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<hr><h1>cloud.cpp</h1><a href="cloud_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="cloud_8h.html">cloud.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="cloud__scape_8h.html">cloud_scape.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="noise__3d_8h.html">noise_3d.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scissor_8h.html">nel/3d/scissor.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00034
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00041"></a><a class="code" href="classNL3D_1_1CCloud.html#a0">00041</a> CCloud::CCloud (CCloudScape *pCloudScape)
00042 {
00043 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a> = pCloudScape;
00044 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a> = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_Driver;
00045 <a class="code" href="classNL3D_1_1CCloud.html#m4">CloudPower</a> = 255; <font class="comment">// Max Power</font>
00046 <a class="code" href="classNL3D_1_1CCloud.html#m6">LastCloudPower</a> = 255;
00047 <a class="code" href="classNL3D_1_1CCloud.html#m5">CloudDistAtt</a> = 0;
00048 <a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a> = CRGBA(255,255,255,255);
00049 <a class="code" href="classNL3D_1_1CCloud.html#m3">CloudAmbient</a> = CRGBA(120,140,160,255);
00050 <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> = 0;
00051 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = 0;
00052 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = 0;
00053 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a> = <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a> = <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a> = NULL;
00054 }
00055
00056 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00057"></a><a class="code" href="classNL3D_1_1CCloud.html#a1">00057</a> CCloud::~CCloud()
00058 {
00059 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>;
00060 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>;
00061 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>;
00062 }
00063
00064 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00065"></a><a class="code" href="classNL3D_1_1CCloud.html#a2">00065</a> <font class="keywordtype">void</font> CCloud::init (uint32 nVoxelW, uint32 nVoxelH, uint32 nVoxelD, <font class="keywordtype">float</font> rBaseFreq, uint32 nNbOctave)
00066 {
00067 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a> != NULL)
00068 <font class="keywordflow">return</font>;
00069
00070 <a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a> = rBaseFreq;
00071 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = 0;
00072 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = 0;
00073
00074 <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a> = nNbOctave;
00075 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a> = <font class="keyword">new</font> <font class="keywordtype">double</font>[<a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>];
00076 <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a> = <font class="keyword">new</font> <font class="keywordtype">double</font>[<a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>];
00077 <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a> = <font class="keyword">new</font> <font class="keywordtype">double</font>[<a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>];
00078
00079 uint32 i;
00080 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; ++i)
00081 {
00082 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>[i] = ((double)rand())/RAND_MAX;
00083 <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>[i] = ((double)rand())/RAND_MAX;
00084 <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>[i] = ((double)rand())/RAND_MAX;
00085 }
00086
00087 <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nVoxelW);
00088 <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nVoxelH);
00089 <a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nVoxelD);
00090 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>);
00091 <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a> = 1 << (vdpo2 / 2);
00092 <font class="keywordflow">if</font> ((vdpo2 & 1) != 0)
00093 <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a> = 2 << (vdpo2 / 2);
00094 <font class="keywordflow">else</font>
00095 <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a> = 1 << (vdpo2 / 2);
00096
00097 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = NULL;
00098 <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> = NULL;
00099
00100 <font class="keywordtype">float</font> scale = 20.0f + 10.0f*((float)rand())/RAND_MAX;;
00101 <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = scale * <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>/<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
00102 scale = 20.0f + 10.0f*((float)rand())/RAND_MAX;;
00103 <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = scale * <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>/<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
00104 scale = 20.0f + 10.0f*((float)rand())/RAND_MAX;;
00105 <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = scale * <a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>/<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
00106
00107 }
00108
00109 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00110"></a><a class="code" href="classNL3D_1_1CCloud.html#a3">00110</a> <font class="keywordtype">void</font> CCloud::generate (CNoise3d &noise)
00111 {
00112 <font class="keywordtype">float</font> dU, dV, dW;
00113 uint32 nOct;
