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<hr><h1>NL3D::CChannelMixer::CSlot  Class Reference</h1>An animation slot. 
<a href="#_details">More...</a>
<p>
Collaboration diagram for NL3D::CChannelMixer::CSlot:<p><center><img src="class_NL3D__CChannelMixer__CSlot_coll_graph.gif" border="0" usemap="#NL3D::CChannelMixer::CSlot_coll_map" alt="Collaboration graph"></center>
<map name="NL3D::CChannelMixer::CSlot_coll_map">
<area href="class_NL3D__CSkeletonWeight.html" shape="rect" coords="0,1,149,19">
<area href="class_NL3D__CAnimation.html" shape="rect" coords="173,1,293,19">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CChannelMixer__CSlot-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#c0">CSlot</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default Ctor.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#c1">empty</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Empty the slot.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#c2">isEmpty</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Is the slot empty ?</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CAnimation.html">CAnimation</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#o0">_Animation</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Animation pointer to use by this slot. If NULL, slot is empty.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CSkeletonWeight.html">CSkeletonWeight</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#o1">_SkeletonWeight</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Skeleton weight pointer.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#o2">_InvertedSkeletonWeight</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Skeleton weight pointer inverted or not.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a92">CAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#o3">_Time</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Time to use to eval the animation.</em> <a href="#o3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#o4">_Weight</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Global weight to apply to the animation of this slot.</em> <a href="#o4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html#o5">_Dirt</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Dirt flag. True if the animation of this slot as been modified.</em> <a href="#o5">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CChannelMixer</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An animation slot.
<p>

<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00080">80</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="c0" doxytag="NL3D::CChannelMixer::CSlot::CSlot"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
NL3D::CChannelMixer::CSlot::CSlot (
          </b></td>
          <td valign="bottom"><b>
)<code> [inline, private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Default Ctor.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00085">85</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="c1" doxytag="NL3D::CChannelMixer::CSlot::empty"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
void NL3D::CChannelMixer::CSlot::empty (
          </b></td>
          <td valign="bottom"><b>
)<code> [inline, private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Empty the slot.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00095">95</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<a name="c2" doxytag="NL3D::CChannelMixer::CSlot::isEmpty"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
bool NL3D::CChannelMixer::CSlot::isEmpty (
          </b></td>
          <td valign="bottom"><b>
)<code> [inline, private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Is the slot empty ?
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00103">103</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a name="l0" doxytag="NL3D::CChannelMixer::CSlot::CChannelMixer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
class CChannelMixer<code> [friend]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00082">82</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="o0" doxytag="NL3D::CChannelMixer::CSlot::_Animation"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
const <a class="el" href="class_NL3D__CAnimation.html">CAnimation</a> * NL3D::CChannelMixer::CSlot::_Animation<code> [private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Animation pointer to use by this slot. If NULL, slot is empty.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00110">110</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<a name="o5" doxytag="NL3D::CChannelMixer::CSlot::_Dirt"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td nowrap valign="top"><b> 
bool NL3D::CChannelMixer::CSlot::_Dirt<code> [private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Dirt flag. True if the animation of this slot as been modified.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00130">130</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<a name="o2" doxytag="NL3D::CChannelMixer::CSlot::_InvertedSkeletonWeight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td nowrap valign="top"><b> 
bool NL3D::CChannelMixer::CSlot::_InvertedSkeletonWeight<code> [private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Skeleton weight pointer inverted or not.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00116">116</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<a name="o1" doxytag="NL3D::CChannelMixer::CSlot::_SkeletonWeight"></a><p>
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          <td nowrap valign="top"><b> 
const <a class="el" href="class_NL3D__CSkeletonWeight.html">CSkeletonWeight</a> * NL3D::CChannelMixer::CSlot::_SkeletonWeight<code> [private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Skeleton weight pointer.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00113">113</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<a name="o3" doxytag="NL3D::CChannelMixer::CSlot::_Time"></a><p>
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  <tr>
    <td class="md">
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          <td nowrap valign="top"><b> 
<a class="el" href="namespace_NL3D.html#a92">CAnimationTime</a> NL3D::CChannelMixer::CSlot::_Time<code> [private]</code>
          </b></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Time to use to eval the animation.
<p>

<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00119">119</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
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<a name="o4" doxytag="NL3D::CChannelMixer::CSlot::_Weight"></a><p>
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float NL3D::CChannelMixer::CSlot::_Weight<code> [private]</code>
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<p>
Global weight to apply to the animation of this slot.
<p>
This weight can be gived in any range because renormalisatio is done in final weight evaluation. If weight is 0.f, the final mix is not influenced by the animation of this slot. 
<p>
Definition at line <a class="el" href="channel_mixer_h-source.html#l00127">127</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a></ul>


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