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<hr><h1>NLAIAGENT::CSeqFsmScript  Class Reference</h1><code>#include &lt;<a class="el" href="fsm_seq_script_h-source.html">fsm_seq_script.h</a>&gt;</code>
<p>
Inheritance diagram for NLAIAGENT::CSeqFsmScript<p><center><img src="class_NLAIAGENT__CSeqFsmScript_inherit_graph.gif" border="0" usemap="#NLAIAGENT::CSeqFsmScript_inherit_map" alt="Inheritance graph"></center>
<map name="NLAIAGENT::CSeqFsmScript_inherit_map">
<area href="class_NLAIAGENT__CFsmScript.html" shape="rect" coords="16,934,176,952">
<area href="class_NLAIAGENT__CActorScript.html" shape="rect" coords="12,867,180,886">
<area href="class_NLAIAGENT__CAgentScript.html" shape="rect" coords="11,800,181,819">
<area href="class_NLAIAGENT__IAgentManager.html" shape="rect" coords="5,734,187,752">
<area href="class_NLAIAGENT__IAgent.html" shape="rect" coords="29,667,163,686">
<area href="class_NLAIAGENT__IAgentComposite.html" shape="rect" coords="0,600,192,619">
<area href="class_NLAIAGENT__IBasicAgent.html" shape="rect" coords="15,534,177,552">
<area href="class_NLAIAGENT__IConnectIA.html" shape="rect" coords="16,467,176,486">
<area href="class_NLAIAGENT__IRefrence.html" shape="rect" coords="21,400,171,419">
<area href="class_NLAIAGENT__IObjectIA.html" shape="rect" coords="20,334,172,352">
<area href="class_NLAIAGENT__IBasicObjectIA.html" shape="rect" coords="5,267,187,286">
<area href="class_NLAIC__IBasicInterface.html" shape="rect" coords="25,200,167,219">
<area href="class_NLAIC__IBasicType.html" shape="rect" coords="35,134,157,152">
<area href="class_NLAIC__IPointerGestion.html" shape="rect" coords="24,67,168,86">
<area href="class_NLMISC__IStreamable.html" shape="rect" coords="28,0,164,19">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NLAIAGENT::CSeqFsmScript:<p><center><img src="class_NLAIAGENT__CSeqFsmScript_coll_graph.gif" border="0" usemap="#NLAIAGENT::CSeqFsmScript_coll_map" alt="Collaboration graph"></center>
<map name="NLAIAGENT::CSeqFsmScript_coll_map">
<area href="class_NLAIAGENT__CFsmScript.html" shape="rect" coords="305,102,465,121">
<area href="class_NLAIC__CIdentType.html" shape="rect" coords="20,41,145,59">
<area href="class_NLAIAGENT__IBasicAgent.html" shape="rect" coords="1,162,164,181">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NLAIAGENT__CSeqFsmScript-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a0">CSeqFsmScript</a> (<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> *, bool activated = false)</td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a1">CSeqFsmScript</a> (const CSeqFsmScript &amp;)</td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a2">CSeqFsmScript</a> (<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> *, <a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> *, std::list&lt;<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *&gt; &amp;, <a class="el" href="class_NLAISCRIPT__CFsmClass.html">NLAISCRIPT::CFsmClass</a> *)</td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a3">~CSeqFsmScript</a> ()</td></tr>
<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a4">clone</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Inherited functions.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a5">newInstance</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a6">getDebugString</a> (char *t) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a7">isEqual</a> (const <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a> &amp;a) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a8">runChildren</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Run all child.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a9">getType</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a10">save</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;os)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a11">load</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a12">runMethodBase</a> (int heritance, int index,<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a13">runMethodBase</a> (int index,<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NLAIAGENT.html#a1">tQueue</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a14">isMember</a> (const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> &amp;) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a15">getFatherComponent</a> (<a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> &amp;)</td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a16">activate</a> (<a class="el" href="types_nl_h.html#a8">sint32</a>)</td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a17">onSuccess</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Own success and failure callbacks For sequential fsms, on success the next step is activated, on failure the whole fsm returns failure.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a18">onFailure</a> ()</td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a19">onSuccess</a> ( <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Dependencies failure and success notification These functions are called by other operators or goals who failed or succeeded.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a20">onFailure</a> ( <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr>
<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#p0">IdSeqFsmScript</a></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#o0">_IdActiveChild</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#o1">_ActiveChild</a></td></tr>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NLAIAGENT::CSeqFsmScript::CSeqFsmScript"></a><p>
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NLAIAGENT::CSeqFsmScript::CSeqFsmScript (
          </b></td>
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<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> * <em>manager</em>, 
          </b></td>
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bool <em>stay_alive</em> = false&nbsp;)
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00031">31</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a1" doxytag="NLAIAGENT::CSeqFsmScript::CSeqFsmScript"></a><p>
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NLAIAGENT::CSeqFsmScript::CSeqFsmScript (
          </b></td>
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const CSeqFsmScript &amp; <em>a</em>&nbsp;)
