aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/clip__trav_8cpp-source.html
blob: a5ef51a596afd86a06381af9aacec4eca2242558 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>clip_trav.cpp</h1><a href="clip__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="load__balancing__trav_8h.html">3d/load_balancing_trav.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="cluster_8h.html">3d/cluster.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__cluster_8h.html">3d/quad_grid_clip_cluster.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__manager_8h.html">3d/quad_grid_clip_manager.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00045 
00046 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00047 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00048 
00049 
00050 <font class="keyword">namespace       </font>NL3D
00051 {
00052 
00053 
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a0">00055</a> CClipTrav::CClipTrav() : ViewPyramid(6), WorldPyramid(6)
00056 {
00057         <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.reserve(1024);
00058         <a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a> = 0;
00059         <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.create (64, 16.0f);
00060 
00061         <a class="code" href="classNL3D_1_1CClipTrav.html#m4">ForceNoFrustumClip</a>= <font class="keyword">false</font>;
00062         <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>= NULL;
00063 
00064 
00065         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>= NULL;
00066         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>= NULL;
00067         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>= NULL;
00068         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a>= NULL;
00069         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a> = NULL;
00070 }
00071 
00072 <font class="comment">// ***************************************************************************</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a1">00073</a> CClipTrav::~CClipTrav()
00074 {
00075 }
00076 
00077 <font class="comment">// ***************************************************************************</font>
<a name="l00078"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z395_0">00078</a> IObs* CClipTrav::createDefaultObs()<font class="keyword"> const</font>
00079 <font class="keyword"></font>{
00080         <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultClipObs;
00081 }
00082 
00083 <font class="comment">// ***************************************************************************</font>
<a name="l00084"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a10">00084</a> <font class="keywordtype">bool</font> CClipTrav::fullSearch (vector&lt;CCluster*&gt;&amp; result, CInstanceGroup *pIG, CVector&amp; pos)
00085 {
00086         uint32 i, j;
00087 
00088         <font class="keywordflow">for</font> (i = 0; i &lt; pIG-&gt;_ClusterInstances.size(); ++i)
00089         {
00090                 <font class="keywordflow">for</font> (j = 0; j &lt; pIG-&gt;_ClusterInstances[i]-&gt;Children.size(); ++j)
00091                 {
00092                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a> (result, pIG-&gt;_ClusterInstances[i]-&gt;Children[j]-&gt;Group, pos))
00093                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00094                 }
00095         }
00096 
00097         <font class="keywordflow">for</font> (i = 0; i &lt; pIG-&gt;_ClusterInstances.size(); ++i)
00098         {
00099                 <font class="keywordflow">if</font> (pIG-&gt;_ClusterInstances[i]-&gt;isIn(pos))
00100                         result.push_back (pIG-&gt;_ClusterInstances[i]);
00101         }
00102         <font class="keywordflow">if</font> (result.size() &gt; 0)
00103                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00104         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00105 }
00106 
00107 <font class="comment">// ***************************************************************************</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z395_3">00108</a> <font class="keywordtype">void</font> CClipTrav::traverse()
00109 {
00110         <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_TravClip );
00111 
00112         <font class="comment">// Increment the current date of the traversal</font>
00113         ++<a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a>;
00114         <font class="comment">// Update Clip infos.</font>
00115         ITravCameraScene::update();
00116 
00117         <font class="comment">// Compute pyramid in view basis.</font>
00118         CVector         pfoc(0,0,0);
00119         CVector         lb(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>,  <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a> );
00120         CVector         lt(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>,  <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a>    );
00121         CVector         rb(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a> );
00122         CVector         rt(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a>    );
00123 
00124         CVector         lbFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>,  <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a>);
00125         CVector         ltFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>,  <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a>   );
00126         CVector         rtFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a>   );
00127 
00128         uint32 i, j;
00129 
00130         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a0">NL3D_CLIP_PLANE_NEAR</a>].make(lt, lb, rt);
00131         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a1">NL3D_CLIP_PLANE_FAR</a>].make(lbFar, ltFar, rtFar);
00132 
00133         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a2">NL3D_CLIP_PLANE_LEFT</a>].make(pfoc, lt, lb);
