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<hr><h1>NLMISC::IStreamable  Class Reference</h1>An Object Streamable interface. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="stream_h-source.html">stream.h</a>&gt;</code>
<p>
Inheritance diagram for NLMISC::IStreamable<p><center><img src="class_NLMISC__IStreamable_inherit_graph.gif" border="0" usemap="#NLMISC::IStreamable_inherit_map" alt="Inheritance graph"></center>
<map name="NLMISC::IStreamable_inherit_map">
<area href="class_CAutomataDesc.html" shape="rect" coords="401,0,503,19">
<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="360,43,544,62">
<area href="class_NL3D__CPSAttribMaker.html" shape="rect" coords="380,86,524,104">
<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="368,128,536,147">
<area href="class_NL3D__IShape.html" shape="rect" coords="407,171,497,190">
<area href="class_NL3D__ITexture.html" shape="rect" coords="403,214,501,232">
<area href="class_NL3D__ITrack.html" shape="rect" coords="407,256,497,275">
<area href="class_NLAIAGENT__CAgentNumber.html" shape="rect" coords="361,299,543,318">
<area href="class_NLAIAGENT__CNumericIndex.html" shape="rect" coords="361,342,543,360">
<area href="class_NLAIC__IPointerGestion.html" shape="rect" coords="380,384,524,403">
<area href="class_NLMISC__IClassable.html" shape="rect" coords="1,192,127,211">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NLMISC::IStreamable:<p><center><img src="class_NLMISC__IStreamable_coll_graph.gif" border="0" usemap="#NLMISC::IStreamable_coll_map" alt="Collaboration graph"></center>
<map name="NLMISC::IStreamable_coll_map">
<area href="class_NLMISC__IClassable.html" shape="rect" coords="5,1,131,19">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NLMISC__IStreamable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLMISC__IStreamable.html#a0">serial</a> (<a class="el" href="class_NLMISC__IStream.html">IStream</a> &amp;f) = 0</td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An Object Streamable interface.
<p>
Any polymorphic class which want to use <a class="el" href="class_NLMISC__IStreamable.html#a0">serial</a>() in a polymorphic way, must derive from this interface. <dl compact><dt>
<b>Author(s): </b><dd>
 Lionel Berenguier ,  Vianney Lecroart ,  Nevrax France </dl><dl compact><dt>
<b>Date: </b><dd>
 2000 </dl>
<p>

<p>
Definition at line <a class="el" href="stream_h-source.html#l00887">887</a> of file <a class="el" href="stream_h-source.html">stream.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NLMISC::IStreamable::serial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
virtual void NLMISC::IStreamable::serial (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="class_NLMISC__IStream.html">IStream</a> &amp; <em>f</em>&nbsp;)<code> [pure virtual]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="class_NL3D__CMesh.html#a12">NL3D::CMesh</a>, <a class="el" href="class_NL3D__CParticleSystemProcess.html#a13">NL3D::CParticleSystemProcess</a>, <a class="el" href="class_NL3D__CParticleSystemShape.html#a7">NL3D::CParticleSystemShape</a>, <a class="el" href="class_NL3D__CPSAttribMaker.html#a4">NL3D::CPSAttribMaker</a>, <a class="el" href="class_NL3D__CPSAttribMakerT.html#a4">NL3D::CPSAttribMakerT</a>, <a class="el" href="class_NL3D__CPSEmitter.html#a7">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSEmitterOmni.html#a0">NL3D::CPSEmitterOmni</a>, <a class="el" href="class_NL3D__CPSForce.html#a7">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CIsotropicForceT.html#a1">NL3D::CIsotropicForceT</a>, <a