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00015">15</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a2" doxytag="NLAIAGENT::CSeqFsmScript::CSeqFsmScript"></a><p>
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NLAIAGENT::CSeqFsmScript::CSeqFsmScript (
          </b></td>
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<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> * <em>manager</em>, 
          </b></td>
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          <td></td>
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<a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> * <em>father</em>, 
          </b></td>
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          <td></td>
          <td><b>
std::list&lt; <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *&gt;&amp; <em>components</em>, 
          </b></td>
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          <td></td>
          <td><b>
<a class="el" href="class_NLAISCRIPT__CFsmClass.html">NLAISCRIPT::CFsmClass</a> * <em>actor_class</em>&nbsp;)
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00021">21</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a3" doxytag="NLAIAGENT::CSeqFsmScript::~CSeqFsmScript"></a><p>
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NLAIAGENT::CSeqFsmScript::~CSeqFsmScript (
          </b></td>
          <td valign="bottom"><b>
)<code> [virtual]</code>
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00037">37</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<hr><h2>Member Function Documentation</h2>
<a name="a16" doxytag="NLAIAGENT::CSeqFsmScript::activate"></a><p>
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void NLAIAGENT::CSeqFsmScript::activate (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="types_nl_h.html#a8">sint32</a> <em>no_child</em>&nbsp;)<code> [virtual]</code>
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00194">194</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a4" doxytag="NLAIAGENT::CSeqFsmScript::clone"></a><p>
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const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CSeqFsmScript::clone (
          </b></td>
          <td valign="bottom"><b>
void&nbsp;) const<code> [virtual]</code>
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<p>
Inherited functions.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a5">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00041">41</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a6" doxytag="NLAIAGENT::CSeqFsmScript::getDebugString"></a><p>
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void NLAIAGENT::CSeqFsmScript::getDebugString (
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char * <em>t</em>&nbsp;) const<code> [virtual]</code>
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<p>
This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a7">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00061">61</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a15" doxytag="NLAIAGENT::CSeqFsmScript::getFatherComponent"></a><p>
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void NLAIAGENT::CSeqFsmScript::getFatherComponent (
          </b></td>
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<a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> &amp;&nbsp;)
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<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a17">NLAIAGENT::CFsmScript</a>.    </td>
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<a name="a9" doxytag="NLAIAGENT::CSeqFsmScript::getType"></a><p>
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const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> &amp; NLAIAGENT::CSeqFsmScript::getType (
          </b></td>
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void&nbsp;) const<code> [virtual]</code>
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<p>
getType return a unique string how represente the class, it can be the name of the class.
<p>
This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry). 
<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a11">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00078">78</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a7" doxytag="NLAIAGENT::CSeqFsmScript::isEqual"></a><p>
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bool NLAIAGENT::CSeqFsmScript::isEqual (
          </b></td>
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const <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a> &amp; <em>a</em>&nbsp;) const<code> [virtual]</code>
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<p>
Implementation of the isEqual of the <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a>.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a8">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00073">73</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a14" doxytag="NLAIAGENT::CSeqFsmScript::isMember"></a><p>
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<a class="el" href="namespace_NLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CSeqFsmScript::isMember (
          </b></td>
          <td valign="bottom"><b>
const <a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> * <em>className</em>, 
          </b></td>
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const <a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> * <em>name</em>, 
          </b></td>
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          <td></td>
          <td><b>
const <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> &amp; <em>param</em>&nbsp;) const<code> [virtual]</code>
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<p>
The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search.
<p>
remember we use the overloadind method.
<p>
NameSubClass: if this pointer is not NULL then NameSubClass is the name of the base class were the method are defined.
<p>
methodName: is the name of the class.
<p>
param: is an <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> where it defined the parametre of the method.  lot of method use a <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> vector object with an <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> as the the template argm. 