00114 CQuadUV qc;
00115
00116 <font class="comment">// Setup the matrices view&model, viewport and frustum</font>
00117 <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
00118
00119 <font class="comment">// Clear background</font>
00120 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00121 uint32 nVSize = rVB.getVertexSize ();
00122 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
00123 *pVertices = CVector(0.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00124 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>,0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00125 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>,(<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>,0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00126 *pVertices = CVector(0.0f, (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>,0.0f);
00127 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear.setColor (CRGBA(0,0,0,0));
00128 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00129 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear, 0, 1);
00130
00131 <font class="comment">// Create cloud from noise</font>
00132 <font class="keywordflow">for</font> (nOct = 0; nOct < <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; ++nOct)
00133 {
00134 dU = (<a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>*((float)<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>)/noise.getWidth())*(1<<nOct);
00135 dV = (<a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>*((float)<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>)/noise.getHeight())*(1<<nOct);
00136 dW = (<a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>*((float)<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>)/noise.getDepth())*(1<<nOct);
00137
00138
00139 noise.renderGrid (<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>, <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>, <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>,
00140 (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>[nOct], (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>[nOct], (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>[nOct], dU, dV, dW,
00141 1.0f/(2<<nOct));
00142
00143 <font class="comment">/* This is the same thing as a renderGrid which is optimized to do that </font>
00144 <font class="comment"> qc.Uv0 = CUV((float)_UStart[nOct], (float)_VStart[nOct]);</font>
00145 <font class="comment"> qc.Uv1 = CUV((float)_UStart[nOct]+dU, (float)_VStart[nOct]);</font>
00146 <font class="comment"> qc.Uv2 = CUV((float)_UStart[nOct]+dU, (float)_VStart[nOct]+dV);</font>
00147 <font class="comment"> qc.Uv3 = CUV((float)_UStart[nOct], (float)_VStart[nOct]+dV);</font>
00148 <font class="comment"> uint32 i,j;</font>
00149 <font class="comment"> for (j = 0; j < _NbH; ++j)</font>
00150 <font class="comment"> {</font>
00151 <font class="comment"> for (i = 0; i < _NbW; ++i)</font>
00152 <font class="comment"> {</font>
00153 <font class="comment"> qc.V0 = CVector((float)i*_Width, (float)j*_Height, 0.0f);</font>
00154 <font class="comment"> qc.V1 = CVector((float)(i+1)*_Width, (float)j*_Height, 0.0f);</font>
00155 <font class="comment"> qc.V2 = CVector((float)(i+1)*_Width, (float)(j+1)*_Height, 0.0f);</font>
00156 <font class="comment"> qc.V3 = CVector((float)i*_Width, (float)(j+1)*_Height, 0.0f);</font>
00157 <font class="comment"> noise.render (qc, (float)_WStart[nOct]+dW*(i+(float)j*_NbW)/(((float)_NbW)*_NbH), 1.0f/(2<<nOct));</font>
00158 <font class="comment"> }</font>
00159 <font class="comment"> }*/</font>
00160 noise.flush ();
00161 }
00162
00163 <font class="comment">// Apply attenuation texture (not needed to resetup position again (done when clearing to black))</font>
00164 CUV *pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
00165 pUV->U = 0.0f; pUV->V = 0.0f; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00166 pUV->U = 1.0f; pUV->V = 0.0f; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00167 pUV->U = 1.0f; pUV->V = 1.0f; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00168 pUV->U = 0.0f; pUV->V = 1.0f;
00169 uint8 colpow = (uint8)(255-(((uint32)<a class="code" href="classNL3D_1_1CCloud.html#m4">CloudPower</a>*(255-(uint32)<a class="code" href="classNL3D_1_1CCloud.html#m5">CloudDistAtt</a>)) / 255));
00170 <a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a>->ToClamp.setColor (CRGBA(255, 255, 255, colpow));
00171 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00172 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a>->ToClamp, 0, 1);
00173
00174 <font class="comment">// We have generated to the screen the texture cloud so now copy from screen to the texture</font>
00175 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->Tex, 0, 0, 0, 0, 0, <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>*<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>);
00176
00177 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->Tex->setFilterMode (ITexture::Nearest, ITexture::NearestMipMapOff);
00178 }
00179
00180
00181 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CCloud.html#a4">00182</a> <font class="keywordtype">void</font> CCloud::light ()
00183 {
00184 uint32 i, j;
00185
00186 <font class="comment">// Setup the matrices view&model, viewport and frustum</font>
00187 <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
00188
00189 <font class="comment">// Destination position for lighting accumulation buffer from (0, 0) size (_Width, _Height)</font>
00190 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00191 uint32 nVSize = rVB.getVertexSize ();
