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<hr><h1>clip_trav.cpp</h1><a href="clip__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="load__balancing__trav_8h.html">3d/load_balancing_trav.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="cluster_8h.html">3d/cluster.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__cluster_8h.html">3d/quad_grid_clip_cluster.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__manager_8h.html">3d/quad_grid_clip_manager.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00045
00046 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00047 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00048
00049
00050 <font class="keyword">namespace </font>NL3D
00051 {
00052
00053
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a0">00055</a> CClipTrav::CClipTrav() : ViewPyramid(6), WorldPyramid(6)
00056 {
00057 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.reserve(1024);
00058 <a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a> = 0;
00059 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.create (64, 16.0f);
00060
00061 <a class="code" href="classNL3D_1_1CClipTrav.html#m4">ForceNoFrustumClip</a>= <font class="keyword">false</font>;
00062 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>= NULL;
00063
00064
00065 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>= NULL;
00066 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>= NULL;
00067 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>= NULL;
00068 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a>= NULL;
00069 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a> = NULL;
00070 }
00071
00072 <font class="comment">// ***************************************************************************</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a1">00073</a> CClipTrav::~CClipTrav()
00074 {
00075 }
00076
00077 <font class="comment">// ***************************************************************************</font>
<a name="l00078"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z395_0">00078</a> IObs* CClipTrav::createDefaultObs()<font class="keyword"> const</font>
00079 <font class="keyword"></font>{
00080 <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultClipObs;
00081 }
00082
00083 <font class="comment">// ***************************************************************************</font>
<a name="l00084"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a10">00084</a> <font class="keywordtype">bool</font> CClipTrav::fullSearch (vector<CCluster*>& result, CInstanceGroup *pIG, CVector& pos)
00085 {
00086 uint32 i, j;
00087
00088 <font class="keywordflow">for</font> (i = 0; i < pIG->_ClusterInstances.size(); ++i)
00089 {
00090 <font class="keywordflow">for</font> (j = 0; j < pIG->_ClusterInstances[i]->Children.size(); ++j)
00091 {
00092 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a> (result, pIG->_ClusterInstances[i]->Children[j]->Group, pos))
00093 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00094 }
00095 }
00096
00097 <font class="keywordflow">for</font> (i = 0; i < pIG->_ClusterInstances.size(); ++i)
00098 {
00099 <font class="keywordflow">if</font> (pIG->_ClusterInstances[i]->isIn(pos))
00100 result.push_back (pIG->_ClusterInstances[i]);
00101 }
00102 <font class="keywordflow">if</font> (result.size() > 0)
00103 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00104 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00105 }
00106
00107 <font class="comment">// ***************************************************************************</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z395_3">00108</a> <font class="keywordtype">void</font> CClipTrav::traverse()
00109 {
00110 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_TravClip );
00111
00112 <font class="comment">// Increment the current date of the traversal</font>
00113 ++<a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a>;
00114 <font class="comment">// Update Clip infos.</font>
00115 ITravCameraScene::update();
00116
00117 <font class="comment">// Compute pyramid in view basis.</font>
00118 CVector pfoc(0,0,0);
00119 CVector lb(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a> );
00120 CVector lt(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
00121 CVector rb(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a> );
00122 CVector rt(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
00123
00124 CVector lbFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a>);
00125 CVector ltFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
00126 CVector rtFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
00127
00128 uint32 i, j;
00129
00130 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a0">NL3D_CLIP_PLANE_NEAR</a>].make(lt, lb, rt);
00131 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a1">NL3D_CLIP_PLANE_FAR</a>].make(lbFar, ltFar, rtFar);
00132
00133 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a2">NL3D_CLIP_PLANE_LEFT</a>].make(pfoc, lt, lb);
