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<hr><h1>NL3D::IModel Class Reference</h1>A base model.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="mot_8h-source.html">mot.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::IModel:
<p><center><img src="classNL3D_1_1IModel.gif" usemap="#NL3D::IModel_map" border="0"></center>
<map name="NL3D::IModel_map">
<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="339,0,555,24">
<area href="classNL3D_1_1CQuadGridClipCluster.html" alt="NL3D::CQuadGridClipCluster" shape="rect" coords="0,112,216,136">
<area href="classNL3D_1_1CRootModel.html" alt="NL3D::CRootModel" shape="rect" coords="226,112,442,136">
<area href="classNL3D_1_1CSkipModel.html" alt="NL3D::CSkipModel" shape="rect" coords="452,112,668,136">
<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="678,112,894,136">
<area href="classNL3D_1_1CCamera.html" alt="NL3D::CCamera" shape="rect" coords="0,168,216,192">
<area href="classNL3D_1_1CCluster.html" alt="NL3D::CCluster" shape="rect" coords="226,168,442,192">
<area href="classNL3D_1_1CCoarseMeshManager.html" alt="NL3D::CCoarseMeshManager" shape="rect" coords="452,168,668,192">
<area href="classNL3D_1_1CLandscapeModel.html" alt="NL3D::CLandscapeModel" shape="rect" coords="678,168,894,192">
<area href="classNL3D_1_1CPointLightModel.html" alt="NL3D::CPointLightModel" shape="rect" coords="904,168,1120,192">
<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="1130,168,1346,192">
<area href="classNL3D_1_1CVegetableBlendLayerModel.html" alt="NL3D::CVegetableBlendLayerModel" shape="rect" coords="1356,168,1572,192">
<area href="classNL3D_1_1CFlareModel.html" alt="NL3D::CFlareModel" shape="rect" coords="452,224,668,248">
<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="678,224,894,248">
<area href="classNL3D_1_1CParticleSystemModel.html" alt="NL3D::CParticleSystemModel" shape="rect" coords="904,224,1120,248">
<area href="classNL3D_1_1CSegRemanence.html" alt="NL3D::CSegRemanence" shape="rect" coords="1130,224,1346,248">
<area href="classNL3D_1_1CSkeletonModel.html" alt="NL3D::CSkeletonModel" shape="rect" coords="1356,224,1572,248">
<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="1582,224,1798,248">
<area href="classNL3D_1_1CWaveMakerModel.html" alt="NL3D::CWaveMakerModel" shape="rect" coords="1808,224,2024,248">
<area href="classNL3D_1_1CMeshInstance.html" alt="NL3D::CMeshInstance" shape="rect" coords="452,280,668,304">
<area href="classNL3D_1_1CMeshMRMInstance.html" alt="NL3D::CMeshMRMInstance" shape="rect" coords="678,280,894,304">
<area href="classNL3D_1_1CMeshMultiLodInstance.html" alt="NL3D::CMeshMultiLodInstance" shape="rect" coords="904,280,1120,304">
</map>
<a href="classNL3D_1_1IModel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Notification system</h2></td></tr>
<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z615_0">TDirty</a> { <a class="el" href="classNL3D_1_1IModel.html#z615_0s0">Dirty</a> = 0,
<a class="el" href="classNL3D_1_1IModel.html#z615_0s1">Last</a>
}</td></tr>
<tr><td> </td><td><font size=-1><em>The Dirty states.</em> <a href="#z615_0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> flag)</td></tr>
<tr><td> </td><td><font size=-1><em>The derived model should call <a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>() in <a class="el" href="classNL3D_1_1IModel.html#z616_0">update</a>() or other mutator functions.</em> <a href="#z615_1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z615_2">validate</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>check if the model is modified, and if yes, update him and his observers.</em> <a href="#z615_2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a></td></tr>
<tr><td> </td><td><font size=-1><em>TouchObs say what part of the model has changed, so Observers can deal with this in Obs::update().</em> <a href="#z615_3">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td nowrap align=right valign=top>typedef std::map< <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>,<br>
<a class="el" href="classNL3D_1_1IObs.html">IObs</a> * > </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#t0">CObsMap</a></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#b0">IModel</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Init a model.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#b1">initModel</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Extra init for a model.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#b2">~IModel</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Destrutor.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#b3">getObs</a> (const <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> &idTrav) const</td></tr>
<tr><td> </td><td><font size=-1><em>Get an observer according to his Traversal Id. NULL, if not found.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Notification system specification.</div></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z616_0">update</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>This function must update the model (called by <a class="el" href="classNL3D_1_1CMOT.html#z614_2">CMOT::validateModels</a>()), and <a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>() necessary flags.</em> <a href="#z616_0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z616_1">cleanTouch</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>This function must clean the Touch information of the model (called by <a class="el" href="classNL3D_1_1CMOT.html#z614_2">CMOT::validateModels</a>()) It is called AFTER his observers are validated according to him.</em> <a href="#z616_1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a> ()</td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a> ()</td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html#t0">CObsMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#n0">Observers</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#n1">LastClassId</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#n2">LastObs</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMOT.html">CMOT</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#n3">_OwnerMot</a></td></tr>
<tr><td nowrap align=right valign=top>IModel * </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#n4">_PrecModelToValidate</a></td></tr>
<tr><td nowrap align=right valign=top>IModel * </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#n5">_NextModelToValidate</a></td></tr>
<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#l0">CMOT</a></td></tr>
<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#l1">IObs</a></td></tr>
<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1IModel.html#l2">ITrav</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A base model.