00192 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
00193 *pVertices = CVector((<font class="keywordtype">float</font>)0.0f, (<font class="keywordtype">float</font>)0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00194 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, (<font class="keywordtype">float</font>)0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00195 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00196 *pVertices = CVector((<font class="keywordtype">float</font>)0.0f, (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, 0.0f);
00197
00198 <font class="comment">// Clear the screen accumulatorfor lighting</font>
00199 <a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a>.<a class="code" href="classNLMISC_1_1CRGBA.html#m3">A</a> = 255;
00200 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear.setColor (<a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a>);
00201 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00202 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear, 0, 1);
00203
00204 CUV *pUV;
00205 <font class="comment">// Lighting : render the alpha of one layer into rgb of the screen</font>
00206 <font class="keywordtype">float</font> oneOverNbW = 1.0f/<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>;
00207 <font class="keywordtype">float</font> oneOverNbH = 1.0f/<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>;
00208 uint32 previ, prevj;
00209 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00210 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>; ++j)
00211 {
00212 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>; ++i)
00213 {
00214 <font class="comment">// Add the alpha of the previous layer into the RGB of the destination</font>
00215 <font class="keywordflow">if</font> ((i+j) > 0)
00216 {
00217 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a14">setColorMask</a> (<font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">false</font>);
00218 pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
00219 pUV->U = previ*oneOverNbW; pUV->V = prevj*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00220 pUV->U = (previ+1)*oneOverNbW; pUV->V = prevj*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00221 pUV->U = (previ+1)*oneOverNbW; pUV->V = (prevj+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00222 pUV->U = previ*oneOverNbW; pUV->V = (prevj+1)*oneOverNbH;
00223
00224 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->ToLight.setBlend (<font class="keyword">true</font>);
00225 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->ToLight, 0, 1);
00226 }
00227 <font class="comment">// Replace the alpha of the destination by the alpha of the current layer</font>
00228 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a14">setColorMask</a> (<font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">true</font>);
00229
00230 pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
00231 pUV->U = i*oneOverNbW; pUV->V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00232 pUV->U = (i+1)*oneOverNbW; pUV->V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00233 pUV->U = (i+1)*oneOverNbW; pUV->V = (j+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00234 pUV->U = i*oneOverNbW; pUV->V = (j+1)*oneOverNbH;
00235
00236 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->ToLight.setBlend (<font class="keyword">false</font>);
00237 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->ToLight, 0, 1);
00238
00239 <font class="comment">// Copy from accumulator to the texture</font>
00240 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a>(<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->Tex, 0, i*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, j*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, 0, 0, <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>);
00241 previ = i;
00242 prevj = j;
00243 }
00244 }
00245 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a14">setColorMask</a> (<font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">true</font>);
00246
00247 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->Tex->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00248 }
00249
00250 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00251"></a><a class="code" href="classNL3D_1_1CCloud.html#a5">00251</a> <font class="keywordtype">void</font> CCloud::reset (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer)
00252 {
00253 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> != 4)
00254 {
00255 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = 4;
00256 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>];
00257 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>, 4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>);
00258 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setWrapS (ITexture::Clamp);
00259 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setWrapT (ITexture::Clamp);
00260 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00261 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->generate();
00262 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setReleasable (<font class="keyword">false</font>);
00263 }
00264 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> != 4)
00265 {
00266 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = 4;
00267 <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>];
00268 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a>, 4*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>);
00269 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>->setWrapS (ITexture::Clamp);
