aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1IShape.html
blob: 42b28bc376b653787163d0c88833f2e60c1095e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>NL3D::IShape  Class Reference</h1>The basic interface for shapes. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="shape_8h-source.html">shape.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::IShape:
<p><center><img src="classNL3D_1_1IShape.gif" usemap="#NL3D::IShape_map" border="0"></center>
<map name="NL3D::IShape_map">
<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="482,56,665,80">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="675,56,858,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="675,0,858,24">
<area href="classNL3D_1_1CFlareShape.html" alt="NL3D::CFlareShape" shape="rect" coords="0,168,183,192">
<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="193,168,376,192">
<area href="classNL3D_1_1CParticleSystemShape.html" alt="NL3D::CParticleSystemShape" shape="rect" coords="386,168,569,192">
<area href="classNL3D_1_1CSegRemanenceShape.html" alt="NL3D::CSegRemanenceShape" shape="rect" coords="579,168,762,192">
<area href="classNL3D_1_1CSkeletonShape.html" alt="NL3D::CSkeletonShape" shape="rect" coords="772,168,955,192">
<area href="classNL3D_1_1CWaterShape.html" alt="NL3D::CWaterShape" shape="rect" coords="965,168,1148,192">
<area href="classNL3D_1_1CWaveMakerShape.html" alt="NL3D::CWaveMakerShape" shape="rect" coords="1158,168,1341,192">
<area href="classNL3D_1_1CMesh.html" alt="NL3D::CMesh" shape="rect" coords="0,224,183,248">
<area href="classNL3D_1_1CMeshMRM.html" alt="NL3D::CMeshMRM" shape="rect" coords="193,224,376,248">
<area href="classNL3D_1_1CMeshMultiLod.html" alt="NL3D::CMeshMultiLod" shape="rect" coords="386,224,569,248">
</map>
<a href="classNL3D_1_1IShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a0">IShape</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a1">~IShape</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a2">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>create an instance of this shape.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a3">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>clip this shape with a pyramid.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a4">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a5">flushTextures</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;driver)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>flush textures used by this shape.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a6">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>return the bounding box of the shape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a7">getDistMax</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>return the DistMax where the shape is no more displayed.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#a8">setDistMax</a> (float distMax)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>setup the DistMax where the shape is no more displayed.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Load balancing methods</div></td></tr>
<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z791_0">getNumTriangles</a> (float distance)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z791_0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Lighting method</div></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z792_0">useLightingLocalAttenuation</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>tells if the shape wants LocalAttenuation for RealTime lighting.</em> <a href="#z792_0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#z793_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &amp;polygonCount) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z793_0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IShape.html#n0">_DistMax</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default to -1.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The basic interface for shapes.
<p>
A shape is a kind of instanciable mesh. For simplicity, <a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() and <a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>() virtual method are provided, so majority of shape could be implemented by just define those methods, and let <a class="el" href="classNL3D_1_1IShape.html#a2">createInstance</a>() as default. But other complex shapes may be defined, by implement  a compatible model which will comunicate with them.
<p>
Serialisation of a shape MUST be done with ISTREAM::serialPolyPtr.
<p>
<b>DERIVER</b> <b>RULES</b>:<ul>
<li>simple: just implement <a class="el" href="classNL3D_1_1IShape.html#a3">clip</a>() and <a class="el" href="classNL3D_1_1IShape.html#a4">render</a>(). The shape will be movable via <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a>.<li>complex: if special interaction is needed between the instance and the shape:<ul>
<li>implement a special Model, derived from <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, adding your instance behavior.<li>implement YourShape::createInstance(), so it create this good model.<li>implement your own communication system between the model and the shape.</ul>
</ul>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2000 </dl>
<p>

<p>
Definition at line <a class="el" href="shape_8h-source.html#l00070">70</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::IShape::IShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::IShape::IShape </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor.
<p>

<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00059">59</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.
<p>
References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>.
<p>
Referenced by <a class="el" href="seg__remanence__shape_8cpp-source.html#l00253">NL3D::CSegRemanenceShape::operator=</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::IShape::~IShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual NL3D::IShape::~IShape </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Dtor.
<p>