<p>
A model is the base structure for any node. The user directly manipulates Models implemented by the deriver.
<p>
The deriver must implement a notification system so observers can know if they must update themselves. This is done with a <a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> TouchObs. Deriver may add Additional flags, or additional info which may serves just as hint, to not compute everything (eg: vertex interval...). In <a class="el" href="classNL3D_1_1CMOT.html#z614_2">CMOT::validateModels</a>(), for each model, do:<ul>
<li><a class="el" href="classNL3D_1_1IModel.html#z616_0">update</a>() the model.<li>if the model is dirty:<ul>
<li><a class="el" href="classNL3D_1_1IModel.html#z616_0">update</a>() the observers<li><a class="el" href="classNL3D_1_1IModel.html#z616_1">cleanTouch</a>() the model.</ul>
</ul>
<b>DERIVERS</b> <b>RULES</b>:<ul>
<li>Possibly Add his own TDirty state (see TDirty and TouchObs), and resize TouchObs (see <a class="el" href="classNL3D_1_1IModel.html#b0">IModel</a>()).<li>Implement the notification system (see <a class="el" href="classNL3D_1_1IModel.html#z616_0">update</a>()/<a class="el" href="classNL3D_1_1IModel.html#z616_1">cleanTouch</a>()), as descripted above.</ul>
The deriver may choose how to <a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>() himself: either automatic (on any mutator function), or by user (which may call a foul function). <dl compact><dt><b>
See also: </b><dd>
<a class="el" href="classNL3D_1_1CMOT.html">CMOT</a> <a class="el" href="classNL3D_1_1IObs.html">IObs</a> <a class="el" href="classNL3D_1_1ITrav.html">ITrav</a> </dl><dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2000 </dl>
<p>
<p>
Definition at line <a class="el" href="mot_8h-source.html#l00258">258</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a name="t0" doxytag="NL3D::IModel::CObsMap"></a><p>
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<td class="md">
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<td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>, <a class="el" href="classNL3D_1_1IObs.html">IObs</a>*> NL3D::IModel::CObsMap<code> [protected]</code>
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</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="mot_8h-source.html#l00322">322</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>. </td>
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<hr><h2>Member Enumeration Documentation</h2>
<a name="z615_0" doxytag="NL3D::IModel::TDirty"></a><p>
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<td class="md" nowrap valign="top"> enum NL3D::IModel::TDirty
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</td>
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<td>
</td>
<td>
<p>
The Dirty states.
<p>
Derived models may add flags with similar enum. The first enum element must begin at CBaseClass::Last (where CBaseClass is the base class), so falg compatibility is maintained. <dl compact><dt><b>
Enumeration values:</b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="z615_0s0" doxytag="Dirty"></a><em>Dirty</em></em> </td><td>
</td></tr>
<tr><td valign=top><em><a name="z615_0s1" doxytag="Last"></a><em>Last</em></em> </td><td>
</td></tr>
</table>
</dl>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CTransform.html#u23">NL3D::CTransform</a>.
<p>
Definition at line <a class="el" href="mot_8h-source.html#l00301">301</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>. </td>
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<hr><h2>Constructor & Destructor Documentation</h2>
<a name="b0" doxytag="NL3D::IModel::IModel"></a><p>
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<td class="md" nowrap valign="top"> NL3D::IModel::IModel </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [protected]</code></td>
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</td>
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<td>
</td>
<td>
<p>
Init a model.