00270 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>->setWrapT (ITexture::Clamp);
00271 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00272 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>->generate();
00273 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>->setReleasable (<font class="keyword">false</font>);
00274 }
00275 <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
00276
00277 <font class="comment">// Clear background</font>
00278 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00279 uint32 nVSize = rVB.getVertexSize ();
00280 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
00281 *pVertices = CVector(0.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00282 *pVertices = CVector(5.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00283 *pVertices = CVector(5.0f, 5.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00284 *pVertices = CVector(0.0f, 5.0f, 0.0f);
00285 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear.setColor (CRGBA(0,0,0,0));
00286 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00287 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear, 0, 1);
00288
00289 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>, 0, 0, 0, 0, 0, 4, 4);
00290 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>, 0, 0, 0, 0, 0, 4, 4);
00291
00292 <font class="comment">// CMatrix CamMat = pViewer->getMatrix();</font>
00293 <font class="comment">// CVector Viewer = CamMat.getPos();</font>
00294 CVector Viewer = CVector(0,0,0);
00295 CVector Center = CVector (<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>/2);
00296 CVector Size = <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
00297 CVector I, J, K;
00298 <font class="keywordtype">float</font> Left, Right, Top, Bottom, Near, Far;
00299
00300 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
00301
00302 <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a> = <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
00303 <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a> = Viewer;
00304 <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a> = Center;
00305
00306 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
00307
00308 <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a> = <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
00309 <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a> = Viewer;
00310 <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a> = Center;
00311
00312 }
00313
00314 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00315"></a><a class="code" href="classNL3D_1_1CCloud.html#a6">00315</a> <font class="keywordtype">void</font> CCloud::anim (<font class="keywordtype">double</font> dt, <font class="keywordtype">double</font> dt2)
00316 {
00317 <font class="keywordflow">for</font> (uint32 nOct = 0; nOct < <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; ++nOct)
00318 {
00319 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>[nOct] += dt*(1<<nOct) / 5000.0;
00320 <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>[nOct] += dt*(1<<nOct) / 5000.0;
00321 <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>[nOct] += dt*(1<<nOct) / 5000.0;
00322 }
00323 <font class="comment">//_Pos.x += dt2;</font>
00324 <font class="comment">//Time += dt2;</font>
00325 }
00326
00327 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00328"></a><a class="code" href="classNL3D_1_1CCloud.html#a7">00328</a> <font class="keywordtype">void</font> CCloud::disp ()
00329 {
00330 CQuadUV qc;
00331 qc.Uv0 = CUV(0.0f, 0.0f);
00332 qc.Uv1 = CUV(1.0f, 0.0f);
00333 qc.Uv2 = CUV(1.0f, 1.0f);
00334 qc.Uv3 = CUV(0.0f, 1.0f);
00335
00337 CScissor <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00338 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.initFullScreen();
00339 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00340 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (CViewport());
00341 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, <font class="keyword">false</font>);
00342 CVector I(1,0,0);
00343 CVector J(0,0,1);
00344 CVector K(0,-1,0);
00345 CMatrix ViewMatrix;
00346 ViewMatrix.identity();
00347 ViewMatrix.setRot(I,J,K, <font class="keyword">true</font>);
00348 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a>(ViewMatrix);
00349 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a>(CMatrix::Identity);
00351
00352 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>;
00353 uint32 h = <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>;
00354 uint32 i = 0;
00355 qc.V0 = CVector(0.0f/800.0f, 0.0f/600.0f, 0.0f);
00356 qc.V1 = CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>/800.0f, 0.0f/600.0f, 0.0f);
00357 qc.V2 = CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>/800.0f, h/600.0f, 0.0f);
00358 qc.V3 = CVector(0.0f/800.0f, h/600.0f, 0.0f);
00359 <font class="keyword">static</font> CMaterial *dispMat = NULL;
00360 <font class="keywordflow">if</font> (dispMat == NULL)
00361 {
00362 dispMat = <font class="keyword">new</font> CMaterial;
00363 dispMat->initUnlit();
00364 dispMat->setTexture(0, <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->Tex);
00365 dispMat->texEnvOpRGB(0, CMaterial::Replace);
00366 <font class="comment">//dispMat->texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcAlpha);</font>
00367 dispMat->texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
00368 dispMat->setZFunc(CMaterial::always);
00369 dispMat->setZWrite(<font class="keyword">false</font>);
00370 dispMat->setDoubleSided(<font class="keyword">true</font>);
00371 dispMat->setBlend (<font class="keyword">false</font>);
