 {
00456                         <font class="comment">// Add some clouds</font>
00457                         <font class="keywordtype">float</font> slice = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4) / (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud);
00458                         sint32 diffCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud;
00459 
00460                         <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud + (1+(uint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>/slice));
00461                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud &gt; <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud)
00462                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud;
00463 
00464                         <font class="keywordflow">for</font> (i = 0; i &lt; diffCloud; ++i)
00465                         {
00466                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = <font class="keyword">true</font>;
00467                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &lt; i*slice)
00468                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 1;
00469                                 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &gt; (i*slice+3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4))
00470                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = 255;
00471                                 <font class="keywordflow">else</font>
00472                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud+i] = (uint8)(255*(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>-i*slice)/(3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4));
00473                         }
00474                 }
00475                 <font class="keywordflow">else</font>
00476                 {
00477                         <font class="comment">// Remove some clouds</font>
00478                         <font class="keywordtype">float</font> slice = (<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4) / (<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud);
00479                         sint32 diffCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.NbCloud;
00480 
00481                         <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud = <a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud;
00482 
00483                         <font class="keywordflow">for</font> (i = 0; i &lt; diffCloud; ++i)
00484                         {
00485                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &lt; i*slice)
00486                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = 255;
00487                                 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> &gt; (i*slice+3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4))
00488                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = 0;
00489                                 <font class="keywordflow">else</font>
00490                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[<a class="code" href="classNL3D_1_1CCloudScape.html#o12">_OldCSS</a>.NbCloud-i-1] = (uint8)(255-255*(<a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a>-i*slice)/(3*<a class="code" href="classNL3D_1_1CCloudScape.html#o11">_NewCSS</a>.TimeToChange/4));
00491                         }
00492                 }
00493         }
00494 
00495         <font class="comment">// Make the right number of half cloud</font>
00496         <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> += dt;
00497 
00498         <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> &gt; (0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>))
00499         {
00500                 <a class="code" href="classNL3D_1_1CCloudScape.html#c0">makeHalfCloud</a> ();
00501                 <a class="code" href="classNL3D_1_1CCloudScape.html#o3">_DTRest</a> -= 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
00502 
00503                 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00504                 {
00505                         <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00506                         c.Time += 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
00507                 }
00508 
00509                 <a class="code" href="classNL3D_1_1CCloudScape.html#o13">_TimeNewCSS</a> += 0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>;
00510         }
00511 }
00512 
00513 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00514"></a><a class="code" href="classNL3D_1_1CCloudScape.html#c0">00514</a> <font class="keywordtype">void</font> CCloudScape::makeHalfCloud ()
00515 {
00516         CVector Viewer = CVector(0,0,0); <font class="comment">//_ViewerCam-&gt;getMatrix().getPos();</font>
00517 
00518         <font class="keywordflow">if</font> (_Generate)
00519         {
00520                 <font class="comment">// Find the next cloud in the list</font>
00521                 SCloudSchedulerEntry FrontCSE;
00522 
00523                 FrontCSE = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.front();
00524 
00525                 <font class="comment">// Is the cloud do not have another reference in the list add it now because it should be processed</font>
00526                 sint32 CloudIndexToAdd = -1;
00527                 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[FrontCSE.CloudIndex] == <font class="keyword">true</font>) &amp;&amp; 
00528                         (       (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos == <font class="keyword">false</font>) ||
00529                                 ((<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos == <font class="keyword">true</font>) &amp;&amp;
00530                                 (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].Pos == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin()))
00531                         ))
00532                 {
00533                         <font class="comment">// It should be added now !</font>
00534                         CloudIndexToAdd = FrontCSE.CloudIndex;
00535                         FrontCSE.DeltaNextCalc = <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>;
00536                 }
00537                 <font class="keywordflow">else</font>
00538                 {
00539                         <font class="comment">// Choose a Cloud Index To Add at the end of the list</font>
00540                         uint32 nPeriodeMax = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud+<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.NbCloud/10;