<p>
Definition at line <a class="el" href="shape_8h-source.html#l00077">77</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="NL3D::IShape::clip"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool NL3D::IShape::clip </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
clip this shape with a pyramid.
<p>
the pyramid is given in world space.The world matrix of the object is given. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>pyramid</em>&nbsp;</td><td>
the clipping polytope, planes are normalized. </td></tr>
<tr><td valign=top><em>worldMatrix</em>&nbsp;</td><td>
the world matrix of the instance. </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
true if the object is visible, false otherwise. The default behavior is to return true (never clipped). </dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a2">NL3D::CFlareShape</a>.
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00092">92</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<a name="a2" doxytag="NL3D::IShape::createInstance"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::IShape::createInstance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
create an instance of this shape.
<p>
The instance may be a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, or a specialized version of it. The default behavior is to createModel() a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, and just assign to it the Shape. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>scene</em>&nbsp;</td><td>
the scene used to createModel(). </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
the specialized instance for this shape. </dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a1">NL3D::CFlareShape</a>.
<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00050">50</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.    </td>
  </tr>
</table>
<a name="a5" doxytag="NL3D::IShape::flushTextures"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::IShape::flushTextures </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>driver</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
flush textures used by this shape.
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a6">NL3D::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="a6" doxytag="NL3D::IShape::getAABBox"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::IShape::getAABBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
return the bounding box of the shape.
<p>
Default is to return Null bbox. 
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a4">NL3D::CFlareShape</a>.
<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00076">76</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.    </td>
  </tr>
</table>
<a name="a7" doxytag="NL3D::IShape::getDistMax"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::IShape::getDistMax </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
return the DistMax where the shape is no more displayed.
<p>
Default is to return -1, meaning DistMax = infinite. 
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00111">111</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.
<p>
References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>.    </td>
  </tr>
</table>
<a name="z791_0" doxytag="NL3D::IShape::getNumTriangles"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float NL3D::IShape::getNumTriangles </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
get an approximation of the number of triangles this instance will render for a fixed distance.
<p>
return 0 if do not support degradation. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a5">NL3D::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="a4" doxytag="NL3D::IShape::render"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::IShape::render </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>opaquePass</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<a class="el" href="classNL3D_1_1IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.
<p>
CTransfromShape call this method in the render traversal. if opaquePass render the opaque materials else render the transparent materials. 
<p>
Implemented in <a class="el" href="classNL3D_1_1CFlareShape.html#a3">NL3D::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="a8" doxytag="NL3D::IShape::setDistMax"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::IShape::setDistMax </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>distMax</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
setup the DistMax where the shape is no more displayed.
<p>
Take effect only for the next created instances. setting &lt;0 means -1 and so means DistMax = infinite. 
<p>
Definition at line <a class="el" href="shape_8cpp-source.html#l00066">66</a> of file <a class="el" href="shape_8cpp-source.html">shape.cpp</a>.
<p>
References <a class="el" href="shape_8h-source.html#l00159">_DistMax</a>.
<p>
Referenced by <a class="el" href="flare__shape_8cpp-source.html#l00039">NL3D::CFlareShape::CFlareShape</a>.    </td>
  </tr>
</table>
<a name="z793_0" doxytag="NL3D::IShape::supportMeshBlockRendering"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a>* NL3D::IShape::supportMeshBlockRendering </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>polygonCount</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
return !NULL if this shape can support MeshBlock rendering for a special instance.
<p>
NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>trans</em>&nbsp;</td><td>
the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr>
<tr><td valign=top><em>polygonCount</em>&nbsp;</td><td>
the number of polygons to render for the meshGeom returned </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
the meshgeom to render per block if OK, else NULL (default) </dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CMesh.html#z563_0">NL3D::CMesh</a>.
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00152">152</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<a name="z792_0" doxytag="NL3D::IShape::useLightingLocalAttenuation"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool NL3D::IShape::useLightingLocalAttenuation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
tells if the shape wants LocalAttenuation for RealTime lighting.
<p>
Default is false 
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CMeshBase.html#a5">NL3D::CMeshBase</a>.
<p>
Definition at line <a class="el" href="shape_8h-source.html#l00136">136</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="n0" doxytag="NL3D::IShape::_DistMax"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::IShape::_DistMax<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Default to -1.
<p>

<p>
Definition at line <a class="el" href="shape_8h-source.html#l00159">159</a> of file <a class="el" href="shape_8h-source.html">shape.h</a>.
<p>
Referenced by <a class="el" href="shape_8h-source.html#l00111">getDistMax</a>, <a class="el" href="shape_8cpp-source.html#l00059">IShape</a>, <a class="el" href="mesh__base_8cpp-source.html#l00149">NL3D::CMeshBase::serialMeshBase</a>, and <a class="el" href="shape_8cpp-source.html#l00066">setDistMax</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="shape_8h-source.html">shape.h</a><li><a class="el" href="shape_8cpp-source.html">shape.cpp</a></ul>


<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>