<p>
The user must create a Model only with <a class="el" href="classNL3D_1_1CMOT.html#z614_0">CMOT::createModel</a>(). This is required since, <a class="el" href="classNL3D_1_1CMOT.html#z614_0">CMOT::createModel</a>() create observers for his traversals and link them to this created model.
<p>
The deriver <b>should</b> do a <code><a class="el" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a>.resize(Last)</code>, to ensure he resize the BitSet correctly. The dervier <b>should</b> keep/declare ctor and dtor protected, to avoid user error (new and delete).
<p>
Definition at line <a class="el" href="mot_8cpp-source.html#l00464">464</a> of file <a class="el" href="mot_8cpp-source.html">mot.cpp</a>.
<p>
References <a class="el" href="mot_8h-source.html#l00337">_NextModelToValidate</a>, <a class="el" href="mot_8h-source.html#l00333">_OwnerMot</a>, <a class="el" href="mot_8h-source.html#l00336">_PrecModelToValidate</a>, <a class="el" href="classNL3D_1_1IModel.html#z615_0s1">Last</a>, <a class="el" href="mot_8h-source.html#l00326">LastClassId</a>, <a class="el" href="mot_8h-source.html#l00327">LastObs</a>, <a class="el" href="bit__set_8cpp-source.html#l00081">NLMISC::CBitSet::resize</a>, and <a class="el" href="mot_8h-source.html#l00307">TouchObs</a>.
<p>
Referenced by <a class="el" href="skeleton__model_8cpp-source.html#l00393">NL3D::CSkeletonModel::bindSkin</a>, <a class="el" href="water__model_8h-source.html#l00112">NL3D::CWaveMakerModel::creator</a>, <a class="el" href="water__model_8h-source.html#l00060">NL3D::CWaterModel::creator</a>, <a class="el" href="vegetable__blend__layer__model_8h-source.html#l00100">NL3D::CVegetableBlendLayerModel::creator</a>, <a class="el" href="transform__shape_8h-source.html#l00151">NL3D::CTransformShape::creator</a>, <a class="el" href="transform_8h-source.html#l00460">NL3D::CTransform::creator</a>, <a class="el" href="skip__model_8h-source.html#l00069">NL3D::CSkipModel::creator</a>, <a class="el" href="skeleton__model_8h-source.html#l00293">NL3D::CSkeletonModel::creator</a>, <a class="el" href="seg__remanence_8h-source.html#l00069">NL3D::CSegRemanence::creator</a>, <a class="el" href="root__model_8h-source.html#l00073">NL3D::CRootModel::creator</a>, <a class="el" href="quad__grid__clip__cluster_8h-source.html#l00072">NL3D::CQuadGridClipCluster::creator</a>, <a class="el" href="point__light__model_8h-source.html#l00110">NL3D::CPointLightModel::creator</a>, <a class="el" href="particle__system__model_8h-source.html#l00239">NL3D::CParticleSystemModel::creator</a>, <a class="el" href="mesh__multi__lod__instance_8h-source.html#l00120">NL3D::CMeshMultiLodInstance::creator</a>, <a class="el" href="mesh__mrm__instance_8h-source.html#l00111">NL3D::CMeshMRMInstance::creator</a>, <a class="el" href="mesh__instance_8h-source.html#l00088">NL3D::CMeshInstance::creator</a>, <a class="el" href="mesh__base__instance_8h-source.html#l00214">NL3D::CMeshBaseInstance::creator</a>, <a class="el" href="landscape__model_8h-source.html#l00108">NL3D::CLandscapeModel::creator</a>, <a class="el" href="flare__model_8h-source.html#l00051">NL3D::CFlareModel::creator</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00318">NL3D::CCoarseMeshManager::creator</a>, <a class="el" href="cluster_8h-source.html#l00138">NL3D::CCluster::creator</a>, and <a class="el" href="camera_8h-source.html#l00162">NL3D::CCamera::creator</a>. </td>
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<a name="b2" doxytag="NL3D::IModel::~IModel"></a><p>
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<td class="md" nowrap valign="top"> NL3D::IModel::~IModel </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [protected, virtual]</code></td>
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<td>
</td>
<td>
<p>
Destrutor.
<p>
Model's observers are deleted automatically. The user must delete a Model only with <a class="el" href="classNL3D_1_1CMOT.html#z614_1">CMOT::deleteModel</a>(). This ensure that model validity is correct during the life of <a class="el" href="classNL3D_1_1CMOT.html">CMOT</a>.