00134         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a3">NL3D_CLIP_PLANE_TOP</a>].make(pfoc, rt, lt);
00135         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a4">NL3D_CLIP_PLANE_RIGHT</a>].make(pfoc, rb, rt);
00136         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a5">NL3D_CLIP_PLANE_BOTTOM</a>].make(pfoc, lb, rb);
00137         
00138         <font class="comment">// Compute pyramid in World basis.</font>
00139         <font class="comment">// The vector transformation M of a plane p is computed as p*M-1.</font>
00140         <font class="comment">// Here, ViewMatrix== CamMatrix-1. Hence the following formula.</font>
00141         <font class="keywordflow">for</font> (i = 0; i &lt; 6; i++)
00142         {
00143                 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_2">WorldPyramid</a>[i]= <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[i]*<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_8">ViewMatrix</a>;
00144         }
00145 
00146         <font class="comment">// bkup this pyramid (because this one may be modified by the cluster system).</font>
00147         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_1">WorldFrustumPyramid</a>= <a class="code" href="classNL3D_1_1CClipTrav.html#z397_2">WorldPyramid</a>;
00148 
00149 
00150         <font class="comment">// update the QuadGridClipManager.</font>
00151         <font class="keywordflow">if</font>(_QuadGridClipManager)
00152         {
00153                 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>-&gt;updateClustersFromCamera(<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>);
00154         }
00155 
00156         <font class="comment">// Clear the traversals list.</font>
00157         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a> &amp;&amp; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a> &amp;&amp; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a> &amp;&amp; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a>);
00158         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>-&gt;clearVisibleList();
00159         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>-&gt;clearVisibleList();
00160         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a>-&gt;clearLightedList();
00161         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a>-&gt;clearRenderList();
00162 
00163 
00164         <font class="comment">/* For all objects marked visible in preceding render, reset Visible state here.</font>
00165 <font class="comment">                NB: must reset Visible State to false because sometimes ClipObs::traverse() are even not executed</font>
00166 <font class="comment">                (Cluster clip, QuadGridClipManager clip...).</font>
00167 <font class="comment">                And somes models read this Visible state. eg: Skins/StickedObjects test the Visible state of </font>
00168 <font class="comment">                their _AncestorSkeletonModel.</font>
00169 <font class="comment">        */</font>
00170         <font class="keywordflow">for</font> (i=0;i&lt;<a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.size();i++)
00171         {
00172                 <font class="comment">// if the observer still exists (see ~IBaseClipObs())</font>
00173                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i] )
00174                 {
00175                         <font class="comment">// disable his visibility.</font>
00176                         <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i]-&gt;Visible= <font class="keyword">false</font>;
00177                         <font class="comment">// let him know that it is no more in the list.</font>
00178                         <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i]-&gt;_IndexInVisibleList= -1;
00179                 }
00180         }
00181         <font class="comment">// Clear The visible List.</font>
00182         <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.clear();
00183 
00184 
00185         <font class="comment">// Found where is the camera</font>
00186         <font class="comment">//========================</font>
00187 
00188         <font class="comment">// Found the cluster where the camera is</font>
00189         <font class="keyword">static</font> vector&lt;CCluster*&gt; vCluster;
00190 
00191         vCluster.clear();
00192 
00193         <font class="comment">// In which cluster is the camera ?</font>
00194         <font class="keywordtype">bool</font> bInWorld = <font class="keyword">true</font>;
00195         CQuadGrid&lt;CCluster*&gt;::CIterator itAcc;
00196         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>-&gt;getClusterSystem() == (CInstanceGroup*)-1)
00197         {
00198                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a>(vCluster, <a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>-&gt;Group, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>))
00199                         bInWorld = <font class="keyword">false</font>;
00200                 <font class="keywordflow">for</font> (i = 0; i &lt; vCluster.size(); ++i)
00201                         <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a>(NULL, vCluster[i]);
00202         }
00203         <font class="keywordflow">else</font>
00204         {
00205                 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.select (<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>);
00206                 itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
00207                 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
00208                 {
00209                         CCluster *pCluster = *itAcc;
00210                         <font class="keywordflow">if</font> (pCluster-&gt;Group == <a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>-&gt;getClusterSystem())
00211                         <font class="keywordflow">if</font> (pCluster-&gt;isIn (<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>))