00372 }
00373
00374 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00375 rVB.setVertexCoord (0, qc.V0);
00376 rVB.setVertexCoord (1, qc.V1);
00377 rVB.setVertexCoord (2, qc.V2);
00378 rVB.setVertexCoord (3, qc.V3);
00379 rVB.setTexCoord (0, 0, qc.Uv0);
00380 rVB.setTexCoord (1, 0, qc.Uv1);
00381 rVB.setTexCoord (2, 0, qc.Uv2);
00382 rVB.setTexCoord (3, 0, qc.Uv3);
00383 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00384 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*dispMat, 0, 1);
00385 }
00386
00387 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00388"></a><a class="code" href="classNL3D_1_1CCloud.html#a8">00388</a> <font class="keywordtype">void</font> CCloud::dispXYZ (CMaterial *pMat)
00389 {
00390 CQuadUV qc;
00391 uint32 i,j;
00392
00393 <font class="keywordtype">float</font> oneOverNbW = 1.0f / <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>;
00394 <font class="keywordtype">float</font> oneOverNbH = 1.0f / <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>;
00395 <font class="keywordtype">float</font> oneOverNbWNbH = 1.0f / (<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>);
00396 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00397 uint32 nVSize = rVB.getVertexSize ();
00398 CVector *pVertices;
00399 CUV *pUV;
00400 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00401
00402 <font class="keywordflow">if</font> (pMat == NULL)
00403 <font class="keywordflow">return</font>;
00404
00405 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>; ++j)
00406 {
00407 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>; ++i)
00408 {
00409 uint32 d = i+j*<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>;
00410
00411 pVertices = (CVector*)rVB.getVertexCoordPointer (0);
00412 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00413 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00414 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00415 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH);
00416
00417 pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
00418 pUV->U = i*oneOverNbW; pUV->V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00419 pUV->U = (i+1)*oneOverNbW; pUV->V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00420 pUV->U = (i+1)*oneOverNbW; pUV->V = (j+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00421 pUV->U = i*oneOverNbW; pUV->V = (j+1)*oneOverNbH;
00422
00423 pUV = (CUV*)rVB.getTexCoordPointer (0, 1);
00424 pUV->U = i*oneOverNbW; pUV->V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00425 pUV->U = (i+1)*oneOverNbW; pUV->V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00426 pUV->U = (i+1)*oneOverNbW; pUV->V = (j+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00427 pUV->U = i*oneOverNbW; pUV->V = (j+1)*oneOverNbH;
00428
00429 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*pMat, 0, 1);
00430 }
00431 }
00432 }
00433
00434 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00435 <font class="comment">// in ; viewer, center</font>
00436 <font class="comment">// out I,J,K, left,right,top,bottom,near,far</font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CCloud.html#c1">00437</a> <font class="keywordtype">void</font> CCloud::calcBill (<font class="keyword">const</font> CVector &Viewer, <font class="keyword">const</font> CVector &Center, <font class="keyword">const</font> CVector &Size, CVector &I, CVector &J, CVector &K,
00438 <font class="keywordtype">float</font> &Left, <font class="keywordtype">float</font> &Right, <font class="keywordtype">float</font> &Top, <font class="keywordtype">float</font> &Bottom, <font class="keywordtype">float</font> &Near, <font class="keywordtype">float</font> &Far)
00439 {
00440 CVector ViewDir = Center - Viewer;
00441 <font class="keywordtype">float</font> ViewDist = ViewDir.norm();
00442 ViewDir.normalize();
00443
00444 Left = 1000.0f;
00445 Right = -1000.0f;
00446 Top = -1000.0f;
00447 Bottom = 1000.0f;
00448 Near = 1000.0f;
00449 Far = -1000.0f;
00450
00451 <font class="keywordflow">if</font> (fabsf(Center.y-Viewer.y) > fabsf(Center.z-Viewer.z))
00452 {
00453 K.set(0, 0, 1);
00454 J= ViewDir;
00455 I= J^K;
00456 K= I^J;
00457 }
00458 <font class="keywordflow">else</font>
00459 {
00460 K.set(0, 1, 0);
00461 J= ViewDir;
00462 I= J^K;
00463 K= I^J;
00464 }
00465 I.normalize();
00466 J.normalize();
00467 K.normalize();
00468
00469 CMatrix mat;
00470 mat.identity();
00471 mat.setRot(I,J,K, <font class="keyword">true</font>);
00472 mat.setPos(CVector(Viewer.x, Viewer.y, Viewer.z));
00473 mat.invert();
00474
00475 uint32 i, j, k;
00476 <font class="keywordflow">for</font> (i = 0; i < 2; ++i)
00477 <font class="keywordflow">for</font> (j = 0; j < 2; ++j)
00478 <font class="keywordflow">for</font> (k = 0; k < 2; ++k)
00479 {
00480 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00481 <font class="keywordflow">if</font> (i == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x-Size.x/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x+Size.x/2;
00482 <font class="keywordflow">if</font> (j == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y-Size.y/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y+Size.y/2;
00483 <font class="keywordflow">if</font> (k == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z-Size.z/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z+Size.z/2;
00484 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = mat.mulPoint(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00485 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y < Near) Near = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y;