00134 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a3">NL3D_CLIP_PLANE_TOP</a>].make(pfoc, rt, lt);
00135 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a4">NL3D_CLIP_PLANE_RIGHT</a>].make(pfoc, rb, rt);
00136 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a5">NL3D_CLIP_PLANE_BOTTOM</a>].make(pfoc, lb, rb);
00137
00138 <font class="comment">// Compute pyramid in World basis.</font>
00139 <font class="comment">// The vector transformation M of a plane p is computed as p*M-1.</font>
00140 <font class="comment">// Here, ViewMatrix== CamMatrix-1. Hence the following formula.</font>
00141 <font class="keywordflow">for</font> (i = 0; i < 6; i++)
00142 {
00143 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_2">WorldPyramid</a>[i]= <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[i]*<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_8">ViewMatrix</a>;
00144 }
00145
00146 <font class="comment">// bkup this pyramid (because this one may be modified by the cluster system).</font>
00147 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_1">WorldFrustumPyramid</a>= <a class="code" href="classNL3D_1_1CClipTrav.html#z397_2">WorldPyramid</a>;
00148
00149
00150 <font class="comment">// update the QuadGridClipManager.</font>
00151 <font class="keywordflow">if</font>(_QuadGridClipManager)
00152 {
00153 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>->updateClustersFromCamera(<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>);
00154 }
00155
00156 <font class="comment">// Clear the traversals list.</font>
00157 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a> && <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a> && <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a> && <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a>);
00158 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>->clearVisibleList();
00159 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>->clearVisibleList();
00160 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a>->clearLightedList();
00161 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a>->clearRenderList();
00162
00163
00164 <font class="comment">/* For all objects marked visible in preceding render, reset Visible state here.</font>
00165 <font class="comment"> NB: must reset Visible State to false because sometimes ClipObs::traverse() are even not executed</font>
00166 <font class="comment"> (Cluster clip, QuadGridClipManager clip...).</font>
00167 <font class="comment"> And somes models read this Visible state. eg: Skins/StickedObjects test the Visible state of </font>
00168 <font class="comment"> their _AncestorSkeletonModel.</font>
00169 <font class="comment"> */</font>
00170 <font class="keywordflow">for</font> (i=0;i<<a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.size();i++)
00171 {
00172 <font class="comment">// if the observer still exists (see ~IBaseClipObs())</font>
00173 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i] )
00174 {
00175 <font class="comment">// disable his visibility.</font>
00176 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i]->Visible= <font class="keyword">false</font>;
00177 <font class="comment">// let him know that it is no more in the list.</font>
00178 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i]->_IndexInVisibleList= -1;
00179 }
00180 }
00181 <font class="comment">// Clear The visible List.</font>
00182 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.clear();
00183
00184
00185 <font class="comment">// Found where is the camera</font>
00186 <font class="comment">//========================</font>
00187
00188 <font class="comment">// Found the cluster where the camera is</font>
00189 <font class="keyword">static</font> vector<CCluster*> vCluster;
00190
00191 vCluster.clear();
00192
00193 <font class="comment">// In which cluster is the camera ?</font>
00194 <font class="keywordtype">bool</font> bInWorld = <font class="keyword">true</font>;
00195 CQuadGrid<CCluster*>::CIterator itAcc;
00196 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>->getClusterSystem() == (CInstanceGroup*)-1)
00197 {
00198 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a>(vCluster, <a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>->Group, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>))
00199 bInWorld = <font class="keyword">false</font>;
00200 <font class="keywordflow">for</font> (i = 0; i < vCluster.size(); ++i)
00201 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a>(NULL, vCluster[i]);
00202 }
00203 <font class="keywordflow">else</font>
00204 {
00205 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.select (<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>);
00206 itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
00207 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
00208 {
00209 CCluster *pCluster = *itAcc;
00210 <font class="keywordflow">if</font> (pCluster->Group == <a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>->getClusterSystem())