00212                         {
00213                                 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (NULL, pCluster);
00214                                 vCluster.push_back (pCluster);
00215                                 bInWorld = <font class="keyword">false</font>;
00216                         }
00217                         ++itAcc;
00218                 }
00219         }
00220 
00222         <font class="keywordflow">if</font> (bInWorld)
00223         {
00224                 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (NULL, <a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>);
00225                 vCluster.push_back (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>);
00226         }
00227 
00228 
00229         <font class="comment">// Manage Moving Objects</font>
00230         <font class="comment">//=====================</font>
00231 
00232         <font class="comment">// Unlink the moving objects from their clusters</font>
00233         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects.size(); ++i)
00234         {
00235                 CTransformShape *pTfmShp = dynamic_cast&lt;CTransformShape*&gt;(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
00236                 <font class="keywordflow">if</font> (pTfmShp == NULL)
00237                         <font class="keywordflow">continue</font>;
00238 
00239                 <font class="keyword">static</font> vector&lt;IModel*&gt; vModels;
00240                 vModels.clear();
00241                 IModel *pFather = <a class="code" href="classNL3D_1_1ITrav.html#z623_10">getFirstParent</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
00242                 <font class="keywordflow">while</font> (pFather != NULL)
00243                 {
00244                         <font class="comment">// Does the father is a cluster, or a CQuadGridClipCluster ??</font>
00245                         <font class="keywordflow">if</font> ( dynamic_cast&lt;CCluster*&gt;(pFather)!= NULL  ||  dynamic_cast&lt;CQuadGridClipCluster*&gt;(pFather)!=NULL )
00246                         {
00247                                 vModels.push_back (pFather);
00248                         }                       
00249                         pFather = <a class="code" href="classNL3D_1_1ITrav.html#z623_11">getNextParent</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
00250                 }
00251                 <font class="keywordflow">for</font> (j = 0; j &lt; vModels.size(); ++j)
00252                 {
00253                         <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (vModels[j], <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
00254                 }
00255                 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (NULL, <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
00256         }
00257         
00258         <font class="comment">// Affect the moving objects to their clusters</font>
00259         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects.size(); ++i)
00260         {
00261                 CTransformShape *pTfmShp = dynamic_cast&lt;CTransformShape*&gt;(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
00262                 <font class="keywordflow">if</font> (pTfmShp == NULL)
00263                         <font class="keywordflow">continue</font>;
00264 
00265                 <font class="keywordtype">bool</font> bInWorld = <font class="keyword">true</font>;
00266                 CAABBox box;
00267                 pTfmShp-&gt;getAABBox (box);
00268                 <font class="comment">// Transform the box in the world</font>
00269                 CVector c = box.getCenter();
00270                 CVector p = box.getCenter()+box.getHalfSize();
00271                 <font class="keyword">const</font> CMatrix &amp;wm = pTfmShp-&gt;getWorldMatrix();
00272                 c = wm * c;
00273                 p = wm * p;
00274                 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> = (p - c).norm();
00275 
00276                 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.select (c+CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>), c+CVector(-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>));
00277                 itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
00278                 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
00279                 {
00280                         CCluster *pCluster = *itAcc;
00281                         <font class="keywordflow">if</font> (pCluster-&gt;Group == pTfmShp-&gt;getClusterSystem())
00282                         <font class="keywordflow">if</font> (pCluster-&gt;isIn (c,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>))
00283                         {
00284                                 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (pCluster, pTfmShp);
00285                                 bInWorld = <font class="keyword">false</font>;
00286                         }
00287                         ++itAcc;
00288                 }
00289 
00290                 <font class="comment">// Moving object in the world -&gt; link to root or to the CQuadGridClipManager.</font>
00291                 <font class="keywordflow">if</font> (bInWorld)
00292                 {
00293                         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a> &amp;&amp; pTfmShp-&gt;isQuadGridClipEnabled() )
00294                         {
00295                                 <font class="comment">// try to insert in the best cluster of the _QuadGridClipManager.</font>
00296                                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>-&gt;linkModel(pTfmShp, <font class="keyword">this</font>))
00297                                         <font class="comment">// if fails, link to "root".</font>
00298                                         <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>, pTfmShp);
