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<hr><h1>NL3D::UTrackKeyframer  Class Reference</h1>This is a keyframer track interface. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="u__track_8h-source.html">u_track.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::UTrackKeyframer:
<p><center><img src="classNL3D_1_1UTrackKeyframer.gif" usemap="#NL3D::UTrackKeyframer_map" border="0"></center>
<map name="NL3D::UTrackKeyframer_map">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer" shape="rect" coords="287,56,564,80">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyBezierFloat >" shape="rect" coords="287,112,564,136">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyBezierQuat >" shape="rect" coords="287,168,564,192">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyBezierVector >" shape="rect" coords="287,224,564,248">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyBool >" shape="rect" coords="287,280,564,304">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyFloat >" shape="rect" coords="287,336,564,360">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyInt >" shape="rect" coords="287,392,564,416">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyQuat >" shape="rect" coords="287,448,564,472">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyRGBA >" shape="rect" coords="287,504,564,528">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyString >" shape="rect" coords="287,560,564,584">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyTCBFloat >" shape="rect" coords="287,616,564,640">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyTCBQuat >" shape="rect" coords="287,672,564,696">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyTCBVector >" shape="rect" coords="287,728,564,752">
<area href="classNL3D_1_1ITrackKeyFramer.html" alt="NL3D::ITrackKeyFramer< CKeyVector >" shape="rect" coords="287,784,564,808">
</map>
<a href="classNL3D_1_1UTrackKeyframer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTrackKeyframer.html#a0">getKeysInRange</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> t1, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> t2, std::vector&lt; <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> &gt; &amp;result)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Retrieve the keys that are in the given range ]t1, t2] of the track.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This is a keyframer track interface.
<p>
Once you've got a track, you can know wether its a keyframer track by using a dynamic_cast 
<p>

<p>
Definition at line <a class="el" href="u__track_8h-source.html#l00173">173</a> of file <a class="el" href="u__track_8h-source.html">u_track.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::UTrackKeyframer::getKeysInRange"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::UTrackKeyframer::getKeysInRange </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>t1</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>t2</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>result</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieve the keys that are in the given range ]t1, t2] of the track.
<p>
They can then be evaluated <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>result</em>&nbsp;</td><td>
a vector that will be cleared, and filled with the date ofthe keys </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a13">NL3D::ITrackKeyFramer</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="u__track_8h-source.html">u_track.h</a></ul>


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