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<hr><h1>NL3D::CMesh::CSkinWeight Struct Reference</h1>Skinning: A skin weight for a vertex.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="mesh_h-source.html">mesh.h</a>></code>
<p>
<a href="class_NL3D__CMesh__CSkinWeight-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Structures for building a mesh.</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CSkinWeight.html#a0">CSkinWeight</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CSkinWeight.html#m0">MatrixId</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr>
<tr><td> </td><td><font size=-1><em>What matrix of the skeleton shape this vertex use.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CSkinWeight.html#m1">Weights</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr>
<tr><td> </td><td><font size=-1><em>weight of this matrix (sum of 4 must be 1).</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Skinning: A skin weight for a vertex.
<p>
NB: if you don't use all matrix for this vertex, use at least the 0th matrix, and simply set 0 on Weights you don't use.
<p>
<p>
Definition at line <a class="el" href="mesh_h-source.html#l00096">96</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CMesh::CSkinWeight::CSkinWeight"></a><p>
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NL3D::CMesh::CSkinWeight::CSkinWeight (
</b></td>
<td valign="bottom"><b>
)<code> [inline]</code>
</b></td>
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<p>
ctor.
<p>
<p>
Definition at line <a class="el" href="mesh_h-source.html#l00104">104</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>. </td>
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<hr><h2>Member Data Documentation</h2>
<a name="m0" doxytag="NL3D::CMesh::CSkinWeight::MatrixId"></a><p>
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<td nowrap valign="top"><b>
<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CMesh::CSkinWeight::MatrixId[NL3D_MESH_SKINNING_MAX_MATRIX]
</b></td>
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</td>
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<p>
What matrix of the skeleton shape this vertex use.
<p>
<p>
Definition at line <a class="el" href="mesh_h-source.html#l00099">99</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>. </td>
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<a name="m1" doxytag="NL3D::CMesh::CSkinWeight::Weights"></a><p>
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float NL3D::CMesh::CSkinWeight::Weights[NL3D_MESH_SKINNING_MAX_MATRIX]
</b></td>
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<p>
weight of this matrix (sum of 4 must be 1).
<p>
<p>
Definition at line <a class="el" href="mesh_h-source.html#l00101">101</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>. </td>
</tr>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="mesh_h-source.html">mesh.h</a></ul>
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