00486 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y > Far) Far = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y;
00487 }
00488
00489 <font class="keywordflow">for</font> (i = 0; i < 2; ++i)
00490 <font class="keywordflow">for</font> (j = 0; j < 2; ++j)
00491 <font class="keywordflow">for</font> (k = 0; k < 2; ++k)
00492 {
00493 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00494 <font class="keywordflow">if</font> (i == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x-Size.x/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x+Size.x/2;
00495 <font class="keywordflow">if</font> (j == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y-Size.y/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y+Size.y/2;
00496 <font class="keywordflow">if</font> (k == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z-Size.z/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z+Size.z/2;
00497 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = mat.mulPoint(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00498 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x / (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y/Near);
00499 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z / (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y/Near);
00500 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x < Left) Left = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x;
00501 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x > Right) Right = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x;
00502 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z < Bottom) Bottom = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z;
00503 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z > Top) Top = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z;
00504 }
00505 }
00506
00507 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
00508 <font class="comment">// Create the billboard (in the screen at pos (NbW*Width, 0)</font>
<a name="l00509"></a><a class="code" href="classNL3D_1_1CCloud.html#a9">00509</a> <font class="keywordtype">void</font> CCloud::genBill (CCamera *pCam, uint32 nBillSize)
00510 {
00511 uint32 sizeTMP = <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>;
00512 uint8 *MemTMP = <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a>;
00513 CSmartPtr<CTextureMem> TexTMP = <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>;
00514
00515 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>;
00516 <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> = <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>;
00517 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a> = <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>;
00518 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = sizeTMP;
00519 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = MemTMP;
00520 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a> = TexTMP;
00521
00522 <font class="comment">// Check the new size of the billboard</font>
00523 <font class="keywordflow">if</font> (nBillSize != <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>)
00524 {
00525 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = nBillSize;
00526 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>];
00527 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>, 4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>);
00528 <font class="comment">//for (i = 0; i < 4*_BillSize*_BillSize; ++i) _MemBill[i] = (uint8)i;</font>
00529 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setWrapS (ITexture::Clamp);
00530 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setWrapT (ITexture::Clamp);
00531 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
00532 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->setReleasable (<font class="keyword">false</font>);
00533 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>->generate();
00534 }
00535
00536 CViewport viewport, viewportOLD;
00537 viewportOLD.initFullScreen();
00538 uint32 nScreenW, nScreenH;
00539 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a56">getWindowSize</a> (nScreenW, nScreenH);
00540 viewport.init(0.0f, 0.0f, ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>+1)/((<font class="keywordtype">float</font>)nScreenW), ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>+1)/((<font class="keywordtype">float</font>)nScreenH));
00541 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (viewport);
00542
00543 <font class="comment">//CMatrix CamMat = pCam->getMatrix();</font>
00544 <font class="comment">//CVector Viewer = CamMat.getPos();</font>
00545 CVector Viewer = CVector (0,0,0);
00546 CVector Center = CVector (<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>/2);
00547 CVector Size = <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
00548 CVector I, J, K;
00549 <font class="keywordtype">float</font> Left, Right, Top, Bottom, Near, Far;
00550
00551 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
00552
00553 CMatrix mat;
00554 mat.identity();
00555 mat.setRot(I,J,K, <font class="keyword">true</font>);
00556 mat.setPos(CVector(Viewer.x, Viewer.y, Viewer.z));
00557 mat.invert();
00558
00559 <font class="comment">// Clear background for cloud creation</font>
00560 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a>(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, <font class="keyword">false</font>);
00561 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (CMatrix::Identity);
00562 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
00563
