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<hr><h1>NL3D::IMeshVertexProgram  Class Reference</h1>Interface to a <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a>/<a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> Special VertexProgram Effect. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::IMeshVertexProgram:
<p><center><img src="classNL3D_1_1IMeshVertexProgram.gif" usemap="#NL3D::IMeshVertexProgram_map" border="0"></center>
<map name="NL3D::IMeshVertexProgram_map">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,181,80">
<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="191,56,372,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,181,24">
<area href="classNL3D_1_1CMeshVPPerPixelLight.html" alt="NL3D::CMeshVPPerPixelLight" shape="rect" coords="0,168,181,192">
<area href="classNL3D_1_1CMeshVPWindTree.html" alt="NL3D::CMeshVPWindTree" shape="rect" coords="191,168,372,192">
</map>
<a href="classNL3D_1_1IMeshVertexProgram-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a0">IMeshVertexProgram</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a1">~IMeshVertexProgram</a> ()</td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a2">initInstance</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Called at creation of an instance, to setup some information directly in the <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a3">begin</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Called to setup constant / activate VertexProgram.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a4">end</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Typically disable the VertexProgram, or do some uninit.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a5">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *vb)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Setup this shader for the given material.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a6">setupForMaterial</a> (const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *vb)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The same as setupForMaterial, but with a hard vb.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a7">needTangentSpace</a> () const</td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface to a <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a>/<a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> Special VertexProgram Effect.
<p>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2002 </dl>
<p>

<p>
Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00059">59</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::IMeshVertexProgram::IMeshVertexProgram"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::IMeshVertexProgram::IMeshVertexProgram </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor.
<p>

<p>
Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00064">64</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::IMeshVertexProgram::~IMeshVertexProgram"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual NL3D::IMeshVertexProgram::~IMeshVertexProgram </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00065">65</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="NL3D::IMeshVertexProgram::begin"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshVertexProgram::begin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>mbi</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>invertedModelMat</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>viewerPos</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Called to setup constant / activate VertexProgram.
<p>
(called before activate of the VB). The result tells wether the vertex program will be used in the given context. If this is the case, a call to setupMaterial must be done for each material being rendered with this V.P. After all primitive have been rendered, <a class="el" href="classNL3D_1_1IMeshVertexProgram.html#a4">end</a>() must be called. <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>drv</em>&nbsp;</td><td>
driver where to setup VP. </td></tr>
<tr><td valign=top><em>scene</em>&nbsp;</td><td>
retrieve some useFull scene info (windPower, time ...) </td></tr>
<tr><td valign=top><em>mbi</em>&nbsp;</td><td>
the mesh instance to retrieve some instance setup. </td></tr>
<tr><td valign=top><em>mat</em>&nbsp;</td><td>
the matrix to use (may not be the one of mbi) </td></tr>
<tr><td valign=top><em>viewerPos</em>&nbsp;</td><td>
position of the viewer in world space. </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_1">NL3D::CMeshVPPerPixelLight</a>.    </td>
  </tr>
</table>
<a name="a4" doxytag="NL3D::IMeshVertexProgram::end"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::end </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Typically disable the VertexProgram, or do some uninit.
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_2">NL3D::CMeshVPPerPixelLight</a>.    </td>
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<a name="a2" doxytag="NL3D::IMeshVertexProgram::initInstance"></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::initInstance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>mbi</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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    <td>

<p>
Called at creation of an instance, to setup some information directly in the <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>.
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_0">NL3D::CMeshVPPerPixelLight</a>.    </td>
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<a name="a7" doxytag="NL3D::IMeshVertexProgram::needTangentSpace"></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NL3D::IMeshVertexProgram::needTangentSpace </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual]</code></td>
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    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_6">NL3D::CMeshVPPerPixelLight</a>.
<p>
Definition at line <a class="el" href="mesh__vertex__program_8h-source.html#l00106">106</a> of file <a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a>.    </td>
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<a name="a6" doxytag="NL3D::IMeshVertexProgram::setupForMaterial"></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::setupForMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
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    <td>

<p>
The same as setupForMaterial, but with a hard vb.
<p>

<p>
Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_5">NL3D::CMeshVPPerPixelLight</a>.    </td>
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<a name="a5" doxytag="NL3D::IMeshVertexProgram::setupForMaterial"></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::IMeshVertexProgram::setupForMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>mat</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>scene</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>vb</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
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      &nbsp;
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    <td>

<p>
Setup this shader for the given material.
<p>
This may disable the shader if necessary. This is why the vertex buffer is needed : when disabling the v.p we may need to reactivate it 
<p>
Implemented in <a class="el" href="classNL3D_1_1CMeshVPPerPixelLight.html#z609_4">NL3D::CMeshVPPerPixelLight</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="mesh__vertex__program_8h-source.html">mesh_vertex_program.h</a></ul>


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