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<hr><h1>NL3D::CTextureRawUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTextureRawUser.html">NL3D::CTextureRawUser</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#n0">_Texture</a></td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s14">Alpha</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s15">AlphaLuminance</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s3">Auto</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s28s1">Clamp</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureRawUser.html#a0">CTextureRawUser</a>()</td><td><a class="el" href="classNL3D_1_1CTextureRawUser.html">NL3D::CTextureRawUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#z831_0">CTextureUser</a>(ITexture *text)</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s16">DsDt</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s9">DXTC1</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s10">DXTC1Alpha</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s11">DXTC3</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s12">DXTC5</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a11">getITexture</a>()</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_7">NL3D::getMagFilter</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a7">NL3D::CTextureUser::getMagFilter</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_8">NL3D::getMinFilter</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a8">NL3D::CTextureUser::getMinFilter</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_5">NL3D::getUploadFormat</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a5">NL3D::CTextureUser::getUploadFormat</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_2">NL3D::getWrapS</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a2">NL3D::CTextureUser::getWrapS</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_3">NL3D::getWrapT</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a3">NL3D::CTextureUser::getWrapT</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s30s19">Linear</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s26">LinearMipMapLinear</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s25">LinearMipMapNearest</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s24">LinearMipMapOff</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s13">Luminance</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s30s20">MagFilterCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s27">MinFilterCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_9">NL3D::mipMapOff</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a9">NL3D::CTextureUser::mipMapOff</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_10">NL3D::mipMapOn</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a10">NL3D::CTextureUser::mipMapOn</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s30s18">Nearest</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s23">NearestMipMapLinear</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s22">NearestMipMapNearest</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31s21">NearestMipMapOff</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s28s0">Repeat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s8">RGB565</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s7">RGB888</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s5">RGBA4444</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s6">RGBA5551</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s4">RGBA8888</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_6">NL3D::setFilterMode</a>(TMagFilter magf, TMinFilter minf)=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a6">NL3D::CTextureUser::setFilterMode</a>(TMagFilter magf, TMinFilter minf)</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_4">NL3D::setUploadFormat</a>(TUploadFormat pf)=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a4">NL3D::CTextureUser::setUploadFormat</a>(TUploadFormat pf)</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_0">NL3D::setWrapS</a>(TWrapMode mode)=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a0">NL3D::CTextureUser::setWrapS</a>(TWrapMode mode)</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z94_1">NL3D::setWrapT</a>(TWrapMode mode)=0</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#a1">NL3D::CTextureUser::setWrapT</a>(TWrapMode mode)</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> enum name</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> enum name</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> enum name</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s29s17">UploadFormatCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z93_0">UTexture</a>()</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#s28s2">WrapModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureUser.html#z831_1">~CTextureUser</a>()</td><td><a class="el" href="classNL3D_1_1CTextureUser.html">NL3D::CTextureUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTexture.html#z93_1">~UTexture</a>()</td><td><a class="el" href="classNL3D_1_1UTexture.html">NL3D::UTexture</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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