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<hr><h1>NL3D::CVegetableVBAllocator Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_8">_AGPBufferPtr</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_7">_BufferLocked</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_4">_Driver</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_9">_MaxVertexInBufferHard</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#o0">_Type</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_3">_VB</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_6">_VBHard</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_5">_VBHardOk</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a></td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_6">activate</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z895_2">allocateVertex</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_1">allocateVertexBufferAndFillVBHard</a>(uint32 numVertices)</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_5">bufferLocked</a>() const</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#a4">clear</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#a0">CVegetableVBAllocator</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z895_3">deleteVertex</a>(uint vid)</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_0">deleteVertexBufferHard</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z895_0">exceedMaxVertexInBufferHard</a>(uint numAddVerts) const</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_2">flushVertex</a>(uint i)</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z895_1">getNumUserVerticesAllocated</a>() const</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_1">getSoftwareVertexBuffer</a>() const</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_0">getVertexPointer</a>(uint i)</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#a2">init</a>(TVBType vbType, uint maxVertexInBufferHard)</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_3">lockBuffer</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z897_2">setupVBFormat</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#s3">TVBType</a> enum name</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#z896_4">unlockBuffer</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#a3">updateDriver</a>(IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#s3s2">VBTypeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#s3s0">VBTypeLighted</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#s3s1">VBTypeUnlit</a> enum value</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html#a1">~CVegetableVBAllocator</a>()</td><td><a class="el" href="classNL3D_1_1CVegetableVBAllocator.html">NL3D::CVegetableVBAllocator</a></td><td></td></tr>
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