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<hr><h1>NLAIAGENT::IBasicObjectIA Class Reference</h1><a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> is the base class for all AI classes.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="baseai_8h-source.html">baseai.h</a>></code>
<p>
<p>Inheritance diagram for NLAIAGENT::IBasicObjectIA:
<p><center><img src="classNLAIAGENT_1_1IBasicObjectIA.gif" usemap="#NLAIAGENT::IBasicObjectIA_map" border="0"></center>
<map name="NLAIAGENT::IBasicObjectIA_map">
<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="0,224,201,248">
<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="0,168,201,192">
<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="0,112,201,136">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,201,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,201,24">
<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="0,336,201,360">
<area href="classNLAIAGENT_1_1CAgentTimerHandle.html" alt="NLAIAGENT::CAgentTimerHandle" shape="rect" coords="211,392,412,416">
<area href="classNLAIAGENT_1_1CLibTimerManager.html" alt="NLAIAGENT::CLibTimerManager" shape="rect" coords="211,448,412,472">
<area href="classNLAIAGENT_1_1CObjectIdent.html" alt="NLAIAGENT::CObjectIdent" shape="rect" coords="211,504,412,528">
<area href="classNLAIAGENT_1_1CObjectType.html" alt="NLAIAGENT::CObjectType" shape="rect" coords="211,560,412,584">
<area href="classNLAIAGENT_1_1IObjetOp.html" alt="NLAIAGENT::IObjetOp" shape="rect" coords="211,616,412,640">
<area href="classNLAIAGENT_1_1IRefrence.html" alt="NLAIAGENT::IRefrence" shape="rect" coords="211,672,412,696">
<area href="classNLAIFUZZY_1_1CFuzzyRuleSet.html" alt="NLAIFUZZY::CFuzzyRuleSet" shape="rect" coords="211,728,412,752">
<area href="classNLAIFUZZY_1_1IFuzzySet.html" alt="NLAIFUZZY::IFuzzySet" shape="rect" coords="211,784,412,808">
<area href="classNLAILOGIC_1_1CGoalStack.html" alt="NLAILOGIC::CGoalStack" shape="rect" coords="211,840,412,864">
<area href="classNLAILOGIC_1_1CGoalStack.html" alt="NLAILOGIC::CGoalStack" shape="rect" coords="211,896,412,920">
<area href="classNLAISCRIPT_1_1CCallPrint.html" alt="NLAISCRIPT::CCallPrint" shape="rect" coords="211,952,412,976">
<area href="classNLAISCRIPT_1_1CCodeContext.html" alt="NLAISCRIPT::CCodeContext" shape="rect" coords="211,1008,412,1032">
<area href="classNLAISCRIPT_1_1CContextDebug.html" alt="NLAISCRIPT::CContextDebug" shape="rect" coords="211,1064,412,1088">
<area href="classNLAISCRIPT_1_1CLibTest.html" alt="NLAISCRIPT::CLibTest" shape="rect" coords="211,1120,412,1144">
<area href="classNLAISCRIPT_1_1CMethodeName.html" alt="NLAISCRIPT::CMethodeName" shape="rect" coords="211,1176,412,1200">
<area href="classNLAISCRIPT_1_1CObjectUnknown.html" alt="NLAISCRIPT::CObjectUnknown" shape="rect" coords="211,1232,412,1256">
<area href="classNLAISCRIPT_1_1CParam.html" alt="NLAISCRIPT::CParam" shape="rect" coords="211,1288,412,1312">
<area href="classNLAISCRIPT_1_1IClassInterpret.html" alt="NLAISCRIPT::IClassInterpret" shape="rect" coords="211,1344,412,1368">
<area href="classNLAISCRIPT_1_1IOpCode.html" alt="NLAISCRIPT::IOpCode" shape="rect" coords="211,1400,412,1424">
</map>
<a href="classNLAIAGENT_1_1IBasicObjectIA-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a0">IBasicObjectIA</a> ()</td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a1">IBasicObjectIA</a> (const IBasicObjectIA &a)</td></tr>
<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a> (const IBasicObjectIA &classType) const</td></tr>
<tr><td> </td><td><font size=-1><em>Lot of algo use this function to determine the equality between 2 class, in particular the extraction from stl list.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a3">isEqual</a> (const IBasicObjectIA &a) const=0</td></tr>
<tr><td> </td><td><font size=-1><em>The bool <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a>(const IBasicObjectIA &a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a4">~IBasicObjectIA</a> ()</td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> is the base class for all AI classes.
