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<hr><h1>NL3D::CTrackDefaultQuat Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">NL3D::CTrackDefaultQuat</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html#a0">CTrackDefaultBlendable</a>()</td><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html">NL3D::CTrackDefaultBlendable< CQuat ></a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html#a1">CTrackDefaultBlendable</a>(const CQuat &val)</td><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html">NL3D::CTrackDefaultBlendable< CQuat ></a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackDefault.html#a0">eval</a>(const TAnimationTime &date)</td><td><a class="el" href="classNL3D_1_1ITrackDefault.html">NL3D::ITrackDefault</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackDefault.html#a1">getBeginTime</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackDefault.html">NL3D::ITrackDefault</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackDefault.html#a2">getEndTime</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackDefault.html">NL3D::ITrackDefault</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackDefault.html#a3">getLoopMode</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackDefault.html">NL3D::ITrackDefault</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html#a3">getValue</a>() const</td><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html">NL3D::CTrackDefaultBlendable< CQuat ></a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_0">interpolate</a>(TAnimationTime time, float &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_1">interpolate</a>(TAnimationTime time, sint32 &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_2">interpolate</a>(TAnimationTime time, NLMISC::CRGBA &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_3">interpolate</a>(TAnimationTime time, NLMISC::CVector &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_4">interpolate</a>(TAnimationTime time, NLMISC::CQuat &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_5">interpolate</a>(TAnimationTime time, std::string &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_6">interpolate</a>(TAnimationTime time, bool &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html#a0">NL3D_TRACKDEF_CTOR</a>(CTrackDefaultQuat, CTrackDefaultBlendable, CQuat)</td><td><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">NL3D::CTrackDefaultQuat</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html#a1">NLMISC_DECLARE_CLASS</a>(CTrackDefaultQuat)</td><td><a class="el" href="classNL3D_1_1CTrackDefaultQuat.html">NL3D::CTrackDefaultQuat</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html#a4">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html">NL3D::CTrackDefaultBlendable< CQuat ></a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html#a2">setValue</a>(const CQuat &val)</td><td><a class="el" href="classNL3D_1_1CTrackDefaultBlendable.html">NL3D::CTrackDefaultBlendable< CQuat ></a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#a0">~ITrack</a>()</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [inline, virtual]</code></td></tr>
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