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<hr><h1>NL3D::CDefaultLightObs  Class Reference</h1>The base interface for clip traversal. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="light_trav_h-source.html">light_trav.h</a>&gt;</code>
<p>
Inheritance diagram for NL3D::CDefaultLightObs<p><center><img src="class_NL3D__CDefaultLightObs_inherit_graph.gif" border="0" usemap="#NL3D::CDefaultLightObs_inherit_map" alt="Inheritance graph"></center>
<map name="NL3D::CDefaultLightObs_inherit_map">
<area href="class_NL3D__IBaseLightObs.html" shape="rect" coords="9,134,145,152">
<area href="class_NL3D__IObs.html" shape="rect" coords="37,67,117,86">
<area href="class_NLMISC__CRefCount.html" shape="rect" coords="12,0,143,19">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CDefaultLightObs:<p><center><img src="class_NL3D__CDefaultLightObs_coll_graph.gif" border="0" usemap="#NL3D::CDefaultLightObs_coll_map" alt="Collaboration graph"></center>
<map name="NL3D::CDefaultLightObs_coll_map">
<area href="class_NL3D__IBaseLightObs.html" shape="rect" coords="303,430,439,449">
<area href="class_NL3D__IBaseRenderObs.html" shape="rect" coords="153,513,297,531">
<area href="class_NL3D__IObs.html" shape="rect" coords="331,265,411,283">
<area href="class_NL3D__IModel.html" shape="rect" coords="576,347,669,366">
<area href="class_NL3D__IBaseHrcObs.html" shape="rect" coords="181,347,307,366">
<area href="class_NL3D__IBaseClipObs.html" shape="rect" coords="113,595,241,614">
<area href="class_NLMISC__CRefCount.html" shape="rect" coords="447,99,577,118">
<area href="class_NL3D__ITrav.html" shape="rect" coords="329,182,412,201">
<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="343,1,529,19">
<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="260,99,423,118">
<area href="class_NLMISC__CClassId.html" shape="rect" coords="660,265,780,283">
<area href="class_NLMISC__CBitSet.html" shape="rect" coords="865,265,977,283">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CDefaultLightObs-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDefaultLightObs.html#a0">traverse</a> (<a class="el" href="class_NL3D__IObs.html">IObs</a> * caller)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Traverse this observer.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The base interface for clip traversal.
<p>
Clip observers MUST derive from <a class="el" href="class_NL3D__IBaseLightObs.html">IBaseLightObs</a>. This observer:<ul>
<li>leave the notification system to DO NOTHING.<li>implement the <a class="el" href="class_NL3D__CDefaultLightObs.html#a0">traverse</a>() method to DO NOTHING (but <a class="el" href="class_NL3D__IObs.html#a16">traverseSons</a>()).</ul>
<dl compact><dt>
<b>See also: </b><dd>
 <a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a> </dl><dl compact><dt>
<b>Author(s): </b><dd>
 Lionel Berenguier ,  Nevrax France </dl><dl compact><dt>
<b>Date: </b><dd>
 2000 </dl>
<p>

<p>
Definition at line <a class="el" href="light_trav_h-source.html#l00137">137</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::CDefaultLightObs::traverse"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
void NL3D::CDefaultLightObs::traverse (
          </b></td>
          <td valign="bottom"><b>
<a class="el" href="class_NL3D__IObs.html">IObs</a> * <em>caller</em>&nbsp;)<code> [inline, virtual]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Traverse this observer.
<p>
This function "justdoit" must do all the traversal thing:<ul>
<li>Get info from caller, and DoIt the observer (completly observer depedent).<li>should <a class="el" href="class_NL3D__CDefaultLightObs.html#a0">traverse</a>() his sons (or simply call <a class="el" href="class_NL3D__IObs.html#a16">traverseSons</a>()). <dl compact><dt>
<b>Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>caller</em>
&nbsp;</td><td>
 the father of the observer which have called <a class="el" href="class_NL3D__CDefaultLightObs.html#a0">traverse</a>(). WARNING: this is NULL, for the ROOT. </ul>
</td></tr>
</table>
</dl>
<p>
Reimplemented from <a class="el" href="class_NL3D__IObs.html#a14">NL3D::IObs</a>.
<p>
Definition at line <a class="el" href="light_trav_h-source.html#l00140">140</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="light_trav_h-source.html">light_trav.h</a></ul>


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