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<hr><h1>NL3D::CPSZonePlane  Class Reference</h1>A plane over which particles bounce It has an interface to move each plane individually. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="ps_zone_h-source.html">ps_zone.h</a>&gt;</code>
<p>
Inheritance diagram for NL3D::CPSZonePlane<p><center><img src="class_NL3D__CPSZonePlane_inherit_graph.gif" border="0" usemap="#NL3D::CPSZonePlane_inherit_map" alt="Inheritance graph"></center>
<map name="NL3D::CPSZonePlane_inherit_map">
<area href="class_NL3D__CPSZone.html" shape="rect" coords="49,267,153,285">
<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="0,200,203,219">
<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="17,133,185,152">
<area href="class_NLMISC__IStreamable.html" shape="rect" coords="33,67,169,85">
<area href="class_NLMISC__IClassable.html" shape="rect" coords="39,0,164,19">
<area href="class_NL3D__IPSMover.html" shape="rect" coords="177,267,287,285">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSZonePlane:<p><center><img src="class_NL3D__CPSZonePlane_coll_graph.gif" border="0" usemap="#NL3D::CPSZonePlane_coll_map" alt="Collaboration graph"></center>
<map name="NL3D::CPSZonePlane_coll_map">
<area href="class_NL3D__CPSZone.html" shape="rect" coords="337,539,441,558">
<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="288,470,491,488">
<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="305,400,473,419">
<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,184">
<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102">
<area href="class_NL3D__CPSLocated.html" shape="rect" coords="248,318,368,336">
<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,184">
<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102">
<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102">
<area href="class_NL3D__IPSMover.html" shape="rect" coords="465,539,575,558">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSZonePlane-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a0">performMotion</a> (<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>This is usually called by the step method for the pass dedicated to zone.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a1">show</a> (<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a2">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers should not be called directly.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a3">newElement</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a4">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -&gt; nl_assert.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a5">NLMISC_DECLARE_CLASS</a> (CPSZonePlane)</td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a6">applyMatrix</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index, const CMatrix &amp;m)</td></tr>
<tr><td nowrap align=right valign=top>virtual CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a7">getMatrix</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)  throw (NLMISC::EStream)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>serialisation, DERIVER must override this.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#b0">buildBasis</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a78">TPSAttribVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#n0">_Normal</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A plane over which particles bounce It has an interface to move each plane individually.
<p>

<p>

<p>
Definition at line <a class="el" href="ps_zone_h-source.html#l00132">132</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a5" doxytag="NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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          <td nowrap valign="top"><b> 
NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS (
          </b></td>
          <td valign="bottom"><b>
CPSZonePlane&nbsp;)
          </b></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
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<a name="a6" doxytag="NL3D::CPSZonePlane::applyMatrix"></a><p>
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          <td nowrap valign="top"><b> 
void NL3D::CPSZonePlane::applyMatrix (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>, 
          </b></td>
        </tr>
        <tr>
          <td></td>
          <td><b>
const CMatrix &amp; <em>m</em>&nbsp;)<code> [virtual]</code>
          </b></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented from <a class="el" href="class_NL3D__IPSMover.html#a1">NL3D::IPSMover</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00252">252</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
  </tr>
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<a name="b0" doxytag="NL3D::CPSZonePlane::buildBasis"></a><p>
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          <td nowrap valign="top"><b> 
CMatrix NL3D::CPSZonePlane::buildBasis (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;) const<code> [protected]</code>
          </b></td>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00095">95</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
  </tr>
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<a name="a4" doxytag="NL3D::CPSZonePlane::deleteElement"></a><p>
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          <td nowrap valign="top"><b> 
void NL3D::CPSZonePlane::deleteElement (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [virtual]</code>
          </b></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -&gt; nl_assert.
<p>

<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00177">177</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<a name="a7" doxytag="NL3D::CPSZonePlane::getMatrix"></a><p>
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          <td nowrap valign="top"><b> 
CMatrix NL3D::CPSZonePlane::getMatrix (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;) const<code> [virtual]</code>
          </b></td>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented from <a class="el" href="class_NL3D__IPSMover.html#a2">NL3D::IPSMover</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00264">264</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<a name="a3" doxytag="NL3D::CPSZonePlane::newElement"></a><p>
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void NL3D::CPSZonePlane::newElement (
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void&nbsp;)<code> [virtual]</code>
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<p>
Generate a new element for this bindable.
<p>
They are generated according to the propertie of the class 
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00170">170</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<a name="a0" doxytag="NL3D::CPSZonePlane::performMotion"></a><p>
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void NL3D::CPSZonePlane::performMotion (
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<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
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<p>
This is usually called by the step method for the pass dedicated to zone.
<p>

<p>
Reimplemented from <a class="el" href="class_NL3D__CPSZone.html#a5">NL3D::CPSZone</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00184">184</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<a name="a2" doxytag="NL3D::CPSZonePlane::resize"></a><p>
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void NL3D::CPSZonePlane::resize (
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<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [virtual]</code>
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<p>
Resize the bindable attributes containers should not be called directly.
<p>
Call <a class="el" href="class_NL3D__CPSLocated.html#a33">CPSLocated::resize</a>() instead 
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00164">164</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<a name="a8" doxytag="NL3D::CPSZonePlane::serial"></a><p>
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void NL3D::CPSZonePlane::serial (
          </b></td>
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<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)  throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code>
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<p>
serialisation, DERIVER must override this.
<p>

<p>
Reimplemented from <a class="el" href="class_NL3D__CPSZone.html#a8">NL3D::CPSZone</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00270">270</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<a name="a1" doxytag="NL3D::CPSZonePlane::show"></a><p>
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void NL3D::CPSZonePlane::show (
          </b></td>
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<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
          </b></td>
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<p>
this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.
<p>

<p>
Reimplemented from <a class="el" href="class_NL3D__CPSZone.html#a6">NL3D::CPSZone</a>.
<p>
Definition at line <a class="el" href="ps_zone_cpp-source.html#l00123">123</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>.    </td>
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<hr><h2>Member Data Documentation</h2>
<a name="n0" doxytag="NL3D::CPSZonePlane::_Normal"></a><p>
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<a class="el" href="namespace_NL3D.html#a78">TPSAttribVector</a> NL3D::CPSZonePlane::_Normal<code> [protected]</code>
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<p>

<p>
Definition at line <a class="el" href="ps_zone_h-source.html#l00152">152</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="ps_zone_h-source.html">ps_zone.h</a><li><a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a></ul>


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