<p>
The dervier <b>should</b> keep/declare ctor and dtor protected, to avoid user error (new and delete).
<p>
Definition at line <a class="el" href="mot_8cpp-source.html#l00475">475</a> of file <a class="el" href="mot_8cpp-source.html">mot.cpp</a>.
<p>
References <a class="el" href="mot_8h-source.html#l00323">Observers</a>, and <a class="el" href="mot_8cpp-source.html#l00549">unlinkFromValidateList</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="z616_1" doxytag="NL3D::IModel::cleanTouch"></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::IModel::cleanTouch </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline, protected, virtual]</code></td>
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</td>
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<td>
</td>
<td>
<p>
This function must clean the Touch information of the model (called by <a class="el" href="classNL3D_1_1CMOT.html#z614_2">CMOT::validateModels</a>()) It is called AFTER his observers are validated according to him.
<p>
This function Must :<ul>
<li>call BaseClass::cleanTouch() (eg: <a class="el" href="classNL3D_1_1IModel.html#z616_1">IModel::cleanTouch</a>()).<li>maybe clean other Touch information (vertex intervals...).</ul>
NB: Touch bits are leared in validateModels().
<p>
The default behavior is just to clear flags of TouchObs, which may be sufficient, except if you have special touch information (eg: a vertex interval).
<p>
Definition at line <a class="el" href="mot_8h-source.html#l00373">373</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
<p>
References <a class="el" href="bit__set_8cpp-source.html#l00127">NLMISC::CBitSet::clearAll</a>.
<p>
Referenced by <a class="el" href="mot_8cpp-source.html#l00508">validate</a>. </td>
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<a name="z615_1" doxytag="NL3D::IModel::foul"></a><p>
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<td class="md" nowrap valign="top"> void NL3D::IModel::foul </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname1" valign="top" nowrap> <em>flag</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline]</code></td>
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<td>
</td>
<td>
<p>
The derived model should call <a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>() in <a class="el" href="classNL3D_1_1IModel.html#z616_0">update</a>() or other mutator functions.
<p>
<p>
Definition at line <a class="el" href="mot_8h-source.html#l00309">309</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
<p>
References <a class="el" href="classNL3D_1_1IModel.html#z615_0s0">Dirty</a>, and <a class="el" href="bit__set_8h-source.html#l00072">NLMISC::CBitSet::set</a>.
<p>
Referenced by <a class="el" href="transform_8cpp-source.html#l00367">NL3D::CTransform::update</a>. </td>
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<a name="b3" doxytag="NL3D::IModel::getObs"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a> * NL3D::IModel::getObs </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>idTrav</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [protected]</code></td>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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</td>
<td>
<p>
Get an observer according to his Traversal Id. NULL, if not found.
<p>
<p>
Definition at line <a class="el" href="mot_8cpp-source.html#l00489">489</a> of file <a class="el" href="mot_8cpp-source.html">mot.cpp</a>.
<p>
References <a class="el" href="mot_8h-source.html#l00326">LastClassId</a>, <a class="el" href="mot_8h-source.html#l00327">LastObs</a>, and <a class="el" href="mot_8h-source.html#l00323">Observers</a>.
<p>
Referenced by <a class="el" href="cluster_8cpp-source.html#l00278">NL3D::CCluster::getClipObs</a>, <a class="el" href="transform_8cpp-source.html#l00443">NL3D::CTransform::getLoadBalancingGroup</a>, <a class="el" href="particle__system__model_8h-source.html#l00230">NL3D::CParticleSystemModel::getWorldMatrix</a>, <a class="el" href="vegetable__blend__layer__model_8cpp-source.html#l00066">NL3D::CVegetableBlendLayerModel::initModel</a>, <a class="el" href="transform_8cpp-source.html#l00112">NL3D::CTransform::initModel</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00148">NL3D::CSkeletonModel::initModel</a>, <a class="el" href="point__light__model_8cpp-source.html#l00059">NL3D::CPointLightModel::initModel</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00294">NL3D::CSegRemanence::samplePos</a>, and <a class="el" href="transform_8cpp-source.html#l00428">NL3D::CTransform::setLoadBalancingGroup</a>. </td>
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<a name="b1" doxytag="NL3D::IModel::initModel"></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::IModel::initModel </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline, protected, virtual]</code></td>
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</td>
<td>
<p>
Extra init for a model.
