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<hr><h1>NL3D::CVertexBufferHardGLATI Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n4">_InternalFlags</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n5">_NbVerts</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n6">_Offset</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n1">_Pad</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#m1">ATIVertexBufferHard</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a2">createRAMMirror</a>(uint memSize)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a0">CVertexBufferHardGLATI</a>(CDriverGL *drv)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_4">disable</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_3">enable</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a4">getATIValueOffset</a>(uint value)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a>() const</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>(void) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_4">getNumWeight</a>() const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z903_0">getValueOff</a>(uint value) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_3">getValueType</a>(uint value) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_0">getVertexFormat</a>(void) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a4">initFormat</a>(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices)</td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a3">initGL</a>(CVertexArrayRangeATI *var, void *vertexPtr)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b0">IVertexBufferHard</a>()</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a0">IVertexBufferHardGL</a>(CDriverGL *drv)</td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_0">lock</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#m0">NVidiaVertexBufferHard</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">unlock</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_2">unlock</a>(uint startVert, uint endVert)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a1">~CVertexBufferHardGLATI</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b1">~IVertexBufferHard</a>()</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a1">~IVertexBufferHardGL</a>()</td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td><code> [virtual]</code></td></tr>
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