<p>
It defines some basic functionalities as pure virtual functions. <dl compact><dt><b>
Author: </b><dd>
Chafik sameh , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2000 </dl>
<p>
<p>
Definition at line <a class="el" href="baseai_8h-source.html#l00092">92</a> of file <a class="el" href="baseai_8h-source.html">baseai.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NLAIAGENT::IBasicObjectIA::IBasicObjectIA"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NLAIAGENT::IBasicObjectIA::IBasicObjectIA </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="baseai_8cpp-source.html#l00126">126</a> of file <a class="el" href="baseai_8cpp-source.html">baseai.cpp</a>.
<p>
Referenced by <a class="el" href="volatil__memory_8h-source.html#l00188">NLAIAGENT::CVolatilMemmory::isEqual</a>, <a class="el" href="volatil__memory_8h-source.html#l00083">NLAIAGENT::CHashTimerManager::isEqual</a>, <a class="el" href="object__type_8h-source.html#l00081">NLAIAGENT::CObjectType::isEqual</a>, <a class="el" href="object__ident_8h-source.html#l00103">NLAIAGENT::CObjectIdent::isEqual</a>, <a class="el" href="agent__proxy__mailer_8h-source.html#l00109">NLAIAGENT::CProxyAgentMail::isEqual</a>, <a class="el" href="agent__object_8h-source.html#l00249">NLAIAGENT::CPairType::isEqual</a>, <a class="el" href="agent__object_8h-source.html#l00133">NLAIAGENT::CStringType::isEqual</a>, <a class="el" href="agent__nombre_8h-source.html#l00164">NLAIAGENT::INombre< sint32 >::isEqual</a>, <a class="el" href="agent__local__mailer_8h-source.html#l00169">NLAIAGENT::CLocalAgentMail::isEqual</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00088">NLAIAGENT::IVector::isEqual</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NLAIAGENT::IBasicObjectIA::IBasicObjectIA"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NLAIAGENT::IBasicObjectIA::IBasicObjectIA </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const IBasicObjectIA & </td>
<td class="mdname1" valign="top" nowrap> <em>a</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="baseai_8cpp-source.html#l00130">130</a> of file <a class="el" href="baseai_8cpp-source.html">baseai.cpp</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NLAIAGENT::IBasicObjectIA::~IBasicObjectIA"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NLAIAGENT::IBasicObjectIA::~IBasicObjectIA </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="baseai_8cpp-source.html#l00121">121</a> of file <a class="el" href="baseai_8cpp-source.html">baseai.cpp</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="NLAIAGENT::IBasicObjectIA::isEqual"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual bool NLAIAGENT::IBasicObjectIA::isEqual </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const IBasicObjectIA & </td>
<td class="mdname1" valign="top" nowrap> <em>a</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
The bool <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a>(const IBasicObjectIA &a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'.
<p>
<p>
Implemented in <a class="el" href="classNLAIAGENT_1_1CActor.html#z112_3">NLAIAGENT::CActor</a>.
<p>
Referenced by <a class="el" href="baseai_8cpp-source.html#l00134">operator==</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NLAIAGENT::IBasicObjectIA::operator=="></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool NLAIAGENT::IBasicObjectIA::operator== </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const IBasicObjectIA & </td>
<td class="mdname1" valign="top" nowrap> <em>classType</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Lot of algo use this function to determine the equality between 2 class, in particular the extraction from stl list.
<p>
the == operator call the bool isEqual(const IBasicObjectIA &a) const member method to determine the equality between tow class.
<p>
Definition at line <a class="el" href="baseai_8cpp-source.html#l00134">134</a> of file <a class="el" href="baseai_8cpp-source.html">baseai.cpp</a>.
<p>
References <a class="el" href="classNLAIC_1_1IBasicType.html#a2">NLAIC::IBasicType::getType</a>, and <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a3">isEqual</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="baseai_8h-source.html">baseai.h</a><li><a class="el" href="baseai_8cpp-source.html">baseai.cpp</a></ul>
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