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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>NL3D::CPSParticle Class Reference</h1>This is the base class for all particle A deriver must provide a drawing method for his particle Not sharable.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="ps_particle_h-source.html">ps_particle.h</a>></code>
<p>
Inheritance diagram for NL3D::CPSParticle<p><center><img src="class_NL3D__CPSParticle_inherit_graph.gif" border="0" usemap="#NL3D::CPSParticle_inherit_map" alt="Inheritance graph"></center>
<map name="NL3D::CPSParticle_inherit_map">
<area href="class_NL3D__CPSDot.html" shape="rect" coords="0,267,99,286">
<area href="class_NL3D__CPSFaceLookAt.html" shape="rect" coords="123,267,267,286">
<area href="class_NL3D__CPSFanLight.html" shape="rect" coords="291,267,419,286">
<area href="class_NL3D__CPSTailDot.html" shape="rect" coords="443,267,563,286">
<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="191,134,359,153">
<area href="class_NLMISC__IStreamable.html" shape="rect" coords="207,67,343,86">
<area href="class_NLMISC__IClassable.html" shape="rect" coords="212,1,337,19">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSParticle:<p><center><img src="class_NL3D__CPSParticle_coll_graph.gif" border="0" usemap="#NL3D::CPSParticle_coll_map" alt="Collaboration graph"></center>
<map name="NL3D::CPSParticle_coll_map">
<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="291,400,459,419">
<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,165,492,184">
<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,101">
<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,317,379,336">
<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,165,332,184">
<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,101">
<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,101">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a0">CPSParticle</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a1">getType</a> (void) const</td></tr>
<tr><td> </td><td><font size=-1><em>return this bindable type.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a2">getPriority</a> (void) const</td></tr>
<tr><td> </td><td><font size=-1><em>return priority.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a3">step</a> (<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
<tr><td> </td><td><font size=-1><em>process one pass for the particles.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a4">draw</a> (void) = 0</td></tr>
<tr><td> </td><td><font size=-1><em>draw the particles.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a5">newElement</a> (void) = 0</td></tr>
<tr><td> </td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a6">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) = 0</td></tr>
<tr><td> </td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -> nl_assert.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a7">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>) = 0</td></tr>
<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr>
<tr><td> </td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This is the base class for all particle A deriver must provide a drawing method for his particle Not sharable.
<p>
<dl compact><dt>
<b>Author(s): </b><dd>
Nicolas Vizerie , Nevrax France </dl><dl compact><dt>
<b>Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="ps_particle_h-source.html#l00052">52</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CPSParticle::CPSParticle"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
NL3D::CPSParticle::CPSParticle (
</b></td>
<td valign="bottom"><b>
)
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="ps_particle_cpp-source.html#l00041">41</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a6" doxytag="NL3D::CPSParticle::deleteElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void NL3D::CPSParticle::deleteElement (
</b></td>
<td valign="bottom"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em> )<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -> nl_assert.
<p>
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
<p>
Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a3">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a7">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a6">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a3">NL3D::CPSTailDot</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NL3D::CPSParticle::draw"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void NL3D::CPSParticle::draw (
</b></td>
<td valign="bottom"><b>
void )<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
draw the particles.
<p>
<p>
Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a0">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a1">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a0">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a0">NL3D::CPSTailDot</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::CPSParticle::getPriority"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSParticle::getPriority (
</b></td>
<td valign="bottom"><b>
void ) const<code> [inline, virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
return priority.
<p>
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps_particle_h-source.html#l00065">65</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::CPSParticle::getType"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSParticle::getType (
</b></td>
<td valign="bottom"><b>
void ) const<code> [inline, virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
return this bindable type.
<p>
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps_particle_h-source.html#l00061">61</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
</tr>
</table>
<a name="a5" doxytag="NL3D::CPSParticle::newElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void NL3D::CPSParticle::newElement (
</b></td>
<td valign="bottom"><b>
void )<code> [pure virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Generate a new element for this bindable.
<p>
They are generated according to the properties of the class <dl compact><dt>
<b>Returns: </b><dd>
true if it could be added </dl>
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
<p>
Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a2">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a6">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a5">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a2">NL3D::CPSTailDot</a>. </td>
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<a name="a7" doxytag="NL3D::CPSParticle::resize"></a><p>
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void NL3D::CPSParticle::resize (
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<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em> )<code> [pure virtual]</code>
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<p>
Resize the bindable attributes containers.
<p>
Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="class_NL3D__CPSLocated.html#a33">CPSLocated::resize</a>() instead
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
<p>
Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a1">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a5">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a4">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a1">NL3D::CPSTailDot</a>. </td>
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<a name="a8" doxytag="NL3D::CPSParticle::serial"></a><p>
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void NL3D::CPSParticle::serial (
</b></td>
<td valign="bottom"><b>
<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code>
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<p>
serialisation. Derivers must override this, and call their parent version.
<p>
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>.
<p>
Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a6">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a1">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a10">NL3D::CPSTailDot</a>.
<p>
Definition at line <a class="el" href="ps_particle_h-source.html#l00100">100</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
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<a name="a3" doxytag="NL3D::CPSParticle::step"></a><p>
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void NL3D::CPSParticle::step (
</b></td>
<td valign="bottom"><b>
<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> <em>pass</em>,
</b></td>
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<td></td>
<td><b>
<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em> )<code> [inline, virtual]</code>
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<p>
process one pass for the particles.
<p>
The default behaviour shows the particles
<p>
Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps_particle_h-source.html#l00070">70</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="ps_particle_h-source.html">ps_particle.h</a><li><a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a></ul>
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