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<hr><h1>NL3D::IAnimatedValue  Class Reference</h1>A value handled by the animation system. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="animated__value_8h-source.html">animated_value.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::IAnimatedValue:
<p><center><img src="classNL3D_1_1IAnimatedValue.gif" usemap="#NL3D::IAnimatedValue_map" border="0"></center>
<map name="NL3D::IAnimatedValue_map">
<area href="classNL3D_1_1CAnimatedValueBlendable.html" alt="NL3D::CAnimatedValueBlendable" shape="rect" coords="330,56,650,80">
<area href="classNL3D_1_1CAnimatedValueBlendable.html" alt="NL3D::CAnimatedValueBlendable< CQuat >" shape="rect" coords="330,112,650,136">
<area href="classNL3D_1_1CAnimatedValueBlendable.html" alt="NL3D::CAnimatedValueBlendable< CVector >" shape="rect" coords="330,168,650,192">
<area href="classNL3D_1_1CAnimatedValueBlendable.html" alt="NL3D::CAnimatedValueBlendable< float >" shape="rect" coords="330,224,650,248">
<area href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html" alt="NL3D::CAnimatedValueBlendable< NLMISC::CQuat >" shape="rect" coords="330,280,650,304">
<area href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html" alt="NL3D::CAnimatedValueBlendable< NLMISC::CRGBA >" shape="rect" coords="330,336,650,360">
<area href="classNL3D_1_1CAnimatedValueBlendable.html" alt="NL3D::CAnimatedValueBlendable< sint32 >" shape="rect" coords="330,392,650,416">
<area href="classNL3D_1_1CAnimatedValueNotBlendable.html" alt="NL3D::CAnimatedValueNotBlendable" shape="rect" coords="330,448,650,472">
<area href="classNL3D_1_1CAnimatedValueNotBlendable.html" alt="NL3D::CAnimatedValueNotBlendable< bool >" shape="rect" coords="330,504,650,528">
<area href="classNL3D_1_1CAnimatedValueNotBlendable.html" alt="NL3D::CAnimatedValueNotBlendable< std::string >" shape="rect" coords="330,560,650,584">
</map>
<a href="classNL3D_1_1IAnimatedValue-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatedValue.html#a0">blend</a> (const IAnimatedValue &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>, float blendFactor)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The blend method.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatedValue.html#a1">affect</a> (const IAnimatedValue &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>An assignation method.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A value handled by the animation system.
<p>
This value must be managed by a <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object.
<p>
<dl compact><dt><b>
Author: </b><dd>
Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>

<p>
Definition at line <a class="el" href="animated__value_8h-source.html#l00047">47</a> of file <a class="el" href="animated__value_8h-source.html">animated_value.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="NL3D::IAnimatedValue::affect"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::IAnimatedValue::affect </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const IAnimatedValue &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
An assignation method.
<p>
This method assign a values in the object.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>value</em>&nbsp;</td><td>
is the new value. </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">NL3D::CAnimatedValueBlendable</a>.    </td>
  </tr>
</table>
<a name="a0" doxytag="NL3D::IAnimatedValue::blend"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::IAnimatedValue::blend </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const IAnimatedValue &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>value</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>blendFactor</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The blend method.
<p>
This method blend two the animated values and store the result in the object. The two first args can be reference on the object itself. Idealy, it performs the operation this-&gt;value=(this-&gt;value*blendFactor + value*(1.f-blendFactor))<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>value</em>&nbsp;</td><td>
is the first value in the blend operation. </td></tr>
<tr><td valign=top><em>blendFactor</em>&nbsp;</td><td>
must be in the range [0..1]. </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">NL3D::CAnimatedValueBlendable</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="animated__value_8h-source.html">animated_value.h</a></ul>


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