00541                         sint32 Priority = -10000;
00542                         uint32 i;
00543 
00544                         <font class="keywordtype">float</font> sumPrior = 0.0f;
00545                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00546                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00547                         {
00548                                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;rC = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00549                                 <font class="keywordtype">float</font> ExtrapolatedTime = ((0.04f/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>) * <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a> * 2);
00550                                 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = rC.getLastX () + ExtrapolatedTime * <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed;
00551                                 <font class="comment">//float d = sqrtf(SQR(x+rC.getSizeX()/2-Viewer.x)+SQR(rC.getY()+rC.getSizeY()/2-Viewer.y)+</font>
00552                                 <font class="comment">//              SQR(rC.getZ()+rC.getSizeZ()/2-Viewer.z));</font>
00553                                 <font class="keywordtype">float</font> d = <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+rC.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(rC.getY()+rC.getSizeY()/2-Viewer.y)+
00554                                                 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(rC.getZ()+rC.getSizeZ()/2-Viewer.z);
00555                                 <font class="keywordtype">float</font> d05 = sqrtf(d);
00556                                 <font class="keywordtype">float</font> d025 = sqrtf(d05);
00557                                 <font class="keywordtype">float</font> d075 = d05*d025;
00558 
00559                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] = 1.0f / d075;
00560                                 sumPrior += <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i];
00561                         }
00562 
00563                         sint32 sumJeton = 0;
00564                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00565                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00566                         {
00567                                 <font class="comment">// Normalize priorities</font>
00568                                 <font class="keywordtype">float</font> factor = ((float)<a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>) / sumPrior;
00569                                 sint32 nbJeton = (sint32)(0.5f+(factor * <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i]));
00570 
00571                                 <font class="keywordflow">if</font> (nbJeton &lt; 1)
00572                                         nbJeton = 1;
00573 
00574                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] = (float)nbJeton;
00575                                 sumJeton += nbJeton;
00576                         }
00577 
00578                         <font class="keywordflow">if</font> (sumJeton &gt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>)
00579                         {
00580                                 <font class="keywordflow">do</font>
00581                                 {
00582                                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00583                                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00584                                         {
00585                                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] &gt; 1)
00586                                                 {
00587                                                         <a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i] -= 1;
00588                                                         --sumJeton;
00589                                                         <font class="keywordflow">if</font> (sumJeton == <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>) <font class="keywordflow">break</font>;
00590                                                 }
00591                                         }
00592                                 }
00593                                 <font class="keywordflow">while</font> (sumJeton &gt; <a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>);
00594                         }
00595 
00596                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00597                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[i])
00598                         {                               
00599                                 <font class="comment">// Cloud Period</font>
00600                                 sint32 newPriority = nPeriodeMax;
00601                                 <font class="comment">// Is there a last entry in array ?</font>
00602                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].ValidPos == <font class="keyword">true</font>)
00603                                 {
00604                                         SCloudSchedulerEntry &amp;rLastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[i].Pos;
00605                                         newPriority = (sint32)(<a class="code" href="cloud__scape_8cpp.html#a3">QUEUE_SIZE</a>/<a class="code" href="classNL3D_1_1CCloudScape.html#o22">_ExtrapolatedPriorities</a>[i]);
00606                                         newPriority = (<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> -  rLastCSE.Frame) - newPriority;
00607                                 }
00608                                 <font class="keywordflow">else</font>
00609                                 {
00610                                         newPriority = 10000;
00611                                 }
00612                                 <font class="keywordflow">if</font> (newPriority &gt; Priority)
00613                                 {
00614                                         Priority = newPriority;
00615                                         CloudIndexToAdd = i;
00616                                 }
00617                         }
00618                         <a class="code" href="debug_8h.html#a6">nlassert</a> (CloudIndexToAdd != -1);
00619                 }
00620 
00621                 <font class="comment">// Ok now we have a good cloud index to add so make the new cloud entry</font>
00622                 SCloudSchedulerEntry newCSE;
00623 
