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<hr><h1>NL3D::CZoneCornerSmoother Class Reference</h1>A class used to setup CornerSmoothFlag in <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>></code>
<p>
<a href="classNL3D_1_1CZoneCornerSmoother-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#a0">CZoneCornerSmoother</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#a1">computeAllCornerSmoothFlags</a> (<a class="el" href="classNL3D_1_1CZone.html">CZone</a> *zone, std::vector< <a class="el" href="classNL3D_1_1CZone.html">CZone</a> * > neighborZones)</td></tr>
<tr><td> </td><td><font size=-1><em>the doit method.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td nowrap align=right valign=top>typedef std::map< <a class="el" href="memory__common_8h.html#a14">sint</a>, <a class="el" href="structNL3D_1_1CZoneCornerSmoother_1_1CVertexSmoothInfo.html">CVertexSmoothInfo</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u0">TVertexMap</a></td></tr>
<tr><td nowrap align=right valign=top>typedef TVertexMap::iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u1">ItVertexMap</a></td></tr>
<tr><td nowrap align=right valign=top>typedef std::map< const <a class="el" href="classNL3D_1_1CTessVertex.html">CTessVertex</a> *,<br>
<a class="el" href="memory__common_8h.html#a14">sint</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u2">TIdVertexMap</a></td></tr>
<tr><td nowrap align=right valign=top>typedef TIdVertexMap::iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u3">ItIdVertexMap</a></td></tr>
<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#c0">buildPatchBindInfo</a> (<a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> &pa, const <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CZone::CPatchConnect</a> &pc, bool smoothEdge[4], bool cornerOnBind[4])</td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#c1">updateVertex</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> idVert, <a class="el" href="memory__common_8h.html#a15">uint</a> corner, bool smoothEdge[4], bool cornerOnBind[4])</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u0">TVertexMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#o0">VertexMap</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u2">TIdVertexMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#o1">IdVertexMap</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A class used to setup CornerSmoothFlag in <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a>.
<p>
NB: it works with a compiled <a class="el" href="classNL3D_1_1CZone.html">CZone</a> (ie added in a landscape, and got with landscape->getZone()). NB: it changes values directly in <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> (which it should not be permitted...), but don't except see the changes in realtime. <dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00051">51</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a name="u3" doxytag="NL3D::CZoneCornerSmoother::ItIdVertexMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> typedef TIdVertexMap::iterator NL3D::CZoneCornerSmoother::ItIdVertexMap<code> [private]</code>
</table>
</td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00095">95</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>.
<p>
Referenced by <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">computeAllCornerSmoothFlags</a>. </td>
</tr>
</table>
<a name="u1" doxytag="NL3D::CZoneCornerSmoother::ItVertexMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> typedef TVertexMap::iterator NL3D::CZoneCornerSmoother::ItVertexMap<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00092">92</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>. </td>
</tr>
</table>
<a name="u2" doxytag="NL3D::CZoneCornerSmoother::TIdVertexMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> typedef std::map<const <a class="el" href="classNL3D_1_1CTessVertex.html">CTessVertex</a> *, <a class="el" href="memory__common_8h.html#a14">sint</a>> NL3D::CZoneCornerSmoother::TIdVertexMap<code> [private]</code>
</table>
</td>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00094">94</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>. </td>
</tr>
</table>
<a name="u0" doxytag="NL3D::CZoneCornerSmoother::TVertexMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="memory__common_8h.html#a14">sint</a>, <a class="el" href="structNL3D_1_1CZoneCornerSmoother_1_1CVertexSmoothInfo.html">CVertexSmoothInfo</a>> NL3D::CZoneCornerSmoother::TVertexMap<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00091">91</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>. </td>
</tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CZoneCornerSmoother::CZoneCornerSmoother"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CZoneCornerSmoother::CZoneCornerSmoother </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8cpp-source.html#l00036">36</a> of file <a class="el" href="zone__corner__smoother_8cpp-source.html">zone_corner_smoother.cpp</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="c0" doxytag="NL3D::CZoneCornerSmoother::buildPatchBindInfo"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::buildPatchBindInfo </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> & </td>
<td class="mdname" nowrap> <em>pa</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>const <a class="el" href="structNL3D_1_1CZone_1_1CPatchConnect.html">CZone::CPatchConnect</a> & </td>
<td class="mdname" nowrap> <em>pc</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>smoothEdge</em>[4], </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>cornerOnBind</em>[4]</td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
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<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8cpp-source.html#l00042">42</a> of file <a class="el" href="zone__corner__smoother_8cpp-source.html">zone_corner_smoother.cpp</a>.
