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<hr><h1>NL3D::IDriver Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n4">_PolygonMode</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n2">_Shaders</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n0">_SyncTexDrvInfos</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n1">_TexDrvShares</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n3">_VBDrvInfos</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s3">abortId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s11">abortRetryIgnoreType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a8">activate</a>(void)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a>(CVertexBuffer &amp;VB)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a39">activeVertexBuffer</a>(CVertexBuffer &amp;VB, uint first, uint end)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a37">activeVertexBufferHard</a>(IVertexBufferHard *VB)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_4">activeVertexProgram</a>(CVertexProgram *program)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s19">asteriskIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s5">cancelId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a12">clear2D</a>(CRGBA rgba)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a13">clearZBuffer</a>(float zval=1)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a>(ITexture *tex, uint32 level, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46s31">CountVBHard</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a35">createVertexBufferHard</a>(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, TVBHardType vbType)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l1">CTextureDrvShare</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a36">deleteVertexBufferHard</a>(IVertexBufferHard *VB)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z427_2">disableHardwareTextureShader</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z427_1">disableHardwareVertexArrayAGP</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z427_0">disableHardwareVertexProgram</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z429_1">enableFog</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a66">enableLight</a>(uint8 num, bool enable=true)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z430_3">enableLowLevelKeyboard</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z430_2">enableLowLevelMouse</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z428_4">enableUsedTextureMemorySum</a>(bool enable=true)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_13">enableVertexProgramDoubleSidedColor</a>(bool doubleSided)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a3">enumModes</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s21">errorIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s18">exclamationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a62">fillBuffer</a>(CBitmap &amp;bitmap)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44s25">Filled</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z429_0">fogEnabled</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a20">forceDXTCCompression</a>(bool dxtcComp)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a29">forceNormalize</a>(bool normalize)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a21">forceTextureResize</a>(uint divisor)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a49">getBitPerPixel</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z434_2">getBlendConstantColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a57">getBuffer</a>(CBitmap &amp;bitmap)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a59">getBufferPart</a>(CBitmap &amp;bitmap, NLMISC::CRect &amp;rect)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a5">getDisplay</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a54">getDriverInformation</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a11">getEventEmitter</a>(void)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a53">getImplementationVersion</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z430_5">getLowLevelInputDeviceManager</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a64">getMaxLight</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a33">getMaxVerticesByVertexBufferHard</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a9">getNbTextureStages</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a69">getPolygonMode</a>()</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#d0">getTextureShareName</a>(const ITexture &amp;tex, std::string &amp;output)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z428_5">getUsedTextureMemory</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a55">getVideocardInformation</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a28">getViewMatrix</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a7">getWindowProc</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a56">getWindowSize</a>(uint32 &amp;width, uint32 &amp;height)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a58">getZBuffer</a>(std::vector&lt; float &gt; &amp;zbuffer)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a60">getZBufferPart</a>(std::vector&lt; float &gt; &amp;zbuffer, NLMISC::CRect &amp;rect)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s16">handIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s24">iconCount</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s7">idCount</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s36">Identity</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a0">IDriver</a>(void)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s6">ignoreId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s22">informationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a2">init</a>(void)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a34">initVertexArrayRange</a>(uint agpMem, uint vramMem=0)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#p0">InterfaceVersion</a></td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a19">invalidateShareTexture</a>(ITexture &amp;)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s37">Inverse</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s39">InverseTranspose</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a48">isActive</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z433_1">isEMBMSupportedAtStage</a>(uint stage) const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a30">isForceNormalize</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l3">IShader</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z432_1">isTextureAddrModeSupported</a>(CMaterial::TTexAddressingMode mode) const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a10">isTextureExist</a>(const ITexture &amp;tex)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_3">isVertexProgramEmulated</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_2">isVertexProgramSupported</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l2">ITextureDrvInfos</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l0">IVBDrvInfos</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a> class</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44s26">Line</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a40">mapTextureStageToUV</a>(uint stage, uint uv)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s45s28">MaxModelMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s32">ModelView</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s34">ModelViewProjection</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a27">multiplyModelMatrix</a>(const CMatrix &amp;mtx)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s15">noIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s2">noId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s35">NumMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s40">NumTransform</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s9">okCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s0">okId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s8">okType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44s27">Point</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z428_1">profileAllocatedTextureMemory</a>()=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z428_0">profileRenderedPrimitives</a>(CPrimitiveProfile &amp;pIn, CPrimitiveProfile &amp;pOut)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z428_2">profileSetupedMaterials</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z428_3">profileSetupedModelMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0s33">Projection</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s17">questionIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a47">release</a>(void)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b3">removeShaderPtr</a>(ItShaderPtrList shaderIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b1">removeTextureDrvInfoPtr</a>(ItTexDrvInfoPtrMap texDrvInfoIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b2">removeTextureDrvSharePtr</a>(ItTexDrvSharePtrList texDrvShareIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b0">removeVBDrvInfoPtr</a>(ItVBDrvInfoPtrList vbDrvInfoIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#b4">removeVtxPrgDrvInfoPtr</a>(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a41">render</a>(CPrimitiveBlock &amp;PB, CMaterial &amp;Mat)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a44">renderPoints</a>(CMaterial &amp;Mat, uint32 numPoints)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a45">renderQuads</a>(CMaterial &amp;Mat, uint32 startIndex, uint32 numQuads)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a43">renderSimpleTriangles</a>(uint32 *tri, uint32 ntris)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a42">renderTriangles</a>(CMaterial &amp;Mat, uint32 *tri, uint32 ntris)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s13">retryCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s4">retryId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a67">setAmbientColor</a>(CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z434_1">setBlendConstantColor</a>(NLMISC::CRGBA col)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z430_4">setCapture</a>(bool b)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a14">setColorMask</a>(bool bRed, bool bGreen, bool bBlue, bool bAlpha)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_5">setConstant</a>(uint index, float, float, float, float)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_6">setConstant</a>(uint index, double, double, double, double)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_7">setConstant</a>(uint index, const NLMISC::CVector &amp;value)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_8">setConstant</a>(uint index, const NLMISC::CVectorD &amp;value)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_9">setConstant</a>(uint index, uint num, const float *src)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_10">setConstant</a>(uint index, uint num, const double *src)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_11">setConstantMatrix</a>(uint index, TMatrix matrix, TTransform transform)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a4">setDisplay</a>(void *wnd, const GfxMode &amp;mode)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z433_2">setEMBMMatrix</a>(const uint stage, const float mat[4])=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a23">setFrustum</a>(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a65">setLight</a>(uint8 num, const CLight &amp;light)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z432_2">setMatrix2DForTextureOffsetAddrMode</a>(const uint stage, const float mat[4])=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a6">setMonitorColorProperties</a>(const CMonitorColorProperties &amp;properties)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z430_1">setMousePos</a>(float x, float y)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a68">setPerPixelLightingLight</a>(CRGBA diffuse, CRGBA specular, float shininess)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a63">setPolygonMode</a>(TPolygonMode mode)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z429_2">setupFog</a>(float start, float end, CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a22">setupMaterial</a>(CMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a>(const CMatrix &amp;mtx)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a52">setupScissor</a>(const class CScissor &amp;scissor)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a15">setupTexture</a>(ITexture &amp;tex)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a16">setupTextureEx</a>(ITexture &amp;tex, bool bUpload, bool &amp;bAllUploaded, bool bMustRecreateSharedTexture=false)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a>(const CMatrix &amp;mtx)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a25">setupViewMatrixEx</a>(const CMatrix &amp;mtx, const CVector &amp;cameraPos)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a51">setupViewport</a>(const class CViewport &amp;viewport)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z430_0">showCursor</a>(bool b)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a32">slowUnlockVertexBufferHard</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s23">stopIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z434_0">supportBlendConstantColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z433_0">supportEMBM</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a70">supportPerPixelLighting</a>(bool specular) const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z432_0">supportTextureShaders</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a31">supportVertexBufferHard</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_12">supportVertexProgramDoubleSidedColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a46">swapBuffers</a>(void)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a71">swapTextureHandle</a>(ITexture &amp;tex0, ITexture &amp;tex1)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a50">systemMessageBox</a>(const char *message, const char *title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_0">TMatrix</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s45">TMatrixCount</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43">TMessageBoxIcon</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41">TMessageBoxId</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42">TMessageBoxType</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s44">TPolygonMode</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1s38">Transpose</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#z431_1">TTransform</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46">TVBHardType</a> enum name</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s14">typeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a17">uploadTexture</a>(ITexture &amp;tex, NLMISC::CRect &amp;rect, uint8 nNumMipMap)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a18">uploadTextureCube</a>(ITexture &amp;tex, NLMISC::CRect &amp;rect, uint8 nNumMipMap, uint8 nNumFace)=0</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46s29">VBHardAGP</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s46s30">VBHardVRAM</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s43s20">warningIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s41s1">yesId</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s12">yesNoCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#s42s10">yesNoType</a> enum value</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IDriver.html#a1">~IDriver</a>(void)</td><td><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a></td><td><code> [virtual]</code></td></tr>
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