<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a15">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00170">170</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a11" doxytag="NLAIAGENT::CSeqFsmScript::load"></a><p>
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void NLAIAGENT::CSeqFsmScript::load (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>is</em>&nbsp;)<code> [virtual]</code>
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<p>
Load the class from a stream.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a13">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00089">89</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a5" doxytag="NLAIAGENT::CSeqFsmScript::newInstance"></a><p>
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const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CSeqFsmScript::newInstance (
          </b></td>
          <td valign="bottom"><b>
void&nbsp;) const<code> [virtual]</code>
          </b></td>
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<p>
This function allow a new instance, that mean that the class is a class factory.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a6">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00047">47</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a20" doxytag="NLAIAGENT::CSeqFsmScript::onFailure"></a><p>
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void NLAIAGENT::CSeqFsmScript::onFailure (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *&nbsp;)<code> [virtual]</code>
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<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CActorScript.html#a29">NLAIAGENT::CActorScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00244">244</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a18" doxytag="NLAIAGENT::CSeqFsmScript::onFailure"></a><p>
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void NLAIAGENT::CSeqFsmScript::onFailure (
          </b></td>
          <td valign="bottom"><b>
)<code> [virtual]</code>
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00235">235</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a19" doxytag="NLAIAGENT::CSeqFsmScript::onSuccess"></a><p>
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void NLAIAGENT::CSeqFsmScript::onSuccess (
          </b></td>
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<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *&nbsp;)<code> [virtual]</code>
          </b></td>
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<p>
Dependencies failure and success notification These functions are called by other operators or goals who failed or succeeded.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CActorScript.html#a28">NLAIAGENT::CActorScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00239">239</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a17" doxytag="NLAIAGENT::CSeqFsmScript::onSuccess"></a><p>
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void NLAIAGENT::CSeqFsmScript::onSuccess (
          </b></td>
          <td valign="bottom"><b>
)<code> [virtual]</code>
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<p>
Own success and failure callbacks For sequential fsms, on success the next step is activated, on failure the whole fsm returns failure.
<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00230">230</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a8" doxytag="NLAIAGENT::CSeqFsmScript::runChildren"></a><p>
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void NLAIAGENT::CSeqFsmScript::runChildren (
          </b></td>
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)<code> [virtual]</code>
          </b></td>
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Run all child.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a10">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00221">221</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a13" doxytag="NLAIAGENT::CSeqFsmScript::runMethodBase"></a><p>
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<a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CSeqFsmScript::runMethodBase (
          </b></td>
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int <em>index</em>, 
          </b></td>
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          <td></td>
          <td><b>
<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * <em>params</em>&nbsp;)<code> [virtual]</code>
          </b></td>
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<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a14">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00126">126</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a12" doxytag="NLAIAGENT::CSeqFsmScript::runMethodBase"></a><p>
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<a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CSeqFsmScript::runMethodBase (
          </b></td>
          <td valign="bottom"><b>
int <em>index</em>, 
          </b></td>
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          <td></td>
          <td><b>
int <em>heritance</em>, 
          </b></td>
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          <td></td>
          <td><b>
<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * <em>params</em>&nbsp;)<code> [virtual]</code>
          </b></td>
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<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CActorScript.html#a20">NLAIAGENT::CActorScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00101">101</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<a name="a10" doxytag="NLAIAGENT::CSeqFsmScript::save"></a><p>
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void NLAIAGENT::CSeqFsmScript::save (
          </b></td>
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<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>os</em>&nbsp;)<code> [virtual]</code>
          </b></td>
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<p>
Save the class in a stream.
<p>

<p>
Reimplemented from <a class="el" href="class_NLAIAGENT__CFsmScript.html#a12">NLAIAGENT::CFsmScript</a>.
<p>
Definition at line <a class="el" href="fsm_seq_script_cpp-source.html#l00083">83</a> of file <a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a>.    </td>
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<hr><h2>Member Data Documentation</h2>
<a name="p0" doxytag="NLAIAGENT::CSeqFsmScript::IdSeqFsmScript"></a><p>
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const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> NLAIAGENT::CSeqFsmScript::IdSeqFsmScript<code> [static]</code>
          </b></td>
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<p>
Definition at line <a class="el" href="fsm_seq_script_h-source.html#l00079">79</a> of file <a class="el" href="fsm_seq_script_h-source.html">fsm_seq_script.h</a>.    </td>
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<a name="o1" doxytag="NLAIAGENT::CSeqFsmScript::_ActiveChild"></a><p>
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<a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> * NLAIAGENT::CSeqFsmScript::_ActiveChild<code> [private]</code>
          </b></td>
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_h-source.html#l00048">48</a> of file <a class="el" href="fsm_seq_script_h-source.html">fsm_seq_script.h</a>.    </td>
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<a name="o0" doxytag="NLAIAGENT::CSeqFsmScript::_IdActiveChild"></a><p>
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<a class="el" href="types_nl_h.html#a8">sint32</a> NLAIAGENT::CSeqFsmScript::_IdActiveChild<code> [private]</code>
          </b></td>
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<p>

<p>
Definition at line <a class="el" href="fsm_seq_script_h-source.html#l00047">47</a> of file <a class="el" href="fsm_seq_script_h-source.html">fsm_seq_script.h</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="fsm_seq_script_h-source.html">fsm_seq_script.h</a><li><a class="el" href="fsm_seq_script_cpp-source.html">fsm_seq_script.cpp</a></ul>


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