00299                         }
00300                         <font class="keywordflow">else</font>
00301                         {
00302                                 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>, pTfmShp);
00303                         }
00304                 }
00305         }
00306 
00307         <font class="comment">// Clip the graph.</font>
00308         <font class="comment">//=====================</font>
00309 
00310         <font class="comment">// Traverse the graph.</font>
00311         <font class="keywordflow">if</font> (Root)
00312                 <a class="code" href="classNL3D_1_1ITrav.html#n0">Root</a>-&gt;traverse (NULL);
00313 
00314 
00315         <font class="comment">// Unlink the cluster where we are</font>
00316         <font class="keywordflow">for</font> (i = 0; i &lt; vCluster.size(); ++i)
00317         {
00318                 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (NULL, vCluster[i]);
00319         }
00320 
00321 
00322         <font class="comment">// Load Balance the Skeleton CLod state here. </font>
00323         <font class="comment">// =========================</font>
00324         <font class="comment">/* Can't do it in LoadBalancingTrav because sons with _AncestorSkeletonModel!=NULL may be hiden if a skeleton</font>
00325 <font class="comment">                is displayed in CLod mode.</font>
00326 <font class="comment">                So must do it here, then clip all sons of AncestoreSkeletonModelGroup.</font>
00327 <font class="comment">        */</font>
00328         <a class="code" href="classNL3D_1_1CClipTrav.html#c0">loadBalanceSkeletonCLod</a>();
00329 
00330 
00331         <font class="comment">// At the end of the clip traverse, must update clip for Objects which have a skeleton ancestor</font>
00332         <font class="comment">// =========================</font>
00333         <font class="comment">// those are linked to the SonsOfAncestorSkeletonModelGroup, so traverse it now.</font>
00334         <font class="keywordflow">if</font> (SonsOfAncestorSkeletonModelGroup)
00335                 <a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>-&gt;getObs(ClipTravId)-&gt;traverse(NULL);
00336 
00337 
00338         <font class="comment">// Update Here the Skin render Lists of All visible Skeletons</font>
00339         <font class="comment">// =========================</font>
00340         <font class="comment">/*</font>
00341 <font class="comment">                Done here, because AnimDetail and Render need correct lists. NB: important to do it </font>
00342 <font class="comment">                before Render Traversal, because updateSkinRenderLists() may change the transparency flag!!</font>
00343 <font class="comment">                NB: can't do it in the clipObs of the skeleton since _DisplayLodCharacterFlag must be updated for this frame.</font>
00344 <font class="comment">        */</font>
00345         CScene::ItSkeletonModelList             itSkel;
00346         <font class="keywordflow">for</font>(itSkel= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListBegin(); itSkel!=<a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListEnd(); itSkel++)
00347         {
00348                 CSkeletonModel  *sm= *itSkel;
00349                 <font class="comment">// if visible</font>
00350                 <font class="keywordflow">if</font>(sm-&gt;isClipVisible())
00351                         sm-&gt;updateSkinRenderLists();
00352         }
00353 
00354 }
00355 
00356 
00357 <font class="comment">// ***************************************************************************</font>
<a name="l00358"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a4">00358</a> <font class="keywordtype">void</font> CClipTrav::setHrcTrav (CHrcTrav* trav)
00359 {
00360         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a> = trav;
00361 }
00362 
00363 <font class="comment">// ***************************************************************************</font>
<a name="l00364"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a5">00364</a> <font class="keywordtype">void</font> CClipTrav::setAnimDetailTrav(CAnimDetailTrav *trav)
00365 {
00366         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>= trav;
00367 }
00368 
00369 <font class="comment">// ***************************************************************************</font>
<a name="l00370"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a6">00370</a> <font class="keywordtype">void</font> CClipTrav::setLoadBalancingTrav(CLoadBalancingTrav *trav)
00371 {
00372         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>= trav;
00373 }
00374 
00375 <font class="comment">// ***************************************************************************</font>
<a name="l00376"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a7">00376</a> <font class="keywordtype">void</font> CClipTrav::setLightTrav (CLightTrav* trav)
00377 {
00378         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a> = trav;
00379 }
00380 
00381 <font class="comment">// ***************************************************************************</font>
<a name="l00382"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a8">00382</a> <font class="keywordtype">void</font> CClipTrav::setRenderTrav (CRenderTrav* trav)
00383 {
00384         <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a> = trav;
00385 }
00386 
00387 <font class="comment">// ***************************************************************************</font>
<a name="l00388"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a9">00388</a> <font class="keywordtype">void</font> CClipTrav::setQuadGridClipManager(CQuadGridClipManager *mgr)
00389 {
00390         <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>= mgr;
00391 }
00392 
00393 <font class="comment">// ***************************************************************************</font>