00624                 newCSE.CloudIndex = CloudIndexToAdd;
00625                 newCSE.Frame = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00626                 newCSE.Ambient = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Ambient;
00627                 newCSE.Diffuse = <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.Diffuse;
00628                 newCSE.Power = <a class="code" href="classNL3D_1_1CCloudScape.html#o8">_CloudPower</a>[CloudIndexToAdd];
00629 
00630                 <font class="comment">// If the cloud where added previously to the list</font>
00631                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].ValidPos == <font class="keyword">true</font>)
00632                 {
00633                         <font class="comment">// This means that the cloud were added from a long time ago</font>
00634                         SCloudSchedulerEntry &amp;lastCSE = *<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].Pos;
00635                         sint32 delta = <a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a> - lastCSE.Frame;                   
00636                         lastCSE.DeltaNextCalc = delta;
00637 
00638                         <font class="comment">// But the cloud can be removed (if so we have to not process it anymore)</font>
00639                         <font class="keywordflow">if</font> (newCSE.Power == 0)
00640                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o9">_ShouldProcessCloud</a>[CloudIndexToAdd] = <font class="keyword">false</font>;
00641                 }
00642                 <font class="keywordflow">else</font>
00643                 {
00644                         <font class="comment">// No the cloud do not appear previously in the list... So its a new one</font>
00645                         <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[CloudIndexToAdd].reset (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
00646                 }
00647 
00648                 <font class="comment">// If the last cloud occurence of the cloud appear at beginning so no more occurence in list</font>
00649                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].Pos == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin())
00650                         <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[FrontCSE.CloudIndex].ValidPos = <font class="keyword">false</font>;
00651 
00652                 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].Pos = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.insert(<a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end(), newCSE);
00653                 <a class="code" href="classNL3D_1_1CCloudScape.html#o20">_CloudSchedulerLastAdded</a>[CloudIndexToAdd].ValidPos = <font class="keyword">true</font>;
00654 <font class="comment">//              _CloudSchedulerLastAdded[CloudIndexToAdd].Pos = _CloudScheduler.end()-1;</font>
00655                 <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.pop_front ();
00656                 ++<a class="code" href="classNL3D_1_1CCloudScape.html#o21">_FrameCounter</a>;
00657                 <font class="comment">// End of scheduling</font>
00658 
00659                 <font class="comment">// Get the cloud to process (this must be the next occurence of front cloud)</font>
00660                 <a class="code" href="classstd_1_1list.html">std::list&lt;SCloudSchedulerEntry&gt;</a>::iterator it = <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.begin();
00661                 <font class="keywordflow">while</font> (it != <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end())
00662                 {
00663                         SCloudSchedulerEntry &amp;rCSE = *it;
00664                         <font class="keywordflow">if</font> (rCSE.CloudIndex == FrontCSE.CloudIndex)
00665                                 <font class="keywordflow">break</font>;
00666                         ++it;
00667                 }
00668 
00669                 SCloudSchedulerEntry CSEToCalc;
00670                 <font class="comment">// The cloud is no more present in the list</font>
00671                 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CCloudScape.html#o18">_CloudScheduler</a>.end())
00672                 {
00673                         FrontCSE.DeltaNextCalc = 1;
00674                         CSEToCalc = FrontCSE;
00675                 }
00676                 <font class="keywordflow">else</font>
00677                 {
00678                         CSEToCalc = *it;
00679                 }
00680 
00681                 <a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a> = &amp;<a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[CSEToCalc.CloudIndex];
00682                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = *<a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a>;
00683 
00684                 <font class="comment">// To go from Front cloud to CSEToCalc cloud we should take the front DeltaNextCalc</font>
00685 
00686                 <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a> = ((0.04/<a class="code" href="classNL3D_1_1CCloudScape.html#o0">_NbHalfCloudToUpdate</a>) * FrontCSE.DeltaNextCalc * 2);
00687                 c.setX ((<font class="keywordtype">float</font>)(c.getLastX() +  <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a> * <a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed));
00688 
00689                 <font class="keywordtype">float</font> d2D = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y));
00690 
00691                 <font class="keywordflow">if</font> (d2D &gt; <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>)
00692                         c.CloudDistAtt = 255;
00693                 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (d2D &gt; (<a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>-100.0f))
00694                         c.CloudDistAtt = (uint8)(255*((d2D-(<a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>-100.0f))/100.0f));
00695                 <font class="keywordflow">else</font>
00696                         c.CloudDistAtt = 0;
00697 
00698                 c.LastCloudPower = c.CloudPower;
00699                 c.CloudPower = CSEToCalc.Power;
00700                 c.CloudDiffuse = CSEToCalc.Diffuse;
00701                 c.CloudAmbient = CSEToCalc.Ambient;
00702 
00703                 c.anim (<a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>*<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.CloudSpeed, 
