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<hr><h1>NL3D::UAnimation Class Reference</h1>Give manual access to the animation functions.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="u__animation_8h-source.html">u_animation.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::UAnimation:
<p><center><img src="classNL3D_1_1UAnimation.gif" usemap="#NL3D::UAnimation_map" border="0"></center>
<map name="NL3D::UAnimation_map">
<area href="classNL3D_1_1CAnimation.html" alt="NL3D::CAnimation" shape="rect" coords="0,56,114,80">
</map>
<a href="classNL3D_1_1UAnimation-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTrack.html">UTrack</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#a0">getTrackByName</a> (const char *name)=0</td></tr>
<tr><td> </td><td><font size=-1><em>Get an animation track with its name.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#a1">releaseTrack</a> (<a class="el" href="classNL3D_1_1UTrack.html">UTrack</a> *track)=0</td></tr>
<tr><td> </td><td><font size=-1><em>Relase a track interface.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#a2">getBeginTime</a> () const=0</td></tr>
<tr><td> </td><td><font size=-1><em>Get begin time of the animation.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#a3">getEndTime</a> () const=0</td></tr>
<tr><td> </td><td><font size=-1><em>Get end time of the animation.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#a4">allTrackLoop</a> () const=0</td></tr>
<tr><td> </td><td><font size=-1><em>Say if all track of this animation loop.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Create / delete animations</div></td></tr>
<tr><td nowrap align=right valign=top>UAnimation * </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#z3_0">createAnimation</a> (const char *sPath)</td></tr>
<tr><td> </td><td><font size=-1><em>Load an animation.</em> <a href="#z3_0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimation.html#z3_1">releaseAnimation</a> (UAnimation *animation)</td></tr>
<tr><td> </td><td><font size=-1><em>Release an animation.</em> <a href="#z3_1">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Give manual access to the animation functions.
<p>
By this interface, you can load animations, get tracks from this animation with there names, and interpolate manually value from those tracks.
<p>
This interface is not made to work with <a class="el" href="classNL3D_1_1UAnimationSet.html">UAnimationSet</a> or <a class="el" href="classNL3D_1_1UPlayList.html">UPlayList</a>. <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a> has its own methods to load / release animations.
<p>
<dl compact><dt><b>
Author: </b><dd>
Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="u__animation_8h-source.html#l00050">50</a> of file <a class="el" href="u__animation_8h-source.html">u_animation.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a4" doxytag="NL3D::UAnimation::allTrackLoop"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual bool NL3D::UAnimation::allTrackLoop </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Say if all track of this animation loop.
<p>
NB: If no tracks in the animation, return true
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimation.html#z377_4">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a name="z3_0" doxytag="NL3D::UAnimation::createAnimation"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> UAnimation * NL3D::UAnimation::createAnimation </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const char * </td>
<td class="mdname1" valign="top" nowrap> <em>sPath</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [static]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Load an animation.
<p>
This method will use CPath to find the good animation file. (*.anim). You should call releaseAnimation to delete the animation.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>sPath</em> </td><td>
is the animation file path. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
NULL if the file is not found. Else return the pointer on the animation interface. </dl>
<p>
Definition at line <a class="el" href="animation_8cpp-source.html#l00259">259</a> of file <a class="el" href="animation_8cpp-source.html">animation.cpp</a>.
<p>
References <a class="el" href="cf__lexical_8cpp-source.html#l02654">file</a>, <a class="el" href="path_8cpp-source.html#l00201">NLMISC::CPath::lookup</a>, <a class="el" href="animation_8cpp-source.html#l00040">NL3D_HAUTO_UI_ANIMATION</a>, <a class="el" href="animation_8h-source.html#l00045">NL3D_MEM_ANIMATION</a>, <a class="el" href="file_8cpp-source.html#l00115">NLMISC::CIFile::open</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::UAnimation::getBeginTime"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::UAnimation::getBeginTime </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get begin time of the animation.
<p>
<dl compact><dt><b>
Returns: </b><dd>
the begin time. </dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimation.html#z377_2">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a name="a3" doxytag="NL3D::UAnimation::getEndTime"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> NL3D::UAnimation::getEndTime </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get end time of the animation.
<p>
<dl compact><dt><b>
Returns: </b><dd>
the end time. </dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimation.html#z377_3">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a name="a0" doxytag="NL3D::UAnimation::getTrackByName"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTrack.html">UTrack</a>* NL3D::UAnimation::getTrackByName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const char * </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get an animation track with its name.
<p>
The track interface should be released with releaseTrack.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>name</em> </td><td>
is the name of the track to get. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
NULL if the track is not found, else a pointer on the track interface. </dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimation.html#z377_0">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a name="z3_1" doxytag="NL3D::UAnimation::releaseAnimation"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::UAnimation::releaseAnimation </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">UAnimation * </td>
<td class="mdname1" valign="top" nowrap> <em>animation</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [static]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Release an animation.
<p>
This animation must have been created will <a class="el" href="classNL3D_1_1UAnimation.html#z3_0">createAnimation</a>().<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>animation</em> </td><td>
is the animation to release. </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="animation_8cpp-source.html#l00286">286</a> of file <a class="el" href="animation_8cpp-source.html">animation.cpp</a>.
<p>
References <a class="el" href="animation_8cpp-source.html#l00040">NL3D_HAUTO_UI_ANIMATION</a>, and <a class="el" href="animation_8h-source.html#l00045">NL3D_MEM_ANIMATION</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::UAnimation::releaseTrack"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NL3D::UAnimation::releaseTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTrack.html">UTrack</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>track</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Relase a track interface.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>track</em> </td><td>
is a pointer on the track interface to release. </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimation.html#z377_1">NL3D::CAnimation</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="u__animation_8h-source.html">u_animation.h</a><li><a class="el" href="animation_8cpp-source.html">animation.cpp</a></ul>
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