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<hr><h1>NL3D::IChannel Class Reference</h1>An animated channel.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="channel_8h-source.html">channel.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::IChannel:
<p><center><img src="classNL3D_1_1IChannel.gif" usemap="#NL3D::IChannel_map" border="0"></center>
<map name="NL3D::IChannel_map">
<area href="classNL3D_1_1CChannelBlendable.html" alt="NL3D::CChannelBlendable" shape="rect" coords="0,56,181,80">
<area href="classNL3D_1_1CChannelNotBlendable.html" alt="NL3D::CChannelNotBlendable" shape="rect" coords="191,56,372,80">
</map>
<a href="classNL3D_1_1IChannel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1IChannel.html#a0">getValue</a> (const <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>) const=0</td></tr>
<tr><td> </td><td><font size=-1><em>Get the read only value reference.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1IChannel.html#a1">getValue</a> ()=0</td></tr>
<tr><td> </td><td><font size=-1><em>Get a writable value reference.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1IChannel.html#a2">getDefaultValue</a> () const=0</td></tr>
<tr><td> </td><td><font size=-1><em>Return the default value of this channel. Must be implemented.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const std::string & </td><td valign=bottom><a class="el" href="classNL3D_1_1IChannel.html#a3">getName</a> () const</td></tr>
<tr><td> </td><td><font size=-1><em>Get the name of this channel.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IChannel.html#a4">setName</a> (const std::string &name)</td></tr>
<tr><td> </td><td><font size=-1><em>Set the name of this channel.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1IChannel.html#o0">_Name</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An animated channel.
<p>
<dl compact><dt><b>
Author: </b><dd>
Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="channel_8h-source.html#l00043">43</a> of file <a class="el" href="channel_8h-source.html">channel.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a2" doxytag="NL3D::IChannel::getDefaultValue"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual const <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>& NL3D::IChannel::getDefaultValue </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Return the default value of this channel. Must be implemented.
<p>
<p>
Implemented in <a class="el" href="classNL3D_1_1CChannelBlendable.html#a3">NL3D::CChannelBlendable</a>. </td>
</tr>
</table>
<a name="a3" doxytag="NL3D::IChannel::getName"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> const std::string& NL3D::IChannel::getName </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get the name of this channel.
<p>
<p>
Definition at line <a class="el" href="channel_8h-source.html#l00067">67</a> of file <a class="el" href="channel_8h-source.html">channel.h</a>.
<p>
References <a class="el" href="channel_8h-source.html#l00080">_Name</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::IChannel::getValue"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>& NL3D::IChannel::getValue </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get a writable value reference.
<p>
<dl compact><dt><b>
Returns: </b><dd>
a writable reference on the value. </dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CChannelBlendable.html#a2">NL3D::CChannelBlendable</a>. </td>
</tr>
</table>
<a name="a0" doxytag="NL3D::IChannel::getValue"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual const <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>& NL3D::IChannel::getValue </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>value</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get the read only value reference.
<p>
<dl compact><dt><b>
Returns: </b><dd>
a read only reference on the value. </dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CChannelBlendable.html#a1">NL3D::CChannelBlendable</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NL3D::IChannel::setName"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::IChannel::setName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Set the name of this channel.
<p>
<p>
Definition at line <a class="el" href="channel_8h-source.html#l00073">73</a> of file <a class="el" href="channel_8h-source.html">channel.h</a>.
<p>
References <a class="el" href="channel_8h-source.html#l00080">_Name</a>. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="o0" doxytag="NL3D::IChannel::_Name"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> std::string NL3D::IChannel::_Name<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="channel_8h-source.html#l00080">80</a> of file <a class="el" href="channel_8h-source.html">channel.h</a>.
<p>
Referenced by <a class="el" href="channel_8h-source.html#l00067">getName</a>, and <a class="el" href="channel_8h-source.html#l00073">setName</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="channel_8h-source.html">channel.h</a></ul>
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