00211 <font class="keywordflow">if</font> (pCluster->isIn (<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>))
00212 {
00213 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (NULL, pCluster);
00214 vCluster.push_back (pCluster);
00215 bInWorld = <font class="keyword">false</font>;
00216 }
00217 ++itAcc;
00218 }
00219 }
00220
00222 <font class="keywordflow">if</font> (bInWorld)
00223 {
00224 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (NULL, <a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>);
00225 vCluster.push_back (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>);
00226 }
00227
00228
00229 <font class="comment">// Manage Moving Objects</font>
00230 <font class="comment">//=====================</font>
00231
00232 <font class="comment">// Unlink the moving objects from their clusters</font>
00233 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects.size(); ++i)
00234 {
00235 CTransformShape *pTfmShp = dynamic_cast<CTransformShape*>(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects[i]);
00236 <font class="keywordflow">if</font> (pTfmShp == NULL)
00237 <font class="keywordflow">continue</font>;
00238
00239 <font class="keyword">static</font> vector<IModel*> vModels;
00240 vModels.clear();
00241 IModel *pFather = <a class="code" href="classNL3D_1_1ITrav.html#z623_10">getFirstParent</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects[i]);
00242 <font class="keywordflow">while</font> (pFather != NULL)
00243 {
00244 <font class="comment">// Does the father is a cluster, or a CQuadGridClipCluster ??</font>
00245 <font class="keywordflow">if</font> ( dynamic_cast<CCluster*>(pFather)!= NULL || dynamic_cast<CQuadGridClipCluster*>(pFather)!=NULL )
00246 {
00247 vModels.push_back (pFather);
00248 }
00249 pFather = <a class="code" href="classNL3D_1_1ITrav.html#z623_11">getNextParent</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects[i]);
00250 }
00251 <font class="keywordflow">for</font> (j = 0; j < vModels.size(); ++j)
00252 {
00253 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (vModels[j], <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects[i]);
00254 }
00255 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (NULL, <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects[i]);
00256 }
00257
00258 <font class="comment">// Affect the moving objects to their clusters</font>
00259 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects.size(); ++i)
00260 {
00261 CTransformShape *pTfmShp = dynamic_cast<CTransformShape*>(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>->_MovingObjects[i]);
00262 <font class="keywordflow">if</font> (pTfmShp == NULL)
00263 <font class="keywordflow">continue</font>;
00264
00265 <font class="keywordtype">bool</font> bInWorld = <font class="keyword">true</font>;
00266 CAABBox box;
00267 pTfmShp->getAABBox (box);
00268 <font class="comment">// Transform the box in the world</font>
00269 CVector c = box.getCenter();
00270 CVector p = box.getCenter()+box.getHalfSize();
00271 <font class="keyword">const</font> CMatrix &wm = pTfmShp->getWorldMatrix();
00272 c = wm * c;
00273 p = wm * p;
00274 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> = (p - c).norm();
00275
00276 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.select (c+CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>), c+CVector(-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>));
00277 itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
00278 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
00279 {
00280 CCluster *pCluster = *itAcc;
00281 <font class="keywordflow">if</font> (pCluster->Group == pTfmShp->getClusterSystem())
00282 <font class="keywordflow">if</font> (pCluster->isIn (c,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>))
00283 {
00284 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (pCluster, pTfmShp);
00285 bInWorld = <font class="keyword">false</font>;
00286 }
00287 ++itAcc;
00288 }
00289
00290 <font class="comment">// Moving object in the world -> link to root or to the CQuadGridClipManager.</font>
00291 <font class="keywordflow">if</font> (bInWorld)
00292 {
00293 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a> && pTfmShp->isQuadGridClipEnabled() )
00294 {
00295 <font class="comment">// try to insert in the best cluster of the _QuadGridClipManager.</font>
00296 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>->linkModel(pTfmShp, <font class="keyword">this</font>))
00297 <font class="comment">// if fails, link to "root".</font>
00298 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>, pTfmShp);
00299 }
00300 <font class="keywordflow">else</font>
00301 {
00302 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>, pTfmShp);
00303 }
00304 }
00305 }
00306
00307 <font class="comment">// Clip the graph.</font>
00308 <font class="comment">//=====================</font>
00309
00310 <font class="comment">// Traverse the graph.</font>
00311 <font class="keywordflow">if</font> (Root)
00312 <a class="code" href="classNL3D_1_1ITrav.html#n0">Root</a>->traverse (NULL);
