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<hr><h1>NL3D::IShape  Class Reference</h1>The basic interface for shapes. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="shape_8h-source.html">shape.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::IShape:
<p><center><img src="classNL3D_1_1IShape.gif" usemap="#NL3D::IShape_map" border="0"></center>
<map name="NL3D::IShape_map">
<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="482,56,665,80">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="675,56,858,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="675,0,858,24">
<area href="classNL3D_1_1CFlareShape.html" alt="NL3D::CFlareShape" shape="rect" coords="0,168,183,192">
<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="193,168,376,192">
<area href="classNL3D_1_1CParticleSystemShape.html" alt="NL3D::CParticleSystemShape" shape="rect" coords="386,168,569,192">
<area href="classNL3D_1_1CSegRemanenceShape.html" alt="NL3D::CSegRemanenceShape" shape="rect" coords="579,168,762,192">
<area href="classNL3D_1_1CSkeletonShape.html" alt="NL3D::CSkeletonShape" shape="rect" coords="772,168,955,192">
<area href="classNL3D_1_1CWaterShape.html" alt="NL3D::CWaterShape" shape="rect" coords="965,168,1148,192">
<area href="classNL3D_1_1CWaveMakerShape.html" alt="NL3D::CWaveMakerShape" shape="rect" coords="1158,168,1341,192">
<area href="classNL3D_1_1CMesh.html" alt="NL3D::CMesh" shape="rect" coords="0,224,183,248">
<area href="classNL3D_1_1CMeshMRM.html" alt="NL3D::CMeshMRM" shape="rect" coords="193,224,376,248">
<area href="classNL3D_1_1CMeshMultiLod.html" alt="NL3D::CMeshMultiLod" shape="rect" coords="386,224,569,248">
</map>
<a href="classNL3D_1_1IShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a0">IShape</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a1">~IShape</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a2">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>create an instance of this shape.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a3">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>clip this shape with a pyramid.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a4">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a5">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>flush textures used by this shape.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a6">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>return the bounding box of the shape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a7">getDistMax</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>return the DistMax where the shape is no more displayed.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a8">setDistMax</a> (float distMax)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>setup the DistMax where the shape is no more displayed.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Load balancing methods</div></td></tr>
<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z791_0">getNumTriangles</a> (float distance)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z791_0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Lighting method</div></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z792_0">useLightingLocalAttenuation</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>tells if the shape wants LocalAttenuation for RealTime lighting.</em> <a href="#z792_0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z793_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &amp;polygonCount) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z793_0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#n0">_DistMax</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default to -1.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The basic interface for shapes.
<p>
A shape is a kind of instanciable mesh. For simplicity, <a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() and <a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>() virtual method are provided, so majority of shape could be implemented by just define those methods, and let <a class="el" href="classNL3D_1_1IShape.html#a2">createInstance</a>() as default. But other complex shapes may be defined, by implement  a compatible model which will comunicate with them.
<p>
Serialisation of a shape MUST be done with ISTREAM::serialPolyPtr.
<p>
<b>DERIVER</b> <b>RULES</b>:<ul>
<li>simple: just implement <a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>() and <a class="el" href="classNL3D_1_1IShape.html#a4">render</a>(). The shape will be movable via <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a>.<li>complex: if special interaction is needed between the instance and the shape:<ul>
<li>implement a special Model, derived from <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, adding your instance behavior.<li>implement YourShape::createInstance(), so it create this good model.<li>implement your own communication system between the model and the shape.</ul>
</ul>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2000 </dl>
<p>

<p>
Definition at line <a class="el" href="shape_8h-source.html#l00070">70</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::IShape::IShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::IShape::IShape </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor.
<p>

<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00059">59</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.
<p>
References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>.
<p>
Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00253">NL3D::CSegRemanenceShape::operator=</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::IShape::~IShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual NL3D::IShape::~IShape </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Dtor.
<p>