00564 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00565 uint32 nVSize = rVB.getVertexSize ();
00566 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
00567 *pVertices = CVector(0.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00568 *pVertices = CVector(1.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00569 *pVertices = CVector(1.0f, 0.0f, 1.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00570 *pVertices = CVector(0.0f, 0.0f, 1.0f);
00571
00572 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear.setColor (CRGBA(0,0,0,0));
00573 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00574 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatClear, 0, 1);
00575
00576 <font class="comment">// Render </font>
00577 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a>(Left, Right, Bottom, Top, Near, Far);
00578 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a>(mat);
00579 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
00580
00581 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->ToBill.setColor (<a class="code" href="classNL3D_1_1CCloud.html#m3">CloudAmbient</a>);
00582 <a class="code" href="classNL3D_1_1CCloud.html#a8">dispXYZ</a> (&<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>->ToBill);
00583
00584 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>, 0, 0, 0, 0, 0, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>);
00585
00586 <font class="comment">// This is the end of render to texture like so reset all stuff</font>
00587 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (viewportOLD);
00588
00589 <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a> = <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
00590 <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a> = Viewer;
00591 <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a> = Center;
00592
00593 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> > 0)
00594 <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> = <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> - 1;
00595
00596 <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a> = <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>;
00597 }
00598
00599 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00600"></a><a class="code" href="classNL3D_1_1CCloud.html#a10">00600</a> <font class="keywordtype">void</font> CCloud::dispBill (CCamera *pCam)
00601 {
00602 <font class="comment">// CMatrix CamMat = pCam->getMatrix();</font>
00603 <font class="comment">// CVector Viewer = CamMat.getPos();</font>
00604 CVector Viewer = CVector (0,0,0);
00605 CVector Center = CVector (<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>/2);
00606 CVector Size = <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
00607
00608 <font class="comment">// Prepare vertices.</font>
00609 CQuadUV qc;
00610
00611 CVector I, J, K;
00612 <font class="keywordtype">float</font> Left, Right, Top, Bottom, Near, Far;
00613
00614 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> == NULL) || (<a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> == NULL))
00615 <font class="keywordflow">return</font>;
00616
00617 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> > 0)
00618 <font class="keywordflow">return</font>;
00619
00620 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a> > <a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>)
00621 <a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a> = <a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>;
00622
00623 <font class="comment">// take old computed bill.</font>
00624 Viewer= <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a>;
00625 <font class="comment">/* Center= _BillCenter*((float)(Trans)/(float)TransTotal) +</font>
00626 <font class="comment"> _BillOldCenter*((float)(TransTotal-Trans)/(float)TransTotal);</font>
00627 <font class="comment"></font>
00628 <font class="comment"> calcBill (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);</font>
00629 <font class="comment"></font>
00630 <font class="comment"></font>
00631 <font class="comment"> CVector lct = Viewer + J*Near;</font>
00632 <font class="comment"> qc.V0 = lct + I*Left + K*Bottom;</font>
00633 <font class="comment"> qc.V1 = lct + I*Right + K*Bottom;</font>
00634 <font class="comment"> qc.V2 = lct + I*Right + K*Top;</font>
00635 <font class="comment"> qc.V3 = lct + I*Left + K*Top;*/</font>
00636
00637 Center= <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
00638 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
00639 CVector lct = Viewer + J*Near;
00640 CQuadUV qc0;
00641 qc0.V0 = lct + I*Left + K*Bottom;
00642 qc0.V1 = lct + I*Right + K*Bottom;
00643 qc0.V2 = lct + I*Right + K*Top;
00644 qc0.V3 = lct + I*Left + K*Top;
00645
00646 Center= <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a>;
00647 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
00648 lct = Viewer + J*Near;
00649 CQuadUV qc1;
00650 qc1.V0 = lct + I*Left + K*Bottom;
00651 qc1.V1 = lct + I*Right + K*Bottom;
00652 qc1.V2 = lct + I*Right + K*Top;
00653 qc1.V3 = lct + I*Left + K*Top;
00654
00655 <font class="keywordtype">float</font> a0= ((float)(Time)/(float)<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>);
00656 <font class="keywordtype">float</font> a1= (float)(<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>-<a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a>)/(float)<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>;
00657 qc.V0= qc0.V0*a0 + qc1.V0*a1;
00658 qc.V1= qc0.V1*a0 + qc1.V1*a1;
00659 qc.V2= qc0.V2*a0 + qc1.V2*a1;
00660 qc.V3= qc0.V3*a0 + qc1.V3*a1;
00661
00662 qc.Uv0 = CUV(0, 0);
00663 qc.Uv1 = CUV(1, 0);
