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<hr><h1>NL3D::CBoneUser Member List</h1>This is the complete list of members for <a class="el" href="class_NL3D__CBoneUser.html">NL3D::CBoneUser</a>, including all inherited members.<ul>
<li><a class="el" href="class_NL3D__CTransformableUser.html#n0">_Transformable</a>
<code> [protected]</code><li><a class="el" href="class_NL3D__CBoneUser.html#a0">CBoneUser</a>(CBone *bone)
<code> [inline]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a0">CTransformableUser</a>(ITransformable *trans)
<code> [inline]</code><li><a class="el" href="class_NL3D__UTransformable.html#s4s0">DirectMatrix</a> enum value
<li><a class="el" href="class_NL3D__UTransformable.html#a11">NL3D::getMatrix</a>() const = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a3">NL3D::CTransformableUser::getMatrix</a>() const
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a16">NL3D::getPivot</a>(CVector &amp;pivot) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a21">NL3D::getPivot</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a18">NL3D::CTransformableUser::getPivot</a>(CVector &amp;pivot)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a23">NL3D::CTransformableUser::getPivot</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a12">NL3D::getPos</a>(CVector &amp;pos) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a17">NL3D::getPos</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a14">NL3D::CTransformableUser::getPos</a>(CVector &amp;pos)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a19">NL3D::CTransformableUser::getPos</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a13">NL3D::getRotEuler</a>(CVector &amp;rot) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a18">NL3D::getRotEuler</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a15">NL3D::CTransformableUser::getRotEuler</a>(CVector &amp;rot)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a20">NL3D::CTransformableUser::getRotEuler</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a10">NL3D::getRotOrder</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a13">NL3D::CTransformableUser::getRotOrder</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a14">NL3D::getRotQuat</a>(CQuat &amp;quat) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a19">NL3D::getRotQuat</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a16">NL3D::CTransformableUser::getRotQuat</a>(CQuat &amp;quat)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a21">NL3D::CTransformableUser::getRotQuat</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a15">NL3D::getScale</a>(CVector &amp;scale) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a20">NL3D::getScale</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a17">NL3D::CTransformableUser::getScale</a>(CVector &amp;scale)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a22">NL3D::CTransformableUser::getScale</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a9">NL3D::getTransformMode</a>() = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a12">NL3D::CTransformableUser::getTransformMode</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a22">NL3D::lookAt</a>(const CVector&amp; eye, const CVector&amp; target, float roll=0.f) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a24">NL3D::CTransformableUser::lookAt</a>(const CVector&amp; eye, const CVector&amp; target, float roll=0.f)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#s4s1">RotEuler</a> enum value
<li><a class="el" href="class_NL3D__UTransformable.html#s4s2">RotQuat</a> enum value
<li><a class="el" href="class_NL3D__UTransformable.html#a8">NL3D::setMatrix</a>(const CMatrix &amp;mat) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a2">NL3D::CTransformableUser::setMatrix</a>(const CMatrix &amp;mat)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a7">NL3D::setPivot</a>(const CVector &amp;pivot) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a11">NL3D::CTransformableUser::setPivot</a>(const CVector &amp;pivot)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a1">NL3D::setPos</a>(const CVector &amp;pos) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a5">NL3D::CTransformableUser::setPos</a>(const CVector &amp;pos)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a2">NL3D::setRotEuler</a>(const CVector &amp;rot) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a6">NL3D::CTransformableUser::setRotEuler</a>(const CVector &amp;rot)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a3">NL3D::setRotQuat</a>(const CQuat &amp;quat) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a4">NL3D::setRotQuat</a>(const CVector &amp;jdir) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a5">NL3D::setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a7">NL3D::CTransformableUser::setRotQuat</a>(const CQuat &amp;quat)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a8">NL3D::CTransformableUser::setRotQuat</a>(const CVector &amp;jdir)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a9">NL3D::CTransformableUser::setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a6">NL3D::setScale</a>(const CVector &amp;scale) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a10">NL3D::CTransformableUser::setScale</a>(const CVector &amp;scale)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#a0">NL3D::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro= CMatrix::ZXY) = 0
<code> [pure virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a4">NL3D::CTransformableUser::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro= CMatrix::ZXY)
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#s4s3">TransformModeCount</a> enum value
<li><a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> enum name
<li><a class="el" href="class_NL3D__UBone.html#b0">UBone</a>()
<code> [inline, protected]</code><li><a class="el" href="class_NL3D__UTransformable.html#b0">UTransformable</a>()
<code> [inline, protected]</code><li><a class="el" href="class_NL3D__CBoneUser.html#a1">~CBoneUser</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__CTransformableUser.html#a1">~CTransformableUser</a>()
<code> [inline, virtual]</code><li><a class="el" href="class_NL3D__UBone.html#b1">~UBone</a>()
<code> [inline, protected, virtual]</code><li><a class="el" href="class_NL3D__UTransformable.html#b1">~UTransformable</a>()
<code> [inline, protected, virtual]</code></ul>


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