00704                                 <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>*<a class="code" href="classNL3D_1_1CCloudScape.html#o10">_CurrentCSS</a>.WindSpeed);
00705 
00706                 c.generate (<a class="code" href="classNL3D_1_1CCloudScape.html#o16">_Noise3D</a>);
00707 
00708         }
00709         <font class="keywordflow">else</font>
00710         {
00711                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = *<a class="code" href="classNL3D_1_1CCloudScape.html#o6">_CurrentCloudInProcess</a>;
00712 
00713                 c.Time = 0;
00714                 c.FuturTime = <a class="code" href="classNL3D_1_1CCloudScape.html#o7">_CurrentCloudInProcessFuturTime</a>;
00715                 c.light();
00716 
00717                 <font class="keywordflow">if</font> (c.getX() &gt; <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>)
00718                 {
00719                         c.setX (c.getX() - (2 * <a class="code" href="cloud__scape_8cpp.html#a1">MAX_DIST</a>));
00720                         c.setLooping ();
00721                 }
00722                 
00723                 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeX()/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeY()/2)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getSizeZ()/2));
00724                 <font class="keywordtype">float</font> d2D = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y));
00725                 <font class="keywordtype">float</font> d = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y)+
00726                                                 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getZ()+c.getSizeZ()/2-Viewer.z));
00727                 uint32 lookAtSize = (uint32)(<a class="code" href="classNL3D_1_1CCloudScape.html#o24">_LODQualityThreshold</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>/d);
00728                 lookAtSize = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (lookAtSize);
00729                 <font class="keywordflow">if</font> (lookAtSize &gt; 128) lookAtSize = 128;
00730 
00731                 c.genBill (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>, lookAtSize);
00732         }
00733         <a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a> = !<a class="code" href="classNL3D_1_1CCloudScape.html#o5">_Generate</a>;
00734 }
00735 
00736 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00737"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a5">00737</a> <font class="keywordtype">void</font> CCloudScape::render ()
00738 {
00739         uint32 i, j;
00740         
00741         CVector Viewer = CVector (0,0,0);
00742 
00743         CMatrix viewMat;
00744         viewMat = <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>-&gt;<a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a> ();
00745         viewMat.setPos(CVector(0,0,0));
00746         viewMat.invert ();
00747         CScissor <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00748         <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.initFullScreen ();
00749         <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00750         CViewport <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00751         <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00752         CFrustum f = <a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>-&gt;<a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>();
00753         <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (f.Left, f.Right, f.Bottom, f.Top, f.Near, f.Far, f.Perspective);
00754         <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (viewMat);
00755         <a class="code" href="classNL3D_1_1CCloudScape.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
00756 
00757         uint32 nNbCloudToRender = 0;
00758 
00759         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00760         {
00761                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00762                 SSortedCloudEntry &amp;sce = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[nNbCloudToRender];
00763                 sce.Cloud = &amp;c;
00764                 sce.Distance = sqrtf(<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getX()+c.getSizeX()/2-Viewer.x)+<a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getY()+c.getSizeY()/2-Viewer.y)+
00765                                                 <a class="code" href="cloud__scape_8cpp.html#a0">SQR</a>(c.getZ()+c.getSizeZ()/2-Viewer.z));
00766                 nNbCloudToRender++;
00767         }
00768 
00769         <font class="keywordflow">for</font> (i = 0; i &lt; nNbCloudToRender-1; ++i)
00770         <font class="keywordflow">for</font> (j = i+1; j &lt; nNbCloudToRender; ++j)
00771         {
00772                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i].Distance &lt; <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j].Distance)
00773                 {
00774                         SSortedCloudEntry sceTmp = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i];
00775                         <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i] = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j];
00776                         <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[j] = sceTmp;
00777                 }
00778         }
00779 
00780         <font class="keywordflow">for</font> (i = 0; i &lt; nNbCloudToRender; ++i)
00781         {
00782                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> *pC = <a class="code" href="classNL3D_1_1CCloudScape.html#o23">_SortedClouds</a>[i].Cloud;
00783                 <font class="keywordflow">if</font> ((pC-&gt;CloudPower &gt; 0) || (pC-&gt;LastCloudPower &gt; 0))
00784                         pC-&gt;dispBill (<a class="code" href="classNL3D_1_1CCloudScape.html#o30">_ViewerCam</a>);
00785         }
00786 }
00787 
00788 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00789"></a><a class="code" href="classNL3D_1_1CCloudScape.html#a6">00789</a> uint32 CCloudScape::getMemSize()
00790 {
00791         uint32 nMemSize = 0;
00792         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="cloud__scape_8cpp.html#a2">MAX_CLOUDS</a>; ++i)
00793         {
00794                 <a class="code" href="classNL3D_1_1CCloudScape.html#l0">CCloud</a> &amp;c = <a class="code" href="classNL3D_1_1CCloudScape.html#o17">_AllClouds</a>[i];
00795                 nMemSize += c.getMemSize();
00796         }
00797         <font class="keywordflow">return</font> nMemSize;
00798 }
00799 
00800 } <font class="comment">// namespace NL3D</font>
00801 
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