<p>
this method is called by the framework at the very end of <a class="el" href="classNL3D_1_1CMOT.html#z614_0">CMOT::createModel</a>() Warning! if the model is a <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a>, then when <a class="el" href="classNL3D_1_1IModel.html#b1">initModel</a>() is called, Shape and other related member/setup of <a class="el" href="classNL3D_1_1IShape.html#a2">IShape::createInstance</a>() are not yet done (because createModel() is called at the begining in createInstance()).
<p>
Because <a class="el" href="classNL3D_1_1IModel.html#b1">initModel</a>() is called at the very end, deriver could implement anything like creating other models, but not deleting this model...
<p>
Default behavior is to do nothing.
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CLandscapeModel.html#a4">NL3D::CLandscapeModel</a>.
<p>
Definition at line <a class="el" href="mot_8h-source.html#l00281">281</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>. </td>
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<a name="z616_2" doxytag="NL3D::IModel::linkToValidateList"></a><p>
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<td class="md" nowrap valign="top"> void NL3D::IModel::linkToValidateList </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [protected]</code></td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="mot_8cpp-source.html#l00530">530</a> of file <a class="el" href="mot_8cpp-source.html">mot.cpp</a>.
<p>
References <a class="el" href="mot_8h-source.html#l00337">_NextModelToValidate</a>, <a class="el" href="mot_8h-source.html#l00333">_OwnerMot</a>, and <a class="el" href="mot_8h-source.html#l00336">_PrecModelToValidate</a>.
<p>
Referenced by <a class="el" href="transform_8cpp-source.html#l00332">NL3D::CTransform::unfreezeHRC</a>. </td>
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<a name="z616_3" doxytag="NL3D::IModel::unlinkFromValidateList"></a><p>
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<td class="md" nowrap valign="top"> void NL3D::IModel::unlinkFromValidateList </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [protected]</code></td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="mot_8cpp-source.html#l00549">549</a> of file <a class="el" href="mot_8cpp-source.html">mot.cpp</a>.
<p>
References <a class="el" href="mot_8h-source.html#l00337">_NextModelToValidate</a>, <a class="el" href="mot_8h-source.html#l00333">_OwnerMot</a>, and <a class="el" href="mot_8h-source.html#l00336">_PrecModelToValidate</a>.
<p>
Referenced by <a class="el" href="transform_8cpp-source.html#l00367">NL3D::CTransform::update</a>, <a class="el" href="quad__grid__clip__cluster_8cpp-source.html#l00067">NL3D::CQuadGridClipCluster::update</a>, and <a class="el" href="mot_8cpp-source.html#l00475">~IModel</a>. </td>
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<a name="z616_0" doxytag="NL3D::IModel::update"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
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<td class="md" nowrap valign="top"> virtual void NL3D::IModel::update </td>
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<td class="md" nowrap><code> [inline, protected, virtual]</code></td>
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This function must update the model (called by <a class="el" href="classNL3D_1_1CMOT.html#z614_2">CMOT::validateModels</a>()), and <a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>() necessary flags.
<p>
Must :<ul>
<li>call BaseClass::update() (eg: <a class="el" href="classNL3D_1_1IModel.html#z616_0">IModel::update</a>()).<li>test if something is different (eg: animation modification). update Model information (eg compute new Matrix).<li><a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>() good bits. (eg: foul(TransformDirty)).<li>maybe set other Touch information (vertex intervals...).</ul>
The default behavior is to do nothing.
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NB: Touch information is reseted after observers validation in <a class="el" href="classNL3D_1_1CMOT.html#z614_2">CMOT::validateModels</a>(), using Model::cleanTouch()
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Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#b2">NL3D::CCamera</a>.
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Definition at line <a class="el" href="mot_8h-source.html#l00357">357</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00508">validate</a>. </td>
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<a name="z615_2" doxytag="NL3D::IModel::validate"></a><p>
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<td class="md" nowrap valign="top"> void NL3D::IModel::validate </td>
<td class="md" valign="top">( </td>
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check if the model is modified, and if yes, update him and his observers.
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Definition at line <a class="el" href="mot_8cpp-source.html#l00508">508</a> of file <a class="el" href="mot_8cpp-source.html">mot.cpp</a>.
<p>
References <a class="el" href="mot_8h-source.html#l00373">cleanTouch</a>, <a class="el" href="mot_8h-source.html#l00320">IObs</a>, <a class="el" href="mot_8h-source.html#l00323">Observers</a>, <a class="el" href="mot_8h-source.html#l00307">TouchObs</a>, and <a class="el" href="mot_8h-source.html#l00357">update</a>.