00664 qc.Uv2 = CUV(1, 1);
00665 qc.Uv3 = CUV(0, 1);
00666
00667 <font class="comment">// Display TexBill with intensity : Trans / TransTotal</font>
00668 <font class="comment">// and TexOldBill with intensity : (TransTotal-Trans) / TransTotal</font>
00669
00670 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatBill.setTexture (0, <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>);
00671 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatBill.setTexture (1, <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>);
00672 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatBill.setColor (CRGBA(255, 255, 255, (uint8)(255*((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a>/(<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>))));
00673 CVertexBuffer &rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_VertexBuffer;
00674 uint32 nVSize = rVB.getVertexSize ();
00675 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
00676 *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00677 *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00678 *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00679 *pVertices = qc.V3;
00680
00681 CUV *pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
00682 pUV->U = 0; pUV->V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00683 pUV->U = 1; pUV->V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00684 pUV->U = 1; pUV->V = 1; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00685 pUV->U = 0; pUV->V = 1;
00686
00687 pUV = (CUV*)rVB.getTexCoordPointer (0, 1);
00688 pUV->U = 0; pUV->V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00689 pUV->U = 1; pUV->V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00690 pUV->U = 1; pUV->V = 1; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00691 pUV->U = 0; pUV->V = 1;
00692
00693 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
00694 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->_MatBill, 0, 1);
00695
00696 <font class="comment">//nlinfo ("ok");</font>
00697
00698
00699 <font class="comment">// Debug</font>
00700 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>->isDebugQuadEnabled())
00701 {
00702 <font class="keyword">static</font> CMaterial *mTmp = NULL;
00703 <font class="keywordflow">if</font> (mTmp == NULL)
00704 {
00705 mTmp = <font class="keyword">new</font> CMaterial();
00706 mTmp->setBlend(<font class="keyword">false</font>);
00707 mTmp->setDoubleSided(<font class="keyword">true</font>);
00708 }
00709 <font class="comment">/*if (_BillSize <= 4)</font>
00710 <font class="comment"> mTmp->setColor(CRGBA(0,127,0,255));</font>
00711 <font class="comment"> else if (_BillSize == 8)</font>
00712 <font class="comment"> mTmp->setColor(CRGBA(0,255,0,255));</font>
00713 <font class="comment"> else if (_BillSize == 16)</font>
00714 <font class="comment"> mTmp->setColor(CRGBA(127,255,0,255));</font>
00715 <font class="comment"> else if (_BillSize == 32)</font>
00716 <font class="comment"> mTmp->setColor(CRGBA(255,255,0,255));</font>
00717 <font class="comment"> else if (_BillSize == 64)</font>
00718 <font class="comment"> mTmp->setColor(CRGBA(255,127,0,255));</font>
00719 <font class="comment"> else if (_BillSize == 128)</font>
00720 <font class="comment"> mTmp->setColor(CRGBA(255,0,0,255));</font>
00721 <font class="comment"> else if (_BillSize == 256)</font>
00722 <font class="comment"> mTmp->setColor(CRGBA(127,0,0,255));*/</font>
00723
00724 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> <= 4)
00725 mTmp->setColor(CRGBA(0,127,0,255));
00726 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> <= 8)
00727 mTmp->setColor(CRGBA(0,255,0,255));
00728 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> <= 12)
00729 mTmp->setColor(CRGBA(127,255,0,255));
00730 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> <= 16)
00731 mTmp->setColor(CRGBA(255,255,0,255));
00732 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> <= 20)
00733 mTmp->setColor(CRGBA(255,127,0,255));
00734 <font class="keywordflow">else</font>
00735 mTmp->setColor(CRGBA(255,0,0,255));
00736
00737 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a63">setPolygonMode</a>(IDriver::Line);
00738 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*mTmp, 0, 1);
00739 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a63">setPolygonMode</a>(IDriver::Filled);
00740 }
00741
00742 }
00743
00744 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00745"></a><a class="code" href="classNL3D_1_1CCloud.html#c0">00745</a> <font class="keywordtype">void</font> CCloud::setMode2D ()
00746 {
00747 CVector I(1,0,0), J(0,0,1), K(0,-1,0);
00748 CMatrix ViewMatrix;
00749 ViewMatrix.identity ();
00750 ViewMatrix.setRot (I,J,K, <font class="keyword">true</font>);
00751 CScissor Scissor;
00752 Scissor.initFullScreen();
00753 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (Scissor);
00754 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (CViewport());
00755 uint32 nScreenW, nScreenH;
00756 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a56">getWindowSize</a> (nScreenW, nScreenH);
00757 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (0, (<font class="keywordtype">float</font>)nScreenW, 0, (<font class="keywordtype">float</font>)nScreenH, -1, 1, <font class="keyword">false</font>);
00758 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (ViewMatrix);
00759 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-><a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
00760 }
00761
00762 } <font class="comment">// namespace NL3D</font>
00763
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