class="el" href="class_NL3D__CPSGravity.html#a5">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a3">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSLocated.html#a36">NL3D::CPSLocated</a>, <a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>, <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a6">NL3D::CPSTargetLocatedBindable</a>, <a class="el" href="class_NL3D__CPSParticle.html#a5">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a3">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSQuad.html#b9">NL3D::CPSQuad</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a1">NL3D::CPSFanLight</a>, <a class="el" href="class_NL3D__CPSTailDot.html#a7">NL3D::CPSTailDot</a>, <a class="el" href="class_NL3D__CPSRibbon.html#a13">NL3D::CPSRibbon</a>, <a class="el" href="class_NL3D__CPSFace.html#a2">NL3D::CPSFace</a>, <a class="el" href="class_NL3D__CPSShockWave.html#a5">NL3D::CPSShockWave</a>, <a class="el" href="class_NL3D__CPSMesh.html#a3">NL3D::CPSMesh</a>, <a class="el" href="class_NL3D__CPSConstraintMesh.html#a5">NL3D::CPSConstraintMesh</a>, <a class="el" href="class_NL3D__CPSPlaneBasisFollowSpeed.html#a6">NL3D::CPSPlaneBasisFollowSpeed</a>, <a class="el" href="class_NL3D__CPSZone.html#a8">NL3D::CPSZone</a>, <a class="el" href="class_NL3D__CPSZonePlane.html#a5">NL3D::CPSZonePlane</a>, <a class="el" href="class_NL3D__CSkeletonShape.html#a6">NL3D::CSkeletonShape</a>, <a class="el" href="class_NL3D__CTextureFar.html#c1">NL3D::CTextureFar</a>, <a class="el" href="class_NL3D__CTextureFile.html#a7">NL3D::CTextureFile</a>, <a class="el" href="class_NL3D__CTextureFont.html#a9">NL3D::CTextureFont</a>, <a class="el" href="class_NL3D__CTextureGrouped.html#a12">NL3D::CTextureGrouped</a>, <a class="el" href="class_NL3D__CTextureMem.html#a8">NL3D::CTextureMem</a>, <a class="el" href="class_NL3D__CTextureNear.html#a6">NL3D::CTextureNear</a>, <a class="el" href="class_NL3D__CTrackDefaultBlendable.html#a4">NL3D::CTrackDefaultBlendable</a>, <a class="el" href="class_NL3D__CTrackDefaultNotBlendable.html#a4">NL3D::CTrackDefaultNotBlendable</a>, <a class="el" href="class_NL3D__ITrackKeyFramer.html#a12">NL3D::ITrackKeyFramer</a>, <a class="el" href="class_NLAIAGENT__CNumericIndex.html#a12">NLAIAGENT::CNumericIndex</a>, <a class="el" href="class_NLAIAGENT__CAgentNumber.html#a17">NLAIAGENT::CAgentNumber</a>, <a class="el" href="class_NLAIC__IPointerGestion.html#a8">NLAIC::IPointerGestion</a>, <a class="el" href="class_NLAIC__CIdentType.html#a18">NLAIC::CIdentType</a>, <a class="el" href="class_NLAIC__IBasicInterface.html#a3">NLAIC::IBasicInterface</a>, <a class="el" href="class_NLAISCRIPT__COperandVoid.html#a3">NLAISCRIPT::COperandVoid</a>, <a class="el" href="class_NLAISCRIPT__COperandSimple.html#a9">NLAISCRIPT::COperandSimple</a>, <a class="el" href="class_NLAISCRIPT__COperandSimpleListOr.html#a11">NLAISCRIPT::COperandSimpleListOr</a>, <a class="el" href="class_NLAISCRIPT__COperandUnknown.html#a1">NLAISCRIPT::COperandUnknown</a>, <a class="el" href="class_NLAISCRIPT__COperationType.html#a2">NLAISCRIPT::COperationType</a>, <a class="el" href="class_NLAISCRIPT__COperationTypeGD.html#a2">NLAISCRIPT::COperationTypeGD</a>, <a class="el" href="class_NLAISCRIPT__COperandListType.html#a2">NLAISCRIPT::COperandListType</a>, <a class="el" href="class_CAutomataDesc.html#a14">CAutomataDesc</a>, and <a class="el" href="class_NL3D__CTextureCross.html#a1">NL3D::CTextureCross</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="stream_h-source.html">stream.h</a></ul>


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