blob: ce96e9c0d89867bb2226be8b8a02a35acbb42c58 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>NL3D::UScene Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z73_2">animate</a>(TGlobalAnimationTime time)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_0s3">CountPolygonBalancing</a> enum value</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z76_0">createAnimationSet</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z76_1">createAnimationSet</a>(const std::string &animationSetFile)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_0">createCamera</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_13">createCloudScape</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_2">createInstance</a>(const std::string &shapeName)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_3">createInstanceAsync</a>(const std::string &shapeName, UInstance **ppInstance)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_5">createInstanceGroupAndAddToSceneAsync</a>(const std::string &instanceGroup, UInstanceGroup **pIG, const NLMISC::CVector &offset)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_11">createLandscape</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z76_3">createPlayListManager</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_16">createPointLight</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_9">createSkeleton</a>(const std::string &shapeName)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_7">createTransform</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z77_0">createVisualCollisionManager</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z76_2">deleteAnimationSet</a>(UAnimationSet *animationSet)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_1">deleteCamera</a>(UCamera *cam)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z83_2">deleteCLodShapeBank</a>(uint32 bankId)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_14">deleteCloudScape</a>(UCloudScape *cs)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_4">deleteInstance</a>(UInstance *inst)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_12">deleteLandscape</a>(ULandscape *land)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z76_4">deletePlayListManager</a>(UPlayListManager *playListManager)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_17">deletePointLight</a>(UPointLight *light)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_10">deleteSkeleton</a>(USkeleton *skel)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_8">deleteTransform</a>(UTransform *tr)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z77_1">deleteVisualCollisionManager</a>(UVisualCollisionManager *mgr)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_0">enableLightingSystem</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_6">getAmbientGlobal</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z74_1">getCam</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z83_4">getCLodAnimIdByName</a>(uint32 shapeId, const std::string &name) const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z83_3">getCLodShapeIdByName</a>(const std::string &name) const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z79_3">getCoarseMeshLightingUpdate</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z82_3">getGlobalWindDirection</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z82_1">getGlobalWindPower</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_5">getGroupLoadMaxPolygon</a>(const std::string &group)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_6">getGroupNbFaceAsked</a>(const std::string &group) const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z81_1">getLayersRenderingOrder</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_14">getLightTransitionThreshold</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_12">getMaxLightContribution</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_8">getMaxSkeletonsInNotCLodForm</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_3">getNbFaceAsked</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_2">getPolygonBalancingMode</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_7">getSunAmbient</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_8">getSunDiffuse</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_10">getSunDirection</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_9">getSunSpecular</a>() const=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z74_3">getViewport</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z83_1">loadCLodShapeBank</a>(const std::string &fileName)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_0s2">PolygonBalancingClamp</a> enum value</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_0s0">PolygonBalancingOff</a> enum value</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_0s1">PolygonBalancingOn</a> enum value</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z73_0">render</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z83_0">resetCLodManager</a>()=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_1">setAmbientGlobal</a>(NLMISC::CRGBA ambient)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z76_5">setAutomaticAnimationSet</a>(UAnimationSet *as)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z74_0">setCam</a>(UCamera *cam)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z79_2">setCoarseMeshLightingUpdate</a>(uint8 period)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z79_1">setDynamicCoarseMeshManagerTexture</a>(const char *sPath)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z82_2">setGlobalWindDirection</a>(const NLMISC::CVector &gwd)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z82_0">setGlobalWindPower</a>(float gwp)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_4">setGroupLoadMaxPolygon</a>(const std::string &group, uint nFaces)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z81_0">setLayersRenderingOrder</a>(bool directOrder=true)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_13">setLightTransitionThreshold</a>(float lightTransitionThreshold)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_11">setMaxLightContribution</a>(uint nlights)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_7">setMaxSkeletonsInNotCLodForm</a>(uint m)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_1">setPolygonBalancingMode</a>(TPolygonBalancingMode polBalMode)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z79_0">setStaticCoarseMeshManagerTexture</a>(const char *sPath)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_2">setSunAmbient</a>(NLMISC::CRGBA ambient)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_3">setSunDiffuse</a>(NLMISC::CRGBA diffuse)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_5">setSunDirection</a>(const NLMISC::CVector &direction)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z80_4">setSunSpecular</a>(NLMISC::CRGBA specular)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_15">setToGlobalInstanceGroup</a>(UInstanceGroup *pIGU)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z74_2">setViewport</a>(const class CViewport &viewport)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z75_6">stopCreatingAndAddingIG</a>(UInstanceGroup **pIG)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z78_0">TPolygonBalancingMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z73_1">updateWaitingInstances</a>(double systemTimeEllapsed)=0</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z72_0">UScene</a>()</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UScene.html#z72_1">~UScene</a>()</td><td><a class="el" href="classNL3D_1_1UScene.html">NL3D::UScene</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|