<p>
Referenced by <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">computeAllCornerSmoothFlags</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CZone.html">CZone</a> * </td>
<td class="mdname" nowrap> <em>zone</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>std::vector< <a class="el" href="classNL3D_1_1CZone.html">CZone</a> * > </td>
<td class="mdname" nowrap> <em>neighborZones</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
the doit method.
<p>
this Zone and his 8 neighbors should be added into a landscape. this method call setCornerSmoothFlag() on all <a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> of the zone. All corner smooth are set to false but if:<ul>
<li>the corner is a vertex on a bind 1/X OR the vertex has exaclty 4 patch around him. AND<li>All edges sharing this corner must be smoothed getSmoothFlag()==true. AND<li>All edges sharing this corner must be "SameEdgeOrder", ie the patchs sharing this edge must have same number of tiles along this edge.</ul>
This is important for noise computing, and lighting.
<p>
Definition at line <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">134</a> of file <a class="el" href="zone__corner__smoother_8cpp-source.html">zone_corner_smoother.cpp</a>.
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References <a class="el" href="zone__corner__smoother_8cpp-source.html#l00042">buildPatchBindInfo</a>, <a class="el" href="zone__corner__smoother_8h-source.html#l00100">IdVertexMap</a>, <a class="el" href="zone__corner__smoother_8h-source.html#l00095">ItIdVertexMap</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="zone__corner__smoother_8cpp-source.html#l00111">updateVertex</a>, and <a class="el" href="zone__corner__smoother_8h-source.html#l00099">VertexMap</a>. </td>
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<a name="c1" doxytag="NL3D::CZoneCornerSmoother::updateVertex"></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::updateVertex </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>idVert</em>, </td>
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<td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>corner</em>, </td>
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<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>smoothEdge</em>[4], </td>
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<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>cornerOnBind</em>[4]</td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
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<p>
Definition at line <a class="el" href="zone__corner__smoother_8cpp-source.html#l00111">111</a> of file <a class="el" href="zone__corner__smoother_8cpp-source.html">zone_corner_smoother.cpp</a>.
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References <a class="el" href="zone__corner__smoother_8h-source.html#l00099">VertexMap</a>.
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Referenced by <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">computeAllCornerSmoothFlags</a>. </td>
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<hr><h2>Member Data Documentation</h2>
<a name="o1" doxytag="NL3D::CZoneCornerSmoother::IdVertexMap"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u2">TIdVertexMap</a> NL3D::CZoneCornerSmoother::IdVertexMap<code> [private]</code>
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<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00100">100</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>.
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Referenced by <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">computeAllCornerSmoothFlags</a>. </td>
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<a name="o0" doxytag="NL3D::CZoneCornerSmoother::VertexMap"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CZoneCornerSmoother.html#u0">TVertexMap</a> NL3D::CZoneCornerSmoother::VertexMap<code> [private]</code>
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<p>
<p>
Definition at line <a class="el" href="zone__corner__smoother_8h-source.html#l00099">99</a> of file <a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a>.
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Referenced by <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">computeAllCornerSmoothFlags</a>, and <a class="el" href="zone__corner__smoother_8cpp-source.html#l00111">updateVertex</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="zone__corner__smoother_8h-source.html">zone_corner_smoother.h</a><li><a class="el" href="zone__corner__smoother_8cpp-source.html">zone_corner_smoother.cpp</a></ul>
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