<p>
Referenced by <a class="el" href="transform_8cpp-source.html#l00288">NL3D::CTransform::freeze</a>. </td>
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<hr><h2>Friends And Related Function Documentation</h2>
<a name="l0" doxytag="NL3D::IModel::CMOT"></a><p>
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<td class="md" nowrap valign="top"> friend class CMOT<code> [friend]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00319">319</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>. </td>
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<a name="l1" doxytag="NL3D::IModel::IObs"></a><p>
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<td class="md" nowrap valign="top"> friend class IObs<code> [friend]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00320">320</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="skeleton__model_8cpp-source.html#l00148">NL3D::CSkeletonModel::initModel</a>, <a class="el" href="point__light__model_8cpp-source.html#l00059">NL3D::CPointLightModel::initModel</a>, and <a class="el" href="mot_8cpp-source.html#l00508">validate</a>. </td>
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<a name="l2" doxytag="NL3D::IModel::ITrav"></a><p>
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<td class="md" nowrap valign="top"> friend class ITrav<code> [friend]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00321">321</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>. </td>
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<hr><h2>Member Data Documentation</h2>
<a name="n5" doxytag="NL3D::IModel::_NextModelToValidate"></a><p>
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<td class="md" nowrap valign="top"> IModel* NL3D::IModel::_NextModelToValidate<code> [protected]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00337">337</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00464">IModel</a>, <a class="el" href="mot_8cpp-source.html#l00530">linkToValidateList</a>, and <a class="el" href="mot_8cpp-source.html#l00549">unlinkFromValidateList</a>. </td>
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<a name="n3" doxytag="NL3D::IModel::_OwnerMot"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMOT.html">CMOT</a>* NL3D::IModel::_OwnerMot<code> [protected]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00333">333</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00464">IModel</a>, <a class="el" href="landscape__model_8cpp-source.html#l00067">NL3D::CLandscapeModel::initModel</a>, <a class="el" href="mot_8cpp-source.html#l00530">linkToValidateList</a>, and <a class="el" href="mot_8cpp-source.html#l00549">unlinkFromValidateList</a>. </td>
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<a name="n4" doxytag="NL3D::IModel::_PrecModelToValidate"></a><p>
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<td class="md" nowrap valign="top"> IModel* NL3D::IModel::_PrecModelToValidate<code> [protected]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00336">336</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00464">IModel</a>, <a class="el" href="mot_8cpp-source.html#l00530">linkToValidateList</a>, and <a class="el" href="mot_8cpp-source.html#l00549">unlinkFromValidateList</a>. </td>
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<a name="n1" doxytag="NL3D::IModel::LastClassId"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> NL3D::IModel::LastClassId<code> [protected]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00326">326</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00489">getObs</a>, and <a class="el" href="mot_8cpp-source.html#l00464">IModel</a>. </td>
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<a name="n2" doxytag="NL3D::IModel::LastObs"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a>* NL3D::IModel::LastObs<code> [protected]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00327">327</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00489">getObs</a>, and <a class="el" href="mot_8cpp-source.html#l00464">IModel</a>. </td>
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<a name="n0" doxytag="NL3D::IModel::Observers"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html#t0">CObsMap</a> NL3D::IModel::Observers<code> [protected]</code>
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Definition at line <a class="el" href="mot_8h-source.html#l00323">323</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="mot_8cpp-source.html#l00489">getObs</a>, <a class="el" href="mot_8cpp-source.html#l00508">validate</a>, and <a class="el" href="mot_8cpp-source.html#l00475">~IModel</a>. </td>
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<a name="z615_3" doxytag="NL3D::IModel::TouchObs"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> NL3D::IModel::TouchObs
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TouchObs say what part of the model has changed, so Observers can deal with this in Obs::update().
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Definition at line <a class="el" href="mot_8h-source.html#l00307">307</a> of file <a class="el" href="mot_8h-source.html">mot.h</a>.
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Referenced by <a class="el" href="transform_8cpp-source.html#l00056">NL3D::CTransform::CTransform</a>, <a class="el" href="mot_8cpp-source.html#l00464">IModel</a>, and <a class="el" href="mot_8cpp-source.html#l00508">validate</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="mot_8h-source.html">mot.h</a><li><a class="el" href="mot_8cpp-source.html">mot.cpp</a></ul>
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