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<hr><h1>NL3D::CTileLightInfluence  Class Reference</h1>For landscape. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>&gt;</code>
<p>
<a href="classNL3D_1_1CTileLightInfluence-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CTileLightInfluence.html#s1s0">NumLightPerCorner</a> =  2
 }</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>We support only 2 light per corner. Should never be changed.</em> <a href="#s1">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a0">CTileLightInfluence</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a1">setDiffuseLightFactor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i, <a class="el" href="memory__common_8h.html#a7">uint8</a> factor)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>i: 0 or 1. factor E [0..255] is the factor of influence (gouraud) of the ith light. NB: stored on 4 bits.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a2">getDiffuseLightFactor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>see <a class="el" href="classNL3D_1_1CTileLightInfluence.html#a1">setDiffuseLightFactor</a>(). return uint8 E [0, 255].</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#m0">Light</a> [NumLightPerCorner]</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>List of lights.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#o0">PackedLightFactor</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Packed.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
For landscape.
<p>
A descriptor of light which influence a corner of a TessBlock: 2 lights Ids (points to PointLight in zone), with 2 diffuseLightFactor. <dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>

<p>
Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00045">45</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>.<hr><h2>Member Enumeration Documentation</h2>
<a name="s1" doxytag="NL3D::CTileLightInfluence::@53"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> anonymous enum
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
We support only 2 light per corner. Should never be changed.
<p>
<dl compact><dt><b>
Enumeration values:</b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="s1s0" doxytag="NumLightPerCorner"></a><em>NumLightPerCorner</em></em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00050">50</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CTileLightInfluence::CTileLightInfluence"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::CTileLightInfluence::CTileLightInfluence </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor.
<p>

<p>
Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00054">54</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a2" doxytag="NL3D::CTileLightInfluence::getDiffuseLightFactor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileLightInfluence::getDiffuseLightFactor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>i</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
see <a class="el" href="classNL3D_1_1CTileLightInfluence.html#a1">setDiffuseLightFactor</a>(). return uint8 E [0, 255].
<p>

<p>
Definition at line <a class="el" href="tile__light__influence_8cpp-source.html#l00053">53</a> of file <a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a>.
<p>
References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="tile__light__influence_8h-source.html#l00074">PackedLightFactor</a>.    </td>
  </tr>
</table>
<a name="a3" doxytag="NL3D::CTileLightInfluence::serial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CTileLightInfluence::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="tile__light__influence_8cpp-source.html#l00067">67</a> of file <a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a>.
<p>
References <a class="el" href="tile__light__influence_8h-source.html#l00060">Light</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="tile__light__influence_8h-source.html#l00074">PackedLightFactor</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::CTileLightInfluence::setDiffuseLightFactor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CTileLightInfluence::setDiffuseLightFactor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>i</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>factor</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
i: 0 or 1. factor E [0..255] is the factor of influence (gouraud) of the ith light. NB: stored on 4 bits.
<p>

<p>
Definition at line <a class="el" href="tile__light__influence_8cpp-source.html#l00036">36</a> of file <a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a>.
<p>
References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="tile__light__influence_8h-source.html#l00074">PackedLightFactor</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="m0" doxytag="NL3D::CTileLightInfluence::Light"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileLightInfluence::Light[NumLightPerCorner]
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
List of lights.
<p>
Id==0xFF =&gt; no light. if Light[i]==0xFF, then Light[j] with j&gt;i is supposed disalbed too. 
<p>
Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00060">60</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>.
<p>
Referenced by <a class="el" href="tile__light__influence_8cpp-source.html#l00067">serial</a>.    </td>
  </tr>
</table>
<a name="o0" doxytag="NL3D::CTileLightInfluence::PackedLightFactor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileLightInfluence::PackedLightFactor<code> [private]</code>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Packed.
<p>

<p>
Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00074">74</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>.
<p>
Referenced by <a class="el" href="tile__light__influence_8cpp-source.html#l00053">getDiffuseLightFactor</a>, <a class="el" href="tile__light__influence_8cpp-source.html#l00067">serial</a>, and <a class="el" href="tile__light__influence_8cpp-source.html#l00036">setDiffuseLightFactor</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a><li><a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a></ul>


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