<p>
Definition at line <a class="el" href="shape_8h-source.html#l00077">77</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="NL3D::IShape::clip"></a><p>
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  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual bool NL3D::IShape::clip </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
clip this shape with a pyramid.
<p>
the pyramid is given in world space.The world matrix of the object is given. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pyramid</em>&nbsp;</td><td>
the clipping polytope, planes are normalized. </td></tr>
<tr><td valign=top><em>worldMatrix</em>&nbsp;</td><td>
the world matrix of the instance. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
true if the object is visible, false otherwise. The default behavior is to return true (never clipped). </dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a2">NL3D::CFlareShape</a>.
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00092">92</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
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</table>
<a name="a2" doxytag="NL3D::IShape::createInstance"></a><p>
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    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::IShape::createInstance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
create an instance of this shape.
<p>
The instance may be a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, or a specialized version of it. The default behavior is to createModel() a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, and just assign to it the Shape. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>scene</em>&nbsp;</td><td>
the scene used to createModel(). </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
the specialized instance for this shape. </dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a1">NL3D::CFlareShape</a>.
<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00050">50</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.    </td>
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</table>
<a name="a5" doxytag="NL3D::IShape::flushTextures"></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual void NL3D::IShape::flushTextures </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
flush textures used by this shape.
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a6">NL3D::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="a6" doxytag="NL3D::IShape::getAABBox"></a><p>
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    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::IShape::getAABBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
return the bounding box of the shape.
<p>
Default is to return Null bbox. 
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a4">NL3D::CFlareShape</a>.
<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00076">76</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.    </td>
  </tr>
</table>
<a name="a7" doxytag="NL3D::IShape::getDistMax"></a><p>
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  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> float NL3D::IShape::getDistMax </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
return the DistMax where the shape is no more displayed.
<p>
Default is to return -1, meaning DistMax = infinite. 
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00111">111</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.
<p>
References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>.    </td>
  </tr>
</table>
<a name="z791_0" doxytag="NL3D::IShape::getNumTriangles"></a><p>
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  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float NL3D::IShape::getNumTriangles </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
get an approximation of the number of triangles this instance will render for a fixed distance.
<p>
return 0 if do not support degradation. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a5">NL3D::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="a4" doxytag="NL3D::IShape::render"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::IShape::render </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>opaquePass</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.
<p>
CTransfromShape call this method in the render traversal. if opaquePass render the opaque materials else render the transparent materials. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a3">NL3D::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="a8" doxytag="NL3D::IShape::setDistMax"></a><p>
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  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::IShape::setDistMax </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>distMax</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
setup the DistMax where the shape is no more displayed.
<p>
Take effect only for the next created instances. setting &lt;0 means -1 and so means DistMax = infinite. 
<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00066">66</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.
<p>
References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>.
<p>
Referenced by <a class="el" href="flare__shape_8cpp-source.html#l00039">NL3D::CFlareShape::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="z793_0" doxytag="NL3D::IShape::supportMeshBlockRendering"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a>* NL3D::IShape::supportMeshBlockRendering </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>polygonCount</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
return !NULL if this shape can support MeshBlock rendering for a special instance.
<p>
NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>trans</em>&nbsp;</td><td>
the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr>
<tr><td valign=top><em>polygonCount</em>&nbsp;</td><td>
the number of polygons to render for the meshGeom returned </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
the meshgeom to render per block if OK, else NULL (default) </dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CMesh.html#z563_0">NL3D::CMesh</a>.
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00152">152</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<a name="z792_0" doxytag="NL3D::IShape::useLightingLocalAttenuation"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool NL3D::IShape::useLightingLocalAttenuation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
tells if the shape wants LocalAttenuation for RealTime lighting.
<p>
Default is false 
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CMeshBase.html#a5">NL3D::CMeshBase</a>.
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00136">136</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="n0" doxytag="NL3D::IShape::_DistMax"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::IShape::_DistMax<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Default to -1.
<p>

<p>
Definition at line <a class="el" href="shape_8h-source.html#l00159">159</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.
<p>
Referenced by <a class="el" href="shape_8h-source.html#l00111">getDistMax</a>, <a class="el" href="shape_8cpp-source.html#l00059">IShape</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">NL3D::CMeshBase::serialMeshBase</a>, and <a class="el" href="shape_8cpp-source.html#l00066">setDistMax</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="shape_8h-source.html">shape.h</a><li><a class="el" href="shape_8cpp-source.html">shape.cpp</a></ul>


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