00313
00314
00315 <font class="comment">// Unlink the cluster where we are</font>
00316 <font class="keywordflow">for</font> (i = 0; i < vCluster.size(); ++i)
00317 {
00318 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (NULL, vCluster[i]);
00319 }
00320
00321
00322 <font class="comment">// Load Balance the Skeleton CLod state here. </font>
00323 <font class="comment">// =========================</font>
00324 <font class="comment">/* Can't do it in LoadBalancingTrav because sons with _AncestorSkeletonModel!=NULL may be hiden if a skeleton</font>
00325 <font class="comment"> is displayed in CLod mode.</font>
00326 <font class="comment"> So must do it here, then clip all sons of AncestoreSkeletonModelGroup.</font>
00327 <font class="comment"> */</font>
00328 <a class="code" href="classNL3D_1_1CClipTrav.html#c0">loadBalanceSkeletonCLod</a>();
00329
00330
00331 <font class="comment">// At the end of the clip traverse, must update clip for Objects which have a skeleton ancestor</font>
00332 <font class="comment">// =========================</font>
00333 <font class="comment">// those are linked to the SonsOfAncestorSkeletonModelGroup, so traverse it now.</font>
00334 <font class="keywordflow">if</font> (SonsOfAncestorSkeletonModelGroup)
00335 <a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>->getObs(ClipTravId)->traverse(NULL);
00336
00337
00338 <font class="comment">// Update Here the Skin render Lists of All visible Skeletons</font>
00339 <font class="comment">// =========================</font>
00340 <font class="comment">/*</font>
00341 <font class="comment"> Done here, because AnimDetail and Render need correct lists. NB: important to do it </font>
00342 <font class="comment"> before Render Traversal, because updateSkinRenderLists() may change the transparency flag!!</font>
00343 <font class="comment"> NB: can't do it in the clipObs of the skeleton since _DisplayLodCharacterFlag must be updated for this frame.</font>
00344 <font class="comment"> */</font>
00345 CScene::ItSkeletonModelList itSkel;
00346 <font class="keywordflow">for</font>(itSkel= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>->getSkeletonModelListBegin(); itSkel!=<a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>->getSkeletonModelListEnd(); itSkel++)
00347 {
00348 CSkeletonModel *sm= *itSkel;
00349 <font class="comment">// if visible</font>
00350 <font class="keywordflow">if</font>(sm->isClipVisible())
00351 sm->updateSkinRenderLists();
00352 }
00353
00354 }
00355
00356
00357 <font class="comment">// ***************************************************************************</font>
<a name="l00358"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a4">00358</a> <font class="keywordtype">void</font> CClipTrav::setHrcTrav (CHrcTrav* trav)
00359 {
00360 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a> = trav;
00361 }
00362
00363 <font class="comment">// ***************************************************************************</font>
<a name="l00364"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a5">00364</a> <font class="keywordtype">void</font> CClipTrav::setAnimDetailTrav(CAnimDetailTrav *trav)
00365 {
00366 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>= trav;
00367 }
00368
00369 <font class="comment">// ***************************************************************************</font>
<a name="l00370"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a6">00370</a> <font class="keywordtype">void</font> CClipTrav::setLoadBalancingTrav(CLoadBalancingTrav *trav)
00371 {
00372 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>= trav;
00373 }
00374
00375 <font class="comment">// ***************************************************************************</font>
<a name="l00376"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a7">00376</a> <font class="keywordtype">void</font> CClipTrav::setLightTrav (CLightTrav* trav)
00377 {
00378 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a> = trav;
00379 }
00380
00381 <font class="comment">// ***************************************************************************</font>
<a name="l00382"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a8">00382</a> <font class="keywordtype">void</font> CClipTrav::setRenderTrav (CRenderTrav* trav)
00383 {
00384 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a> = trav;
00385 }
00386
00387 <font class="comment">// ***************************************************************************</font>
<a name="l00388"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a9">00388</a> <font class="keywordtype">void</font> CClipTrav::setQuadGridClipManager(CQuadGridClipManager *mgr)
00389 {
00390 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>= mgr;
00391 }
00392
00393 <font class="comment">// ***************************************************************************</font>
<a name="l00394"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a2">00394</a> <font class="keywordtype">void</font> CClipTrav::registerCluster (CCluster* pCluster)
