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<hr><h1>NL3D::CLightTrav Class Reference</h1>The light traversal.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="light_trav_h-source.html">light_trav.h</a>></code>
<p>
Inheritance diagram for NL3D::CLightTrav<p><center><img src="class_NL3D__CLightTrav_inherit_graph.gif" border="0" usemap="#NL3D::CLightTrav_inherit_map" alt="Inheritance graph"></center>
<map name="NL3D::CLightTrav_inherit_map">
<area href="class_NL3D__ITravScene.html" shape="rect" coords="8,134,123,152">
<area href="class_NL3D__ITrav.html" shape="rect" coords="24,67,107,86">
<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,0,131,19">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CLightTrav:<p><center><img src="class_NL3D__CLightTrav_coll_graph.gif" border="0" usemap="#NL3D::CLightTrav_coll_map" alt="Collaboration graph"></center>
<map name="NL3D::CLightTrav_coll_map">
<area href="class_NL3D__ITravScene.html" shape="rect" coords="65,251,180,270">
<area href="class_NL3D__ITrav.html" shape="rect" coords="81,182,164,200">
<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,99,131,118">
<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="63,0,249,19">
<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="155,99,317,118">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CLightTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CLightTrav.html#a0">CLightTrav</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CLightTrav.html#a1">createDefaultObs</a> () const</td></tr>
<tr><td> </td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> </td><td valign=bottom><a class="el" href="class_NL3D__CLightTrav.html#a2">getClassId</a> () const</td></tr>
<tr><td> </td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CLightTrav.html#a3">getRenderOrder</a> () const</td></tr>
<tr><td> </td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CLightTrav.html#a4">traverse</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Execute the traversal.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The light traversal.
<p>
The purpose of this traversal is to compute lighting on lightable objects.
<p>
TODO.
<p>
NB: see <a class="el" href="class_NL3D__CScene.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt>
<b>See also: </b><dd>
<a class="el" href="class_NL3D__CScene.html">CScene</a> <a class="el" href="class_NL3D__IBaseLightObs.html">IBaseLightObs</a> </dl><dl compact><dt>
<b>Author(s): </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt>
<b>Date: </b><dd>
2000 </dl>
<p>
<p>
Definition at line <a class="el" href="light_trav_h-source.html#l00063">63</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CLightTrav::CLightTrav"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
NL3D::CLightTrav::CLightTrav (
</b></td>
<td valign="bottom"><b>
)
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="light_trav_cpp-source.html#l00039">39</a> of file <a class="el" href="light_trav_cpp-source.html">light_trav.cpp</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="NL3D::CLightTrav::createDefaultObs"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::CLightTrav::createDefaultObs (
</b></td>
<td valign="bottom"><b>
) const<code> [virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
This method must create a default observer for this traversal.
<p>
Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer.
<p>
Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a2">NL3D::ITrav</a>.
<p>
Definition at line <a class="el" href="light_trav_cpp-source.html#l00044">44</a> of file <a class="el" href="light_trav_cpp-source.html">light_trav.cpp</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::CLightTrav::getClassId"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::CLightTrav::getClassId (
</b></td>
<td valign="bottom"><b>
) const<code> [inline, virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
This function must return the Unique Ident for this traversal class.
<p>
<p>
Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a3">NL3D::ITrav</a>.
<p>
Definition at line <a class="el" href="light_trav_h-source.html#l00072">72</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>. </td>
</tr>
</table>
<a name="a3" doxytag="NL3D::CLightTrav::getRenderOrder"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CLightTrav::getRenderOrder (
</b></td>
<td valign="bottom"><b>
) const<code> [inline, virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Return the order of the traversal.
<p>
This is usefull for <a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul>
<li><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>: 4000 </ul>
<p>
Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a0">NL3D::ITravScene</a>.
<p>
Definition at line <a class="el" href="light_trav_h-source.html#l00073">73</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NL3D::CLightTrav::traverse"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td nowrap valign="top"><b>
void NL3D::CLightTrav::traverse (
</b></td>
<td valign="bottom"><b>
)<code> [inline, virtual]</code>
</b></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Execute the traversal.
<p>
<a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() will call this method, to execute the traversal.
<p>
Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a1">NL3D::ITravScene</a>.
<p>
Definition at line <a class="el" href="light_trav_h-source.html#l00074">74</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="light_trav_h-source.html">light_trav.h</a><li><a class="el" href="light_trav_cpp-source.html">light_trav.cpp</a></ul>
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