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<hr><h1>NL3D::ULight Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#d0">createLight</a>()</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3s0">DirectionalLight</a> enum value</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_1">getAmbiant</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_8">getConstantAttenuation</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_7">getCutoff</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_2">getDiffuse</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_5">getDirection</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_6">getExponent</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_9">getLinearAttenuation</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_0">getMode</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_4">getPosition</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_10">getQuadraticAttenuation</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z53_3">getSpecular</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3s1">PointLight</a> enum value</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_1">setAmbiant</a>(const NLMISC::CRGBA &ambiant)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_8">setConstantAttenuation</a>(float constant)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_7">setCutoff</a>(float cutoff)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_2">setDiffuse</a>(const NLMISC::CRGBA &diffuse)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_5">setDirection</a>(const NLMISC::CVector &direction)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_6">setExponent</a>(float exponent)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_9">setLinearAttenuation</a>(float linear)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_0">setMode</a>(ULight::TLightMode mode)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z51_4">setNoAttenuation</a>()=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_4">setPosition</a>(const NLMISC::CVector &position)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_10">setQuadraticAttenuation</a>(float quadratic)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z52_3">setSpecular</a>(const NLMISC::CRGBA &specular)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z51_3">setupAttenuation</a>(float farAttenuationBegin, float farAttenuationEnd)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z51_0">setupDirectional</a>(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z51_1">setupPointLight</a>(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z51_5">setupSpotExponent</a>(float hotSpotAngle)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#z51_2">setupSpotLight</a>(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)=0</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3s2">SpotLight</a> enum value</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULight.html#s3">TLightMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ULight.html">NL3D::ULight</a></td><td></td></tr>
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