00395 {
00396 pCluster->AccelIt = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.insert (pCluster->getBBox().getMin(), pCluster->getBBox().getMax(), pCluster);
00397 }
00398
00399 <font class="comment">// ***************************************************************************</font>
<a name="l00400"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a3">00400</a> <font class="keywordtype">void</font> CClipTrav::unregisterCluster (CCluster* pCluster)
00401 {
00402 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.selectAll();
00403 CQuadGrid<CCluster*>::CIterator itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
00404 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
00405 {
00406 CCluster *pC = *itAcc;
00407 <font class="keywordflow">if</font> (pCluster == pC)
00408 {
00409 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.erase (itAcc);
00410 <font class="keywordflow">break</font>;
00411 }
00412 ++itAcc;
00413 }
00414 }
00415
00416
00417 <font class="comment">// ***************************************************************************</font>
<a name="l00418"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a11">00418</a> <font class="keywordtype">void</font> CClipTrav::setSonsOfAncestorSkeletonModelGroup(CRootModel *m)
00419 {
00420 <a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>= m;
00421 }
00422
00423
00424 <font class="comment">// ***************************************************************************</font>
<a name="l00425"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z396_0">00425</a> <font class="keywordtype">void</font> CClipTrav::addVisibleObs(CTransformClipObs *obs)
00426 {
00427 obs->_IndexInVisibleList= <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.size();
00428 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.push_back(obs);
00429 }
00430
00431
00432 <font class="comment">// ***************************************************************************</font>
<a name="l00433"></a><a class="code" href="classNL3D_1_1CClipTrav.html#c0">00433</a> <font class="keywordtype">void</font> CClipTrav::loadBalanceSkeletonCLod()
00434 {
00435 CScene::ItSkeletonModelList itSkel;
00436 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.clear();
00437
00438 <font class="comment">// **** compute CLod priority of each skeleton,</font>
00439 <font class="keywordflow">for</font>(itSkel= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>->getSkeletonModelListBegin(); itSkel!=<a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>->getSkeletonModelListEnd(); itSkel++)
00440 {
00441 CSkeletonModel *sm= *itSkel;
00442 <font class="keywordtype">float</font> pr= sm->computeDisplayLodCharacterPriority();
00443 <font class="comment">// If valid priority (CLOd enabled, and skeleton visible)</font>
00444 <font class="keywordflow">if</font>(pr>0)
00445 {
00446 <font class="comment">// if the priority is >1, then display as CLod</font>
00447 <font class="keywordflow">if</font>(pr>1)
00448 sm->setDisplayLodCharacterFlag(<font class="keyword">true</font>);
00449 <font class="comment">// else load balance.</font>
00450 <font class="keywordflow">else</font>
00451 {
00452 CSkeletonKey key;
00453 <font class="comment">// don't bother OptFastFloor precision. NB: 0<pr<=1 here.</font>
00454 key.Priority= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(pr*0xFFFFFF00);
00455 key.SkeletonModel= sm;
00456 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.push_back(key);
00457 }
00458 }
00459 }
00460
00461 <font class="comment">// **** sort by priority in ascending order</font>
00462 uint nMaxSkelsInNotCLodForm= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>->getMaxSkeletonsInNotCLodForm();
00463 <font class="comment">// Optim: need it only if too many skels</font>
00464 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size()>nMaxSkelsInNotCLodForm)
00465 {
00466 sort(<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.begin(), <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.end());
00467 }
00468
00469 <font class="comment">// **** set CLod flag </font>
00470 uint n= <a class="code" href="bit__set_8cpp.html#a0">min</a>(nMaxSkelsInNotCLodForm, <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size());
00471 uint i;
00472 <font class="comment">// The lowest priority are displayed in std form</font>
00473 <font class="keywordflow">for</font>(i=0;i<n;i++)
00474 {
00475 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>[i].SkeletonModel->setDisplayLodCharacterFlag(<font class="keyword">false</font>);
00476 }
00477 <font class="comment">// the other are displayed in CLod form</font>
00478 <font class="keywordflow">for</font>(i=n;i<<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size();i++)
00479 {
00480 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>[i].SkeletonModel->setDisplayLodCharacterFlag(<font class="keyword">true</font>);
00481 }
00482
00483 }
00484
00485
00486 }
</pre></div>
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