<a name="l00394"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a2">00394</a> <font class="keywordtype">void</font> CClipTrav::registerCluster (CCluster* pCluster)
00395 {
00396         pCluster-&gt;AccelIt = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.insert (pCluster-&gt;getBBox().getMin(), pCluster-&gt;getBBox().getMax(), pCluster);
00397 }
00398 
00399 <font class="comment">// ***************************************************************************</font>
<a name="l00400"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a3">00400</a> <font class="keywordtype">void</font> CClipTrav::unregisterCluster (CCluster* pCluster)
00401 {
00402         <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.selectAll();
00403         CQuadGrid&lt;CCluster*&gt;::CIterator itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
00404         <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
00405         {
00406                 CCluster *pC = *itAcc;
00407                 <font class="keywordflow">if</font> (pCluster == pC)
00408                 {
00409                         <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.erase (itAcc);
00410                         <font class="keywordflow">break</font>;
00411                 }
00412                 ++itAcc;
00413         }
00414 }
00415 
00416 
00417 <font class="comment">// ***************************************************************************</font>
<a name="l00418"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a11">00418</a> <font class="keywordtype">void</font> CClipTrav::setSonsOfAncestorSkeletonModelGroup(CRootModel *m)
00419 {
00420         <a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>= m;
00421 }
00422 
00423 
00424 <font class="comment">// ***************************************************************************</font>
<a name="l00425"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z396_0">00425</a> <font class="keywordtype">void</font> CClipTrav::addVisibleObs(CTransformClipObs *obs)
00426 {
00427         obs-&gt;_IndexInVisibleList= <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.size();
00428         <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.push_back(obs);
00429 }
00430 
00431 
00432 <font class="comment">// ***************************************************************************</font>
<a name="l00433"></a><a class="code" href="classNL3D_1_1CClipTrav.html#c0">00433</a> <font class="keywordtype">void</font> CClipTrav::loadBalanceSkeletonCLod()
00434 {
00435         CScene::ItSkeletonModelList             itSkel;
00436         <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.clear();
00437 
00438         <font class="comment">// **** compute CLod priority of each skeleton,</font>
00439         <font class="keywordflow">for</font>(itSkel= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListBegin(); itSkel!=<a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListEnd(); itSkel++)
00440         {
00441                 CSkeletonModel  *sm= *itSkel;
00442                 <font class="keywordtype">float</font>   pr= sm-&gt;computeDisplayLodCharacterPriority();
00443                 <font class="comment">// If valid priority (CLOd enabled, and skeleton visible)</font>
00444                 <font class="keywordflow">if</font>(pr&gt;0)
00445                 {
00446                         <font class="comment">// if the priority is &gt;1, then display as CLod</font>
00447                         <font class="keywordflow">if</font>(pr&gt;1)
00448                                 sm-&gt;setDisplayLodCharacterFlag(<font class="keyword">true</font>);
00449                         <font class="comment">// else load balance.</font>
00450                         <font class="keywordflow">else</font>
00451                         {
00452                                 CSkeletonKey    key;
00453                                 <font class="comment">// don't bother OptFastFloor precision. NB: 0&lt;pr&lt;=1 here.</font>
00454                                 key.Priority= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(pr*0xFFFFFF00);
00455                                 key.SkeletonModel= sm;
00456                                 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.push_back(key);
00457                         }
00458                 }
00459         }
00460 
00461         <font class="comment">// **** sort by priority in ascending order</font>
00462         uint    nMaxSkelsInNotCLodForm= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getMaxSkeletonsInNotCLodForm();
00463         <font class="comment">// Optim: need it only if too many skels</font>
00464         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size()&gt;nMaxSkelsInNotCLodForm)
00465         {
00466                 sort(<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.begin(), <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.end());
00467         }
00468 
00469         <font class="comment">// **** set CLod flag </font>
00470         uint    n= <a class="code" href="bit__set_8cpp.html#a0">min</a>(nMaxSkelsInNotCLodForm, <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size());
00471         uint    i;
00472         <font class="comment">// The lowest priority are displayed in std form</font>
00473         <font class="keywordflow">for</font>(i=0;i&lt;n;i++)
00474         {
00475                 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>[i].SkeletonModel-&gt;setDisplayLodCharacterFlag(<font class="keyword">false</font>);
00476         }
00477         <font class="comment">// the other are displayed in CLod form</font>
00478         <font class="keywordflow">for</font>(i=n;i&lt;<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size();i++)
00479         {
00480                 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>[i].SkeletonModel-&gt;setDisplayLodCharacterFlag(<font class="keyword">true</font>);
00481         }
00482 
00483 }
00484 
00485 
00486 }
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>